# this is now the default FreeType build for Android # ifndef USE_FREETYPE USE_FREETYPE := 2.4.2 endif ifeq ($(USE_FREETYPE),2.4.2) LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) # compile in ARM mode, since the glyph loader/renderer is a hotspot # when loading complex pages in the browser # LOCAL_ARM_MODE := arm LOCAL_SRC_FILES:= \ src/base/ftbbox.c \ src/base/ftbitmap.c \ src/base/ftglyph.c \ src/base/ftstroke.c \ src/base/ftxf86.c \ src/base/ftbase.c \ src/base/ftsystem.c \ src/base/ftinit.c \ src/base/ftgasp.c \ src/raster/raster.c \ src/sfnt/sfnt.c \ src/smooth/smooth.c \ src/autofit/autofit.c \ src/truetype/truetype.c \ src/cff/cff.c \ src/psnames/psnames.c \ src/pshinter/pshinter.c LOCAL_C_INCLUDES += \ $(LOCAL_PATH)/builds \ $(LOCAL_PATH)/include LOCAL_CFLAGS += -W -Wall LOCAL_CFLAGS += -fPIC -DPIC LOCAL_CFLAGS += "-DDARWIN_NO_CARBON" LOCAL_CFLAGS += "-DFT2_BUILD_LIBRARY" # enable the FreeType internal memory debugger in the simulator # you need to define the FT2_DEBUG_MEMORY environment variable # when running the program to activate it. It will dump memory # statistics when FT_Done_FreeType is called # ifeq ($(TARGET_SIMULATOR),true) LOCAL_CFLAGS += "-DFT_DEBUG_MEMORY" endif # the following is for testing only, and should not be used in final builds # of the product #LOCAL_CFLAGS += "-DTT_CONFIG_OPTION_BYTECODE_INTERPRETER" LOCAL_CFLAGS += -O2 LOCAL_MODULE:= libft2 include $(BUILD_STATIC_LIBRARY) endif