/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "gvn.h" namespace art { void GlobalValueNumberer::Run() { ComputeSideEffects(); sets_.Put(graph_->GetEntryBlock()->GetBlockId(), new (allocator_) ValueSet(allocator_)); // Do reverse post order to ensure the non back-edge predecessors of a block are // visited before the block itself. for (HReversePostOrderIterator it(*graph_); !it.Done(); it.Advance()) { VisitBasicBlock(it.Current()); } } void GlobalValueNumberer::UpdateLoopEffects(HLoopInformation* info, SideEffects effects) { int id = info->GetHeader()->GetBlockId(); loop_effects_.Put(id, loop_effects_.Get(id).Union(effects)); } void GlobalValueNumberer::ComputeSideEffects() { if (kIsDebugBuild) { for (HReversePostOrderIterator it(*graph_); !it.Done(); it.Advance()) { HBasicBlock* block = it.Current(); SideEffects effects = GetBlockEffects(block); DCHECK(!effects.HasSideEffects() && !effects.HasDependencies()); if (block->IsLoopHeader()) { effects = GetLoopEffects(block); DCHECK(!effects.HasSideEffects() && !effects.HasDependencies()); } } } // Do a post order visit to ensure we visit a loop header after its loop body. for (HPostOrderIterator it(*graph_); !it.Done(); it.Advance()) { HBasicBlock* block = it.Current(); SideEffects effects = SideEffects::None(); // Update `effects` with the side effects of all instructions in this block. for (HInstructionIterator inst_it(block->GetInstructions()); !inst_it.Done(); inst_it.Advance()) { HInstruction* instruction = inst_it.Current(); effects = effects.Union(instruction->GetSideEffects()); if (effects.HasAllSideEffects()) { break; } } block_effects_.Put(block->GetBlockId(), effects); if (block->IsLoopHeader()) { // The side effects of the loop header are part of the loop. UpdateLoopEffects(block->GetLoopInformation(), effects); HBasicBlock* pre_header = block->GetLoopInformation()->GetPreHeader(); if (pre_header->IsInLoop()) { // Update the side effects of the outer loop with the side effects of the inner loop. // Note that this works because we know all the blocks of the inner loop are visited // before the loop header of the outer loop. UpdateLoopEffects(pre_header->GetLoopInformation(), GetLoopEffects(block)); } } else if (block->IsInLoop()) { // Update the side effects of the loop with the side effects of this block. UpdateLoopEffects(block->GetLoopInformation(), effects); } } } SideEffects GlobalValueNumberer::GetLoopEffects(HBasicBlock* block) const { DCHECK(block->IsLoopHeader()); return loop_effects_.Get(block->GetBlockId()); } SideEffects GlobalValueNumberer::GetBlockEffects(HBasicBlock* block) const { return block_effects_.Get(block->GetBlockId()); } static bool IsLoopExit(HBasicBlock* block, HBasicBlock* successor) { HLoopInformation* block_info = block->GetLoopInformation(); HLoopInformation* other_info = successor->GetLoopInformation(); return block_info != other_info && (other_info == nullptr || block_info->IsIn(*other_info)); } void GlobalValueNumberer::VisitBasicBlock(HBasicBlock* block) { if (kIsDebugBuild) { // Check that all non back-edge processors have been visited. for (size_t i = 0, e = block->GetPredecessors().Size(); i < e; ++i) { HBasicBlock* predecessor = block->GetPredecessors().Get(i); DCHECK(visited_.Get(predecessor->GetBlockId()) || (block->GetLoopInformation() != nullptr && (block->GetLoopInformation()->GetBackEdges().Get(0) == predecessor))); } visited_.Put(block->GetBlockId(), true); } ValueSet* set = sets_.Get(block->GetBlockId()); if (block->IsLoopHeader()) { set->Kill(GetLoopEffects(block)); } HInstruction* current = block->GetFirstInstruction(); while (current != nullptr) { set->Kill(current->GetSideEffects()); // Save the next instruction in case `current` is removed from the graph. HInstruction* next = current->GetNext(); if (current->CanBeMoved()) { HInstruction* existing = set->Lookup(current); if (existing != nullptr) { current->ReplaceWith(existing); current->GetBlock()->RemoveInstruction(current); } else { set->Add(current); } } current = next; } if (block == graph_->GetEntryBlock()) { // The entry block should only accumulate constant instructions, and // the builder puts constants only in the entry block. // Therefore, there is no need to propagate the value set to the next block. DCHECK_EQ(block->GetDominatedBlocks().Size(), 1u); HBasicBlock* dominated = block->GetDominatedBlocks().Get(0); sets_.Put(dominated->GetBlockId(), new (allocator_) ValueSet(allocator_)); return; } // Copy the value set to dominated blocks. We can re-use // the current set for the last dominated block because we are done visiting // this block. for (size_t i = 0, e = block->GetDominatedBlocks().Size(); i < e; ++i) { HBasicBlock* dominated = block->GetDominatedBlocks().Get(i); sets_.Put(dominated->GetBlockId(), i == e - 1 ? set : set->Copy()); } // Kill instructions in the value set of each successor. If the successor // is a loop exit, then we use the side effects of the loop. If not, we use // the side effects of this block. for (size_t i = 0, e = block->GetSuccessors().Size(); i < e; ++i) { HBasicBlock* successor = block->GetSuccessors().Get(i); if (successor->IsLoopHeader() && successor->GetLoopInformation()->GetBackEdges().Get(0) == block) { // In case of a back edge, we already have visited the loop header. // We should not update its value set, because the last dominated block // of the loop header uses the same value set. DCHECK(visited_.Get(successor->GetBlockId())); continue; } DCHECK(!visited_.Get(successor->GetBlockId())); ValueSet* successor_set = sets_.Get(successor->GetBlockId()); // The dominator sets the set, and we are guaranteed to have visited it already. DCHECK(successor_set != nullptr); // If this block dominates this successor there is nothing to do. // Also if the set is empty, there is nothing to kill. if (successor->GetDominator() != block && !successor_set->IsEmpty()) { if (block->IsInLoop() && IsLoopExit(block, successor)) { // All instructions killed in the loop must be killed for a loop exit. SideEffects effects = GetLoopEffects(block->GetLoopInformation()->GetHeader()); sets_.Get(successor->GetBlockId())->Kill(effects); } else { // Following block (that might be in the same loop). // Just kill instructions based on this block's side effects. sets_.Get(successor->GetBlockId())->Kill(GetBlockEffects(block)); } } } } } // namespace art