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<title>android_development/samples/devbytes/graphics/FoldingLayout, branch stable/cm-13.0-ZNH2K</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<link rel='alternate' type='text/html' href='https://git.replicant.us/mirrors/LineageOS/android_development/'/>
<entry>
<title>Call setShader after setLocalMatrix.</title>
<updated>2014-07-10T18:10:43+00:00</updated>
<author>
<name>Leon Scroggins III</name>
<email>scroggo@google.com</email>
</author>
<published>2014-07-09T21:06:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.replicant.us/mirrors/LineageOS/android_development/commit/?id=c7095947cbae1f55ef04a2357957b323e8b1ee64'/>
<id>c7095947cbae1f55ef04a2357957b323e8b1ee64</id>
<content type='text'>
After updating a Shader's Matrix, set the Shader on the Paint again,
so it will take effect.

BUG:14315916
Change-Id: Ibf732f7f417d2a52500fabf4d660be7fcfb59f43
</content>
<content type='xhtml'>
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<pre>
After updating a Shader's Matrix, set the Shader on the Paint again,
so it will take effect.

BUG:14315916
Change-Id: Ibf732f7f417d2a52500fabf4d660be7fcfb59f43
</pre>
</div>
</content>
</entry>
<entry>
<title>First commit for FoldingLayout.</title>
<updated>2013-07-29T21:58:49+00:00</updated>
<author>
<name>Daniel Olshansky</name>
<email>olshansky@google.com</email>
</author>
<published>2013-07-02T22:12:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.replicant.us/mirrors/LineageOS/android_development/commit/?id=425e318026b116d94b4dcae1f1a72342bf396486'/>
<id>425e318026b116d94b4dcae1f1a72342bf396486</id>
<content type='text'>
Change-Id: I3eaca79e3c7a0c6d2e8f5c6de5a3d4c3db4bf5a5
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Change-Id: I3eaca79e3c7a0c6d2e8f5c6de5a3d4c3db4bf5a5
</pre>
</div>
</content>
</entry>
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