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authorGuang Zhu <guangzhu@google.com>2012-05-04 12:52:34 -0700
committerGuang Zhu <guangzhu@google.com>2012-05-04 14:06:50 -0700
commit77dc0d2eabf5ae5cf8a5da8d51700daff1b30aab (patch)
treed83a77fa90ce2b3e5ce5478dcbd9a68916332f9e /cmds
parenta8863a96142779d89b65f71a5cab4e2ad1e6fd97 (diff)
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more fixes to monkey motion event timing
Last attempt to fix ACTION_MOVE ended up breaking stuff elsewhere. For a touch based gesture, it usually have a group of motion events, and typically they have the same down time and individual event times. Example: a tap should have ACTION_DOWN with same down time and event time, and subsequent ACTION_UP should have the same down time as previous one, but a fresh event time. Similar situation applies to ACTION_DOWN, ACTION_MOVEs, ACTION_UP sequence of a drag/scroll/fling gesture In addition, a 5ms delay is added for a tap between DOWN and UP. And a 5ms delay is added for each injected event in a drag gesture Change-Id: I8e65e578152b1c1ff1fa4c0f476ef45806826479
Diffstat (limited to 'cmds')
-rw-r--r--cmds/monkey/src/com/android/commands/monkey/MonkeySourceScript.java29
1 files changed, 20 insertions, 9 deletions
diff --git a/cmds/monkey/src/com/android/commands/monkey/MonkeySourceScript.java b/cmds/monkey/src/com/android/commands/monkey/MonkeySourceScript.java
index 055ef22b5..05f29cf27 100644
--- a/cmds/monkey/src/com/android/commands/monkey/MonkeySourceScript.java
+++ b/cmds/monkey/src/com/android/commands/monkey/MonkeySourceScript.java
@@ -328,7 +328,7 @@ public class MonkeySourceScript implements MonkeyEventSource {
try {
float x = Float.parseFloat(args[0]);
float y = Float.parseFloat(args[1]);
- long tapDuration = 0;
+ long tapDuration = 5;
if (args.length == 3) {
tapDuration = Long.parseLong(args[2]);
}
@@ -396,6 +396,7 @@ public class MonkeySourceScript implements MonkeyEventSource {
long downTime = SystemClock.uptimeMillis();
long eventTime = SystemClock.uptimeMillis();
+ MonkeyWaitEvent wayPointDelay = new MonkeyWaitEvent(5);
if (stepCount > 0) {
float xStep = (xEnd - xStart) / stepCount;
float yStep = (yEnd - yStart) / stepCount;
@@ -406,6 +407,7 @@ public class MonkeySourceScript implements MonkeyEventSource {
mQ.addLast(e);
for (int i = 0; i < stepCount; ++i) {
+ mQ.addLast(wayPointDelay);
x += xStep;
y += yStep;
eventTime = SystemClock.uptimeMillis();
@@ -414,6 +416,7 @@ public class MonkeySourceScript implements MonkeyEventSource {
mQ.addLast(e);
}
+ mQ.addLast(wayPointDelay);
eventTime = SystemClock.uptimeMillis();
e = new MonkeyTouchEvent(MotionEvent.ACTION_UP).setDownTime(downTime)
.setEventTime(eventTime).addPointer(0, x, y, 1, 5);
@@ -539,7 +542,7 @@ public class MonkeySourceScript implements MonkeyEventSource {
return;
}
- // Handle launch instrumentation events
+ // Handle launch instrumentation events
if (s.indexOf(EVENT_KEYWORD_INSTRUMENTATION) >= 0 && args.length == 2) {
String test_name = args[0];
String runner_name = args[1];
@@ -613,7 +616,7 @@ public class MonkeySourceScript implements MonkeyEventSource {
mQ.addLast(e);
}
- //Run the shell command
+ //Run the shell command
if (s.indexOf(EVENT_KEYWORD_RUNCMD) >= 0 && args.length == 1) {
String cmd = args[0];
MonkeyCommandEvent e = new MonkeyCommandEvent(cmd);
@@ -808,16 +811,24 @@ public class MonkeySourceScript implements MonkeyEventSource {
/**
* Adjust motion downtime and eventtime according to current system time.
*
- * @param e A KeyEvent
+ * @param e A MotionEvent
*/
private void adjustMotionEventTime(MonkeyMotionEvent e) {
- long updatedDownTime = 0;
+ long thisEventTime = SystemClock.uptimeMillis();
+ long thisDownTime = e.getDownTime();
- updatedDownTime = SystemClock.uptimeMillis();
- if (e.getDownTime() < 0) {
- e.setDownTime(updatedDownTime);
+ if (thisDownTime == mLastRecordedDownTimeMotion) {
+ // this event is the same batch as previous one
+ e.setDownTime(mLastExportDownTimeMotion);
+ } else {
+ // this event is the start of a new batch
+ mLastRecordedDownTimeMotion = thisDownTime;
+ // update down time to match current time
+ e.setDownTime(thisEventTime);
+ mLastExportDownTimeMotion = thisEventTime;
}
- e.setEventTime(updatedDownTime);
+ // always refresh event time
+ e.setEventTime(thisEventTime);
}
/**