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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.example.android.rs.balls;
import android.renderscript.RSSurfaceView;
import android.renderscript.RenderScript;
import android.app.Activity;
import android.content.res.Configuration;
import android.os.Bundle;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.provider.Settings.System;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.Window;
import android.widget.Button;
import android.widget.ListView;
import java.lang.Runtime;
import android.app.Activity;
import android.content.Context;
import android.os.Bundle;
import android.view.View;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
public class Balls extends Activity implements SensorEventListener {
//EventListener mListener = new EventListener();
private static final String LOG_TAG = "libRS_jni";
private static final boolean DEBUG = false;
private static final boolean LOG_ENABLED = false;
private BallsView mView;
private SensorManager mSensorManager;
// get the current looper (from your Activity UI thread for instance
public void onSensorChanged(SensorEvent event) {
//android.util.Log.d("rs", "sensor: " + event.sensor + ", x: " + event.values[0] + ", y: " + event.values[1] + ", z: " + event.values[2]);
synchronized (this) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
if(mView != null) {
mView.setAccel(event.values[0], event.values[1], event.values[2]);
}
}
}
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
@Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
mSensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
// Create our Preview view and set it as the content of our
// Activity
mView = new BallsView(this);
setContentView(mView);
}
@Override
protected void onResume() {
mSensorManager.registerListener(this,
mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_FASTEST);
// Ideally a game should implement onResume() and onPause()
// to take appropriate action when the activity looses focus
super.onResume();
mView.resume();
}
@Override
protected void onPause() {
super.onPause();
mView.pause();
Runtime.getRuntime().exit(0);
}
@Override
protected void onStop() {
mSensorManager.unregisterListener(this);
super.onStop();
}
static void log(String message) {
if (LOG_ENABLED) {
Log.v(LOG_TAG, message);
}
}
}
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