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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:28:47 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:28:47 -0800
commitf6c387128427e121477c1b32ad35cdcaa5101ba3 (patch)
tree2aa25fa8c8c3a9caeecf98fd8ac4cd9b12717997 /vm/Native.h
parentf72d5de56a522ac3be03873bdde26f23a5eeeb3c (diff)
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+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+/*
+ * Dalvik's native call interface.
+ *
+ * You should follow the JNI function naming conventions, but prefix with
+ * "Dalvik_" instead of "Java_".
+ */
+#ifndef _DALVIK_NATIVE
+#define _DALVIK_NATIVE
+
+/*
+ * Method description; equivalent to a JNI struct.
+ */
+typedef struct DalvikNativeMethod {
+ const char* name;
+ const char* signature;
+ DalvikNativeFunc fnPtr;
+} DalvikNativeMethod;
+
+/*
+ * All methods for one class. The last "methodInfo" has a NULL "name".
+ */
+typedef struct DalvikNativeClass {
+ const char* classDescriptor;
+ const DalvikNativeMethod* methodInfo;
+ u4 classDescriptorHash; /* initialized at runtime */
+} DalvikNativeClass;
+
+
+/* init/shutdown */
+bool dvmNativeStartup(void);
+void dvmNativeShutdown(void);
+
+
+/*
+ * Convert argc/argv into a function call. This is platform-specific.
+ */
+void dvmPlatformInvoke(void* pEnv, ClassObject* clazz, int argInfo, int argc,
+ const u4* argv, const char* signature, void* func, JValue* pResult);
+
+/*
+ * Generate hints to speed native calls. This is platform specific.
+ */
+u4 dvmPlatformInvokeHints(const DexProto* proto);
+
+/*
+ * Convert a short library name ("jpeg") to a system-dependent name
+ * ("libjpeg.so"). Returns a newly-allocated string.
+ */
+char* dvmCreateSystemLibraryName(char* libName);
+//void dvmLoadNativeLibrary(StringObject* libNameObj, Object* classLoader);
+bool dvmLoadNativeCode(const char* fileName, Object* classLoader);
+
+
+/*
+ * Resolve a native method. This uses the same prototype as a
+ * DalvikBridgeFunc, because it takes the place of the actual function
+ * until the first time that it's invoked.
+ *
+ * Causes the method's class to be initialized.
+ *
+ * Throws an exception and returns NULL on failure.
+ */
+void dvmResolveNativeMethod(const u4* args, JValue* pResult,
+ const Method* method, struct Thread* self);
+
+//#define GET_ARG_LONG(_args, _elem) (*(s8*)(&(_args)[_elem]))
+#define GET_ARG_LONG(_args, _elem) dvmGetArgLong(_args, _elem)
+
+/*
+ * Helpful function for accessing long integers in "u4* args".
+ *
+ * We can't just return *(s8*)(&args[elem]), because that breaks if our
+ * architecture requires 64-bit alignment of 64-bit values.
+ *
+ * Big/little endian shouldn't matter here -- ordering of words within a
+ * long seems consistent across our supported platforms.
+ */
+INLINE s8 dvmGetArgLong(const u4* args, int elem)
+{
+#if 0
+ union { u4 parts[2]; s8 whole; } conv;
+ conv.parts[0] = args[elem];
+ conv.parts[1] = args[elem+1];
+ return conv.whole;
+#else
+ /* with gcc's optimizer, memcpy() turns into simpler assignments */
+ s8 val;
+ memcpy(&val, &args[elem], 8);
+ return val;
+#endif
+}
+
+#endif /*_DALVIK_NATIVE*/