/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "gvn.h" namespace art { void GlobalValueNumberer::Run() { ComputeSideEffects(); sets_.Put(graph_->GetEntryBlock()->GetBlockId(), new (allocator_) ValueSet(allocator_)); // Do reverse post order to ensure the non back-edge predecessors of a block are // visited before the block itself. for (HReversePostOrderIterator it(*graph_); !it.Done(); it.Advance()) { VisitBasicBlock(it.Current()); } } void GlobalValueNumberer::UpdateLoopEffects(HLoopInformation* info, SideEffects effects) { int id = info->GetHeader()->GetBlockId(); loop_effects_.Put(id, loop_effects_.Get(id).Union(effects)); } void GlobalValueNumberer::ComputeSideEffects() { if (kIsDebugBuild) { for (HReversePostOrderIterator it(*graph_); !it.Done(); it.Advance()) { HBasicBlock* block = it.Current(); SideEffects effects = GetBlockEffects(block); DCHECK(!effects.HasSideEffects() && !effects.HasDependencies()); if (block->IsLoopHeader()) { effects = GetLoopEffects(block); DCHECK(!effects.HasSideEffects() && !effects.HasDependencies()); } } } // Do a post order visit to ensure we visit a loop header after its loop body. for (HPostOrderIterator it(*graph_); !it.Done(); it.Advance()) { HBasicBlock* block = it.Current(); SideEffects effects = SideEffects::None(); // Update `effects` with the side effects of all instructions in this block. for (HInstructionIterator inst_it(block->GetInstructions()); !inst_it.Done(); inst_it.Advance()) { HInstruction* instruction = inst_it.Current(); effects = effects.Union(instruction->GetSideEffects()); if (effects.HasAllSideEffects()) { break; } } block_effects_.Put(block->GetBlockId(), effects); if (block->IsLoopHeader()) { // The side effects of the loop header are part of the loop. UpdateLoopEffects(block->GetLoopInformation(), effects); HBasicBlock* pre_header = block->GetLoopInformation()->GetPreHeader(); if (pre_header->IsInLoop()) { // Update the side effects of the outer loop with the side effects of the inner loop. // Note that this works because we know all the blocks of the inner loop are visited // before the loop header of the outer loop. UpdateLoopEffects(pre_header->GetLoopInformation(), GetLoopEffects(block)); } } else if (block->IsInLoop()) { // Update the side effects of the loop with the side effects of this block. UpdateLoopEffects(block->GetLoopInformation(), effects); } } } SideEffects GlobalValueNumberer::GetLoopEffects(HBasicBlock* block) const { DCHECK(block->IsLoopHeader()); return loop_effects_.Get(block->GetBlockId()); } SideEffects GlobalValueNumberer::GetBlockEffects(HBasicBlock* block) const { return block_effects_.Get(block->GetBlockId()); } void GlobalValueNumberer::VisitBasicBlock(HBasicBlock* block) { ValueSet* set = nullptr; const GrowableArray& predecessors = block->GetPredecessors(); if (predecessors.Size() == 0 || predecessors.Get(0)->IsEntryBlock()) { // The entry block should only accumulate constant instructions, and // the builder puts constants only in the entry block. // Therefore, there is no need to propagate the value set to the next block. set = new (allocator_) ValueSet(allocator_); } else { HBasicBlock* dominator = block->GetDominator(); set = sets_.Get(dominator->GetBlockId())->Copy(); if (dominator->GetSuccessors().Size() != 1 || dominator->GetSuccessors().Get(0) != block) { // We have to copy if the dominator has other successors, or `block` is not a successor // of the dominator. set = set->Copy(); } if (!set->IsEmpty()) { if (block->IsLoopHeader()) { DCHECK_EQ(block->GetDominator(), block->GetLoopInformation()->GetPreHeader()); set->Kill(GetLoopEffects(block)); } else if (predecessors.Size() > 1) { for (size_t i = 0, e = predecessors.Size(); i < e; ++i) { set->IntersectionWith(sets_.Get(predecessors.Get(i)->GetBlockId())); if (set->IsEmpty()) { break; } } } } } sets_.Put(block->GetBlockId(), set); HInstruction* current = block->GetFirstInstruction(); while (current != nullptr) { set->Kill(current->GetSideEffects()); // Save the next instruction in case `current` is removed from the graph. HInstruction* next = current->GetNext(); if (current->CanBeMoved()) { HInstruction* existing = set->Lookup(current); if (existing != nullptr) { current->ReplaceWith(existing); current->GetBlock()->RemoveInstruction(current); } else { set->Add(current); } } current = next; } } } // namespace art