// Generated Code - DO NOT EDIT !! // generated by 'emugen' #ifndef __gl_client_ftable_t_h #define __gl_client_ftable_t_h static const struct _gl_funcs_by_name { const char *name; void *proc; } gl_funcs_by_name[] = { {"glAlphaFunc", (void*)glAlphaFunc}, {"glClearColor", (void*)glClearColor}, {"glClearDepthf", (void*)glClearDepthf}, {"glClipPlanef", (void*)glClipPlanef}, {"glColor4f", (void*)glColor4f}, {"glDepthRangef", (void*)glDepthRangef}, {"glFogf", (void*)glFogf}, {"glFogfv", (void*)glFogfv}, {"glFrustumf", (void*)glFrustumf}, {"glGetClipPlanef", (void*)glGetClipPlanef}, {"glGetFloatv", (void*)glGetFloatv}, {"glGetLightfv", (void*)glGetLightfv}, {"glGetMaterialfv", (void*)glGetMaterialfv}, {"glGetTexEnvfv", (void*)glGetTexEnvfv}, {"glGetTexParameterfv", (void*)glGetTexParameterfv}, {"glLightModelf", (void*)glLightModelf}, {"glLightModelfv", (void*)glLightModelfv}, {"glLightf", (void*)glLightf}, {"glLightfv", (void*)glLightfv}, {"glLineWidth", (void*)glLineWidth}, {"glLoadMatrixf", (void*)glLoadMatrixf}, {"glMaterialf", (void*)glMaterialf}, {"glMaterialfv", (void*)glMaterialfv}, {"glMultMatrixf", (void*)glMultMatrixf}, {"glMultiTexCoord4f", (void*)glMultiTexCoord4f}, {"glNormal3f", (void*)glNormal3f}, {"glOrthof", (void*)glOrthof}, {"glPointParameterf", (void*)glPointParameterf}, {"glPointParameterfv", (void*)glPointParameterfv}, {"glPointSize", (void*)glPointSize}, {"glPolygonOffset", (void*)glPolygonOffset}, {"glRotatef", (void*)glRotatef}, {"glScalef", (void*)glScalef}, {"glTexEnvf", (void*)glTexEnvf}, {"glTexEnvfv", (void*)glTexEnvfv}, {"glTexParameterf", (void*)glTexParameterf}, {"glTexParameterfv", (void*)glTexParameterfv}, {"glTranslatef", (void*)glTranslatef}, {"glActiveTexture", (void*)glActiveTexture}, {"glAlphaFuncx", (void*)glAlphaFuncx}, {"glBindBuffer", (void*)glBindBuffer}, {"glBindTexture", (void*)glBindTexture}, {"glBlendFunc", (void*)glBlendFunc}, {"glBufferData", (void*)glBufferData}, {"glBufferSubData", (void*)glBufferSubData}, {"glClear", (void*)glClear}, {"glClearColorx", (void*)glClearColorx}, {"glClearDepthx", (void*)glClearDepthx}, {"glClearStencil", (void*)glClearStencil}, {"glClientActiveTexture", (void*)glClientActiveTexture}, {"glColor4ub", (void*)glColor4ub}, {"glColor4x", (void*)glColor4x}, {"glColorMask", (void*)glColorMask}, {"glColorPointer", (void*)glColorPointer}, {"glCompressedTexImage2D", (void*)glCompressedTexImage2D}, {"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D}, {"glCopyTexImage2D", (void*)glCopyTexImage2D}, {"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D}, {"glCullFace", (void*)glCullFace}, {"glDeleteBuffers", (void*)glDeleteBuffers}, {"glDeleteTextures", (void*)glDeleteTextures}, {"glDepthFunc", (void*)glDepthFunc}, {"glDepthMask", (void*)glDepthMask}, {"glDepthRangex", (void*)glDepthRangex}, {"glDisable", (void*)glDisable}, {"glDisableClientState", (void*)glDisableClientState}, {"glDrawArrays", (void*)glDrawArrays}, {"glDrawElements", (void*)glDrawElements}, {"glEnable", (void*)glEnable}, {"glEnableClientState", (void*)glEnableClientState}, {"glFinish", (void*)glFinish}, {"glFlush", (void*)glFlush}, {"glFogx", (void*)glFogx}, {"glFogxv", (void*)glFogxv}, {"glFrontFace", (void*)glFrontFace}, {"glFrustumx", (void*)glFrustumx}, {"glGetBooleanv", (void*)glGetBooleanv}, {"glGetBufferParameteriv", (void*)glGetBufferParameteriv}, {"glClipPlanex", (void*)glClipPlanex}, {"glGenBuffers", (void*)glGenBuffers}, {"glGenTextures", (void*)glGenTextures}, {"glGetError", (void*)glGetError}, {"glGetFixedv", (void*)glGetFixedv}, {"glGetIntegerv", (void*)glGetIntegerv}, {"glGetLightxv", (void*)glGetLightxv}, {"glGetMaterialxv", (void*)glGetMaterialxv}, {"glGetPointerv", (void*)glGetPointerv}, {"glGetString", (void*)glGetString}, {"glGetTexEnviv", (void*)glGetTexEnviv}, {"glGetTexEnvxv", (void*)glGetTexEnvxv}, {"glGetTexParameteriv", (void*)glGetTexParameteriv}, {"glGetTexParameterxv", (void*)glGetTexParameterxv}, {"glHint", (void*)glHint}, {"glIsBuffer", (void*)glIsBuffer}, {"glIsEnabled", (void*)glIsEnabled}, {"glIsTexture", (void*)glIsTexture}, {"glLightModelx", (void*)glLightModelx}, {"glLightModelxv", (void*)glLightModelxv}, {"glLightx", (void*)glLightx}, {"glLightxv", (void*)glLightxv}, {"glLineWidthx", (void*)glLineWidthx}, {"glLoadIdentity", (void*)glLoadIdentity}, {"glLoadMatrixx", (void*)glLoadMatrixx}, {"glLogicOp", (void*)glLogicOp}, {"glMaterialx", (void*)glMaterialx}, {"glMaterialxv", (void*)glMaterialxv}, {"glMatrixMode", (void*)glMatrixMode}, {"glMultMatrixx", (void*)glMultMatrixx}, {"glMultiTexCoord4x", (void*)glMultiTexCoord4x}, {"glNormal3x", (void*)glNormal3x}, {"glNormalPointer", (void*)glNormalPointer}, {"glOrthox", (void*)glOrthox}, {"glPixelStorei", (void*)glPixelStorei}, {"glPointParameterx", (void*)glPointParameterx}, {"glPointParameterxv", (void*)glPointParameterxv}, {"glPointSizex", (void*)glPointSizex}, {"glPolygonOffsetx", (void*)glPolygonOffsetx}, {"glPopMatrix", (void*)glPopMatrix}, {"glPushMatrix", (void*)glPushMatrix}, {"glReadPixels", (void*)glReadPixels}, {"glRotatex", (void*)glRotatex}, {"glSampleCoverage", (void*)glSampleCoverage}, {"glSampleCoveragex", (void*)glSampleCoveragex}, {"glScalex", (void*)glScalex}, {"glScissor", (void*)glScissor}, {"glShadeModel", (void*)glShadeModel}, {"glStencilFunc", (void*)glStencilFunc}, {"glStencilMask", (void*)glStencilMask}, {"glStencilOp", (void*)glStencilOp}, {"glTexCoordPointer", (void*)glTexCoordPointer}, {"glTexEnvi", (void*)glTexEnvi}, {"glTexEnvx", (void*)glTexEnvx}, {"glTexEnviv", (void*)glTexEnviv}, {"glTexEnvxv", (void*)glTexEnvxv}, {"glTexImage2D", (void*)glTexImage2D}, {"glTexParameteri", (void*)glTexParameteri}, {"glTexParameterx", (void*)glTexParameterx}, {"glTexParameteriv", (void*)glTexParameteriv}, {"glTexParameterxv", (void*)glTexParameterxv}, {"glTexSubImage2D", (void*)glTexSubImage2D}, {"glTranslatex", (void*)glTranslatex}, {"glVertexPointer", (void*)glVertexPointer}, {"glViewport", (void*)glViewport}, {"glPointSizePointerOES", (void*)glPointSizePointerOES}, {"glBlendEquationSeparateOES", (void*)glBlendEquationSeparateOES}, {"glBlendFuncSeparateOES", (void*)glBlendFuncSeparateOES}, {"glBlendEquationOES", (void*)glBlendEquationOES}, {"glDrawTexsOES", (void*)glDrawTexsOES}, {"glDrawTexiOES", (void*)glDrawTexiOES}, {"glDrawTexxOES", (void*)glDrawTexxOES}, {"glDrawTexsvOES", (void*)glDrawTexsvOES}, {"glDrawTexivOES", (void*)glDrawTexivOES}, {"glDrawTexxvOES", (void*)glDrawTexxvOES}, {"glDrawTexfOES", (void*)glDrawTexfOES}, {"glDrawTexfvOES", (void*)glDrawTexfvOES}, {"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES}, {"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES}, {"glAlphaFuncxOES", (void*)glAlphaFuncxOES}, {"glClearColorxOES", (void*)glClearColorxOES}, {"glClearDepthxOES", (void*)glClearDepthxOES}, {"glClipPlanexOES", (void*)glClipPlanexOES}, {"glClipPlanexIMG", (void*)glClipPlanexIMG}, {"glColor4xOES", (void*)glColor4xOES}, {"glDepthRangexOES", (void*)glDepthRangexOES}, {"glFogxOES", (void*)glFogxOES}, {"glFogxvOES", (void*)glFogxvOES}, {"glFrustumxOES", (void*)glFrustumxOES}, {"glGetClipPlanexOES", (void*)glGetClipPlanexOES}, {"glGetClipPlanex", (void*)glGetClipPlanex}, {"glGetFixedvOES", (void*)glGetFixedvOES}, {"glGetLightxvOES", (void*)glGetLightxvOES}, {"glGetMaterialxvOES", (void*)glGetMaterialxvOES}, {"glGetTexEnvxvOES", (void*)glGetTexEnvxvOES}, {"glGetTexParameterxvOES", (void*)glGetTexParameterxvOES}, {"glLightModelxOES", (void*)glLightModelxOES}, {"glLightModelxvOES", (void*)glLightModelxvOES}, {"glLightxOES", (void*)glLightxOES}, {"glLightxvOES", (void*)glLightxvOES}, {"glLineWidthxOES", (void*)glLineWidthxOES}, {"glLoadMatrixxOES", (void*)glLoadMatrixxOES}, {"glMaterialxOES", (void*)glMaterialxOES}, {"glMaterialxvOES", (void*)glMaterialxvOES}, {"glMultMatrixxOES", (void*)glMultMatrixxOES}, {"glMultiTexCoord4xOES", (void*)glMultiTexCoord4xOES}, {"glNormal3xOES", (void*)glNormal3xOES}, {"glOrthoxOES", (void*)glOrthoxOES}, {"glPointParameterxOES", (void*)glPointParameterxOES}, {"glPointParameterxvOES", (void*)glPointParameterxvOES}, {"glPointSizexOES", (void*)glPointSizexOES}, {"glPolygonOffsetxOES", (void*)glPolygonOffsetxOES}, {"glRotatexOES", (void*)glRotatexOES}, {"glSampleCoveragexOES", (void*)glSampleCoveragexOES}, {"glScalexOES", (void*)glScalexOES}, {"glTexEnvxOES", (void*)glTexEnvxOES}, {"glTexEnvxvOES", (void*)glTexEnvxvOES}, {"glTexParameterxOES", (void*)glTexParameterxOES}, {"glTexParameterxvOES", (void*)glTexParameterxvOES}, {"glTranslatexOES", (void*)glTranslatexOES}, {"glIsRenderbufferOES", (void*)glIsRenderbufferOES}, {"glBindRenderbufferOES", (void*)glBindRenderbufferOES}, {"glDeleteRenderbuffersOES", (void*)glDeleteRenderbuffersOES}, {"glGenRenderbuffersOES", (void*)glGenRenderbuffersOES}, {"glRenderbufferStorageOES", (void*)glRenderbufferStorageOES}, {"glGetRenderbufferParameterivOES", (void*)glGetRenderbufferParameterivOES}, {"glIsFramebufferOES", (void*)glIsFramebufferOES}, {"glBindFramebufferOES", (void*)glBindFramebufferOES}, {"glDeleteFramebuffersOES", (void*)glDeleteFramebuffersOES}, {"glGenFramebuffersOES", (void*)glGenFramebuffersOES}, {"glCheckFramebufferStatusOES", (void*)glCheckFramebufferStatusOES}, {"glFramebufferRenderbufferOES", (void*)glFramebufferRenderbufferOES}, {"glFramebufferTexture2DOES", (void*)glFramebufferTexture2DOES}, {"glGetFramebufferAttachmentParameterivOES", (void*)glGetFramebufferAttachmentParameterivOES}, {"glGenerateMipmapOES", (void*)glGenerateMipmapOES}, {"glMapBufferOES", (void*)glMapBufferOES}, {"glUnmapBufferOES", (void*)glUnmapBufferOES}, {"glGetBufferPointervOES", (void*)glGetBufferPointervOES}, {"glCurrentPaletteMatrixOES", (void*)glCurrentPaletteMatrixOES}, {"glLoadPaletteFromModelViewMatrixOES", (void*)glLoadPaletteFromModelViewMatrixOES}, {"glMatrixIndexPointerOES", (void*)glMatrixIndexPointerOES}, {"glWeightPointerOES", (void*)glWeightPointerOES}, {"glQueryMatrixxOES", (void*)glQueryMatrixxOES}, {"glDepthRangefOES", (void*)glDepthRangefOES}, {"glFrustumfOES", (void*)glFrustumfOES}, {"glOrthofOES", (void*)glOrthofOES}, {"glClipPlanefOES", (void*)glClipPlanefOES}, {"glClipPlanefIMG", (void*)glClipPlanefIMG}, {"glGetClipPlanefOES", (void*)glGetClipPlanefOES}, {"glClearDepthfOES", (void*)glClearDepthfOES}, {"glTexGenfOES", (void*)glTexGenfOES}, {"glTexGenfvOES", (void*)glTexGenfvOES}, {"glTexGeniOES", (void*)glTexGeniOES}, {"glTexGenivOES", (void*)glTexGenivOES}, {"glTexGenxOES", (void*)glTexGenxOES}, {"glTexGenxvOES", (void*)glTexGenxvOES}, {"glGetTexGenfvOES", (void*)glGetTexGenfvOES}, {"glGetTexGenivOES", (void*)glGetTexGenivOES}, {"glGetTexGenxvOES", (void*)glGetTexGenxvOES}, {"glBindVertexArrayOES", (void*)glBindVertexArrayOES}, {"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES}, {"glGenVertexArraysOES", (void*)glGenVertexArraysOES}, {"glIsVertexArrayOES", (void*)glIsVertexArrayOES}, {"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT}, {"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT}, {"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT}, {"glMultiDrawArraysSUN", (void*)glMultiDrawArraysSUN}, {"glMultiDrawElementsSUN", (void*)glMultiDrawElementsSUN}, {"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG}, {"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG}, {"glDeleteFencesNV", (void*)glDeleteFencesNV}, {"glGenFencesNV", (void*)glGenFencesNV}, {"glIsFenceNV", (void*)glIsFenceNV}, {"glTestFenceNV", (void*)glTestFenceNV}, {"glGetFenceivNV", (void*)glGetFenceivNV}, {"glFinishFenceNV", (void*)glFinishFenceNV}, {"glSetFenceNV", (void*)glSetFenceNV}, {"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM}, {"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM}, {"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM}, {"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM}, {"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM}, {"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM}, {"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM}, {"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM}, {"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM}, {"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM}, {"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM}, {"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM}, {"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM}, {"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM}, {"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM}, {"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM}, {"glStartTilingQCOM", (void*)glStartTilingQCOM}, {"glEndTilingQCOM", (void*)glEndTilingQCOM}, }; static const int gl_num_funcs = sizeof(gl_funcs_by_name) / sizeof(struct _gl_funcs_by_name); #endif