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+/*
+ * ProGuard -- shrinking, optimization, obfuscation, and preverification
+ * of Java bytecode.
+ *
+ * Copyright (c) 2002-2009 Eric Lafortune (eric@graphics.cornell.edu)
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the Free
+ * Software Foundation; either version 2 of the License, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+package proguard.gui.splash;
+
+import proguard.gui.SwingUtil;
+
+import javax.swing.*;
+import java.awt.*;
+import java.awt.event.*;
+import java.lang.reflect.InvocationTargetException;
+
+/**
+ * This JPanel renders an animated Sprite.
+ *
+ * @author Eric Lafortune
+ */
+public class SplashPanel extends JPanel
+{
+ private final MyAnimator animator = new MyAnimator();
+ private final MyRepainter repainter = new MyRepainter();
+
+ private final Sprite sprite;
+ private final double sleepFactor;
+
+ private long startTime = Long.MAX_VALUE;
+ private final long stopTime;
+
+ private volatile Thread animationThread;
+
+
+ /**
+ * Creates a new SplashPanel with the given Sprite, which will be animated
+ * indefinitely.
+ * @param sprite the Sprite that will be animated.
+ * @param processorLoad the fraction of processing time to be spend on
+ * animating the Sprite (between 0 and 1).
+ */
+ public SplashPanel(Sprite sprite, double processorLoad)
+ {
+ this(sprite, processorLoad, (long)Integer.MAX_VALUE);
+ }
+
+
+ /**
+ * Creates a new SplashPanel with the given Sprite, which will be animated
+ * for a limited period of time.
+ * @param sprite the Sprite that will be animated.
+ * @param processorLoad the fraction of processing time to be spend on
+ * animating the Sprite (between 0 and 1).
+ * @param stopTime the number of milliseconds after which the
+ * animation will be stopped automatically.
+ */
+ public SplashPanel(Sprite sprite, double processorLoad, long stopTime)
+ {
+ this.sprite = sprite;
+ this.sleepFactor = (1.0-processorLoad) / processorLoad;
+ this.stopTime = stopTime;
+
+ // Restart the animation on a mouse click.
+ addMouseListener(new MouseAdapter()
+ {
+ public void mouseClicked(MouseEvent e)
+ {
+ SplashPanel.this.start();
+ }
+ });
+ }
+
+
+ /**
+ * Starts the animation.
+ */
+ public void start()
+ {
+ // Go to the beginning of the animation.
+ startTime = System.currentTimeMillis();
+
+ // Make sure we have an animation thread running.
+ if (animationThread == null)
+ {
+ animationThread = new Thread(animator);
+ animationThread.start();
+ }
+ }
+
+
+ /**
+ * Stops the animation.
+ */
+ public void stop()
+ {
+ // Go to the end of the animation.
+ startTime = 0L;
+
+ // Let the animation thread stop itself.
+ animationThread = null;
+
+ // Repaint the SplashPanel one last time.
+ try
+ {
+ SwingUtil.invokeAndWait(repainter);
+ }
+ catch (InterruptedException ex)
+ {
+ // Nothing.
+ }
+ catch (InvocationTargetException ex)
+ {
+ // Nothing.
+ }
+ }
+
+
+ // Implementation for JPanel.
+
+ public void paintComponent(Graphics graphics)
+ {
+ super.paintComponent(graphics);
+
+ sprite.paint(graphics, System.currentTimeMillis() - startTime);
+ }
+
+
+ /**
+ * This Runnable makes sure its SplashPanel gets repainted regularly,
+ * depending on the targeted processor load.
+ */
+ private class MyAnimator implements Runnable
+ {
+ public void run()
+ {
+ try
+ {
+ while (animationThread != null)
+ {
+ // Check if we should stop the animation.
+ long time = System.currentTimeMillis();
+ if (time > startTime + stopTime)
+ {
+ animationThread = null;
+ }
+
+ // Do a repaint and time it.
+ SwingUtil.invokeAndWait(repainter);
+
+ // Sleep for a proportional while.
+ long repaintTime = System.currentTimeMillis() - time;
+ long sleepTime = (long)(sleepFactor * repaintTime);
+ if (sleepTime < 10L)
+ {
+ sleepTime = 10L;
+ }
+
+ Thread.sleep(sleepTime);
+ }
+ }
+ catch (InterruptedException ex)
+ {
+ // Nothing.
+ }
+ catch (InvocationTargetException ex)
+ {
+ // Nothing.
+ }
+ }
+ }
+
+
+ /**
+ * This Runnable repaints its SplashPanel.
+ */
+ private class MyRepainter implements Runnable
+ {
+ public void run()
+ {
+ SplashPanel.this.repaint();
+ }
+ }
+
+
+ /**
+ * A main method for testing the splash panel.
+ */
+ public static void main(String[] args)
+ {
+ JFrame frame = new JFrame();
+ frame.setTitle("Animation");
+ frame.setSize(800, 600);
+ Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
+ Dimension frameSize = frame.getSize();
+ frame.setLocation((screenSize.width - frameSize.width) / 2,
+ (screenSize.height - frameSize.height) / 2);
+
+ Sprite sprite =
+ new ClipSprite(
+ new ConstantColor(Color.white),
+ new ConstantColor(Color.lightGray),
+ new CircleSprite(true,
+ new LinearInt(200, 600, new SineTiming(2345L, 0L)),
+ new LinearInt(200, 400, new SineTiming(3210L, 0L)),
+ new ConstantInt(150)),
+ new ColorSprite(new ConstantColor(Color.gray),
+ new FontSprite(new ConstantFont(new Font("sansserif", Font.BOLD, 90)),
+ new TextSprite(new ConstantString("ProGuard"),
+ new ConstantInt(200),
+ new ConstantInt(300)))));
+
+ SplashPanel panel = new SplashPanel(sprite, 0.5);
+ panel.setBackground(Color.white);
+
+ frame.getContentPane().add(panel);
+ frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
+ frame.setVisible(true);
+
+ panel.start();
+ }
+}