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authorJesse Hall <jessehall@google.com>2011-11-23 10:12:05 -0800
committerJesse Hall <jessehall@google.com>2012-02-22 15:03:30 -0800
commitd6bd1843ce6ffd18b8dd7105052572b2c3af876a (patch)
treee2650f252ab0770804ce6cb482149504f3b3a61b
parent00e61338b8374de090e81537047846ca06f88280 (diff)
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EmuGL: GLESv2 support for OES_EGL_image_external
Change-Id: I8911328d5dcccdf4731bd2d8fd953c12fdec5f1b
-rw-r--r--tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp5
-rw-r--r--tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.h1
-rw-r--r--tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp205
-rw-r--r--tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h54
-rw-r--r--tools/emulator/opengl/system/GLESv2/gl2.cpp8
-rw-r--r--tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp547
-rw-r--r--tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.h35
7 files changed, 786 insertions, 69 deletions
diff --git a/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp b/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp
index 87c68db2c..979549029 100644
--- a/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp
+++ b/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp
@@ -250,6 +250,11 @@ GLenum GLClientState::setActiveTextureUnit(GLenum texture)
return GL_NO_ERROR;
}
+GLenum GLClientState::getActiveTextureUnit() const
+{
+ return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]);
+}
+
void GLClientState::enableTextureTarget(GLenum target)
{
switch (target) {
diff --git a/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.h b/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.h
index be66d6828..c86329b44 100644
--- a/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.h
+++ b/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.h
@@ -142,6 +142,7 @@ public:
// glActiveTexture(GL_TEXTURE0 + i)
// Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported.
GLenum setActiveTextureUnit(GLenum texture);
+ GLenum getActiveTextureUnit() const;
// glEnable(GL_TEXTURE_(2D|EXTERNAL_OES))
void enableTextureTarget(GLenum target);
diff --git a/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp b/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
index ff48c9d6a..8504f7f78 100644
--- a/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
+++ b/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
@@ -1,3 +1,19 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
#include "GLSharedGroup.h"
/**** BufferData ****/
@@ -53,6 +69,15 @@ void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type
m_Indexes[index].appBase = 0;
}
m_Indexes[index].hostLocsPerElement = 1;
+ m_Indexes[index].flags = 0;
+ m_Indexes[index].samplerValue = 0;
+}
+
+void ProgramData::setIndexFlags(GLuint index, GLuint flags)
+{
+ if (index >= m_numIndexes)
+ return;
+ m_Indexes[index].flags |= flags;
}
GLuint ProgramData::getIndexForLocation(GLint location)
@@ -123,13 +148,77 @@ GLint ProgramData::locationWARAppToHost(GLint appLoc)
return -1;
}
+GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target)
+{
+ for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
+ if (m_Indexes[i].type == GL_SAMPLER_2D) {
+ if (val) *val = m_Indexes[i].samplerValue;
+ if (target) {
+ if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
+ *target = GL_TEXTURE_EXTERNAL_OES;
+ } else {
+ *target = GL_TEXTURE_2D;
+ }
+ }
+ return i;
+ }
+ }
+ return -1;
+}
+
+bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
+{
+ for (GLuint i = 0; i < m_numIndexes; i++) {
+ GLint elemIndex = appLoc - m_Indexes[i].appBase;
+ if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
+ if (m_Indexes[i].type == GL_TEXTURE_2D) {
+ m_Indexes[i].samplerValue = val;
+ if (target) {
+ if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
+ *target = GL_TEXTURE_EXTERNAL_OES;
+ } else {
+ *target = GL_TEXTURE_2D;
+ }
+ }
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool ProgramData::attachShader(GLuint shader)
+{
+ size_t n = m_shaders.size();
+ for (size_t i = 0; i < n; i++) {
+ if (m_shaders[i] == shader) {
+ return false;
+ }
+ }
+ // AKA m_shaders.push_back(), but that has an ambiguous call to insertAt()
+ // due to the default parameters. This is the desired insertAt() overload.
+ m_shaders.insertAt(shader, m_shaders.size(), 1);
+ return true;
+}
+
+bool ProgramData::detachShader(GLuint shader)
+{
+ size_t n = m_shaders.size();
+ for (size_t i = 0; i < n; i++) {
+ if (m_shaders[i] == shader) {
+ m_shaders.removeAt(i);
+ return true;
+ }
+ }
+ return false;
+}
/***** GLSharedGroup ****/
GLSharedGroup::GLSharedGroup() :
m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
- m_shaders(android::List<GLuint>())
+ m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
{
}
@@ -217,13 +306,55 @@ void GLSharedGroup::deleteProgramData(GLuint program)
m_programs.removeItem(program);
}
-void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type)
+void GLSharedGroup::attachShader(GLuint program, GLuint shader)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* programData = m_programs.valueFor(program);
+ ssize_t idx = m_shaders.indexOfKey(shader);
+ if (programData && idx >= 0) {
+ if (programData->attachShader(shader)) {
+ refShaderDataLocked(idx);
+ }
+ }
+}
+
+void GLSharedGroup::detachShader(GLuint program, GLuint shader)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* programData = m_programs.valueFor(program);
+ ssize_t idx = m_shaders.indexOfKey(shader);
+ if (programData && idx >= 0) {
+ if (programData->detachShader(shader)) {
+ unrefShaderDataLocked(idx);
+ }
+ }
+}
+
+void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData)
{
pData->setIndexInfo(index,base,size,type);
+
+ if (type == GL_SAMPLER_2D) {
+ size_t n = pData->getNumShaders();
+ for (size_t i = 0; i < n; i++) {
+ GLuint shaderId = pData->getShader(i);
+ ShaderData* shader = m_shaders.valueFor(shaderId);
+ if (!shader) continue;
+ ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
+ ShaderData::StringList::iterator nameEnd = shader->samplerExternalNames.end();
+ while (nameIter != nameEnd) {
+ if (*nameIter == name) {
+ pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
+ break;
+ }
+ ++nameIter;
+ }
+ }
+ }
}
}
@@ -277,38 +408,62 @@ bool GLSharedGroup::needUniformLocationWAR(GLuint program)
return false;
}
+GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
+}
-void GLSharedGroup::addShaderData(GLuint shader)
+bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
{
android::AutoMutex _lock(m_lock);
- m_shaders.push_front(shader);
-
+ ProgramData* pData = m_programs.valueFor(program);
+ return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
}
-bool GLSharedGroup::isShader(GLuint shader)
+
+bool GLSharedGroup::addShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
- android::List<GLuint>::iterator iter;
- iter = m_shaders.begin();
- while (iter!=m_shaders.end())
- {
- if (*iter==shader)
- return true;
- iter++;
+ ShaderData* data = new ShaderData;
+ if (data) {
+ if (m_shaders.add(shader, data) < 0) {
+ delete data;
+ data = NULL;
+ }
+ data->refcount = 1;
}
- return false;
+ return data != NULL;
}
-void GLSharedGroup::deleteShaderData(GLuint shader)
+
+ShaderData* GLSharedGroup::getShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
- android::List<GLuint>::iterator iter;
- iter = m_shaders.begin();
- while (iter!=m_shaders.end())
- {
- if (*iter==shader)
- {
- m_shaders.erase(iter);
- return;
- }
- iter++;
+ return m_shaders.valueFor(shader);
+}
+
+void GLSharedGroup::unrefShaderData(GLuint shader)
+{
+ android::AutoMutex _lock(m_lock);
+ ssize_t idx = m_shaders.indexOfKey(shader);
+ if (idx >= 0) {
+ unrefShaderDataLocked(idx);
+ }
+}
+
+void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
+{
+ assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
+ ShaderData* data = m_shaders.valueAt(shaderIdx);
+ data->refcount++;
+}
+
+void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
+{
+ assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
+ ShaderData* data = m_shaders.valueAt(shaderIdx);
+ if (--data->refcount == 0) {
+ delete data;
+ m_shaders.removeItemsAt(shaderIdx);
}
}
diff --git a/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h b/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
index 7104550d1..61b8f0056 100644
--- a/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
+++ b/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
@@ -31,8 +31,9 @@
#include <stdlib.h>
#include "ErrorLog.h"
#include <utils/KeyedVector.h>
-#include <utils/threads.h>
#include <utils/List.h>
+#include <utils/String8.h>
+#include <utils/threads.h>
#include "FixedBuffer.h"
#include "SmartPtr.h"
@@ -51,18 +52,28 @@ private:
GLenum type;
GLint appBase;
GLint hostLocsPerElement;
+ GLuint flags;
+ GLint samplerValue; // only set for sampler uniforms
} IndexInfo;
GLuint m_numIndexes;
IndexInfo* m_Indexes;
bool m_initialized;
bool m_locShiftWAR;
+
+ android::Vector<GLuint> m_shaders;
+
public:
+ enum {
+ INDEX_FLAG_SAMPLER_EXTERNAL = 0x00000001,
+ };
+
ProgramData();
void initProgramData(GLuint numIndexes);
bool isInitialized();
virtual ~ProgramData();
void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type);
+ void setIndexFlags(GLuint index, GLuint flags);
GLuint getIndexForLocation(GLint location);
GLenum getTypeForLocation(GLint location);
@@ -70,15 +81,32 @@ public:
void setupLocationShiftWAR();
GLint locationWARHostToApp(GLint hostLoc, GLint arrIndex);
GLint locationWARAppToHost(GLint appLoc);
-
+
+ GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target);
+ bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target);
+
+ bool attachShader(GLuint shader);
+ bool detachShader(GLuint shader);
+ size_t getNumShaders() const { return m_shaders.size(); }
+ GLuint getShader(size_t i) const { return m_shaders[i]; }
+};
+
+struct ShaderData {
+ typedef android::List<android::String8> StringList;
+ StringList samplerExternalNames;
+ int refcount;
};
class GLSharedGroup {
private:
- android::DefaultKeyedVector<GLuint, BufferData*> m_buffers;
- android::DefaultKeyedVector<GLuint, ProgramData*> m_programs;
- android::List<GLuint> m_shaders;
- mutable android::Mutex m_lock;
+ android::DefaultKeyedVector<GLuint, BufferData*> m_buffers;
+ android::DefaultKeyedVector<GLuint, ProgramData*> m_programs;
+ android::DefaultKeyedVector<GLuint, ShaderData*> m_shaders;
+ mutable android::Mutex m_lock;
+
+ void refShaderDataLocked(ssize_t shaderIdx);
+ void unrefShaderDataLocked(ssize_t shaderIdx);
+
public:
GLSharedGroup();
~GLSharedGroup();
@@ -92,18 +120,22 @@ public:
bool isProgramInitialized(GLuint program);
void addProgramData(GLuint program);
void initProgramData(GLuint program, GLuint numIndexes);
+ void attachShader(GLuint program, GLuint shader);
+ void detachShader(GLuint program, GLuint shader);
void deleteProgramData(GLuint program);
- void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type);
+ void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name);
GLenum getProgramUniformType(GLuint program, GLint location);
void setupLocationShiftWAR(GLuint program);
GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex);
GLint locationWARAppToHost(GLuint program, GLint appLoc);
bool needUniformLocationWAR(GLuint program);
+ GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const;
+ bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
- void addShaderData(GLuint shader);
- bool isShader(GLuint shader);
- void deleteShaderData(GLuint shader);
-
+ bool addShaderData(GLuint shader);
+ // caller must hold a reference to the shader as long as it holds the pointer
+ ShaderData* getShaderData(GLuint shader);
+ void unrefShaderData(GLuint shader);
};
typedef SmartPtr<GLSharedGroup> GLSharedGroupPtr;
diff --git a/tools/emulator/opengl/system/GLESv2/gl2.cpp b/tools/emulator/opengl/system/GLESv2/gl2.cpp
index a014c1a46..f852a9b64 100644
--- a/tools/emulator/opengl/system/GLESv2/gl2.cpp
+++ b/tools/emulator/opengl/system/GLESv2/gl2.cpp
@@ -9,7 +9,7 @@
#include "ThreadInfo.h"
//XXX: fix this macro to get the context from fast tls path
-#define GET_CONTEXT gl2_client_context_t * ctx = getEGLThreadInfo()->hostConn->gl2Encoder();
+#define GET_CONTEXT GL2Encoder * ctx = getEGLThreadInfo()->hostConn->gl2Encoder();
#include "gl2_entry.cpp"
@@ -35,7 +35,7 @@ static EGLClient_glesInterface * s_gl = NULL;
//GL extensions
void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image)
{
- DBG("glEGLImageTargetTexture2DOES v2 img=%p\n", image);
+ DBG("glEGLImageTargetTexture2DOES v2 target=%#x img=%p\n", target, image);
//TODO: check error - we don't have a way to set gl error
android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
@@ -47,8 +47,12 @@ void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES imag
return;
}
+ GET_CONTEXT;
DEFINE_AND_VALIDATE_HOST_CONNECTION();
+
+ ctx->override2DTextureTarget(target);
rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
+ ctx->restore2DTextureTarget();
return;
}
diff --git a/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp b/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp
index 59fe1a238..c9fb3966a 100644
--- a/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp
+++ b/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.cpp
@@ -1,6 +1,27 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
#include "GL2Encoder.h"
+#include <private/ui/android_natives_priv.h>
#include <assert.h>
+#include <ctype.h>
+#ifndef MIN
+#define MIN(a, b) ((a) < (b) ? (a) : (b))
+#endif
static GLubyte *gVendorString= (GLubyte *) "Android";
static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0";
@@ -57,6 +78,8 @@ GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream)
m_glCreateProgram_enc = set_glCreateProgram(s_glCreateProgram);
m_glCreateShader_enc = set_glCreateShader(s_glCreateShader);
m_glDeleteShader_enc = set_glDeleteShader(s_glDeleteShader);
+ m_glAttachShader_enc = set_glAttachShader(s_glAttachShader);
+ m_glDetachShader_enc = set_glDetachShader(s_glDetachShader);
m_glGetUniformLocation_enc = set_glGetUniformLocation(s_glGetUniformLocation);
m_glUseProgram_enc = set_glUseProgram(s_glUseProgram);
@@ -79,6 +102,16 @@ GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream)
m_glUniformMatrix2fv_enc = set_glUniformMatrix2fv(s_glUniformMatrix2fv);
m_glUniformMatrix3fv_enc = set_glUniformMatrix3fv(s_glUniformMatrix3fv);
m_glUniformMatrix4fv_enc = set_glUniformMatrix4fv(s_glUniformMatrix4fv);
+
+ m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture);
+ m_glBindTexture_enc = set_glBindTexture(s_glBindTexture);
+ m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures);
+ m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv);
+ m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv);
+ m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf);
+ m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv);
+ m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri);
+ m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv);
}
GL2Encoder::~GL2Encoder()
@@ -184,21 +217,49 @@ void GL2Encoder::s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GL
ctx->m_state->setState(indx, size, type, normalized, stride, ptr);
}
-void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *params)
+void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
{
GL2Encoder *ctx = (GL2Encoder *) self;
assert(ctx->m_state != NULL);
- if (param == GL_NUM_SHADER_BINARY_FORMATS) {
- *params = 0;
- } else if (param == GL_SHADER_BINARY_FORMATS) {
+ GLClientState* state = ctx->m_state;
+
+ switch (param) {
+ case GL_NUM_SHADER_BINARY_FORMATS:
+ *ptr = 0;
+ break;
+ case GL_SHADER_BINARY_FORMATS:
// do nothing
- } else if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
+ break;
+
+ case GL_COMPRESSED_TEXTURE_FORMATS: {
GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
- if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
- memcpy(params, compressedTextureFormats, ctx->m_num_compressedTextureFormats * sizeof(GLint));
+ if (ctx->m_num_compressedTextureFormats > 0 &&
+ compressedTextureFormats != NULL) {
+ memcpy(ptr, compressedTextureFormats,
+ ctx->m_num_compressedTextureFormats * sizeof(GLint));
}
- } else if (!ctx->m_state->getClientStateParameter<GLint>(param, params)) {
- ctx->m_glGetIntegerv_enc(self, param, params);
+ break;
+ }
+
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_TEXTURE_IMAGE_UNITS:
+ ctx->m_glGetIntegerv_enc(self, param, ptr);
+ *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
+ break;
+
+ case GL_TEXTURE_BINDING_2D:
+ *ptr = state->getBoundTexture(GL_TEXTURE_2D);
+ break;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
+ break;
+
+ default:
+ if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) {
+ ctx->m_glGetIntegerv_enc(self, param, ptr);
+ }
+ break;
}
}
@@ -207,20 +268,46 @@ void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
{
GL2Encoder *ctx = (GL2Encoder *)self;
assert(ctx->m_state != NULL);
- if (param == GL_NUM_SHADER_BINARY_FORMATS) {
+ GLClientState* state = ctx->m_state;
+
+ switch (param) {
+ case GL_NUM_SHADER_BINARY_FORMATS:
*ptr = 0;
- } else if (param == GL_SHADER_BINARY_FORMATS) {
- // do nothing;
- } else if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
- GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
- if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) {
+ break;
+ case GL_SHADER_BINARY_FORMATS:
+ // do nothing
+ break;
+
+ case GL_COMPRESSED_TEXTURE_FORMATS: {
+ GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
+ if (ctx->m_num_compressedTextureFormats > 0 &&
+ compressedTextureFormats != NULL) {
for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
ptr[i] = (GLfloat) compressedTextureFormats[i];
}
}
+ break;
}
- else if (!ctx->m_state->getClientStateParameter<GLfloat>(param,ptr)) {
+
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_TEXTURE_IMAGE_UNITS:
ctx->m_glGetFloatv_enc(self, param, ptr);
+ *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
+ break;
+
+ case GL_TEXTURE_BINDING_2D:
+ *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
+ break;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
+ break;
+
+ default:
+ if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) {
+ ctx->m_glGetFloatv_enc(self, param, ptr);
+ }
+ break;
}
}
@@ -229,11 +316,40 @@ void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
{
GL2Encoder *ctx = (GL2Encoder *)self;
assert(ctx->m_state != NULL);
- if (param == GL_COMPRESSED_TEXTURE_FORMATS) {
- // ignore the command, although we should have generated a GLerror;
+ GLClientState* state = ctx->m_state;
+
+ switch (param) {
+ case GL_NUM_SHADER_BINARY_FORMATS:
+ *ptr = GL_FALSE;
+ break;
+ case GL_SHADER_BINARY_FORMATS:
+ // do nothing
+ break;
+
+ case GL_COMPRESSED_TEXTURE_FORMATS: {
+ GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
+ if (ctx->m_num_compressedTextureFormats > 0 &&
+ compressedTextureFormats != NULL) {
+ for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
+ ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
+ }
+ }
+ break;
}
- else if (!ctx->m_state->getClientStateParameter<GLboolean>(param,ptr)) {
- ctx->m_glGetBooleanv_enc(self, param, ptr);
+
+ case GL_TEXTURE_BINDING_2D:
+ *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
+ ? GL_TRUE : GL_FALSE;
+ break;
+
+ default:
+ if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) {
+ ctx->m_glGetBooleanv_enc(self, param, ptr);
+ }
+ break;
}
}
@@ -431,13 +547,112 @@ GLint * GL2Encoder::getCompressedTextureFormats()
return m_compressedTextureFormats;
}
+// Replace uses of samplerExternalOES with sampler2D, recording the names of
+// modified shaders in data. Also remove
+// #extension GL_OES_EGL_image_external : require
+// statements.
+//
+// This implementation assumes the input has already been pre-processed. If not,
+// a few cases will be mishandled:
+//
+// 1. "mySampler" will be incorrectly recorded as being a samplerExternalOES in
+// the following code:
+// #if 1
+// uniform sampler2D mySampler;
+// #else
+// uniform samplerExternalOES mySampler;
+// #endif
+//
+// 2. Comments that look like sampler declarations will be incorrectly modified
+// and recorded:
+// // samplerExternalOES hahaFooledYou
+//
+// 3. However, GLSL ES does not have a concatentation operator, so things like
+// this (valid in C) are invalid and not a problem:
+// #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME
+// SAMPLER(ExternalOES, mySampler);
+//
+static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data)
+{
+ static const char STR_HASH_EXTENSION[] = "#extension";
+ static const char STR_GL_OES_EGL_IMAGE_EXTERNAL[] = "GL_OES_EGL_image_external";
+ static const char STR_SAMPLER_EXTERNAL_OES[] = "samplerExternalOES";
+ static const char STR_SAMPLER2D_SPACE[] = "sampler2D ";
+
+ // -- overwrite all "#extension GL_OES_EGL_image_external : xxx" statements
+ char* c = str;
+ while ((c = strstr(c, STR_HASH_EXTENSION))) {
+ char* start = c;
+ c += sizeof(STR_HASH_EXTENSION)-1;
+ while (isspace(*c) && *c != '\0') {
+ c++;
+ }
+ if (strncmp(c, STR_GL_OES_EGL_IMAGE_EXTERNAL,
+ sizeof(STR_GL_OES_EGL_IMAGE_EXTERNAL)-1) == 0)
+ {
+ // #extension statements are terminated by end of line
+ c = start;
+ while (*c != '\0' && *c != '\r' && *c != '\n') {
+ *c++ = ' ';
+ }
+ }
+ }
+
+ // -- replace "samplerExternalOES" with "sampler2D" and record name
+ c = str;
+ while ((c = strstr(c, STR_SAMPLER_EXTERNAL_OES))) {
+ // Make sure "samplerExternalOES" isn't a substring of a larger token
+ if (c == str || !isspace(*(c-1))) {
+ c++;
+ continue;
+ }
+ char* sampler_start = c;
+ c += sizeof(STR_SAMPLER_EXTERNAL_OES)-1;
+ if (!isspace(*c) && *c != '\0') {
+ continue;
+ }
+
+ // capture sampler name
+ while (isspace(*c) && *c != '\0') {
+ c++;
+ }
+ if (!isalpha(*c) && *c != '_') {
+ // not an identifier
+ return false;
+ }
+ char* name_start = c;
+ do {
+ c++;
+ } while (isalnum(*c) || *c == '_');
+ data->samplerExternalNames.push_back(
+ android::String8(name_start, c - name_start));
+
+ // memcpy instead of strcpy since we don't want the NUL terminator
+ memcpy(sampler_start, STR_SAMPLER2D_SPACE, sizeof(STR_SAMPLER2D_SPACE)-1);
+ }
+
+ return true;
+}
+
void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar **string, const GLint *length)
{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ ShaderData* shaderData = ctx->m_shared->getShaderData(shader);
+ SET_ERROR_IF(!shaderData, GL_INVALID_VALUE);
+
int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count);
char *str = new char[len + 1];
glUtilsPackStrings(str, (char**)string, (GLint*)length, count);
- GL2Encoder *ctx = (GL2Encoder *)self;
+ // TODO: pre-process str before calling replaceSamplerExternalWith2D().
+ // Perhaps we can borrow Mesa's pre-processor?
+
+ if (!replaceSamplerExternalWith2D(str, shaderData)) {
+ delete str;
+ ctx->setError(GL_OUT_OF_MEMORY);
+ return;
+ }
+
ctx->glShaderString(ctx, shader, str, len + 1);
delete str;
}
@@ -476,7 +691,7 @@ void GL2Encoder::s_glLinkProgram(void * self, GLuint program)
{
ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name);
location = ctx->m_glGetUniformLocation_enc(self, program, name);
- ctx->m_shared->setProgramIndexInfo(program, i, location, size, type);
+ ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name);
}
ctx->m_shared->setupLocationShiftWAR(program);
@@ -494,7 +709,7 @@ void GL2Encoder::s_glDeleteProgram(void *self, GLuint program)
void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params)
{
GL2Encoder *ctx = (GL2Encoder*)self;
- SET_ERROR_IF(!(ctx->m_shared->isProgram(program) || ctx->m_shared->isShader(program)), GL_INVALID_VALUE);
+ SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE);
SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location);
SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
@@ -503,7 +718,7 @@ void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GL
void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params)
{
GL2Encoder *ctx = (GL2Encoder*)self;
- SET_ERROR_IF(!(ctx->m_shared->isProgram(program) || ctx->m_shared->isShader(program)), GL_INVALID_VALUE);
+ SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE);
SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location);
SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
@@ -523,8 +738,12 @@ GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType)
{
GL2Encoder *ctx = (GL2Encoder*)self;
GLuint shader = ctx->m_glCreateShader_enc(self, shaderType);
- if (shader!=0)
- ctx->m_shared->addShaderData(shader);
+ if (shader != 0) {
+ if (!ctx->m_shared->addShaderData(shader)) {
+ ctx->m_glDeleteShader_enc(self, shader);
+ return 0;
+ }
+ }
return shader;
}
@@ -532,7 +751,21 @@ void GL2Encoder::s_glDeleteShader(void *self, GLenum shader)
{
GL2Encoder *ctx = (GL2Encoder*)self;
ctx->m_glDeleteShader_enc(self,shader);
- ctx->m_shared->deleteShaderData(shader);
+ ctx->m_shared->unrefShaderData(shader);
+}
+
+void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ ctx->m_glAttachShader_enc(self, program, shader);
+ ctx->m_shared->attachShader(program, shader);
+}
+
+void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ ctx->m_glDetachShader_enc(self, program, shader);
+ ctx->m_shared->detachShader(program, shader);
}
int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name)
@@ -563,11 +796,58 @@ int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar
return hostLoc;
}
+bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget)
+{
+ if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES)
+ return false;
+
+ m_state->setActiveTextureUnit(texUnit);
+
+ GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
+ if (newTarget != oldTarget) {
+ if (newTarget == GL_TEXTURE_EXTERNAL_OES) {
+ m_state->disableTextureTarget(GL_TEXTURE_2D);
+ m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
+ } else {
+ m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
+ m_state->enableTextureTarget(GL_TEXTURE_2D);
+ }
+ m_glActiveTexture_enc(this, texUnit);
+ m_glBindTexture_enc(this, GL_TEXTURE_2D,
+ m_state->getBoundTexture(newTarget));
+ return true;
+ }
+
+ return false;
+}
+
void GL2Encoder::s_glUseProgram(void *self, GLuint program)
{
GL2Encoder *ctx = (GL2Encoder*)self;
+ GLClientState* state = ctx->m_state;
+ GLSharedGroupPtr shared = ctx->m_shared;
+
ctx->m_glUseProgram_enc(self, program);
ctx->m_state->setCurrentProgram(program);
+
+ GLenum origActiveTexture = state->getActiveTextureUnit();
+ GLenum hostActiveTexture = origActiveTexture;
+ GLint samplerIdx = -1;
+ GLint samplerVal;
+ GLenum samplerTarget;
+ while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) {
+ if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS)
+ continue;
+ if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal,
+ samplerTarget))
+ {
+ hostActiveTexture = GL_TEXTURE0 + samplerVal;
+ }
+ }
+ state->setActiveTextureUnit(origActiveTexture);
+ if (hostActiveTexture != origActiveTexture) {
+ ctx->m_glActiveTexture_enc(self, origActiveTexture);
+ }
}
void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x)
@@ -587,8 +867,20 @@ void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, cons
void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x)
{
GL2Encoder *ctx = (GL2Encoder*)self;
+ GLClientState* state = ctx->m_state;
+ GLSharedGroupPtr shared = ctx->m_shared;
+
GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
ctx->m_glUniform1i_enc(self, hostLoc, x);
+
+ GLenum target;
+ if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) {
+ GLenum origActiveTexture = state->getActiveTextureUnit();
+ if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) {
+ ctx->m_glActiveTexture_enc(self, origActiveTexture);
+ }
+ state->setActiveTextureUnit(origActiveTexture);
+ }
}
void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v)
@@ -703,3 +995,204 @@ void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count
ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value);
}
+void GL2Encoder::s_glActiveTexture(void* self, GLenum texture)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ GLClientState* state = ctx->m_state;
+ GLenum err;
+
+ SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err);
+
+ ctx->m_glActiveTexture_enc(ctx, texture);
+}
+
+void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ GLClientState* state = ctx->m_state;
+ GLenum err;
+ GLboolean firstUse;
+
+ SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err);
+
+ if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
+ ctx->m_glBindTexture_enc(ctx, target, texture);
+ return;
+ }
+
+ GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
+
+ if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
+ ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
+ ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+ GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (target != priorityTarget) {
+ ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
+ state->getBoundTexture(GL_TEXTURE_2D));
+ }
+ }
+
+ if (target == priorityTarget) {
+ ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
+ }
+}
+
+void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ GLClientState* state = ctx->m_state;
+
+ state->deleteTextures(n, textures);
+ ctx->m_glDeleteTextures_enc(ctx, n, textures);
+}
+
+void GL2Encoder::s_glGetTexParameterfv(void* self,
+ GLenum target, GLenum pname, GLfloat* params)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
+ }
+}
+
+void GL2Encoder::s_glGetTexParameteriv(void* self,
+ GLenum target, GLenum pname, GLint* params)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ switch (pname) {
+ case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
+ *params = 1;
+ break;
+
+ default:
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
+ }
+ break;
+ }
+}
+
+static bool isValidTextureExternalParam(GLenum pname, GLenum param)
+{
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ return param == GL_NEAREST || param == GL_LINEAR;
+
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ return param == GL_CLAMP_TO_EDGE;
+
+ default:
+ return true;
+ }
+}
+
+void GL2Encoder::s_glTexParameterf(void* self,
+ GLenum target, GLenum pname, GLfloat param)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+ !isValidTextureExternalParam(pname, (GLenum)param)),
+ GL_INVALID_ENUM);
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glTexParameterf_enc(ctx, target, pname, param);
+ }
+}
+
+void GL2Encoder::s_glTexParameterfv(void* self,
+ GLenum target, GLenum pname, const GLfloat* params)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+ !isValidTextureExternalParam(pname, (GLenum)params[0])),
+ GL_INVALID_ENUM);
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
+ }
+}
+
+void GL2Encoder::s_glTexParameteri(void* self,
+ GLenum target, GLenum pname, GLint param)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+ !isValidTextureExternalParam(pname, (GLenum)param)),
+ GL_INVALID_ENUM);
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glTexParameteri_enc(ctx, target, pname, param);
+ }
+}
+
+void GL2Encoder::s_glTexParameteriv(void* self,
+ GLenum target, GLenum pname, const GLint* params)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+ !isValidTextureExternalParam(pname, (GLenum)params[0])),
+ GL_INVALID_ENUM);
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
+ }
+}
+
+void GL2Encoder::override2DTextureTarget(GLenum target)
+{
+ if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
+ target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
+ m_glBindTexture_enc(this, GL_TEXTURE_2D,
+ m_state->getBoundTexture(target));
+ }
+}
+
+void GL2Encoder::restore2DTextureTarget()
+{
+ GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
+ m_glBindTexture_enc(this, GL_TEXTURE_2D,
+ m_state->getBoundTexture(priorityTarget));
+}
diff --git a/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.h b/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.h
index 2914fa905..f9235d747 100644
--- a/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.h
+++ b/tools/emulator/opengl/system/GLESv2_enc/GL2Encoder.h
@@ -17,7 +17,6 @@
#define _GL2_ENCODER_H_
#include "gl2_enc.h"
-#include "IOStream.h"
#include "GLClientState.h"
#include "GLSharedGroup.h"
#include "FixedBuffer.h"
@@ -33,9 +32,7 @@ public:
void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; }
const GLClientState *state() { return m_state; }
const GLSharedGroupPtr shared() { return m_shared; }
- void flush() {
- gl2_encoder_context_t::m_stream->flush();
- }
+ void flush() { m_stream->flush(); }
void setInitialized(){ m_initialized = true; };
bool isInitialized(){ return m_initialized; };
@@ -43,6 +40,9 @@ public:
virtual void setError(GLenum error){ m_error = error; };
virtual GLenum getError() { return m_error; };
+ void override2DTextureTarget(GLenum target);
+ void restore2DTextureTarget();
+
private:
bool m_initialized;
@@ -57,6 +57,7 @@ private:
FixedBuffer m_fixedBuffer;
void sendVertexAttributes(GLint first, GLsizei count);
+ bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
glGetError_client_proc_t m_glGetError_enc;
static GLenum s_glGetError(void * self);
@@ -141,6 +142,12 @@ private:
glDeleteShader_client_proc_t m_glDeleteShader_enc;
static void s_glDeleteShader(void *self, GLuint shader);
+ glAttachShader_client_proc_t m_glAttachShader_enc;
+ static void s_glAttachShader(void *self, GLuint program, GLuint shader);
+
+ glDetachShader_client_proc_t m_glDetachShader_enc;
+ static void s_glDetachShader(void *self, GLuint program, GLuint shader);
+
glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
glUseProgram_client_proc_t m_glUseProgram_enc;
@@ -185,5 +192,25 @@ private:
static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+
+ glActiveTexture_client_proc_t m_glActiveTexture_enc;
+ glBindTexture_client_proc_t m_glBindTexture_enc;
+ glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
+ glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
+ glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
+ glTexParameterf_client_proc_t m_glTexParameterf_enc;
+ glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
+ glTexParameteri_client_proc_t m_glTexParameteri_enc;
+ glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
+
+ static void s_glActiveTexture(void* self, GLenum texture);
+ static void s_glBindTexture(void* self, GLenum target, GLuint texture);
+ static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
+ static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
+ static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
+ static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
+ static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
+ static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
+ static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
};
#endif