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authorSteve Block <steveblock@google.com>2009-10-30 11:49:00 +0000
committerSteve Block <steveblock@google.com>2009-11-03 17:23:38 +0000
commita7e24c173cf37484693b9abb38e494fa7bd7baeb (patch)
tree4aeefe31292fbed0d94f1b93fe86c51849b001c2 /include
parentaf654c46444383e0baed1cb27a4c1d1bdcac8dd9 (diff)
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Move V8 to external/v8
Change-Id: If68025d67453785a651c5dfb34fad298c16676a4
Diffstat (limited to 'include')
-rw-r--r--include/v8-debug.h255
-rw-r--r--include/v8.h3112
2 files changed, 3367 insertions, 0 deletions
diff --git a/include/v8-debug.h b/include/v8-debug.h
new file mode 100644
index 00000000..3c5c923b
--- /dev/null
+++ b/include/v8-debug.h
@@ -0,0 +1,255 @@
+// Copyright 2008 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_V8_DEBUG_H_
+#define V8_V8_DEBUG_H_
+
+#include "v8.h"
+
+#ifdef _WIN32
+typedef int int32_t;
+typedef unsigned int uint32_t;
+typedef unsigned short uint16_t; // NOLINT
+typedef long long int64_t; // NOLINT
+
+// Setup for Windows DLL export/import. See v8.h in this directory for
+// information on how to build/use V8 as a DLL.
+#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
+#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
+ build configuration to ensure that at most one of these is set
+#endif
+
+#ifdef BUILDING_V8_SHARED
+#define EXPORT __declspec(dllexport)
+#elif USING_V8_SHARED
+#define EXPORT __declspec(dllimport)
+#else
+#define EXPORT
+#endif
+
+#else // _WIN32
+
+// Setup for Linux shared library export. See v8.h in this directory for
+// information on how to build/use V8 as shared library.
+#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
+#define EXPORT __attribute__ ((visibility("default")))
+#else // defined(__GNUC__) && (__GNUC__ >= 4)
+#define EXPORT
+#endif // defined(__GNUC__) && (__GNUC__ >= 4)
+
+#endif // _WIN32
+
+
+/**
+ * Debugger support for the V8 JavaScript engine.
+ */
+namespace v8 {
+
+// Debug events which can occur in the V8 JavaScript engine.
+enum DebugEvent {
+ Break = 1,
+ Exception = 2,
+ NewFunction = 3,
+ BeforeCompile = 4,
+ AfterCompile = 5,
+ ScriptCollected = 6
+};
+
+
+class EXPORT Debug {
+ public:
+ /**
+ * A client object passed to the v8 debugger whose ownership will be taken by
+ * it. v8 is always responsible for deleting the object.
+ */
+ class ClientData {
+ public:
+ virtual ~ClientData() {}
+ };
+
+
+ /**
+ * A message object passed to the debug message handler.
+ */
+ class Message {
+ public:
+ /**
+ * Check type of message.
+ */
+ virtual bool IsEvent() const = 0;
+ virtual bool IsResponse() const = 0;
+ virtual DebugEvent GetEvent() const = 0;
+
+ /**
+ * Indicate whether this is a response to a continue command which will
+ * start the VM running after this is processed.
+ */
+ virtual bool WillStartRunning() const = 0;
+
+ /**
+ * Access to execution state and event data. Don't store these cross
+ * callbacks as their content becomes invalid. These objects are from the
+ * debugger event that started the debug message loop.
+ */
+ virtual Handle<Object> GetExecutionState() const = 0;
+ virtual Handle<Object> GetEventData() const = 0;
+
+ /**
+ * Get the debugger protocol JSON.
+ */
+ virtual Handle<String> GetJSON() const = 0;
+
+ /**
+ * Get the context active when the debug event happened. Note this is not
+ * the current active context as the JavaScript part of the debugger is
+ * running in it's own context which is entered at this point.
+ */
+ virtual Handle<Context> GetEventContext() const = 0;
+
+ /**
+ * Client data passed with the corresponding request if any. This is the
+ * client_data data value passed into Debug::SendCommand along with the
+ * request that led to the message or NULL if the message is an event. The
+ * debugger takes ownership of the data and will delete it even if there is
+ * no message handler.
+ */
+ virtual ClientData* GetClientData() const = 0;
+
+ virtual ~Message() {}
+ };
+
+
+ /**
+ * Debug event callback function.
+ *
+ * \param event the type of the debug event that triggered the callback
+ * (enum DebugEvent)
+ * \param exec_state execution state (JavaScript object)
+ * \param event_data event specific data (JavaScript object)
+ * \param data value passed by the user to SetDebugEventListener
+ */
+ typedef void (*EventCallback)(DebugEvent event,
+ Handle<Object> exec_state,
+ Handle<Object> event_data,
+ Handle<Value> data);
+
+
+ /**
+ * Debug message callback function.
+ *
+ * \param message the debug message handler message object
+ * \param length length of the message
+ * \param client_data the data value passed when registering the message handler
+
+ * A MessageHandler does not take posession of the message string,
+ * and must not rely on the data persisting after the handler returns.
+ *
+ * This message handler is deprecated. Use MessageHandler2 instead.
+ */
+ typedef void (*MessageHandler)(const uint16_t* message, int length,
+ ClientData* client_data);
+
+ /**
+ * Debug message callback function.
+ *
+ * \param message the debug message handler message object
+
+ * A MessageHandler does not take posession of the message data,
+ * and must not rely on the data persisting after the handler returns.
+ */
+ typedef void (*MessageHandler2)(const Message& message);
+
+ /**
+ * Debug host dispatch callback function.
+ */
+ typedef void (*HostDispatchHandler)();
+
+ // Set a C debug event listener.
+ static bool SetDebugEventListener(EventCallback that,
+ Handle<Value> data = Handle<Value>());
+
+ // Set a JavaScript debug event listener.
+ static bool SetDebugEventListener(v8::Handle<v8::Object> that,
+ Handle<Value> data = Handle<Value>());
+
+ // Break execution of JavaScript.
+ static void DebugBreak();
+
+ // Message based interface. The message protocol is JSON. NOTE the message
+ // handler thread is not supported any more parameter must be false.
+ static void SetMessageHandler(MessageHandler handler,
+ bool message_handler_thread = false);
+ static void SetMessageHandler2(MessageHandler2 handler);
+ static void SendCommand(const uint16_t* command, int length,
+ ClientData* client_data = NULL);
+
+ // Dispatch interface.
+ static void SetHostDispatchHandler(HostDispatchHandler handler,
+ int period = 100);
+
+ /**
+ * Run a JavaScript function in the debugger.
+ * \param fun the function to call
+ * \param data passed as second argument to the function
+ * With this call the debugger is entered and the function specified is called
+ * with the execution state as the first argument. This makes it possible to
+ * get access to information otherwise not available during normal JavaScript
+ * execution e.g. details on stack frames. The following example show a
+ * JavaScript function which when passed to v8::Debug::Call will return the
+ * current line of JavaScript execution.
+ *
+ * \code
+ * function frame_source_line(exec_state) {
+ * return exec_state.frame(0).sourceLine();
+ * }
+ * \endcode
+ */
+ static Local<Value> Call(v8::Handle<v8::Function> fun,
+ Handle<Value> data = Handle<Value>());
+
+ /**
+ * Returns a mirror object for the given object.
+ */
+ static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
+
+ /**
+ * Enable the V8 builtin debug agent. The debugger agent will listen on the
+ * supplied TCP/IP port for remote debugger connection.
+ * \param name the name of the embedding application
+ * \param port the TCP/IP port to listen on
+ */
+ static bool EnableAgent(const char* name, int port);
+};
+
+
+} // namespace v8
+
+
+#undef EXPORT
+
+
+#endif // V8_V8_DEBUG_H_
diff --git a/include/v8.h b/include/v8.h
new file mode 100644
index 00000000..4992d755
--- /dev/null
+++ b/include/v8.h
@@ -0,0 +1,3112 @@
+// Copyright 2007-2009 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+/** \mainpage V8 API Reference Guide
+ *
+ * V8 is Google's open source JavaScript engine.
+ *
+ * This set of documents provides reference material generated from the
+ * V8 header file, include/v8.h.
+ *
+ * For other documentation see http://code.google.com/apis/v8/
+ */
+
+#ifndef V8_H_
+#define V8_H_
+
+#include <stdio.h>
+
+#ifdef _WIN32
+// When compiling on MinGW stdint.h is available.
+#ifdef __MINGW32__
+#include <stdint.h>
+#else // __MINGW32__
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef short int16_t; // NOLINT
+typedef unsigned short uint16_t; // NOLINT
+typedef int int32_t;
+typedef unsigned int uint32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+// intptr_t and friends are defined in crtdefs.h through stdio.h.
+#endif // __MINGW32__
+
+// Setup for Windows DLL export/import. When building the V8 DLL the
+// BUILDING_V8_SHARED needs to be defined. When building a program which uses
+// the V8 DLL USING_V8_SHARED needs to be defined. When either building the V8
+// static library or building a program which uses the V8 static library neither
+// BUILDING_V8_SHARED nor USING_V8_SHARED should be defined.
+// The reason for having both V8EXPORT and V8EXPORT_INLINE is that classes which
+// have their code inside this header file need to have __declspec(dllexport)
+// when building the DLL but cannot have __declspec(dllimport) when building
+// a program which uses the DLL.
+#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
+#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
+ build configuration to ensure that at most one of these is set
+#endif
+
+#ifdef BUILDING_V8_SHARED
+#define V8EXPORT __declspec(dllexport)
+#define V8EXPORT_INLINE __declspec(dllexport)
+#elif USING_V8_SHARED
+#define V8EXPORT __declspec(dllimport)
+#define V8EXPORT_INLINE
+#else
+#define V8EXPORT
+#define V8EXPORT_INLINE
+#endif // BUILDING_V8_SHARED
+
+#else // _WIN32
+
+#include <stdint.h>
+
+// Setup for Linux shared library export. There is no need to distinguish
+// between building or using the V8 shared library, but we should not
+// export symbols when we are building a static library.
+#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
+#define V8EXPORT __attribute__ ((visibility("default")))
+#define V8EXPORT_INLINE __attribute__ ((visibility("default")))
+#else // defined(__GNUC__) && (__GNUC__ >= 4)
+#define V8EXPORT
+#define V8EXPORT_INLINE
+#endif // defined(__GNUC__) && (__GNUC__ >= 4)
+
+#endif // _WIN32
+
+/**
+ * The v8 JavaScript engine.
+ */
+namespace v8 {
+
+class Context;
+class String;
+class Value;
+class Utils;
+class Number;
+class Object;
+class Array;
+class Int32;
+class Uint32;
+class External;
+class Primitive;
+class Boolean;
+class Integer;
+class Function;
+class Date;
+class ImplementationUtilities;
+class Signature;
+template <class T> class Handle;
+template <class T> class Local;
+template <class T> class Persistent;
+class FunctionTemplate;
+class ObjectTemplate;
+class Data;
+
+namespace internal {
+
+class Object;
+class Arguments;
+
+}
+
+
+// --- W e a k H a n d l e s
+
+
+/**
+ * A weak reference callback function.
+ *
+ * \param object the weak global object to be reclaimed by the garbage collector
+ * \param parameter the value passed in when making the weak global object
+ */
+typedef void (*WeakReferenceCallback)(Persistent<Value> object,
+ void* parameter);
+
+
+// --- H a n d l e s ---
+
+#define TYPE_CHECK(T, S) \
+ while (false) { \
+ *(static_cast<T**>(0)) = static_cast<S*>(0); \
+ }
+
+/**
+ * An object reference managed by the v8 garbage collector.
+ *
+ * All objects returned from v8 have to be tracked by the garbage
+ * collector so that it knows that the objects are still alive. Also,
+ * because the garbage collector may move objects, it is unsafe to
+ * point directly to an object. Instead, all objects are stored in
+ * handles which are known by the garbage collector and updated
+ * whenever an object moves. Handles should always be passed by value
+ * (except in cases like out-parameters) and they should never be
+ * allocated on the heap.
+ *
+ * There are two types of handles: local and persistent handles.
+ * Local handles are light-weight and transient and typically used in
+ * local operations. They are managed by HandleScopes. Persistent
+ * handles can be used when storing objects across several independent
+ * operations and have to be explicitly deallocated when they're no
+ * longer used.
+ *
+ * It is safe to extract the object stored in the handle by
+ * dereferencing the handle (for instance, to extract the Object* from
+ * an Handle<Object>); the value will still be governed by a handle
+ * behind the scenes and the same rules apply to these values as to
+ * their handles.
+ */
+template <class T> class V8EXPORT_INLINE Handle {
+ public:
+
+ /**
+ * Creates an empty handle.
+ */
+ inline Handle();
+
+ /**
+ * Creates a new handle for the specified value.
+ */
+ explicit Handle(T* val) : val_(val) { }
+
+ /**
+ * Creates a handle for the contents of the specified handle. This
+ * constructor allows you to pass handles as arguments by value and
+ * to assign between handles. However, if you try to assign between
+ * incompatible handles, for instance from a Handle<String> to a
+ * Handle<Number> it will cause a compiletime error. Assigning
+ * between compatible handles, for instance assigning a
+ * Handle<String> to a variable declared as Handle<Value>, is legal
+ * because String is a subclass of Value.
+ */
+ template <class S> inline Handle(Handle<S> that)
+ : val_(reinterpret_cast<T*>(*that)) {
+ /**
+ * This check fails when trying to convert between incompatible
+ * handles. For example, converting from a Handle<String> to a
+ * Handle<Number>.
+ */
+ TYPE_CHECK(T, S);
+ }
+
+ /**
+ * Returns true if the handle is empty.
+ */
+ bool IsEmpty() const { return val_ == 0; }
+
+ T* operator->() const { return val_; }
+
+ T* operator*() const { return val_; }
+
+ /**
+ * Sets the handle to be empty. IsEmpty() will then return true.
+ */
+ void Clear() { this->val_ = 0; }
+
+ /**
+ * Checks whether two handles are the same.
+ * Returns true if both are empty, or if the objects
+ * to which they refer are identical.
+ * The handles' references are not checked.
+ */
+ template <class S> bool operator==(Handle<S> that) const {
+ internal::Object** a = reinterpret_cast<internal::Object**>(**this);
+ internal::Object** b = reinterpret_cast<internal::Object**>(*that);
+ if (a == 0) return b == 0;
+ if (b == 0) return false;
+ return *a == *b;
+ }
+
+ /**
+ * Checks whether two handles are different.
+ * Returns true if only one of the handles is empty, or if
+ * the objects to which they refer are different.
+ * The handles' references are not checked.
+ */
+ template <class S> bool operator!=(Handle<S> that) const {
+ return !operator==(that);
+ }
+
+ template <class S> static inline Handle<T> Cast(Handle<S> that) {
+#ifdef V8_ENABLE_CHECKS
+ // If we're going to perform the type check then we have to check
+ // that the handle isn't empty before doing the checked cast.
+ if (that.IsEmpty()) return Handle<T>();
+#endif
+ return Handle<T>(T::Cast(*that));
+ }
+
+ private:
+ T* val_;
+};
+
+
+/**
+ * A light-weight stack-allocated object handle. All operations
+ * that return objects from within v8 return them in local handles. They
+ * are created within HandleScopes, and all local handles allocated within a
+ * handle scope are destroyed when the handle scope is destroyed. Hence it
+ * is not necessary to explicitly deallocate local handles.
+ */
+template <class T> class V8EXPORT_INLINE Local : public Handle<T> {
+ public:
+ inline Local();
+ template <class S> inline Local(Local<S> that)
+ : Handle<T>(reinterpret_cast<T*>(*that)) {
+ /**
+ * This check fails when trying to convert between incompatible
+ * handles. For example, converting from a Handle<String> to a
+ * Handle<Number>.
+ */
+ TYPE_CHECK(T, S);
+ }
+ template <class S> inline Local(S* that) : Handle<T>(that) { }
+ template <class S> static inline Local<T> Cast(Local<S> that) {
+#ifdef V8_ENABLE_CHECKS
+ // If we're going to perform the type check then we have to check
+ // that the handle isn't empty before doing the checked cast.
+ if (that.IsEmpty()) return Local<T>();
+#endif
+ return Local<T>(T::Cast(*that));
+ }
+
+ /** Create a local handle for the content of another handle.
+ * The referee is kept alive by the local handle even when
+ * the original handle is destroyed/disposed.
+ */
+ inline static Local<T> New(Handle<T> that);
+};
+
+
+/**
+ * An object reference that is independent of any handle scope. Where
+ * a Local handle only lives as long as the HandleScope in which it was
+ * allocated, a Persistent handle remains valid until it is explicitly
+ * disposed.
+ *
+ * A persistent handle contains a reference to a storage cell within
+ * the v8 engine which holds an object value and which is updated by
+ * the garbage collector whenever the object is moved. A new storage
+ * cell can be created using Persistent::New and existing handles can
+ * be disposed using Persistent::Dispose. Since persistent handles
+ * are passed by value you may have many persistent handle objects
+ * that point to the same storage cell. For instance, if you pass a
+ * persistent handle as an argument to a function you will not get two
+ * different storage cells but rather two references to the same
+ * storage cell.
+ */
+template <class T> class V8EXPORT_INLINE Persistent : public Handle<T> {
+ public:
+
+ /**
+ * Creates an empty persistent handle that doesn't point to any
+ * storage cell.
+ */
+ inline Persistent();
+
+ /**
+ * Creates a persistent handle for the same storage cell as the
+ * specified handle. This constructor allows you to pass persistent
+ * handles as arguments by value and to assign between persistent
+ * handles. However, attempting to assign between incompatible
+ * persistent handles, for instance from a Persistent<String> to a
+ * Persistent<Number> will cause a compiletime error. Assigning
+ * between compatible persistent handles, for instance assigning a
+ * Persistent<String> to a variable declared as Persistent<Value>,
+ * is allowed as String is a subclass of Value.
+ */
+ template <class S> inline Persistent(Persistent<S> that)
+ : Handle<T>(reinterpret_cast<T*>(*that)) {
+ /**
+ * This check fails when trying to convert between incompatible
+ * handles. For example, converting from a Handle<String> to a
+ * Handle<Number>.
+ */
+ TYPE_CHECK(T, S);
+ }
+
+ template <class S> inline Persistent(S* that) : Handle<T>(that) { }
+
+ /**
+ * "Casts" a plain handle which is known to be a persistent handle
+ * to a persistent handle.
+ */
+ template <class S> explicit inline Persistent(Handle<S> that)
+ : Handle<T>(*that) { }
+
+ template <class S> static inline Persistent<T> Cast(Persistent<S> that) {
+#ifdef V8_ENABLE_CHECKS
+ // If we're going to perform the type check then we have to check
+ // that the handle isn't empty before doing the checked cast.
+ if (that.IsEmpty()) return Persistent<T>();
+#endif
+ return Persistent<T>(T::Cast(*that));
+ }
+
+ /**
+ * Creates a new persistent handle for an existing local or
+ * persistent handle.
+ */
+ inline static Persistent<T> New(Handle<T> that);
+
+ /**
+ * Releases the storage cell referenced by this persistent handle.
+ * Does not remove the reference to the cell from any handles.
+ * This handle's reference, and any any other references to the storage
+ * cell remain and IsEmpty will still return false.
+ */
+ inline void Dispose();
+
+ /**
+ * Make the reference to this object weak. When only weak handles
+ * refer to the object, the garbage collector will perform a
+ * callback to the given V8::WeakReferenceCallback function, passing
+ * it the object reference and the given parameters.
+ */
+ inline void MakeWeak(void* parameters, WeakReferenceCallback callback);
+
+ /** Clears the weak reference to this object.*/
+ inline void ClearWeak();
+
+ /**
+ *Checks if the handle holds the only reference to an object.
+ */
+ inline bool IsNearDeath() const;
+
+ /**
+ * Returns true if the handle's reference is weak.
+ */
+ inline bool IsWeak() const;
+
+ private:
+ friend class ImplementationUtilities;
+ friend class ObjectTemplate;
+};
+
+
+ /**
+ * A stack-allocated class that governs a number of local handles.
+ * After a handle scope has been created, all local handles will be
+ * allocated within that handle scope until either the handle scope is
+ * deleted or another handle scope is created. If there is already a
+ * handle scope and a new one is created, all allocations will take
+ * place in the new handle scope until it is deleted. After that,
+ * new handles will again be allocated in the original handle scope.
+ *
+ * After the handle scope of a local handle has been deleted the
+ * garbage collector will no longer track the object stored in the
+ * handle and may deallocate it. The behavior of accessing a handle
+ * for which the handle scope has been deleted is undefined.
+ */
+class V8EXPORT HandleScope {
+ public:
+ HandleScope();
+
+ ~HandleScope();
+
+ /**
+ * Closes the handle scope and returns the value as a handle in the
+ * previous scope, which is the new current scope after the call.
+ */
+ template <class T> Local<T> Close(Handle<T> value);
+
+ /**
+ * Counts the number of allocated handles.
+ */
+ static int NumberOfHandles();
+
+ /**
+ * Creates a new handle with the given value.
+ */
+ static internal::Object** CreateHandle(internal::Object* value);
+
+ private:
+ // Make it impossible to create heap-allocated or illegal handle
+ // scopes by disallowing certain operations.
+ HandleScope(const HandleScope&);
+ void operator=(const HandleScope&);
+ void* operator new(size_t size);
+ void operator delete(void*, size_t);
+
+ // This Data class is accessible internally through a typedef in the
+ // ImplementationUtilities class.
+ class V8EXPORT Data {
+ public:
+ int extensions;
+ internal::Object** next;
+ internal::Object** limit;
+ inline void Initialize() {
+ extensions = -1;
+ next = limit = NULL;
+ }
+ };
+
+ Data previous_;
+
+ // Allow for the active closing of HandleScopes which allows to pass a handle
+ // from the HandleScope being closed to the next top most HandleScope.
+ bool is_closed_;
+ internal::Object** RawClose(internal::Object** value);
+
+ friend class ImplementationUtilities;
+};
+
+
+// --- S p e c i a l o b j e c t s ---
+
+
+/**
+ * The superclass of values and API object templates.
+ */
+class V8EXPORT Data {
+ private:
+ Data();
+};
+
+
+/**
+ * Pre-compilation data that can be associated with a script. This
+ * data can be calculated for a script in advance of actually
+ * compiling it, and can be stored between compilations. When script
+ * data is given to the compile method compilation will be faster.
+ */
+class V8EXPORT ScriptData { // NOLINT
+ public:
+ virtual ~ScriptData() { }
+ static ScriptData* PreCompile(const char* input, int length);
+ static ScriptData* New(unsigned* data, int length);
+
+ virtual int Length() = 0;
+ virtual unsigned* Data() = 0;
+};
+
+
+/**
+ * The origin, within a file, of a script.
+ */
+class V8EXPORT ScriptOrigin {
+ public:
+ ScriptOrigin(Handle<Value> resource_name,
+ Handle<Integer> resource_line_offset = Handle<Integer>(),
+ Handle<Integer> resource_column_offset = Handle<Integer>())
+ : resource_name_(resource_name),
+ resource_line_offset_(resource_line_offset),
+ resource_column_offset_(resource_column_offset) { }
+ inline Handle<Value> ResourceName() const;
+ inline Handle<Integer> ResourceLineOffset() const;
+ inline Handle<Integer> ResourceColumnOffset() const;
+ private:
+ Handle<Value> resource_name_;
+ Handle<Integer> resource_line_offset_;
+ Handle<Integer> resource_column_offset_;
+};
+
+
+/**
+ * A compiled JavaScript script.
+ */
+class V8EXPORT Script {
+ public:
+
+ /**
+ * Compiles the specified script. The ScriptOrigin* and ScriptData*
+ * parameters are owned by the caller of Script::Compile. No
+ * references to these objects are kept after compilation finishes.
+ *
+ * The script object returned is context independent; when run it
+ * will use the currently entered context.
+ */
+ static Local<Script> New(Handle<String> source,
+ ScriptOrigin* origin = NULL,
+ ScriptData* pre_data = NULL);
+
+ /**
+ * Compiles the specified script using the specified file name
+ * object (typically a string) as the script's origin.
+ *
+ * The script object returned is context independent; when run it
+ * will use the currently entered context.
+ */
+ static Local<Script> New(Handle<String> source,
+ Handle<Value> file_name);
+
+ /**
+ * Compiles the specified script. The ScriptOrigin* and ScriptData*
+ * parameters are owned by the caller of Script::Compile. No
+ * references to these objects are kept after compilation finishes.
+ *
+ * The script object returned is bound to the context that was active
+ * when this function was called. When run it will always use this
+ * context.
+ */
+ static Local<Script> Compile(Handle<String> source,
+ ScriptOrigin* origin = NULL,
+ ScriptData* pre_data = NULL);
+
+ /**
+ * Compiles the specified script using the specified file name
+ * object (typically a string) as the script's origin.
+ *
+ * The script object returned is bound to the context that was active
+ * when this function was called. When run it will always use this
+ * context.
+ */
+ static Local<Script> Compile(Handle<String> source,
+ Handle<Value> file_name);
+
+ /**
+ * Runs the script returning the resulting value. If the script is
+ * context independent (created using ::New) it will be run in the
+ * currently entered context. If it is context specific (created
+ * using ::Compile) it will be run in the context in which it was
+ * compiled.
+ */
+ Local<Value> Run();
+
+ /**
+ * Returns the script id value.
+ */
+ Local<Value> Id();
+
+ /**
+ * Associate an additional data object with the script. This is mainly used
+ * with the debugger as this data object is only available through the
+ * debugger API.
+ */
+ void SetData(Handle<Value> data);
+};
+
+
+/**
+ * An error message.
+ */
+class V8EXPORT Message {
+ public:
+ Local<String> Get() const;
+ Local<String> GetSourceLine() const;
+
+ /**
+ * Returns the resource name for the script from where the function causing
+ * the error originates.
+ */
+ Handle<Value> GetScriptResourceName() const;
+
+ /**
+ * Returns the resource data for the script from where the function causing
+ * the error originates.
+ */
+ Handle<Value> GetScriptData() const;
+
+ /**
+ * Returns the number, 1-based, of the line where the error occurred.
+ */
+ int GetLineNumber() const;
+
+ /**
+ * Returns the index within the script of the first character where
+ * the error occurred.
+ */
+ int GetStartPosition() const;
+
+ /**
+ * Returns the index within the script of the last character where
+ * the error occurred.
+ */
+ int GetEndPosition() const;
+
+ /**
+ * Returns the index within the line of the first character where
+ * the error occurred.
+ */
+ int GetStartColumn() const;
+
+ /**
+ * Returns the index within the line of the last character where
+ * the error occurred.
+ */
+ int GetEndColumn() const;
+
+ // TODO(1245381): Print to a string instead of on a FILE.
+ static void PrintCurrentStackTrace(FILE* out);
+};
+
+
+// --- V a l u e ---
+
+
+/**
+ * The superclass of all JavaScript values and objects.
+ */
+class V8EXPORT Value : public Data {
+ public:
+
+ /**
+ * Returns true if this value is the undefined value. See ECMA-262
+ * 4.3.10.
+ */
+ bool IsUndefined() const;
+
+ /**
+ * Returns true if this value is the null value. See ECMA-262
+ * 4.3.11.
+ */
+ bool IsNull() const;
+
+ /**
+ * Returns true if this value is true.
+ */
+ bool IsTrue() const;
+
+ /**
+ * Returns true if this value is false.
+ */
+ bool IsFalse() const;
+
+ /**
+ * Returns true if this value is an instance of the String type.
+ * See ECMA-262 8.4.
+ */
+ inline bool IsString() const;
+
+ /**
+ * Returns true if this value is a function.
+ */
+ bool IsFunction() const;
+
+ /**
+ * Returns true if this value is an array.
+ */
+ bool IsArray() const;
+
+ /**
+ * Returns true if this value is an object.
+ */
+ bool IsObject() const;
+
+ /**
+ * Returns true if this value is boolean.
+ */
+ bool IsBoolean() const;
+
+ /**
+ * Returns true if this value is a number.
+ */
+ bool IsNumber() const;
+
+ /**
+ * Returns true if this value is external.
+ */
+ bool IsExternal() const;
+
+ /**
+ * Returns true if this value is a 32-bit signed integer.
+ */
+ bool IsInt32() const;
+
+ /**
+ * Returns true if this value is a Date.
+ */
+ bool IsDate() const;
+
+ Local<Boolean> ToBoolean() const;
+ Local<Number> ToNumber() const;
+ Local<String> ToString() const;
+ Local<String> ToDetailString() const;
+ Local<Object> ToObject() const;
+ Local<Integer> ToInteger() const;
+ Local<Uint32> ToUint32() const;
+ Local<Int32> ToInt32() const;
+
+ /**
+ * Attempts to convert a string to an array index.
+ * Returns an empty handle if the conversion fails.
+ */
+ Local<Uint32> ToArrayIndex() const;
+
+ bool BooleanValue() const;
+ double NumberValue() const;
+ int64_t IntegerValue() const;
+ uint32_t Uint32Value() const;
+ int32_t Int32Value() const;
+
+ /** JS == */
+ bool Equals(Handle<Value> that) const;
+ bool StrictEquals(Handle<Value> that) const;
+
+ private:
+ inline bool QuickIsString() const;
+ bool FullIsString() const;
+};
+
+
+/**
+ * The superclass of primitive values. See ECMA-262 4.3.2.
+ */
+class V8EXPORT Primitive : public Value { };
+
+
+/**
+ * A primitive boolean value (ECMA-262, 4.3.14). Either the true
+ * or false value.
+ */
+class V8EXPORT Boolean : public Primitive {
+ public:
+ bool Value() const;
+ static inline Handle<Boolean> New(bool value);
+};
+
+
+/**
+ * A JavaScript string value (ECMA-262, 4.3.17).
+ */
+class V8EXPORT String : public Primitive {
+ public:
+
+ /**
+ * Returns the number of characters in this string.
+ */
+ int Length() const;
+
+ /**
+ * Returns the number of bytes in the UTF-8 encoded
+ * representation of this string.
+ */
+ int Utf8Length() const;
+
+ /**
+ * Write the contents of the string to an external buffer.
+ * If no arguments are given, expects the buffer to be large
+ * enough to hold the entire string and NULL terminator. Copies
+ * the contents of the string and the NULL terminator into the
+ * buffer.
+ *
+ * Copies up to length characters into the output buffer.
+ * Only null-terminates if there is enough space in the buffer.
+ *
+ * \param buffer The buffer into which the string will be copied.
+ * \param start The starting position within the string at which
+ * copying begins.
+ * \param length The number of bytes to copy from the string.
+ * \return The number of characters copied to the buffer
+ * excluding the NULL terminator.
+ */
+ int Write(uint16_t* buffer, int start = 0, int length = -1) const; // UTF-16
+ int WriteAscii(char* buffer, int start = 0, int length = -1) const; // ASCII
+ int WriteUtf8(char* buffer, int length = -1) const; // UTF-8
+
+ /**
+ * A zero length string.
+ */
+ static v8::Local<v8::String> Empty();
+
+ /**
+ * Returns true if the string is external
+ */
+ bool IsExternal() const;
+
+ /**
+ * Returns true if the string is both external and ascii
+ */
+ bool IsExternalAscii() const;
+ /**
+ * An ExternalStringResource is a wrapper around a two-byte string
+ * buffer that resides outside V8's heap. Implement an
+ * ExternalStringResource to manage the life cycle of the underlying
+ * buffer. Note that the string data must be immutable.
+ */
+ class V8EXPORT ExternalStringResource { // NOLINT
+ public:
+ /**
+ * Override the destructor to manage the life cycle of the underlying
+ * buffer.
+ */
+ virtual ~ExternalStringResource() {}
+ /** The string data from the underlying buffer.*/
+ virtual const uint16_t* data() const = 0;
+ /** The length of the string. That is, the number of two-byte characters.*/
+ virtual size_t length() const = 0;
+ protected:
+ ExternalStringResource() {}
+ private:
+ // Disallow copying and assigning.
+ ExternalStringResource(const ExternalStringResource&);
+ void operator=(const ExternalStringResource&);
+ };
+
+ /**
+ * An ExternalAsciiStringResource is a wrapper around an ascii
+ * string buffer that resides outside V8's heap. Implement an
+ * ExternalAsciiStringResource to manage the life cycle of the
+ * underlying buffer. Note that the string data must be immutable
+ * and that the data must be strict 7-bit ASCII, not Latin1 or
+ * UTF-8, which would require special treatment internally in the
+ * engine and, in the case of UTF-8, do not allow efficient indexing.
+ * Use String::New or convert to 16 bit data for non-ASCII.
+ */
+
+ class V8EXPORT ExternalAsciiStringResource { // NOLINT
+ public:
+ /**
+ * Override the destructor to manage the life cycle of the underlying
+ * buffer.
+ */
+ virtual ~ExternalAsciiStringResource() {}
+ /** The string data from the underlying buffer.*/
+ virtual const char* data() const = 0;
+ /** The number of ascii characters in the string.*/
+ virtual size_t length() const = 0;
+ protected:
+ ExternalAsciiStringResource() {}
+ private:
+ // Disallow copying and assigning.
+ ExternalAsciiStringResource(const ExternalAsciiStringResource&);
+ void operator=(const ExternalAsciiStringResource&);
+ };
+
+ /**
+ * Get the ExternalStringResource for an external string. Returns
+ * NULL if IsExternal() doesn't return true.
+ */
+ inline ExternalStringResource* GetExternalStringResource() const;
+
+ /**
+ * Get the ExternalAsciiStringResource for an external ascii string.
+ * Returns NULL if IsExternalAscii() doesn't return true.
+ */
+ ExternalAsciiStringResource* GetExternalAsciiStringResource() const;
+
+ static inline String* Cast(v8::Value* obj);
+
+ /**
+ * Allocates a new string from either utf-8 encoded or ascii data.
+ * The second parameter 'length' gives the buffer length.
+ * If the data is utf-8 encoded, the caller must
+ * be careful to supply the length parameter.
+ * If it is not given, the function calls
+ * 'strlen' to determine the buffer length, it might be
+ * wrong if 'data' contains a null character.
+ */
+ static Local<String> New(const char* data, int length = -1);
+
+ /** Allocates a new string from utf16 data.*/
+ static Local<String> New(const uint16_t* data, int length = -1);
+
+ /** Creates a symbol. Returns one if it exists already.*/
+ static Local<String> NewSymbol(const char* data, int length = -1);
+
+ /**
+ * Creates a new external string using the data defined in the given
+ * resource. The resource is deleted when the external string is no
+ * longer live on V8's heap. The caller of this function should not
+ * delete or modify the resource. Neither should the underlying buffer be
+ * deallocated or modified except through the destructor of the
+ * external string resource.
+ */
+ static Local<String> NewExternal(ExternalStringResource* resource);
+
+ /**
+ * Associate an external string resource with this string by transforming it
+ * in place so that existing references to this string in the JavaScript heap
+ * will use the external string resource. The external string resource's
+ * character contents needs to be equivalent to this string.
+ * Returns true if the string has been changed to be an external string.
+ * The string is not modified if the operation fails.
+ */
+ bool MakeExternal(ExternalStringResource* resource);
+
+ /**
+ * Creates a new external string using the ascii data defined in the given
+ * resource. The resource is deleted when the external string is no
+ * longer live on V8's heap. The caller of this function should not
+ * delete or modify the resource. Neither should the underlying buffer be
+ * deallocated or modified except through the destructor of the
+ * external string resource.
+ */
+ static Local<String> NewExternal(ExternalAsciiStringResource* resource);
+
+ /**
+ * Associate an external string resource with this string by transforming it
+ * in place so that existing references to this string in the JavaScript heap
+ * will use the external string resource. The external string resource's
+ * character contents needs to be equivalent to this string.
+ * Returns true if the string has been changed to be an external string.
+ * The string is not modified if the operation fails.
+ */
+ bool MakeExternal(ExternalAsciiStringResource* resource);
+
+ /**
+ * Returns true if this string can be made external.
+ */
+ bool CanMakeExternal();
+
+ /** Creates an undetectable string from the supplied ascii or utf-8 data.*/
+ static Local<String> NewUndetectable(const char* data, int length = -1);
+
+ /** Creates an undetectable string from the supplied utf-16 data.*/
+ static Local<String> NewUndetectable(const uint16_t* data, int length = -1);
+
+ /**
+ * Converts an object to a utf8-encoded character array. Useful if
+ * you want to print the object. If conversion to a string fails
+ * (eg. due to an exception in the toString() method of the object)
+ * then the length() method returns 0 and the * operator returns
+ * NULL.
+ */
+ class V8EXPORT Utf8Value {
+ public:
+ explicit Utf8Value(Handle<v8::Value> obj);
+ ~Utf8Value();
+ char* operator*() { return str_; }
+ const char* operator*() const { return str_; }
+ int length() const { return length_; }
+ private:
+ char* str_;
+ int length_;
+
+ // Disallow copying and assigning.
+ Utf8Value(const Utf8Value&);
+ void operator=(const Utf8Value&);
+ };
+
+ /**
+ * Converts an object to an ascii string.
+ * Useful if you want to print the object.
+ * If conversion to a string fails (eg. due to an exception in the toString()
+ * method of the object) then the length() method returns 0 and the * operator
+ * returns NULL.
+ */
+ class V8EXPORT AsciiValue {
+ public:
+ explicit AsciiValue(Handle<v8::Value> obj);
+ ~AsciiValue();
+ char* operator*() { return str_; }
+ const char* operator*() const { return str_; }
+ int length() const { return length_; }
+ private:
+ char* str_;
+ int length_;
+
+ // Disallow copying and assigning.
+ AsciiValue(const AsciiValue&);
+ void operator=(const AsciiValue&);
+ };
+
+ /**
+ * Converts an object to a two-byte string.
+ * If conversion to a string fails (eg. due to an exception in the toString()
+ * method of the object) then the length() method returns 0 and the * operator
+ * returns NULL.
+ */
+ class V8EXPORT Value {
+ public:
+ explicit Value(Handle<v8::Value> obj);
+ ~Value();
+ uint16_t* operator*() { return str_; }
+ const uint16_t* operator*() const { return str_; }
+ int length() const { return length_; }
+ private:
+ uint16_t* str_;
+ int length_;
+
+ // Disallow copying and assigning.
+ Value(const Value&);
+ void operator=(const Value&);
+ };
+
+ private:
+ void VerifyExternalStringResource(ExternalStringResource* val) const;
+ static void CheckCast(v8::Value* obj);
+};
+
+
+/**
+ * A JavaScript number value (ECMA-262, 4.3.20)
+ */
+class V8EXPORT Number : public Primitive {
+ public:
+ double Value() const;
+ static Local<Number> New(double value);
+ static inline Number* Cast(v8::Value* obj);
+ private:
+ Number();
+ static void CheckCast(v8::Value* obj);
+};
+
+
+/**
+ * A JavaScript value representing a signed integer.
+ */
+class V8EXPORT Integer : public Number {
+ public:
+ static Local<Integer> New(int32_t value);
+ int64_t Value() const;
+ static inline Integer* Cast(v8::Value* obj);
+ private:
+ Integer();
+ static void CheckCast(v8::Value* obj);
+};
+
+
+/**
+ * A JavaScript value representing a 32-bit signed integer.
+ */
+class V8EXPORT Int32 : public Integer {
+ public:
+ int32_t Value() const;
+ private:
+ Int32();
+};
+
+
+/**
+ * A JavaScript value representing a 32-bit unsigned integer.
+ */
+class V8EXPORT Uint32 : public Integer {
+ public:
+ uint32_t Value() const;
+ private:
+ Uint32();
+};
+
+
+/**
+ * An instance of the built-in Date constructor (ECMA-262, 15.9).
+ */
+class V8EXPORT Date : public Value {
+ public:
+ static Local<Value> New(double time);
+
+ /**
+ * A specialization of Value::NumberValue that is more efficient
+ * because we know the structure of this object.
+ */
+ double NumberValue() const;
+
+ static inline Date* Cast(v8::Value* obj);
+ private:
+ static void CheckCast(v8::Value* obj);
+};
+
+
+enum PropertyAttribute {
+ None = 0,
+ ReadOnly = 1 << 0,
+ DontEnum = 1 << 1,
+ DontDelete = 1 << 2
+};
+
+/**
+ * A JavaScript object (ECMA-262, 4.3.3)
+ */
+class V8EXPORT Object : public Value {
+ public:
+ bool Set(Handle<Value> key,
+ Handle<Value> value,
+ PropertyAttribute attribs = None);
+
+ // Sets a local property on this object bypassing interceptors and
+ // overriding accessors or read-only properties.
+ //
+ // Note that if the object has an interceptor the property will be set
+ // locally, but since the interceptor takes precedence the local property
+ // will only be returned if the interceptor doesn't return a value.
+ //
+ // Note also that this only works for named properties.
+ bool ForceSet(Handle<Value> key,
+ Handle<Value> value,
+ PropertyAttribute attribs = None);
+
+ Local<Value> Get(Handle<Value> key);
+
+ // TODO(1245389): Replace the type-specific versions of these
+ // functions with generic ones that accept a Handle<Value> key.
+ bool Has(Handle<String> key);
+
+ bool Delete(Handle<String> key);
+
+ // Delete a property on this object bypassing interceptors and
+ // ignoring dont-delete attributes.
+ bool ForceDelete(Handle<Value> key);
+
+ bool Has(uint32_t index);
+
+ bool Delete(uint32_t index);
+
+ /**
+ * Returns an array containing the names of the enumerable properties
+ * of this object, including properties from prototype objects. The
+ * array returned by this method contains the same values as would
+ * be enumerated by a for-in statement over this object.
+ */
+ Local<Array> GetPropertyNames();
+
+ /**
+ * Get the prototype object. This does not skip objects marked to
+ * be skipped by __proto__ and it does not consult the security
+ * handler.
+ */
+ Local<Value> GetPrototype();
+
+ /**
+ * Finds an instance of the given function template in the prototype
+ * chain.
+ */
+ Local<Object> FindInstanceInPrototypeChain(Handle<FunctionTemplate> tmpl);
+
+ /**
+ * Call builtin Object.prototype.toString on this object.
+ * This is different from Value::ToString() that may call
+ * user-defined toString function. This one does not.
+ */
+ Local<String> ObjectProtoToString();
+
+ /** Gets the number of internal fields for this Object. */
+ int InternalFieldCount();
+ /** Gets the value in an internal field. */
+ inline Local<Value> GetInternalField(int index);
+ /** Sets the value in an internal field. */
+ void SetInternalField(int index, Handle<Value> value);
+
+ /** Gets a native pointer from an internal field. */
+ inline void* GetPointerFromInternalField(int index);
+
+ /** Sets a native pointer in an internal field. */
+ void SetPointerInInternalField(int index, void* value);
+
+ // Testers for local properties.
+ bool HasRealNamedProperty(Handle<String> key);
+ bool HasRealIndexedProperty(uint32_t index);
+ bool HasRealNamedCallbackProperty(Handle<String> key);
+
+ /**
+ * If result.IsEmpty() no real property was located in the prototype chain.
+ * This means interceptors in the prototype chain are not called.
+ */
+ Local<Value> GetRealNamedPropertyInPrototypeChain(Handle<String> key);
+
+ /**
+ * If result.IsEmpty() no real property was located on the object or
+ * in the prototype chain.
+ * This means interceptors in the prototype chain are not called.
+ */
+ Local<Value> GetRealNamedProperty(Handle<String> key);
+
+ /** Tests for a named lookup interceptor.*/
+ bool HasNamedLookupInterceptor();
+
+ /** Tests for an index lookup interceptor.*/
+ bool HasIndexedLookupInterceptor();
+
+ /**
+ * Turns on access check on the object if the object is an instance of
+ * a template that has access check callbacks. If an object has no
+ * access check info, the object cannot be accessed by anyone.
+ */
+ void TurnOnAccessCheck();
+
+ /**
+ * Returns the identity hash for this object. The current implemenation uses
+ * a hidden property on the object to store the identity hash.
+ *
+ * The return value will never be 0. Also, it is not guaranteed to be
+ * unique.
+ */
+ int GetIdentityHash();
+
+ /**
+ * Access hidden properties on JavaScript objects. These properties are
+ * hidden from the executing JavaScript and only accessible through the V8
+ * C++ API. Hidden properties introduced by V8 internally (for example the
+ * identity hash) are prefixed with "v8::".
+ */
+ bool SetHiddenValue(Handle<String> key, Handle<Value> value);
+ Local<Value> GetHiddenValue(Handle<String> key);
+ bool DeleteHiddenValue(Handle<String> key);
+
+ /**
+ * Returns true if this is an instance of an api function (one
+ * created from a function created from a function template) and has
+ * been modified since it was created. Note that this method is
+ * conservative and may return true for objects that haven't actually
+ * been modified.
+ */
+ bool IsDirty();
+
+ /**
+ * Clone this object with a fast but shallow copy. Values will point
+ * to the same values as the original object.
+ */
+ Local<Object> Clone();
+
+ /**
+ * Set the backing store of the indexed properties to be managed by the
+ * embedding layer. Access to the indexed properties will follow the rules
+ * spelled out in CanvasPixelArray.
+ * Note: The embedding program still owns the data and needs to ensure that
+ * the backing store is preserved while V8 has a reference.
+ */
+ void SetIndexedPropertiesToPixelData(uint8_t* data, int length);
+
+ static Local<Object> New();
+ static inline Object* Cast(Value* obj);
+ private:
+ Object();
+ static void CheckCast(Value* obj);
+ Local<Value> CheckedGetInternalField(int index);
+
+ /**
+ * If quick access to the internal field is possible this method
+ * returns the value. Otherwise an empty handle is returned.
+ */
+ inline Local<Value> UncheckedGetInternalField(int index);
+};
+
+
+/**
+ * An instance of the built-in array constructor (ECMA-262, 15.4.2).
+ */
+class V8EXPORT Array : public Object {
+ public:
+ uint32_t Length() const;
+
+ /**
+ * Clones an element at index |index|. Returns an empty
+ * handle if cloning fails (for any reason).
+ */
+ Local<Object> CloneElementAt(uint32_t index);
+
+ static Local<Array> New(int length = 0);
+ static inline Array* Cast(Value* obj);
+ private:
+ Array();
+ static void CheckCast(Value* obj);
+};
+
+
+/**
+ * A JavaScript function object (ECMA-262, 15.3).
+ */
+class V8EXPORT Function : public Object {
+ public:
+ Local<Object> NewInstance() const;
+ Local<Object> NewInstance(int argc, Handle<Value> argv[]) const;
+ Local<Value> Call(Handle<Object> recv, int argc, Handle<Value> argv[]);
+ void SetName(Handle<String> name);
+ Handle<Value> GetName() const;
+ static inline Function* Cast(Value* obj);
+ private:
+ Function();
+ static void CheckCast(Value* obj);
+};
+
+
+/**
+ * A JavaScript value that wraps a C++ void*. This type of value is
+ * mainly used to associate C++ data structures with JavaScript
+ * objects.
+ *
+ * The Wrap function V8 will return the most optimal Value object wrapping the
+ * C++ void*. The type of the value is not guaranteed to be an External object
+ * and no assumptions about its type should be made. To access the wrapped
+ * value Unwrap should be used, all other operations on that object will lead
+ * to unpredictable results.
+ */
+class V8EXPORT External : public Value {
+ public:
+ static Local<Value> Wrap(void* data);
+ static inline void* Unwrap(Handle<Value> obj);
+
+ static Local<External> New(void* value);
+ static inline External* Cast(Value* obj);
+ void* Value() const;
+ private:
+ External();
+ static void CheckCast(v8::Value* obj);
+ static inline void* QuickUnwrap(Handle<v8::Value> obj);
+ static void* FullUnwrap(Handle<v8::Value> obj);
+};
+
+
+// --- T e m p l a t e s ---
+
+
+/**
+ * The superclass of object and function templates.
+ */
+class V8EXPORT Template : public Data {
+ public:
+ /** Adds a property to each instance created by this template.*/
+ void Set(Handle<String> name, Handle<Data> value,
+ PropertyAttribute attributes = None);
+ inline void Set(const char* name, Handle<Data> value);
+ private:
+ Template();
+
+ friend class ObjectTemplate;
+ friend class FunctionTemplate;
+};
+
+
+/**
+ * The argument information given to function call callbacks. This
+ * class provides access to information about the context of the call,
+ * including the receiver, the number and values of arguments, and
+ * the holder of the function.
+ */
+class V8EXPORT Arguments {
+ public:
+ inline int Length() const;
+ inline Local<Value> operator[](int i) const;
+ inline Local<Function> Callee() const;
+ inline Local<Object> This() const;
+ inline Local<Object> Holder() const;
+ inline bool IsConstructCall() const;
+ inline Local<Value> Data() const;
+ private:
+ Arguments();
+ friend class ImplementationUtilities;
+ inline Arguments(Local<Value> data,
+ Local<Object> holder,
+ Local<Function> callee,
+ bool is_construct_call,
+ void** values, int length);
+ Local<Value> data_;
+ Local<Object> holder_;
+ Local<Function> callee_;
+ bool is_construct_call_;
+ void** values_;
+ int length_;
+};
+
+
+/**
+ * The information passed to an accessor callback about the context
+ * of the property access.
+ */
+class V8EXPORT AccessorInfo {
+ public:
+ inline AccessorInfo(internal::Object** args)
+ : args_(args) { }
+ inline Local<Value> Data() const;
+ inline Local<Object> This() const;
+ inline Local<Object> Holder() const;
+ private:
+ internal::Object** args_;
+};
+
+
+typedef Handle<Value> (*InvocationCallback)(const Arguments& args);
+
+typedef int (*LookupCallback)(Local<Object> self, Local<String> name);
+
+/**
+ * Accessor[Getter|Setter] are used as callback functions when
+ * setting|getting a particular property. See objectTemplate::SetAccessor.
+ */
+typedef Handle<Value> (*AccessorGetter)(Local<String> property,
+ const AccessorInfo& info);
+
+
+typedef void (*AccessorSetter)(Local<String> property,
+ Local<Value> value,
+ const AccessorInfo& info);
+
+
+/**
+ * NamedProperty[Getter|Setter] are used as interceptors on object.
+ * See ObjectTemplate::SetNamedPropertyHandler.
+ */
+typedef Handle<Value> (*NamedPropertyGetter)(Local<String> property,
+ const AccessorInfo& info);
+
+
+/**
+ * Returns the value if the setter intercepts the request.
+ * Otherwise, returns an empty handle.
+ */
+typedef Handle<Value> (*NamedPropertySetter)(Local<String> property,
+ Local<Value> value,
+ const AccessorInfo& info);
+
+
+/**
+ * Returns a non-empty handle if the interceptor intercepts the request.
+ * The result is true if the property exists and false otherwise.
+ */
+typedef Handle<Boolean> (*NamedPropertyQuery)(Local<String> property,
+ const AccessorInfo& info);
+
+
+/**
+ * Returns a non-empty handle if the deleter intercepts the request.
+ * The return value is true if the property could be deleted and false
+ * otherwise.
+ */
+typedef Handle<Boolean> (*NamedPropertyDeleter)(Local<String> property,
+ const AccessorInfo& info);
+
+/**
+ * Returns an array containing the names of the properties the named
+ * property getter intercepts.
+ */
+typedef Handle<Array> (*NamedPropertyEnumerator)(const AccessorInfo& info);
+
+
+/**
+ * Returns the value of the property if the getter intercepts the
+ * request. Otherwise, returns an empty handle.
+ */
+typedef Handle<Value> (*IndexedPropertyGetter)(uint32_t index,
+ const AccessorInfo& info);
+
+
+/**
+ * Returns the value if the setter intercepts the request.
+ * Otherwise, returns an empty handle.
+ */
+typedef Handle<Value> (*IndexedPropertySetter)(uint32_t index,
+ Local<Value> value,
+ const AccessorInfo& info);
+
+
+/**
+ * Returns a non-empty handle if the interceptor intercepts the request.
+ * The result is true if the property exists and false otherwise.
+ */
+typedef Handle<Boolean> (*IndexedPropertyQuery)(uint32_t index,
+ const AccessorInfo& info);
+
+/**
+ * Returns a non-empty handle if the deleter intercepts the request.
+ * The return value is true if the property could be deleted and false
+ * otherwise.
+ */
+typedef Handle<Boolean> (*IndexedPropertyDeleter)(uint32_t index,
+ const AccessorInfo& info);
+
+/**
+ * Returns an array containing the indices of the properties the
+ * indexed property getter intercepts.
+ */
+typedef Handle<Array> (*IndexedPropertyEnumerator)(const AccessorInfo& info);
+
+
+/**
+ * Access control specifications.
+ *
+ * Some accessors should be accessible across contexts. These
+ * accessors have an explicit access control parameter which specifies
+ * the kind of cross-context access that should be allowed.
+ *
+ * Additionally, for security, accessors can prohibit overwriting by
+ * accessors defined in JavaScript. For objects that have such
+ * accessors either locally or in their prototype chain it is not
+ * possible to overwrite the accessor by using __defineGetter__ or
+ * __defineSetter__ from JavaScript code.
+ */
+enum AccessControl {
+ DEFAULT = 0,
+ ALL_CAN_READ = 1,
+ ALL_CAN_WRITE = 1 << 1,
+ PROHIBITS_OVERWRITING = 1 << 2
+};
+
+
+/**
+ * Access type specification.
+ */
+enum AccessType {
+ ACCESS_GET,
+ ACCESS_SET,
+ ACCESS_HAS,
+ ACCESS_DELETE,
+ ACCESS_KEYS
+};
+
+
+/**
+ * Returns true if cross-context access should be allowed to the named
+ * property with the given key on the host object.
+ */
+typedef bool (*NamedSecurityCallback)(Local<Object> host,
+ Local<Value> key,
+ AccessType type,
+ Local<Value> data);
+
+
+/**
+ * Returns true if cross-context access should be allowed to the indexed
+ * property with the given index on the host object.
+ */
+typedef bool (*IndexedSecurityCallback)(Local<Object> host,
+ uint32_t index,
+ AccessType type,
+ Local<Value> data);
+
+
+/**
+ * A FunctionTemplate is used to create functions at runtime. There
+ * can only be one function created from a FunctionTemplate in a
+ * context. The lifetime of the created function is equal to the
+ * lifetime of the context. So in case the embedder needs to create
+ * temporary functions that can be collected using Scripts is
+ * preferred.
+ *
+ * A FunctionTemplate can have properties, these properties are added to the
+ * function object when it is created.
+ *
+ * A FunctionTemplate has a corresponding instance template which is
+ * used to create object instances when the function is used as a
+ * constructor. Properties added to the instance template are added to
+ * each object instance.
+ *
+ * A FunctionTemplate can have a prototype template. The prototype template
+ * is used to create the prototype object of the function.
+ *
+ * The following example shows how to use a FunctionTemplate:
+ *
+ * \code
+ * v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New();
+ * t->Set("func_property", v8::Number::New(1));
+ *
+ * v8::Local<v8::Template> proto_t = t->PrototypeTemplate();
+ * proto_t->Set("proto_method", v8::FunctionTemplate::New(InvokeCallback));
+ * proto_t->Set("proto_const", v8::Number::New(2));
+ *
+ * v8::Local<v8::ObjectTemplate> instance_t = t->InstanceTemplate();
+ * instance_t->SetAccessor("instance_accessor", InstanceAccessorCallback);
+ * instance_t->SetNamedPropertyHandler(PropertyHandlerCallback, ...);
+ * instance_t->Set("instance_property", Number::New(3));
+ *
+ * v8::Local<v8::Function> function = t->GetFunction();
+ * v8::Local<v8::Object> instance = function->NewInstance();
+ * \endcode
+ *
+ * Let's use "function" as the JS variable name of the function object
+ * and "instance" for the instance object created above. The function
+ * and the instance will have the following properties:
+ *
+ * \code
+ * func_property in function == true;
+ * function.func_property == 1;
+ *
+ * function.prototype.proto_method() invokes 'InvokeCallback'
+ * function.prototype.proto_const == 2;
+ *
+ * instance instanceof function == true;
+ * instance.instance_accessor calls 'InstanceAccessorCallback'
+ * instance.instance_property == 3;
+ * \endcode
+ *
+ * A FunctionTemplate can inherit from another one by calling the
+ * FunctionTemplate::Inherit method. The following graph illustrates
+ * the semantics of inheritance:
+ *
+ * \code
+ * FunctionTemplate Parent -> Parent() . prototype -> { }
+ * ^ ^
+ * | Inherit(Parent) | .__proto__
+ * | |
+ * FunctionTemplate Child -> Child() . prototype -> { }
+ * \endcode
+ *
+ * A FunctionTemplate 'Child' inherits from 'Parent', the prototype
+ * object of the Child() function has __proto__ pointing to the
+ * Parent() function's prototype object. An instance of the Child
+ * function has all properties on Parent's instance templates.
+ *
+ * Let Parent be the FunctionTemplate initialized in the previous
+ * section and create a Child FunctionTemplate by:
+ *
+ * \code
+ * Local<FunctionTemplate> parent = t;
+ * Local<FunctionTemplate> child = FunctionTemplate::New();
+ * child->Inherit(parent);
+ *
+ * Local<Function> child_function = child->GetFunction();
+ * Local<Object> child_instance = child_function->NewInstance();
+ * \endcode
+ *
+ * The Child function and Child instance will have the following
+ * properties:
+ *
+ * \code
+ * child_func.prototype.__proto__ == function.prototype;
+ * child_instance.instance_accessor calls 'InstanceAccessorCallback'
+ * child_instance.instance_property == 3;
+ * \endcode
+ */
+class V8EXPORT FunctionTemplate : public Template {
+ public:
+ /** Creates a function template.*/
+ static Local<FunctionTemplate> New(
+ InvocationCallback callback = 0,
+ Handle<Value> data = Handle<Value>(),
+ Handle<Signature> signature = Handle<Signature>());
+ /** Returns the unique function instance in the current execution context.*/
+ Local<Function> GetFunction();
+
+ /**
+ * Set the call-handler callback for a FunctionTemplate. This
+ * callback is called whenever the function created from this
+ * FunctionTemplate is called.
+ */
+ void SetCallHandler(InvocationCallback callback,
+ Handle<Value> data = Handle<Value>());
+
+ /** Get the InstanceTemplate. */
+ Local<ObjectTemplate> InstanceTemplate();
+
+ /** Causes the function template to inherit from a parent function template.*/
+ void Inherit(Handle<FunctionTemplate> parent);
+
+ /**
+ * A PrototypeTemplate is the template used to create the prototype object
+ * of the function created by this template.
+ */
+ Local<ObjectTemplate> PrototypeTemplate();
+
+
+ /**
+ * Set the class name of the FunctionTemplate. This is used for
+ * printing objects created with the function created from the
+ * FunctionTemplate as its constructor.
+ */
+ void SetClassName(Handle<String> name);
+
+ /**
+ * Determines whether the __proto__ accessor ignores instances of
+ * the function template. If instances of the function template are
+ * ignored, __proto__ skips all instances and instead returns the
+ * next object in the prototype chain.
+ *
+ * Call with a value of true to make the __proto__ accessor ignore
+ * instances of the function template. Call with a value of false
+ * to make the __proto__ accessor not ignore instances of the
+ * function template. By default, instances of a function template
+ * are not ignored.
+ */
+ void SetHiddenPrototype(bool value);
+
+ /**
+ * Returns true if the given object is an instance of this function
+ * template.
+ */
+ bool HasInstance(Handle<Value> object);
+
+ private:
+ FunctionTemplate();
+ void AddInstancePropertyAccessor(Handle<String> name,
+ AccessorGetter getter,
+ AccessorSetter setter,
+ Handle<Value> data,
+ AccessControl settings,
+ PropertyAttribute attributes);
+ void SetNamedInstancePropertyHandler(NamedPropertyGetter getter,
+ NamedPropertySetter setter,
+ NamedPropertyQuery query,
+ NamedPropertyDeleter remover,
+ NamedPropertyEnumerator enumerator,
+ Handle<Value> data);
+ void SetIndexedInstancePropertyHandler(IndexedPropertyGetter getter,
+ IndexedPropertySetter setter,
+ IndexedPropertyQuery query,
+ IndexedPropertyDeleter remover,
+ IndexedPropertyEnumerator enumerator,
+ Handle<Value> data);
+ void SetInstanceCallAsFunctionHandler(InvocationCallback callback,
+ Handle<Value> data);
+
+ friend class Context;
+ friend class ObjectTemplate;
+};
+
+
+/**
+ * An ObjectTemplate is used to create objects at runtime.
+ *
+ * Properties added to an ObjectTemplate are added to each object
+ * created from the ObjectTemplate.
+ */
+class V8EXPORT ObjectTemplate : public Template {
+ public:
+ /** Creates an ObjectTemplate. */
+ static Local<ObjectTemplate> New();
+
+ /** Creates a new instance of this template.*/
+ Local<Object> NewInstance();
+
+ /**
+ * Sets an accessor on the object template.
+ *
+ * Whenever the property with the given name is accessed on objects
+ * created from this ObjectTemplate the getter and setter callbacks
+ * are called instead of getting and setting the property directly
+ * on the JavaScript object.
+ *
+ * \param name The name of the property for which an accessor is added.
+ * \param getter The callback to invoke when getting the property.
+ * \param setter The callback to invoke when setting the property.
+ * \param data A piece of data that will be passed to the getter and setter
+ * callbacks whenever they are invoked.
+ * \param settings Access control settings for the accessor. This is a bit
+ * field consisting of one of more of
+ * DEFAULT = 0, ALL_CAN_READ = 1, or ALL_CAN_WRITE = 2.
+ * The default is to not allow cross-context access.
+ * ALL_CAN_READ means that all cross-context reads are allowed.
+ * ALL_CAN_WRITE means that all cross-context writes are allowed.
+ * The combination ALL_CAN_READ | ALL_CAN_WRITE can be used to allow all
+ * cross-context access.
+ * \param attribute The attributes of the property for which an accessor
+ * is added.
+ */
+ void SetAccessor(Handle<String> name,
+ AccessorGetter getter,
+ AccessorSetter setter = 0,
+ Handle<Value> data = Handle<Value>(),
+ AccessControl settings = DEFAULT,
+ PropertyAttribute attribute = None);
+
+ /**
+ * Sets a named property handler on the object template.
+ *
+ * Whenever a named property is accessed on objects created from
+ * this object template, the provided callback is invoked instead of
+ * accessing the property directly on the JavaScript object.
+ *
+ * \param getter The callback to invoke when getting a property.
+ * \param setter The callback to invoke when setting a property.
+ * \param query The callback to invoke to check is an object has a property.
+ * \param deleter The callback to invoke when deleting a property.
+ * \param enumerator The callback to invoke to enumerate all the named
+ * properties of an object.
+ * \param data A piece of data that will be passed to the callbacks
+ * whenever they are invoked.
+ */
+ void SetNamedPropertyHandler(NamedPropertyGetter getter,
+ NamedPropertySetter setter = 0,
+ NamedPropertyQuery query = 0,
+ NamedPropertyDeleter deleter = 0,
+ NamedPropertyEnumerator enumerator = 0,
+ Handle<Value> data = Handle<Value>());
+
+ /**
+ * Sets an indexed property handler on the object template.
+ *
+ * Whenever an indexed property is accessed on objects created from
+ * this object template, the provided callback is invoked instead of
+ * accessing the property directly on the JavaScript object.
+ *
+ * \param getter The callback to invoke when getting a property.
+ * \param setter The callback to invoke when setting a property.
+ * \param query The callback to invoke to check is an object has a property.
+ * \param deleter The callback to invoke when deleting a property.
+ * \param enumerator The callback to invoke to enumerate all the indexed
+ * properties of an object.
+ * \param data A piece of data that will be passed to the callbacks
+ * whenever they are invoked.
+ */
+ void SetIndexedPropertyHandler(IndexedPropertyGetter getter,
+ IndexedPropertySetter setter = 0,
+ IndexedPropertyQuery query = 0,
+ IndexedPropertyDeleter deleter = 0,
+ IndexedPropertyEnumerator enumerator = 0,
+ Handle<Value> data = Handle<Value>());
+ /**
+ * Sets the callback to be used when calling instances created from
+ * this template as a function. If no callback is set, instances
+ * behave like normal JavaScript objects that cannot be called as a
+ * function.
+ */
+ void SetCallAsFunctionHandler(InvocationCallback callback,
+ Handle<Value> data = Handle<Value>());
+
+ /**
+ * Mark object instances of the template as undetectable.
+ *
+ * In many ways, undetectable objects behave as though they are not
+ * there. They behave like 'undefined' in conditionals and when
+ * printed. However, properties can be accessed and called as on
+ * normal objects.
+ */
+ void MarkAsUndetectable();
+
+ /**
+ * Sets access check callbacks on the object template.
+ *
+ * When accessing properties on instances of this object template,
+ * the access check callback will be called to determine whether or
+ * not to allow cross-context access to the properties.
+ * The last parameter specifies whether access checks are turned
+ * on by default on instances. If access checks are off by default,
+ * they can be turned on on individual instances by calling
+ * Object::TurnOnAccessCheck().
+ */
+ void SetAccessCheckCallbacks(NamedSecurityCallback named_handler,
+ IndexedSecurityCallback indexed_handler,
+ Handle<Value> data = Handle<Value>(),
+ bool turned_on_by_default = true);
+
+ /**
+ * Gets the number of internal fields for objects generated from
+ * this template.
+ */
+ int InternalFieldCount();
+
+ /**
+ * Sets the number of internal fields for objects generated from
+ * this template.
+ */
+ void SetInternalFieldCount(int value);
+
+ private:
+ ObjectTemplate();
+ static Local<ObjectTemplate> New(Handle<FunctionTemplate> constructor);
+ friend class FunctionTemplate;
+};
+
+
+/**
+ * A Signature specifies which receivers and arguments a function can
+ * legally be called with.
+ */
+class V8EXPORT Signature : public Data {
+ public:
+ static Local<Signature> New(Handle<FunctionTemplate> receiver =
+ Handle<FunctionTemplate>(),
+ int argc = 0,
+ Handle<FunctionTemplate> argv[] = 0);
+ private:
+ Signature();
+};
+
+
+/**
+ * A utility for determining the type of objects based on the template
+ * they were constructed from.
+ */
+class V8EXPORT TypeSwitch : public Data {
+ public:
+ static Local<TypeSwitch> New(Handle<FunctionTemplate> type);
+ static Local<TypeSwitch> New(int argc, Handle<FunctionTemplate> types[]);
+ int match(Handle<Value> value);
+ private:
+ TypeSwitch();
+};
+
+
+// --- E x t e n s i o n s ---
+
+
+/**
+ * Ignore
+ */
+class V8EXPORT Extension { // NOLINT
+ public:
+ Extension(const char* name,
+ const char* source = 0,
+ int dep_count = 0,
+ const char** deps = 0);
+ virtual ~Extension() { }
+ virtual v8::Handle<v8::FunctionTemplate>
+ GetNativeFunction(v8::Handle<v8::String> name) {
+ return v8::Handle<v8::FunctionTemplate>();
+ }
+
+ const char* name() { return name_; }
+ const char* source() { return source_; }
+ int dependency_count() { return dep_count_; }
+ const char** dependencies() { return deps_; }
+ void set_auto_enable(bool value) { auto_enable_ = value; }
+ bool auto_enable() { return auto_enable_; }
+
+ private:
+ const char* name_;
+ const char* source_;
+ int dep_count_;
+ const char** deps_;
+ bool auto_enable_;
+
+ // Disallow copying and assigning.
+ Extension(const Extension&);
+ void operator=(const Extension&);
+};
+
+
+void V8EXPORT RegisterExtension(Extension* extension);
+
+
+/**
+ * Ignore
+ */
+class V8EXPORT DeclareExtension {
+ public:
+ inline DeclareExtension(Extension* extension) {
+ RegisterExtension(extension);
+ }
+};
+
+
+// --- S t a t i c s ---
+
+
+Handle<Primitive> V8EXPORT Undefined();
+Handle<Primitive> V8EXPORT Null();
+Handle<Boolean> V8EXPORT True();
+Handle<Boolean> V8EXPORT False();
+
+
+/**
+ * A set of constraints that specifies the limits of the runtime's memory use.
+ * You must set the heap size before initializing the VM - the size cannot be
+ * adjusted after the VM is initialized.
+ *
+ * If you are using threads then you should hold the V8::Locker lock while
+ * setting the stack limit and you must set a non-default stack limit separately
+ * for each thread.
+ */
+class V8EXPORT ResourceConstraints {
+ public:
+ ResourceConstraints();
+ int max_young_space_size() const { return max_young_space_size_; }
+ void set_max_young_space_size(int value) { max_young_space_size_ = value; }
+ int max_old_space_size() const { return max_old_space_size_; }
+ void set_max_old_space_size(int value) { max_old_space_size_ = value; }
+ uint32_t* stack_limit() const { return stack_limit_; }
+ // Sets an address beyond which the VM's stack may not grow.
+ void set_stack_limit(uint32_t* value) { stack_limit_ = value; }
+ private:
+ int max_young_space_size_;
+ int max_old_space_size_;
+ uint32_t* stack_limit_;
+};
+
+
+bool SetResourceConstraints(ResourceConstraints* constraints);
+
+
+// --- E x c e p t i o n s ---
+
+
+typedef void (*FatalErrorCallback)(const char* location, const char* message);
+
+
+typedef void (*MessageCallback)(Handle<Message> message, Handle<Value> data);
+
+
+/**
+ * Schedules an exception to be thrown when returning to JavaScript. When an
+ * exception has been scheduled it is illegal to invoke any JavaScript
+ * operation; the caller must return immediately and only after the exception
+ * has been handled does it become legal to invoke JavaScript operations.
+ */
+Handle<Value> V8EXPORT ThrowException(Handle<Value> exception);
+
+/**
+ * Create new error objects by calling the corresponding error object
+ * constructor with the message.
+ */
+class V8EXPORT Exception {
+ public:
+ static Local<Value> RangeError(Handle<String> message);
+ static Local<Value> ReferenceError(Handle<String> message);
+ static Local<Value> SyntaxError(Handle<String> message);
+ static Local<Value> TypeError(Handle<String> message);
+ static Local<Value> Error(Handle<String> message);
+};
+
+
+// --- C o u n t e r s C a l l b a c k s ---
+
+typedef int* (*CounterLookupCallback)(const char* name);
+
+typedef void* (*CreateHistogramCallback)(const char* name,
+ int min,
+ int max,
+ size_t buckets);
+
+typedef void (*AddHistogramSampleCallback)(void* histogram, int sample);
+
+// --- F a i l e d A c c e s s C h e c k C a l l b a c k ---
+typedef void (*FailedAccessCheckCallback)(Local<Object> target,
+ AccessType type,
+ Local<Value> data);
+
+// --- G a r b a g e C o l l e c t i o n C a l l b a c k s
+
+/**
+ * Applications can register a callback function which is called
+ * before and after a major garbage collection. Allocations are not
+ * allowed in the callback function, you therefore cannot manipulate
+ * objects (set or delete properties for example) since it is possible
+ * such operations will result in the allocation of objects.
+ */
+typedef void (*GCCallback)();
+
+
+// --- C o n t e x t G e n e r a t o r ---
+
+/**
+ * Applications must provide a callback function which is called to generate
+ * a context if a context was not deserialized from the snapshot.
+ */
+typedef Persistent<Context> (*ContextGenerator)();
+
+
+/**
+ * Profiler modules.
+ *
+ * In V8, profiler consists of several modules: CPU profiler, and different
+ * kinds of heap profiling. Each can be turned on / off independently.
+ * When PROFILER_MODULE_HEAP_SNAPSHOT flag is passed to ResumeProfilerEx,
+ * modules are enabled only temporarily for making a snapshot of the heap.
+ */
+enum ProfilerModules {
+ PROFILER_MODULE_NONE = 0,
+ PROFILER_MODULE_CPU = 1,
+ PROFILER_MODULE_HEAP_STATS = 1 << 1,
+ PROFILER_MODULE_JS_CONSTRUCTORS = 1 << 2,
+ PROFILER_MODULE_HEAP_SNAPSHOT = 1 << 16
+};
+
+
+/**
+ * Container class for static utility functions.
+ */
+class V8EXPORT V8 {
+ public:
+ /** Set the callback to invoke in case of fatal errors. */
+ static void SetFatalErrorHandler(FatalErrorCallback that);
+
+ /**
+ * Ignore out-of-memory exceptions.
+ *
+ * V8 running out of memory is treated as a fatal error by default.
+ * This means that the fatal error handler is called and that V8 is
+ * terminated.
+ *
+ * IgnoreOutOfMemoryException can be used to not treat a
+ * out-of-memory situation as a fatal error. This way, the contexts
+ * that did not cause the out of memory problem might be able to
+ * continue execution.
+ */
+ static void IgnoreOutOfMemoryException();
+
+ /**
+ * Check if V8 is dead and therefore unusable. This is the case after
+ * fatal errors such as out-of-memory situations.
+ */
+ static bool IsDead();
+
+ /**
+ * Adds a message listener.
+ *
+ * The same message listener can be added more than once and it that
+ * case it will be called more than once for each message.
+ */
+ static bool AddMessageListener(MessageCallback that,
+ Handle<Value> data = Handle<Value>());
+
+ /**
+ * Remove all message listeners from the specified callback function.
+ */
+ static void RemoveMessageListeners(MessageCallback that);
+
+ /**
+ * Sets V8 flags from a string.
+ */
+ static void SetFlagsFromString(const char* str, int length);
+
+ /**
+ * Sets V8 flags from the command line.
+ */
+ static void SetFlagsFromCommandLine(int* argc,
+ char** argv,
+ bool remove_flags);
+
+ /** Get the version string. */
+ static const char* GetVersion();
+
+ /**
+ * Enables the host application to provide a mechanism for recording
+ * statistics counters.
+ */
+ static void SetCounterFunction(CounterLookupCallback);
+
+ /**
+ * Enables the host application to provide a mechanism for recording
+ * histograms. The CreateHistogram function returns a
+ * histogram which will later be passed to the AddHistogramSample
+ * function.
+ */
+ static void SetCreateHistogramFunction(CreateHistogramCallback);
+ static void SetAddHistogramSampleFunction(AddHistogramSampleCallback);
+
+ /**
+ * Enables the computation of a sliding window of states. The sliding
+ * window information is recorded in statistics counters.
+ */
+ static void EnableSlidingStateWindow();
+
+ /** Callback function for reporting failed access checks.*/
+ static void SetFailedAccessCheckCallbackFunction(FailedAccessCheckCallback);
+
+ /**
+ * Enables the host application to receive a notification before a
+ * major garbage colletion. Allocations are not allowed in the
+ * callback function, you therefore cannot manipulate objects (set
+ * or delete properties for example) since it is possible such
+ * operations will result in the allocation of objects.
+ */
+ static void SetGlobalGCPrologueCallback(GCCallback);
+
+ /**
+ * Enables the host application to receive a notification after a
+ * major garbage collection. Allocations are not allowed in the
+ * callback function, you therefore cannot manipulate objects (set
+ * or delete properties for example) since it is possible such
+ * operations will result in the allocation of objects.
+ */
+ static void SetGlobalGCEpilogueCallback(GCCallback);
+
+ /**
+ * Allows the host application to group objects together. If one
+ * object in the group is alive, all objects in the group are alive.
+ * After each garbage collection, object groups are removed. It is
+ * intended to be used in the before-garbage-collection callback
+ * function, for instance to simulate DOM tree connections among JS
+ * wrapper objects.
+ */
+ static void AddObjectGroup(Persistent<Value>* objects, size_t length);
+
+ /**
+ * Initializes from snapshot if possible. Otherwise, attempts to
+ * initialize from scratch. This function is called implicitly if
+ * you use the API without calling it first.
+ */
+ static bool Initialize();
+
+ /**
+ * Adjusts the amount of registered external memory. Used to give
+ * V8 an indication of the amount of externally allocated memory
+ * that is kept alive by JavaScript objects. V8 uses this to decide
+ * when to perform global garbage collections. Registering
+ * externally allocated memory will trigger global garbage
+ * collections more often than otherwise in an attempt to garbage
+ * collect the JavaScript objects keeping the externally allocated
+ * memory alive.
+ *
+ * \param change_in_bytes the change in externally allocated memory
+ * that is kept alive by JavaScript objects.
+ * \returns the adjusted value.
+ */
+ static int AdjustAmountOfExternalAllocatedMemory(int change_in_bytes);
+
+ /**
+ * Suspends recording of tick samples in the profiler.
+ * When the V8 profiling mode is enabled (usually via command line
+ * switches) this function suspends recording of tick samples.
+ * Profiling ticks are discarded until ResumeProfiler() is called.
+ *
+ * See also the --prof and --prof_auto command line switches to
+ * enable V8 profiling.
+ */
+ static void PauseProfiler();
+
+ /**
+ * Resumes recording of tick samples in the profiler.
+ * See also PauseProfiler().
+ */
+ static void ResumeProfiler();
+
+ /**
+ * Return whether profiler is currently paused.
+ */
+ static bool IsProfilerPaused();
+
+ /**
+ * Resumes specified profiler modules.
+ * "ResumeProfiler" is equivalent to "ResumeProfilerEx(PROFILER_MODULE_CPU)".
+ * See ProfilerModules enum.
+ *
+ * \param flags Flags specifying profiler modules.
+ */
+ static void ResumeProfilerEx(int flags);
+
+ /**
+ * Pauses specified profiler modules.
+ * "PauseProfiler" is equivalent to "PauseProfilerEx(PROFILER_MODULE_CPU)".
+ * See ProfilerModules enum.
+ *
+ * \param flags Flags specifying profiler modules.
+ */
+ static void PauseProfilerEx(int flags);
+
+ /**
+ * Returns active (resumed) profiler modules.
+ * See ProfilerModules enum.
+ *
+ * \returns active profiler modules.
+ */
+ static int GetActiveProfilerModules();
+
+ /**
+ * If logging is performed into a memory buffer (via --logfile=*), allows to
+ * retrieve previously written messages. This can be used for retrieving
+ * profiler log data in the application. This function is thread-safe.
+ *
+ * Caller provides a destination buffer that must exist during GetLogLines
+ * call. Only whole log lines are copied into the buffer.
+ *
+ * \param from_pos specified a point in a buffer to read from, 0 is the
+ * beginning of a buffer. It is assumed that caller updates its current
+ * position using returned size value from the previous call.
+ * \param dest_buf destination buffer for log data.
+ * \param max_size size of the destination buffer.
+ * \returns actual size of log data copied into buffer.
+ */
+ static int GetLogLines(int from_pos, char* dest_buf, int max_size);
+
+ /**
+ * Retrieve the V8 thread id of the calling thread.
+ *
+ * The thread id for a thread should only be retrieved after the V8
+ * lock has been acquired with a Locker object with that thread.
+ */
+ static int GetCurrentThreadId();
+
+ /**
+ * Forcefully terminate execution of a JavaScript thread. This can
+ * be used to terminate long-running scripts.
+ *
+ * TerminateExecution should only be called when then V8 lock has
+ * been acquired with a Locker object. Therefore, in order to be
+ * able to terminate long-running threads, preemption must be
+ * enabled to allow the user of TerminateExecution to acquire the
+ * lock.
+ *
+ * The termination is achieved by throwing an exception that is
+ * uncatchable by JavaScript exception handlers. Termination
+ * exceptions act as if they were caught by a C++ TryCatch exception
+ * handlers. If forceful termination is used, any C++ TryCatch
+ * exception handler that catches an exception should check if that
+ * exception is a termination exception and immediately return if
+ * that is the case. Returning immediately in that case will
+ * continue the propagation of the termination exception if needed.
+ *
+ * The thread id passed to TerminateExecution must have been
+ * obtained by calling GetCurrentThreadId on the thread in question.
+ *
+ * \param thread_id The thread id of the thread to terminate.
+ */
+ static void TerminateExecution(int thread_id);
+
+ /**
+ * Forcefully terminate the current thread of JavaScript execution.
+ *
+ * This method can be used by any thread even if that thread has not
+ * acquired the V8 lock with a Locker object.
+ */
+ static void TerminateExecution();
+
+ /**
+ * Releases any resources used by v8 and stops any utility threads
+ * that may be running. Note that disposing v8 is permanent, it
+ * cannot be reinitialized.
+ *
+ * It should generally not be necessary to dispose v8 before exiting
+ * a process, this should happen automatically. It is only necessary
+ * to use if the process needs the resources taken up by v8.
+ */
+ static bool Dispose();
+
+
+ /**
+ * Optional notification that the embedder is idle.
+ * V8 uses the notification to reduce memory footprint.
+ * This call can be used repeatedly if the embedder remains idle.
+ * \param is_high_priority tells whether the embedder is high priority.
+ * Returns true if the embedder should stop calling IdleNotification
+ * until real work has been done. This indicates that V8 has done
+ * as much cleanup as it will be able to do.
+ */
+ static bool IdleNotification(bool is_high_priority);
+
+ /**
+ * Optional notification that the system is running low on memory.
+ * V8 uses these notifications to attempt to free memory.
+ */
+ static void LowMemoryNotification();
+
+ private:
+ V8();
+
+ static internal::Object** GlobalizeReference(internal::Object** handle);
+ static void DisposeGlobal(internal::Object** global_handle);
+ static void MakeWeak(internal::Object** global_handle,
+ void* data,
+ WeakReferenceCallback);
+ static void ClearWeak(internal::Object** global_handle);
+ static bool IsGlobalNearDeath(internal::Object** global_handle);
+ static bool IsGlobalWeak(internal::Object** global_handle);
+
+ template <class T> friend class Handle;
+ template <class T> friend class Local;
+ template <class T> friend class Persistent;
+ friend class Context;
+};
+
+
+/**
+ * An external exception handler.
+ */
+class V8EXPORT TryCatch {
+ public:
+
+ /**
+ * Creates a new try/catch block and registers it with v8.
+ */
+ TryCatch();
+
+ /**
+ * Unregisters and deletes this try/catch block.
+ */
+ ~TryCatch();
+
+ /**
+ * Returns true if an exception has been caught by this try/catch block.
+ */
+ bool HasCaught() const;
+
+ /**
+ * For certain types of exceptions, it makes no sense to continue
+ * execution.
+ *
+ * Currently, the only type of exception that can be caught by a
+ * TryCatch handler and for which it does not make sense to continue
+ * is termination exception. Such exceptions are thrown when the
+ * TerminateExecution methods are called to terminate a long-running
+ * script.
+ *
+ * If CanContinue returns false, the correct action is to perform
+ * any C++ cleanup needed and then return.
+ */
+ bool CanContinue() const;
+
+ /**
+ * Returns the exception caught by this try/catch block. If no exception has
+ * been caught an empty handle is returned.
+ *
+ * The returned handle is valid until this TryCatch block has been destroyed.
+ */
+ Local<Value> Exception() const;
+
+ /**
+ * Returns the .stack property of the thrown object. If no .stack
+ * property is present an empty handle is returned.
+ */
+ Local<Value> StackTrace() const;
+
+ /**
+ * Returns the message associated with this exception. If there is
+ * no message associated an empty handle is returned.
+ *
+ * The returned handle is valid until this TryCatch block has been
+ * destroyed.
+ */
+ Local<v8::Message> Message() const;
+
+ /**
+ * Clears any exceptions that may have been caught by this try/catch block.
+ * After this method has been called, HasCaught() will return false.
+ *
+ * It is not necessary to clear a try/catch block before using it again; if
+ * another exception is thrown the previously caught exception will just be
+ * overwritten. However, it is often a good idea since it makes it easier
+ * to determine which operation threw a given exception.
+ */
+ void Reset();
+
+ /**
+ * Set verbosity of the external exception handler.
+ *
+ * By default, exceptions that are caught by an external exception
+ * handler are not reported. Call SetVerbose with true on an
+ * external exception handler to have exceptions caught by the
+ * handler reported as if they were not caught.
+ */
+ void SetVerbose(bool value);
+
+ /**
+ * Set whether or not this TryCatch should capture a Message object
+ * which holds source information about where the exception
+ * occurred. True by default.
+ */
+ void SetCaptureMessage(bool value);
+
+ public:
+ TryCatch* next_;
+ void* exception_;
+ void* message_;
+ bool is_verbose_;
+ bool can_continue_;
+ bool capture_message_;
+ void* js_handler_;
+};
+
+
+// --- C o n t e x t ---
+
+
+/**
+ * Ignore
+ */
+class V8EXPORT ExtensionConfiguration {
+ public:
+ ExtensionConfiguration(int name_count, const char* names[])
+ : name_count_(name_count), names_(names) { }
+ private:
+ friend class ImplementationUtilities;
+ int name_count_;
+ const char** names_;
+};
+
+
+/**
+ * A sandboxed execution context with its own set of built-in objects
+ * and functions.
+ */
+class V8EXPORT Context {
+ public:
+ /** Returns the global object of the context. */
+ Local<Object> Global();
+
+ /**
+ * Detaches the global object from its context before
+ * the global object can be reused to create a new context.
+ */
+ void DetachGlobal();
+
+ /** Creates a new context. */
+ static Persistent<Context> New(
+ ExtensionConfiguration* extensions = 0,
+ Handle<ObjectTemplate> global_template = Handle<ObjectTemplate>(),
+ Handle<Value> global_object = Handle<Value>());
+
+ /** Returns the last entered context. */
+ static Local<Context> GetEntered();
+
+ /** Returns the context that is on the top of the stack. */
+ static Local<Context> GetCurrent();
+
+ /**
+ * Returns the context of the calling JavaScript code. That is the
+ * context of the top-most JavaScript frame. If there are no
+ * JavaScript frames an empty handle is returned.
+ */
+ static Local<Context> GetCalling();
+
+ /**
+ * Sets the security token for the context. To access an object in
+ * another context, the security tokens must match.
+ */
+ void SetSecurityToken(Handle<Value> token);
+
+ /** Restores the security token to the default value. */
+ void UseDefaultSecurityToken();
+
+ /** Returns the security token of this context.*/
+ Handle<Value> GetSecurityToken();
+
+ /**
+ * Enter this context. After entering a context, all code compiled
+ * and run is compiled and run in this context. If another context
+ * is already entered, this old context is saved so it can be
+ * restored when the new context is exited.
+ */
+ void Enter();
+
+ /**
+ * Exit this context. Exiting the current context restores the
+ * context that was in place when entering the current context.
+ */
+ void Exit();
+
+ /** Returns true if the context has experienced an out of memory situation. */
+ bool HasOutOfMemoryException();
+
+ /** Returns true if V8 has a current context. */
+ static bool InContext();
+
+ /**
+ * Associate an additional data object with the context. This is mainly used
+ * with the debugger to provide additional information on the context through
+ * the debugger API.
+ */
+ void SetData(Handle<Value> data);
+ Local<Value> GetData();
+
+ /**
+ * Stack-allocated class which sets the execution context for all
+ * operations executed within a local scope.
+ */
+ class V8EXPORT Scope {
+ public:
+ inline Scope(Handle<Context> context) : context_(context) {
+ context_->Enter();
+ }
+ inline ~Scope() { context_->Exit(); }
+ private:
+ Handle<Context> context_;
+ };
+
+ private:
+ friend class Value;
+ friend class Script;
+ friend class Object;
+ friend class Function;
+};
+
+
+/**
+ * Multiple threads in V8 are allowed, but only one thread at a time
+ * is allowed to use V8. The definition of 'using V8' includes
+ * accessing handles or holding onto object pointers obtained from V8
+ * handles. It is up to the user of V8 to ensure (perhaps with
+ * locking) that this constraint is not violated.
+ *
+ * If you wish to start using V8 in a thread you can do this by constructing
+ * a v8::Locker object. After the code using V8 has completed for the
+ * current thread you can call the destructor. This can be combined
+ * with C++ scope-based construction as follows:
+ *
+ * \code
+ * ...
+ * {
+ * v8::Locker locker;
+ * ...
+ * // Code using V8 goes here.
+ * ...
+ * } // Destructor called here
+ * \endcode
+ *
+ * If you wish to stop using V8 in a thread A you can do this by either
+ * by destroying the v8::Locker object as above or by constructing a
+ * v8::Unlocker object:
+ *
+ * \code
+ * {
+ * v8::Unlocker unlocker;
+ * ...
+ * // Code not using V8 goes here while V8 can run in another thread.
+ * ...
+ * } // Destructor called here.
+ * \endcode
+ *
+ * The Unlocker object is intended for use in a long-running callback
+ * from V8, where you want to release the V8 lock for other threads to
+ * use.
+ *
+ * The v8::Locker is a recursive lock. That is, you can lock more than
+ * once in a given thread. This can be useful if you have code that can
+ * be called either from code that holds the lock or from code that does
+ * not. The Unlocker is not recursive so you can not have several
+ * Unlockers on the stack at once, and you can not use an Unlocker in a
+ * thread that is not inside a Locker's scope.
+ *
+ * An unlocker will unlock several lockers if it has to and reinstate
+ * the correct depth of locking on its destruction. eg.:
+ *
+ * \code
+ * // V8 not locked.
+ * {
+ * v8::Locker locker;
+ * // V8 locked.
+ * {
+ * v8::Locker another_locker;
+ * // V8 still locked (2 levels).
+ * {
+ * v8::Unlocker unlocker;
+ * // V8 not locked.
+ * }
+ * // V8 locked again (2 levels).
+ * }
+ * // V8 still locked (1 level).
+ * }
+ * // V8 Now no longer locked.
+ * \endcode
+ */
+class V8EXPORT Unlocker {
+ public:
+ Unlocker();
+ ~Unlocker();
+};
+
+
+class V8EXPORT Locker {
+ public:
+ Locker();
+ ~Locker();
+
+ /**
+ * Start preemption.
+ *
+ * When preemption is started, a timer is fired every n milli seconds
+ * that will switch between multiple threads that are in contention
+ * for the V8 lock.
+ */
+ static void StartPreemption(int every_n_ms);
+
+ /**
+ * Stop preemption.
+ */
+ static void StopPreemption();
+
+ /**
+ * Returns whether or not the locker is locked by the current thread.
+ */
+ static bool IsLocked();
+
+ /**
+ * Returns whether v8::Locker is being used by this V8 instance.
+ */
+ static bool IsActive() { return active_; }
+
+ private:
+ bool has_lock_;
+ bool top_level_;
+
+ static bool active_;
+
+ // Disallow copying and assigning.
+ Locker(const Locker&);
+ void operator=(const Locker&);
+};
+
+
+
+// --- I m p l e m e n t a t i o n ---
+
+
+namespace internal {
+
+
+// Tag information for HeapObject.
+const int kHeapObjectTag = 1;
+const int kHeapObjectTagSize = 2;
+const intptr_t kHeapObjectTagMask = (1 << kHeapObjectTagSize) - 1;
+
+
+// Tag information for Smi.
+const int kSmiTag = 0;
+const int kSmiTagSize = 1;
+const intptr_t kSmiTagMask = (1 << kSmiTagSize) - 1;
+
+
+/**
+ * This class exports constants and functionality from within v8 that
+ * is necessary to implement inline functions in the v8 api. Don't
+ * depend on functions and constants defined here.
+ */
+class Internals {
+ public:
+
+ // These values match non-compiler-dependent values defined within
+ // the implementation of v8.
+ static const int kHeapObjectMapOffset = 0;
+ static const int kMapInstanceTypeOffset = sizeof(void*) + sizeof(int);
+ static const int kStringResourceOffset = 2 * sizeof(void*);
+ static const int kProxyProxyOffset = sizeof(void*);
+ static const int kJSObjectHeaderSize = 3 * sizeof(void*);
+ static const int kFullStringRepresentationMask = 0x07;
+ static const int kExternalTwoByteRepresentationTag = 0x03;
+ static const int kAlignedPointerShift = 2;
+
+ // These constants are compiler dependent so their values must be
+ // defined within the implementation.
+ V8EXPORT static int kJSObjectType;
+ V8EXPORT static int kFirstNonstringType;
+ V8EXPORT static int kProxyType;
+
+ static inline bool HasHeapObjectTag(internal::Object* value) {
+ return ((reinterpret_cast<intptr_t>(value) & kHeapObjectTagMask) ==
+ kHeapObjectTag);
+ }
+
+ static inline bool HasSmiTag(internal::Object* value) {
+ return ((reinterpret_cast<intptr_t>(value) & kSmiTagMask) == kSmiTag);
+ }
+
+ static inline int SmiValue(internal::Object* value) {
+ return static_cast<int>(reinterpret_cast<intptr_t>(value)) >> kSmiTagSize;
+ }
+
+ static inline bool IsExternalTwoByteString(int instance_type) {
+ int representation = (instance_type & kFullStringRepresentationMask);
+ return representation == kExternalTwoByteRepresentationTag;
+ }
+
+ template <typename T>
+ static inline T ReadField(Object* ptr, int offset) {
+ uint8_t* addr = reinterpret_cast<uint8_t*>(ptr) + offset - kHeapObjectTag;
+ return *reinterpret_cast<T*>(addr);
+ }
+
+};
+
+}
+
+
+template <class T>
+Handle<T>::Handle() : val_(0) { }
+
+
+template <class T>
+Local<T>::Local() : Handle<T>() { }
+
+
+template <class T>
+Local<T> Local<T>::New(Handle<T> that) {
+ if (that.IsEmpty()) return Local<T>();
+ internal::Object** p = reinterpret_cast<internal::Object**>(*that);
+ return Local<T>(reinterpret_cast<T*>(HandleScope::CreateHandle(*p)));
+}
+
+
+template <class T>
+Persistent<T> Persistent<T>::New(Handle<T> that) {
+ if (that.IsEmpty()) return Persistent<T>();
+ internal::Object** p = reinterpret_cast<internal::Object**>(*that);
+ return Persistent<T>(reinterpret_cast<T*>(V8::GlobalizeReference(p)));
+}
+
+
+template <class T>
+bool Persistent<T>::IsNearDeath() const {
+ if (this->IsEmpty()) return false;
+ return V8::IsGlobalNearDeath(reinterpret_cast<internal::Object**>(**this));
+}
+
+
+template <class T>
+bool Persistent<T>::IsWeak() const {
+ if (this->IsEmpty()) return false;
+ return V8::IsGlobalWeak(reinterpret_cast<internal::Object**>(**this));
+}
+
+
+template <class T>
+void Persistent<T>::Dispose() {
+ if (this->IsEmpty()) return;
+ V8::DisposeGlobal(reinterpret_cast<internal::Object**>(**this));
+}
+
+
+template <class T>
+Persistent<T>::Persistent() : Handle<T>() { }
+
+template <class T>
+void Persistent<T>::MakeWeak(void* parameters, WeakReferenceCallback callback) {
+ V8::MakeWeak(reinterpret_cast<internal::Object**>(**this),
+ parameters,
+ callback);
+}
+
+template <class T>
+void Persistent<T>::ClearWeak() {
+ V8::ClearWeak(reinterpret_cast<internal::Object**>(**this));
+}
+
+Local<Value> Arguments::operator[](int i) const {
+ if (i < 0 || length_ <= i) return Local<Value>(*Undefined());
+ return Local<Value>(reinterpret_cast<Value*>(values_ - i));
+}
+
+
+Local<Function> Arguments::Callee() const {
+ return callee_;
+}
+
+
+Local<Object> Arguments::This() const {
+ return Local<Object>(reinterpret_cast<Object*>(values_ + 1));
+}
+
+
+Local<Object> Arguments::Holder() const {
+ return holder_;
+}
+
+
+Local<Value> Arguments::Data() const {
+ return data_;
+}
+
+
+bool Arguments::IsConstructCall() const {
+ return is_construct_call_;
+}
+
+
+int Arguments::Length() const {
+ return length_;
+}
+
+
+template <class T>
+Local<T> HandleScope::Close(Handle<T> value) {
+ internal::Object** before = reinterpret_cast<internal::Object**>(*value);
+ internal::Object** after = RawClose(before);
+ return Local<T>(reinterpret_cast<T*>(after));
+}
+
+Handle<Value> ScriptOrigin::ResourceName() const {
+ return resource_name_;
+}
+
+
+Handle<Integer> ScriptOrigin::ResourceLineOffset() const {
+ return resource_line_offset_;
+}
+
+
+Handle<Integer> ScriptOrigin::ResourceColumnOffset() const {
+ return resource_column_offset_;
+}
+
+
+Handle<Boolean> Boolean::New(bool value) {
+ return value ? True() : False();
+}
+
+
+void Template::Set(const char* name, v8::Handle<Data> value) {
+ Set(v8::String::New(name), value);
+}
+
+
+Local<Value> Object::GetInternalField(int index) {
+#ifndef V8_ENABLE_CHECKS
+ Local<Value> quick_result = UncheckedGetInternalField(index);
+ if (!quick_result.IsEmpty()) return quick_result;
+#endif
+ return CheckedGetInternalField(index);
+}
+
+
+Local<Value> Object::UncheckedGetInternalField(int index) {
+ typedef internal::Object O;
+ typedef internal::Internals I;
+ O* obj = *reinterpret_cast<O**>(this);
+ O* map = I::ReadField<O*>(obj, I::kHeapObjectMapOffset);
+ int instance_type = I::ReadField<uint8_t>(map, I::kMapInstanceTypeOffset);
+ if (instance_type == I::kJSObjectType) {
+ // If the object is a plain JSObject, which is the common case,
+ // we know where to find the internal fields and can return the
+ // value directly.
+ int offset = I::kJSObjectHeaderSize + (sizeof(void*) * index);
+ O* value = I::ReadField<O*>(obj, offset);
+ O** result = HandleScope::CreateHandle(value);
+ return Local<Value>(reinterpret_cast<Value*>(result));
+ } else {
+ return Local<Value>();
+ }
+}
+
+
+void* External::Unwrap(Handle<v8::Value> obj) {
+#ifdef V8_ENABLE_CHECKS
+ return FullUnwrap(obj);
+#else
+ return QuickUnwrap(obj);
+#endif
+}
+
+
+void* External::QuickUnwrap(Handle<v8::Value> wrapper) {
+ typedef internal::Object O;
+ typedef internal::Internals I;
+ O* obj = *reinterpret_cast<O**>(const_cast<v8::Value*>(*wrapper));
+ if (I::HasSmiTag(obj)) {
+ int value = I::SmiValue(obj) << I::kAlignedPointerShift;
+ return reinterpret_cast<void*>(value);
+ } else {
+ O* map = I::ReadField<O*>(obj, I::kHeapObjectMapOffset);
+ int instance_type = I::ReadField<uint8_t>(map, I::kMapInstanceTypeOffset);
+ if (instance_type == I::kProxyType) {
+ return I::ReadField<void*>(obj, I::kProxyProxyOffset);
+ } else {
+ return NULL;
+ }
+ }
+}
+
+
+void* Object::GetPointerFromInternalField(int index) {
+ return External::Unwrap(GetInternalField(index));
+}
+
+
+String* String::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<String*>(value);
+}
+
+
+String::ExternalStringResource* String::GetExternalStringResource() const {
+ typedef internal::Object O;
+ typedef internal::Internals I;
+ O* obj = *reinterpret_cast<O**>(const_cast<String*>(this));
+ O* map = I::ReadField<O*>(obj, I::kHeapObjectMapOffset);
+ int instance_type = I::ReadField<uint8_t>(map, I::kMapInstanceTypeOffset);
+ String::ExternalStringResource* result;
+ if (I::IsExternalTwoByteString(instance_type)) {
+ void* value = I::ReadField<void*>(obj, I::kStringResourceOffset);
+ result = reinterpret_cast<String::ExternalStringResource*>(value);
+ } else {
+ result = NULL;
+ }
+#ifdef V8_ENABLE_CHECKS
+ VerifyExternalStringResource(result);
+#endif
+ return result;
+}
+
+
+bool Value::IsString() const {
+#ifdef V8_ENABLE_CHECKS
+ return FullIsString();
+#else
+ return QuickIsString();
+#endif
+}
+
+bool Value::QuickIsString() const {
+ typedef internal::Object O;
+ typedef internal::Internals I;
+ O* obj = *reinterpret_cast<O**>(const_cast<Value*>(this));
+ if (!I::HasHeapObjectTag(obj)) return false;
+ O* map = I::ReadField<O*>(obj, I::kHeapObjectMapOffset);
+ int instance_type = I::ReadField<uint8_t>(map, I::kMapInstanceTypeOffset);
+ return (instance_type < I::kFirstNonstringType);
+}
+
+
+Number* Number::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Number*>(value);
+}
+
+
+Integer* Integer::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Integer*>(value);
+}
+
+
+Date* Date::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Date*>(value);
+}
+
+
+Object* Object::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Object*>(value);
+}
+
+
+Array* Array::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Array*>(value);
+}
+
+
+Function* Function::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<Function*>(value);
+}
+
+
+External* External::Cast(v8::Value* value) {
+#ifdef V8_ENABLE_CHECKS
+ CheckCast(value);
+#endif
+ return static_cast<External*>(value);
+}
+
+
+Local<Value> AccessorInfo::Data() const {
+ return Local<Value>(reinterpret_cast<Value*>(&args_[-3]));
+}
+
+
+Local<Object> AccessorInfo::This() const {
+ return Local<Object>(reinterpret_cast<Object*>(&args_[0]));
+}
+
+
+Local<Object> AccessorInfo::Holder() const {
+ return Local<Object>(reinterpret_cast<Object*>(&args_[-1]));
+}
+
+
+/**
+ * \example shell.cc
+ * A simple shell that takes a list of expressions on the
+ * command-line and executes them.
+ */
+
+
+/**
+ * \example process.cc
+ */
+
+
+} // namespace v8
+
+
+#undef V8EXPORT
+#undef V8EXPORT_INLINE
+#undef TYPE_CHECK
+
+
+#endif // V8_H_