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authorLeon Clarke <leonclarke@google.com>2010-01-19 14:06:41 +0000
committerLeon Clarke <leonclarke@google.com>2010-01-19 16:34:04 +0000
commite46be819fca9468a0cd4e74859ce0f778eb8ca60 (patch)
treef9c37105a3367f2ad5d31fbc2cb37b84fa67b59a /src/debug.cc
parentd0582a6c46733687d045e4188a1bcd0123c758a1 (diff)
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New version of v8 from bleeding edge at revision 3649
Diffstat (limited to 'src/debug.cc')
-rw-r--r--src/debug.cc110
1 files changed, 96 insertions, 14 deletions
diff --git a/src/debug.cc b/src/debug.cc
index 2c4552ef..34b3a6d5 100644
--- a/src/debug.cc
+++ b/src/debug.cc
@@ -1241,12 +1241,14 @@ void Debug::PrepareStep(StepAction step_action, int step_count) {
uint32_t key = Smi::cast(*obj)->value();
// Argc in the stub is the number of arguments passed - not the
// expected arguments of the called function.
- int call_function_arg_count = CodeStub::MinorKeyFromKey(key);
+ int call_function_arg_count =
+ CallFunctionStub::ExtractArgcFromMinorKey(
+ CodeStub::MinorKeyFromKey(key));
ASSERT(call_function_stub->major_key() ==
CodeStub::MajorKeyFromKey(key));
// Find target function on the expression stack.
- // Expression stack lools like this (top to bottom):
+ // Expression stack looks like this (top to bottom):
// argN
// ...
// arg0
@@ -1759,8 +1761,10 @@ bool Debugger::never_unload_debugger_ = false;
v8::Debug::MessageHandler2 Debugger::message_handler_ = NULL;
bool Debugger::debugger_unload_pending_ = false;
v8::Debug::HostDispatchHandler Debugger::host_dispatch_handler_ = NULL;
+Mutex* Debugger::dispatch_handler_access_ = OS::CreateMutex();
v8::Debug::DebugMessageDispatchHandler
Debugger::debug_message_dispatch_handler_ = NULL;
+MessageDispatchHelperThread* Debugger::message_dispatch_helper_thread_ = NULL;
int Debugger::host_dispatch_micros_ = 100 * 1000;
DebuggerAgent* Debugger::agent_ = NULL;
LockingCommandMessageQueue Debugger::command_queue_(kQueueInitialSize);
@@ -2379,17 +2383,12 @@ void Debugger::ListenersChanged() {
if (IsDebuggerActive()) {
// Disable the compilation cache when the debugger is active.
CompilationCache::Disable();
+ debugger_unload_pending_ = false;
} else {
CompilationCache::Enable();
-
// Unload the debugger if event listener and message handler cleared.
- if (Debug::InDebugger()) {
- // If we are in debugger set the flag to unload the debugger when last
- // EnterDebugger on the current stack is destroyed.
- debugger_unload_pending_ = true;
- } else {
- UnloadDebugger();
- }
+ // Schedule this for later, because we may be in non-V8 thread.
+ debugger_unload_pending_ = true;
}
}
@@ -2402,8 +2401,14 @@ void Debugger::SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
void Debugger::SetDebugMessageDispatchHandler(
- v8::Debug::DebugMessageDispatchHandler handler) {
+ v8::Debug::DebugMessageDispatchHandler handler, bool provide_locker) {
+ ScopedLock with(dispatch_handler_access_);
debug_message_dispatch_handler_ = handler;
+
+ if (provide_locker && message_dispatch_helper_thread_ == NULL) {
+ message_dispatch_helper_thread_ = new MessageDispatchHelperThread;
+ message_dispatch_helper_thread_->Start();
+ }
}
@@ -2438,8 +2443,16 @@ void Debugger::ProcessCommand(Vector<const uint16_t> command,
StackGuard::DebugCommand();
}
- if (Debugger::debug_message_dispatch_handler_ != NULL) {
- Debugger::debug_message_dispatch_handler_();
+ MessageDispatchHelperThread* dispatch_thread;
+ {
+ ScopedLock with(dispatch_handler_access_);
+ dispatch_thread = message_dispatch_helper_thread_;
+ }
+
+ if (dispatch_thread == NULL) {
+ CallMessageDispatchHandler();
+ } else {
+ dispatch_thread->Schedule();
}
}
@@ -2483,7 +2496,24 @@ Handle<Object> Debugger::Call(Handle<JSFunction> fun,
}
-bool Debugger::StartAgent(const char* name, int port) {
+static void StubMessageHandler2(const v8::Debug::Message& message) {
+ // Simply ignore message.
+}
+
+
+bool Debugger::StartAgent(const char* name, int port,
+ bool wait_for_connection) {
+ if (wait_for_connection) {
+ // Suspend V8 if it is already running or set V8 to suspend whenever
+ // it starts.
+ // Provide stub message handler; V8 auto-continues each suspend
+ // when there is no message handler; we doesn't need it.
+ // Once become suspended, V8 will stay so indefinitely long, until remote
+ // debugger connects and issues "continue" command.
+ Debugger::message_handler_ = StubMessageHandler2;
+ v8::Debug::DebugBreak();
+ }
+
if (Socket::Setup()) {
agent_ = new DebuggerAgent(name, port);
agent_->Start();
@@ -2509,6 +2539,19 @@ void Debugger::WaitForAgent() {
agent_->WaitUntilListening();
}
+
+void Debugger::CallMessageDispatchHandler() {
+ v8::Debug::DebugMessageDispatchHandler handler;
+ {
+ ScopedLock with(dispatch_handler_access_);
+ handler = Debugger::debug_message_dispatch_handler_;
+ }
+ if (handler != NULL) {
+ handler();
+ }
+}
+
+
MessageImpl MessageImpl::NewEvent(DebugEvent event,
bool running,
Handle<JSObject> exec_state,
@@ -2729,6 +2772,45 @@ void LockingCommandMessageQueue::Clear() {
queue_.Clear();
}
+
+MessageDispatchHelperThread::MessageDispatchHelperThread()
+ : sem_(OS::CreateSemaphore(0)), mutex_(OS::CreateMutex()),
+ already_signalled_(false) {
+}
+
+
+MessageDispatchHelperThread::~MessageDispatchHelperThread() {
+ delete mutex_;
+ delete sem_;
+}
+
+
+void MessageDispatchHelperThread::Schedule() {
+ {
+ ScopedLock lock(mutex_);
+ if (already_signalled_) {
+ return;
+ }
+ already_signalled_ = true;
+ }
+ sem_->Signal();
+}
+
+
+void MessageDispatchHelperThread::Run() {
+ while (true) {
+ sem_->Wait();
+ {
+ ScopedLock lock(mutex_);
+ already_signalled_ = false;
+ }
+ {
+ Locker locker;
+ Debugger::CallMessageDispatchHandler();
+ }
+ }
+}
+
#endif // ENABLE_DEBUGGER_SUPPORT
} } // namespace v8::internal