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Diffstat (limited to 'src/proguard/gui/splash/ShadowedSprite.java')
-rw-r--r-- | src/proguard/gui/splash/ShadowedSprite.java | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/src/proguard/gui/splash/ShadowedSprite.java b/src/proguard/gui/splash/ShadowedSprite.java new file mode 100644 index 0000000..c3504f3 --- /dev/null +++ b/src/proguard/gui/splash/ShadowedSprite.java @@ -0,0 +1,109 @@ +/* + * ProGuard -- shrinking, optimization, obfuscation, and preverification + * of Java bytecode. + * + * Copyright (c) 2002-2009 Eric Lafortune (eric@graphics.cornell.edu) + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the Free + * Software Foundation; either version 2 of the License, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +package proguard.gui.splash; + +import java.awt.*; + +/** + * This Sprite adds a drop shadow to another Sprite. + * + * @author Eric Lafortune + */ +public class ShadowedSprite implements Sprite +{ + private final VariableInt xOffset; + private final VariableInt yOffset; + private final VariableDouble alpha; + private final VariableInt blur; + private final Sprite sprite; + + private float cachedAlpha = -1.0f; + private Color cachedColor; + + + /** + * Creates a new ShadowedSprite. + * @param xOffset the variable x-offset of the shadow, relative to the sprite itself. + * @param yOffset the variable y-offset of the shadow, relative to the sprite itself. + * @param alpha the variable darkness of the shadow (between 0 and 1). + * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or + * more for increasingly blurry shadows). + * @param sprite the Sprite to be painted with its shadow. + */ + public ShadowedSprite(VariableInt xOffset, + VariableInt yOffset, + VariableDouble alpha, + VariableInt blur, + Sprite sprite) + { + this.xOffset = xOffset; + this.yOffset = yOffset; + this.alpha = alpha; + this.blur = blur; + this.sprite = sprite; + } + + + // Implementation for Sprite. + + public void paint(Graphics graphics, long time) + { + double l = alpha.getDouble(time); + int b = blur.getInt(time) + 1; + + float a = 1.0f - (float)Math.pow(1.0 - l, 1.0/(b*b)); + if (a != cachedAlpha) + { + cachedAlpha = a; + cachedColor = new Color(0f, 0f, 0f, a); + } + + // Set up the shadow graphics. + //OverrideGraphics2D g = new OverrideGraphics2D((Graphics2D)graphics); + //g.setOverrideColor(cachedColor); + + // Set the shadow color. + Color actualColor = graphics.getColor(); + graphics.setColor(cachedColor); + + int xo = xOffset.getInt(time) - b/2; + int yo = yOffset.getInt(time) - b/2; + + // Draw the sprite's shadow. + for (int x = 0; x < b; x++) + { + for (int y = 0; y < b; y++) + { + int xt = xo + x; + int yt = yo + y; + graphics.translate(xt, yt); + sprite.paint(graphics, time); + graphics.translate(-xt, -yt); + } + } + + // Restore the actual sprite color. + graphics.setColor(actualColor); + + // Draw the sprite itself in the ordinary graphics. + sprite.paint(graphics, time); + } +} |