# Copyright 2009 The Android Open Source Project # # Android.mk for sdklauncher # # The "SDK Launcher" is for Windows only. # This simple .exe will sit at the root of the Windows SDK # and currently simply executes tools\android.bat. # Eventually it should simply replace the batch file. #----- The current C++ sdklauncher ----- LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) ifeq ($(HOST_OS),windows) LOCAL_SRC_FILES := \ src/source/sdklauncher.c LOCAL_CFLAGS += -Wall -Wno-unused-parameter LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY LOCAL_MODULE := sdklauncher LOCAL_MODULE_TAGS := optional # Locate windres executable WINDRES := windres ifneq ($(USE_MINGW),) # When building the Windows resources under Linux, use the MinGW one WINDRES := i586-mingw32msvc-windres endif # Link the Windows icon file as well into the executable, based on the technique # used in external/qemu/Makefile.android. The variables need to have different # names to not interfere with the ones from qemu/Makefile.android. # INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) SDKLAUNCHER_ICON_OBJ := sdklauncher_icon.o SDKLAUNCHER_ICON_PATH := $(LOCAL_PATH)/images $(SDKLAUNCHER_ICON_PATH)/$(SDKLAUNCHER_ICON_OBJ): $(SDKLAUNCHER_ICON_PATH)/android_icon.rc $(WINDRES) $< -I $(SDKLAUNCHER_ICON_PATH) -o $@ # seems to be the only way to add an object file that was not generated from # a C/C++/Java source file to our build system. and very unfortunately, # $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces # us to put the object file in the source directory... # LOCAL_PREBUILT_OBJ_FILES += images/$(SDKLAUNCHER_ICON_OBJ) include $(BUILD_HOST_EXECUTABLE) $(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE)) endif