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* commit '2852740e23f91d6775714d7cc29b9a73e1111ce0':
vdpau: store picture data in picture's rather than codec's context
Merged-by: Michael Niedermayer <michaelni@gmx.at>
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Signed-off-by: Anton Khirnov <anton@khirnov.net>
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* qatar/master:
h264: deMpegEncContextize
Conflicts:
libavcodec/dxva2_h264.c
libavcodec/h264.c
libavcodec/h264.h
libavcodec/h264_cabac.c
libavcodec/h264_cavlc.c
libavcodec/h264_loopfilter.c
libavcodec/h264_mb_template.c
libavcodec/h264_parser.c
libavcodec/h264_ps.c
libavcodec/h264_refs.c
libavcodec/h264_sei.c
libavcodec/svq3.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
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Most of the changes are just trivial are just trivial replacements of
fields from MpegEncContext with equivalent fields in H264Context.
Everything in h264* other than h264.c are those trivial changes.
The nontrivial parts are:
1) extracting a simplified version of the frame management code from
mpegvideo.c. We don't need last/next_picture anymore, since h264 uses
its own more complex system already and those were set only to appease
the mpegvideo parts.
2) some tables that need to be allocated/freed in appropriate places.
3) hwaccels -- mostly trivial replacements.
for dxva, the draw_horiz_band() call is moved from
ff_dxva2_common_end_frame() to per-codec end_frame() callbacks,
because it's now different for h264 and MpegEncContext-based
decoders.
4) svq3 -- it does not use h264 complex reference system, so I just
added some very simplistic frame management instead and dropped the
use of ff_h264_frame_start(). Because of this I also had to move some
initialization code to svq3.
Additional fixes for chroma format and bit depth changes by
Janne Grunau <janne-libav@jannau.net>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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* commit '200e8ac92007bc2fe30da05d3bd00ab620842a6b':
vdpau: Add MPEG-4 decoding via hwaccel infrastructure
vdpau: Add MPEG-1/2 decoding via hwaccel infrastructure
Conflicts:
configure
libavcodec/Makefile
libavcodec/version.h
Merged-by: Michael Niedermayer <michaelni@gmx.at>
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Signed-off-by: Diego Biurrun <diego@biurrun.de>
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