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-/*****************************************************************************
- * "Gif-Lib" - Yet another gif library.
- *
- * Written by: Gershon Elber IBM PC Ver 0.1, Jun. 1989
- ******************************************************************************
- * Module to quatize high resolution image into lower one. You may want to
- * peek into the following article this code is based on:
- * "Color Image Quantization for frame buffer Display", by Paul Heckbert
- * SIGGRAPH 1982 page 297-307.
- ******************************************************************************
- * History:
- * 5 Jan 90 - Version 1.0 by Gershon Elber.
- *****************************************************************************/
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#ifdef __MSDOS__
-#include <dos.h>
-#include <alloc.h>
-#include <graphics.h>
-#endif /* __MSDOS__ */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include "gif_lib.h"
-#include "gif_lib_private.h"
-
-#define ABS(x) ((x) > 0 ? (x) : (-(x)))
-
-/* The colors are stripped to 5 bits per primary color if non MSDOS system
- * or to 4 (not enough memory...) if MSDOS as first step.
- */
-#ifdef __MSDOS__
-#define COLOR_ARRAY_SIZE 4096
-#define BITS_PER_PRIM_COLOR 4
-#define MAX_PRIM_COLOR 0x0f
-#else
-#define COLOR_ARRAY_SIZE 32768
-#define BITS_PER_PRIM_COLOR 5
-#define MAX_PRIM_COLOR 0x1f
-#endif /* __MSDOS__ */
-
-static int SortRGBAxis;
-
-typedef struct QuantizedColorType {
- GifByteType RGB[3];
- GifByteType NewColorIndex;
- long Count;
- struct QuantizedColorType *Pnext;
-} QuantizedColorType;
-
-typedef struct NewColorMapType {
- GifByteType RGBMin[3], RGBWidth[3];
- unsigned int NumEntries; /* # of QuantizedColorType in linked list below */
- unsigned long Count; /* Total number of pixels in all the entries */
- QuantizedColorType *QuantizedColors;
-} NewColorMapType;
-
-static int SubdivColorMap(NewColorMapType * NewColorSubdiv,
- unsigned int ColorMapSize,
- unsigned int *NewColorMapSize);
-static int SortCmpRtn(const VoidPtr Entry1, const VoidPtr Entry2);
-
-/******************************************************************************
- * Quantize high resolution image into lower one. Input image consists of a
- * 2D array for each of the RGB colors with size Width by Height. There is no
- * Color map for the input. Output is a quantized image with 2D array of
- * indexes into the output color map.
- * Note input image can be 24 bits at the most (8 for red/green/blue) and
- * the output has 256 colors at the most (256 entries in the color map.).
- * ColorMapSize specifies size of color map up to 256 and will be updated to
- * real size before returning.
- * Also non of the parameter are allocated by this routine.
- * This function returns GIF_OK if succesfull, GIF_ERROR otherwise.
- ******************************************************************************/
-int
-QuantizeBuffer(unsigned int Width,
- unsigned int Height,
- int *ColorMapSize,
- GifByteType * RedInput,
- GifByteType * GreenInput,
- GifByteType * BlueInput,
- GifByteType * OutputBuffer,
- GifColorType * OutputColorMap) {
-
- unsigned int Index, NumOfEntries;
- int i, j, MaxRGBError[3];
- unsigned int NewColorMapSize;
- long Red, Green, Blue;
- NewColorMapType NewColorSubdiv[256];
- QuantizedColorType *ColorArrayEntries, *QuantizedColor;
-
- ColorArrayEntries = (QuantizedColorType *)malloc(
- sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE);
- if (ColorArrayEntries == NULL) {
- _GifError = E_GIF_ERR_NOT_ENOUGH_MEM;
- return GIF_ERROR;
- }
-
- for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
- ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR);
- ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) &
- MAX_PRIM_COLOR;
- ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;
- ColorArrayEntries[i].Count = 0;
- }
-
- /* Sample the colors and their distribution: */
- for (i = 0; i < (int)(Width * Height); i++) {
- Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
- (2 * BITS_PER_PRIM_COLOR)) +
- ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
- BITS_PER_PRIM_COLOR) +
- (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
- ColorArrayEntries[Index].Count++;
- }
-
- /* Put all the colors in the first entry of the color map, and call the
- * recursive subdivision process. */
- for (i = 0; i < 256; i++) {
- NewColorSubdiv[i].QuantizedColors = NULL;
- NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;
- for (j = 0; j < 3; j++) {
- NewColorSubdiv[i].RGBMin[j] = 0;
- NewColorSubdiv[i].RGBWidth[j] = 255;
- }
- }
-
- /* Find the non empty entries in the color table and chain them: */
- for (i = 0; i < COLOR_ARRAY_SIZE; i++)
- if (ColorArrayEntries[i].Count > 0)
- break;
- QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i];
- NumOfEntries = 1;
- while (++i < COLOR_ARRAY_SIZE)
- if (ColorArrayEntries[i].Count > 0) {
- QuantizedColor->Pnext = &ColorArrayEntries[i];
- QuantizedColor = &ColorArrayEntries[i];
- NumOfEntries++;
- }
- QuantizedColor->Pnext = NULL;
-
- NewColorSubdiv[0].NumEntries = NumOfEntries; /* Different sampled colors */
- NewColorSubdiv[0].Count = ((long)Width) * Height; /* Pixels */
- NewColorMapSize = 1;
- if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) !=
- GIF_OK) {
- free((char *)ColorArrayEntries);
- return GIF_ERROR;
- }
- if (NewColorMapSize < *ColorMapSize) {
- /* And clear rest of color map: */
- for (i = NewColorMapSize; i < *ColorMapSize; i++)
- OutputColorMap[i].Red = OutputColorMap[i].Green =
- OutputColorMap[i].Blue = 0;
- }
-
- /* Average the colors in each entry to be the color to be used in the
- * output color map, and plug it into the output color map itself. */
- for (i = 0; i < NewColorMapSize; i++) {
- if ((j = NewColorSubdiv[i].NumEntries) > 0) {
- QuantizedColor = NewColorSubdiv[i].QuantizedColors;
- Red = Green = Blue = 0;
- while (QuantizedColor) {
- QuantizedColor->NewColorIndex = i;
- Red += QuantizedColor->RGB[0];
- Green += QuantizedColor->RGB[1];
- Blue += QuantizedColor->RGB[2];
- QuantizedColor = QuantizedColor->Pnext;
- }
- OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j;
- OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j;
- OutputColorMap[i].Blue = (Blue << (8 - BITS_PER_PRIM_COLOR)) / j;
- } else
- fprintf(stderr,
- "\n%s: Null entry in quantized color map - that's weird.\n",
- PROGRAM_NAME);
- }
-
- /* Finally scan the input buffer again and put the mapped index in the
- * output buffer. */
- MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;
- for (i = 0; i < (int)(Width * Height); i++) {
- Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
- (2 * BITS_PER_PRIM_COLOR)) +
- ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
- BITS_PER_PRIM_COLOR) +
- (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
- Index = ColorArrayEntries[Index].NewColorIndex;
- OutputBuffer[i] = Index;
- if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i]))
- MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]);
- if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i]))
- MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]);
- if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i]))
- MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]);
- }
-
-#ifdef DEBUG
- fprintf(stderr,
- "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n",
- MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]);
-#endif /* DEBUG */
-
- free((char *)ColorArrayEntries);
-
- *ColorMapSize = NewColorMapSize;
-
- return GIF_OK;
-}
-
-/******************************************************************************
- * Routine to subdivide the RGB space recursively using median cut in each
- * axes alternatingly until ColorMapSize different cubes exists.
- * The biggest cube in one dimension is subdivide unless it has only one entry.
- * Returns GIF_ERROR if failed, otherwise GIF_OK.
- ******************************************************************************/
-static int
-SubdivColorMap(NewColorMapType * NewColorSubdiv,
- unsigned int ColorMapSize,
- unsigned int *NewColorMapSize) {
-
- int MaxSize;
- unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor;
- long Sum, Count;
- QuantizedColorType *QuantizedColor, **SortArray;
-
- while (ColorMapSize > *NewColorMapSize) {
- /* Find candidate for subdivision: */
- MaxSize = -1;
- for (i = 0; i < *NewColorMapSize; i++) {
- for (j = 0; j < 3; j++) {
- if ((((int)NewColorSubdiv[i].RGBWidth[j]) > MaxSize) &&
- (NewColorSubdiv[i].NumEntries > 1)) {
- MaxSize = NewColorSubdiv[i].RGBWidth[j];
- Index = i;
- SortRGBAxis = j;
- }
- }
- }
-
- if (MaxSize == -1)
- return GIF_OK;
-
- /* Split the entry Index into two along the axis SortRGBAxis: */
-
- /* Sort all elements in that entry along the given axis and split at
- * the median. */
- SortArray = (QuantizedColorType **)malloc(
- sizeof(QuantizedColorType *) *
- NewColorSubdiv[Index].NumEntries);
- if (SortArray == NULL)
- return GIF_ERROR;
- for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors;
- j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL;
- j++, QuantizedColor = QuantizedColor->Pnext)
- SortArray[j] = QuantizedColor;
-
- qsort(SortArray, NewColorSubdiv[Index].NumEntries,
- sizeof(QuantizedColorType *), SortCmpRtn);
-
- /* Relink the sorted list into one: */
- for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++)
- SortArray[j]->Pnext = SortArray[j + 1];
- SortArray[NewColorSubdiv[Index].NumEntries - 1]->Pnext = NULL;
- NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0];
- free((char *)SortArray);
-
- /* Now simply add the Counts until we have half of the Count: */
- Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor->Count;
- NumEntries = 1;
- Count = QuantizedColor->Count;
- while ((Sum -= QuantizedColor->Pnext->Count) >= 0 &&
- QuantizedColor->Pnext != NULL &&
- QuantizedColor->Pnext->Pnext != NULL) {
- QuantizedColor = QuantizedColor->Pnext;
- NumEntries++;
- Count += QuantizedColor->Count;
- }
- /* Save the values of the last color of the first half, and first
- * of the second half so we can update the Bounding Boxes later.
- * Also as the colors are quantized and the BBoxes are full 0..255,
- * they need to be rescaled.
- */
- MaxColor = QuantizedColor->RGB[SortRGBAxis]; /* Max. of first half */
- MinColor = QuantizedColor->Pnext->RGB[SortRGBAxis]; /* of second */
- MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
- MinColor <<= (8 - BITS_PER_PRIM_COLOR);
-
- /* Partition right here: */
- NewColorSubdiv[*NewColorMapSize].QuantizedColors =
- QuantizedColor->Pnext;
- QuantizedColor->Pnext = NULL;
- NewColorSubdiv[*NewColorMapSize].Count = Count;
- NewColorSubdiv[Index].Count -= Count;
- NewColorSubdiv[*NewColorMapSize].NumEntries =
- NewColorSubdiv[Index].NumEntries - NumEntries;
- NewColorSubdiv[Index].NumEntries = NumEntries;
- for (j = 0; j < 3; j++) {
- NewColorSubdiv[*NewColorMapSize].RGBMin[j] =
- NewColorSubdiv[Index].RGBMin[j];
- NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =
- NewColorSubdiv[Index].RGBWidth[j];
- }
- NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =
- NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +
- NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] - MinColor;
- NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;
-
- NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =
- MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];
-
- (*NewColorMapSize)++;
- }
-
- return GIF_OK;
-}
-
-/****************************************************************************
- * Routine called by qsort to compare to entries.
- ****************************************************************************/
-static int
-SortCmpRtn(const VoidPtr Entry1,
- const VoidPtr Entry2) {
-
- return (*((QuantizedColorType **) Entry1))->RGB[SortRGBAxis] -
- (*((QuantizedColorType **) Entry2))->RGB[SortRGBAxis];
-}