/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBitmapTextGeoProc.h" #include "GrInvariantOutput.h" #include "GrTexture.h" #include "gl/GrGLFragmentProcessor.h" #include "gl/GrGLTexture.h" #include "gl/GrGLGeometryProcessor.h" #include "gl/builders/GrGLProgramBuilder.h" class GrGLBitmapTextGeoProc : public GrGLGeometryProcessor { public: GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&) : fColor(GrColor_ILLEGAL) {} void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ const GrBitmapTextGeoProc& cte = args.fGP.cast(); GrGLGPBuilder* pb = args.fPB; GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); // emit attributes vsBuilder->emitAttributes(cte); // compute numbers to be hardcoded to convert texture coordinates from int to float SkASSERT(cte.numTextures() == 1); GrTexture* atlas = cte.textureAccess(0).getTexture(); SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); SkScalar recipWidth = 1.0f / atlas->width(); SkScalar recipHeight = 1.0f / atlas->height(); GrGLVertToFrag v(kVec2f_GrSLType); pb->addVarying("TextureCoords", &v); vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(), GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth, GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight, cte.inTextureCoords()->fName); // Setup pass through color if (!cte.colorIgnored()) { if (cte.hasVertexColor()) { pb->addPassThroughAttribute(cte.inColor(), args.fOutputColor); } else { this->setupUniformColor(pb, args.fOutputColor, &fColorUniform); } } // Setup position this->setupPosition(pb, gpArgs, cte.inPosition()->fName); // emit transforms this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->fName, cte.localMatrix(), args.fTransformsIn, args.fTransformsOut); GrGLFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); if (cte.maskFormat() == kARGB_GrMaskFormat) { fsBuilder->codeAppendf("%s = ", args.fOutputColor); fsBuilder->appendTextureLookupAndModulate(args.fOutputColor, args.fSamplers[0], v.fsIn(), kVec2f_GrSLType); fsBuilder->codeAppend(";"); fsBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage); } else { fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType); fsBuilder->codeAppend(";"); } } virtual void setData(const GrGLProgramDataManager& pdman, const GrPrimitiveProcessor& gp, const GrBatchTracker& bt) override { const GrBitmapTextGeoProc& btgp = gp.cast(); if (btgp.color() != fColor && !btgp.hasVertexColor()) { GrGLfloat c[4]; GrColorToRGBAFloat(btgp.color(), c); pdman.set4fv(fColorUniform, 1, c); fColor = btgp.color(); } } void setTransformData(const GrPrimitiveProcessor& primProc, const GrGLProgramDataManager& pdman, int index, const SkTArray& transforms) override { this->setTransformDataHelper(primProc, pdman, index, transforms); } static inline void GenKey(const GrGeometryProcessor& proc, const GrBatchTracker& bt, const GrGLSLCaps&, GrProcessorKeyBuilder* b) { const GrBitmapTextGeoProc& gp = proc.cast(); uint32_t key = 0; key |= gp.usesLocalCoords() && gp.localMatrix().hasPerspective() ? 0x1 : 0x0; key |= gp.colorIgnored() ? 0x2 : 0x0; key |= gp.maskFormat() << 3; b->add32(key); // Currently we hardcode numbers to convert atlas coordinates to normalized floating point SkASSERT(gp.numTextures() == 1); GrTexture* atlas = gp.textureAccess(0).getTexture(); SkASSERT(atlas); b->add32(atlas->width()); b->add32(atlas->height()); } private: GrColor fColor; UniformHandle fColorUniform; typedef GrGLGeometryProcessor INHERITED; }; /////////////////////////////////////////////////////////////////////////////// GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture, const GrTextureParams& params, GrMaskFormat format, const SkMatrix& localMatrix, bool usesLocalCoords) : fColor(color) , fLocalMatrix(localMatrix) , fUsesLocalCoords(usesLocalCoords) , fTextureAccess(texture, params) , fInColor(NULL) , fMaskFormat(format) { this->initClassID(); fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType)); // TODO we could think about removing this attribute if color is ignored, but unfortunately // we don't do text positioning in batch, so we can't quite do that yet. bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat; if (hasVertexColor) { fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType)); } fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", kVec2s_GrVertexAttribType)); this->addTextureAccess(&fTextureAccess); } void GrBitmapTextGeoProc::getGLProcessorKey(const GrBatchTracker& bt, const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { GrGLBitmapTextGeoProc::GenKey(*this, bt, caps, b); } GrGLPrimitiveProcessor* GrBitmapTextGeoProc::createGLInstance(const GrBatchTracker& bt, const GrGLSLCaps& caps) const { return new GrGLBitmapTextGeoProc(*this, bt); } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc); GrGeometryProcessor* GrBitmapTextGeoProc::TestCreate(GrProcessorTestData* d) { int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : GrProcessorUnitTest::kAlphaTextureIdx; static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode, }; SkShader::TileMode tileModes[] = { kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], }; GrTextureParams params(tileModes, d->fRandom->nextBool() ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode); GrMaskFormat format; switch (d->fRandom->nextULessThan(3)) { case 0: format = kA8_GrMaskFormat; break; case 1: format = kA565_GrMaskFormat; break; case 2: format = kARGB_GrMaskFormat; break; } return GrBitmapTextGeoProc::Create(GrRandomColor(d->fRandom), d->fTextures[texIdx], params, format, GrTest::TestMatrix(d->fRandom), d->fRandom->nextBool()); }