/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_RUNTIME_MEMORY_REGION_H_ #define ART_RUNTIME_MEMORY_REGION_H_ #include #include "base/logging.h" #include "base/macros.h" #include "base/value_object.h" #include "globals.h" namespace art { // Memory regions are useful for accessing memory with bounds check in // debug mode. They can be safely passed by value and do not assume ownership // of the region. class MemoryRegion FINAL : public ValueObject { public: MemoryRegion() : pointer_(nullptr), size_(0) {} MemoryRegion(void* pointer_in, uintptr_t size_in) : pointer_(pointer_in), size_(size_in) {} void* pointer() const { return pointer_; } size_t size() const { return size_; } size_t size_in_bits() const { return size_ * kBitsPerByte; } static size_t pointer_offset() { return OFFSETOF_MEMBER(MemoryRegion, pointer_); } uint8_t* start() const { return reinterpret_cast(pointer_); } uint8_t* end() const { return start() + size_; } template T Load(uintptr_t offset) const { return *ComputeInternalPointer(offset); } template void Store(uintptr_t offset, T value) const { *ComputeInternalPointer(offset) = value; } template T* PointerTo(uintptr_t offset) const { return ComputeInternalPointer(offset); } // Load a single bit in the region. The bit at offset 0 is the least // significant bit in the first byte. bool LoadBit(uintptr_t bit_offset) const { uint8_t bit_mask; uint8_t byte = *ComputeBitPointer(bit_offset, &bit_mask); return byte & bit_mask; } void StoreBit(uintptr_t bit_offset, bool value) const { uint8_t bit_mask; uint8_t* byte = ComputeBitPointer(bit_offset, &bit_mask); if (value) { *byte |= bit_mask; } else { *byte &= ~bit_mask; } } void CopyFrom(size_t offset, const MemoryRegion& from) const; // Compute a sub memory region based on an existing one. MemoryRegion Subregion(uintptr_t offset, uintptr_t size_in) const { CHECK_GE(this->size(), size_in); CHECK_LE(offset, this->size() - size_in); return MemoryRegion(reinterpret_cast(start() + offset), size_in); } // Compute an extended memory region based on an existing one. void Extend(const MemoryRegion& region, uintptr_t extra) { pointer_ = region.pointer(); size_ = (region.size() + extra); } private: template T* ComputeInternalPointer(size_t offset) const { CHECK_GE(size(), sizeof(T)); CHECK_LE(offset, size() - sizeof(T)); return reinterpret_cast(start() + offset); } // Locate the bit with the given offset. Returns a pointer to the byte // containing the bit, and sets bit_mask to the bit within that byte. uint8_t* ComputeBitPointer(uintptr_t bit_offset, uint8_t* bit_mask) const { uintptr_t bit_remainder = (bit_offset & (kBitsPerByte - 1)); *bit_mask = (1U << bit_remainder); uintptr_t byte_offset = (bit_offset >> kBitsPerByteLog2); return ComputeInternalPointer(byte_offset); } void* pointer_; size_t size_; }; } // namespace art #endif // ART_RUNTIME_MEMORY_REGION_H_