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-rw-r--r--src/com/pheelicks/visualizer/Renderer.java64
1 files changed, 64 insertions, 0 deletions
diff --git a/src/com/pheelicks/visualizer/Renderer.java b/src/com/pheelicks/visualizer/Renderer.java
new file mode 100644
index 0000000..aa2a56b
--- /dev/null
+++ b/src/com/pheelicks/visualizer/Renderer.java
@@ -0,0 +1,64 @@
+package com.pheelicks.visualizer;
+
+import android.graphics.Canvas;
+import android.graphics.Rect;
+
+abstract public class Renderer
+{
+ // Canvas & Rect to render to
+ protected Canvas mCanvas;
+
+ // Have these as members, so we don't have to re-create them each time
+ protected float[] mPoints;
+ protected float[] mFFTPoints;
+ public Renderer(Canvas canvas)
+ {
+ mCanvas = canvas;
+ }
+
+ // As the display of raw/FFT audio will usually look different, subclasses
+ // will typically only implement one of the below methods
+ /**
+ * Implement this method to render the audio data onto the canvas
+ * @param data - Data to render
+ * @param rect - Rect to render into
+ */
+ abstract public void onRender(AudioData data, Rect rect);
+
+ /**
+ * Implement this method to render the FFT audio data onto the canvas
+ * @param data - Data to render
+ * @param rect - Rect to render into
+ */
+ abstract public void onRender(FFTData data, Rect rect);
+
+
+ // These methods should actually be called for rendering
+ /**
+ * Render the audio data onto the canvas
+ * @param data - Data to render
+ * @param rect - Rect to render into
+ */
+ final public void render(AudioData data, Rect rect)
+ {
+ if (mPoints == null || mPoints.length < data.bytes.length * 4) {
+ mPoints = new float[data.bytes.length * 4];
+ }
+
+ onRender(data, rect);
+ }
+
+ /**
+ * Render the FFT data onto the canvas
+ * @param data - Data to render
+ * @param rect - Rect to render into
+ */
+ final public void render(FFTData data, Rect rect)
+ {
+ if (mFFTPoints == null || mFFTPoints.length < data.bytes.length * 4) {
+ mFFTPoints = new float[data.bytes.length * 4];
+ }
+
+ onRender(data, rect);
+ }
+}