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-rw-r--r--src/proguard/gui/splash/ShadowedSprite.java109
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diff --git a/src/proguard/gui/splash/ShadowedSprite.java b/src/proguard/gui/splash/ShadowedSprite.java
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+/*
+ * ProGuard -- shrinking, optimization, obfuscation, and preverification
+ * of Java bytecode.
+ *
+ * Copyright (c) 2002-2009 Eric Lafortune (eric@graphics.cornell.edu)
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the Free
+ * Software Foundation; either version 2 of the License, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+package proguard.gui.splash;
+
+import java.awt.*;
+
+/**
+ * This Sprite adds a drop shadow to another Sprite.
+ *
+ * @author Eric Lafortune
+ */
+public class ShadowedSprite implements Sprite
+{
+ private final VariableInt xOffset;
+ private final VariableInt yOffset;
+ private final VariableDouble alpha;
+ private final VariableInt blur;
+ private final Sprite sprite;
+
+ private float cachedAlpha = -1.0f;
+ private Color cachedColor;
+
+
+ /**
+ * Creates a new ShadowedSprite.
+ * @param xOffset the variable x-offset of the shadow, relative to the sprite itself.
+ * @param yOffset the variable y-offset of the shadow, relative to the sprite itself.
+ * @param alpha the variable darkness of the shadow (between 0 and 1).
+ * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or
+ * more for increasingly blurry shadows).
+ * @param sprite the Sprite to be painted with its shadow.
+ */
+ public ShadowedSprite(VariableInt xOffset,
+ VariableInt yOffset,
+ VariableDouble alpha,
+ VariableInt blur,
+ Sprite sprite)
+ {
+ this.xOffset = xOffset;
+ this.yOffset = yOffset;
+ this.alpha = alpha;
+ this.blur = blur;
+ this.sprite = sprite;
+ }
+
+
+ // Implementation for Sprite.
+
+ public void paint(Graphics graphics, long time)
+ {
+ double l = alpha.getDouble(time);
+ int b = blur.getInt(time) + 1;
+
+ float a = 1.0f - (float)Math.pow(1.0 - l, 1.0/(b*b));
+ if (a != cachedAlpha)
+ {
+ cachedAlpha = a;
+ cachedColor = new Color(0f, 0f, 0f, a);
+ }
+
+ // Set up the shadow graphics.
+ //OverrideGraphics2D g = new OverrideGraphics2D((Graphics2D)graphics);
+ //g.setOverrideColor(cachedColor);
+
+ // Set the shadow color.
+ Color actualColor = graphics.getColor();
+ graphics.setColor(cachedColor);
+
+ int xo = xOffset.getInt(time) - b/2;
+ int yo = yOffset.getInt(time) - b/2;
+
+ // Draw the sprite's shadow.
+ for (int x = 0; x < b; x++)
+ {
+ for (int y = 0; y < b; y++)
+ {
+ int xt = xo + x;
+ int yt = yo + y;
+ graphics.translate(xt, yt);
+ sprite.paint(graphics, time);
+ graphics.translate(-xt, -yt);
+ }
+ }
+
+ // Restore the actual sprite color.
+ graphics.setColor(actualColor);
+
+ // Draw the sprite itself in the ordinary graphics.
+ sprite.paint(graphics, time);
+ }
+}