package com.pheelicks.visualizer; import android.graphics.Canvas; import android.graphics.Rect; abstract public class Renderer { // Canvas & Rect to render to protected Canvas mCanvas; // Have these as members, so we don't have to re-create them each time protected float[] mPoints; protected float[] mFFTPoints; public Renderer(Canvas canvas) { mCanvas = canvas; } // As the display of raw/FFT audio will usually look different, subclasses // will typically only implement one of the below methods /** * Implement this method to render the audio data onto the canvas * @param data - Data to render * @param rect - Rect to render into */ abstract public void onRender(AudioData data, Rect rect); /** * Implement this method to render the FFT audio data onto the canvas * @param data - Data to render * @param rect - Rect to render into */ abstract public void onRender(FFTData data, Rect rect); // These methods should actually be called for rendering /** * Render the audio data onto the canvas * @param data - Data to render * @param rect - Rect to render into */ final public void render(AudioData data, Rect rect) { if (mPoints == null || mPoints.length < data.bytes.length * 4) { mPoints = new float[data.bytes.length * 4]; } onRender(data, rect); } /** * Render the FFT data onto the canvas * @param data - Data to render * @param rect - Rect to render into */ final public void render(FFTData data, Rect rect) { if (mFFTPoints == null || mFFTPoints.length < data.bytes.length * 4) { mFFTPoints = new float[data.bytes.length * 4]; } onRender(data, rect); } }