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diff --git a/emulator/opengl/shared/emugl/common/thread_store.h b/emulator/opengl/shared/emugl/common/thread_store.h
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--- a/emulator/opengl/shared/emugl/common/thread_store.h
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@@ -1,110 +0,0 @@
-// Copyright (C) 2014 The Android Open Source Project
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-#ifndef EMUGL_COMMON_THREAD_STORE_H
-#define EMUGL_COMMON_THREAD_STORE_H
-
-#ifdef _WIN32
-# define WIN32_LEAN_AND_MEAN 1
-# include <windows.h>
-#else
-# include <pthread.h>
-#endif
-
-namespace emugl {
-
-// A class to model storage of thread-specific values, that can be
-// destroyed on thread exit.
-//
-// Note that on Windows, a thread must call OnThreadExit() explicitly
-// here to ensure that the values are probably discarded. This is an
-// unfortunate requirement of the Win32 API, which doesn't support
-// destructors at all.
-//
-// There are various hacks on the web to try to achieve this automatically
-// (e.g. [1]) but they rely on using the Microsoft build tools,
-// which doesn't work for us.
-//
-// Note another important issue with ThreadStore instances: if you create
-// one instance in a shared library, you need to make sure that it is
-// always destroyed before the library is unloaded. Otherwise, future
-// thread exit will likely crash, due to calling a destructor function
-// that is no longer in the process' address space.
-//
-// Finally, destroying an instance does _not_ free the corresponding values,
-// because doing so properly requires coordinating all participating threads,
-// which is impossible to achieve in the most general case. Thus, consider
-// that thread-local values are always leaked on library unload, or on
-// program exit.
-//
-// [1] http://stackoverflow.com/questions/14538159/about-tls-callback-in-windows
-
-class ThreadStore {
-public:
- // Type of a function used to destroy a thread-specific value that
- // was previously assigned by calling set().
- typedef void (Destructor)(void* value);
-
- // Initialize instance so that is hold keys that must be destroyed
- // on thread exit by calling |destroy|.
- explicit ThreadStore(Destructor* destroy);
-
- // NOTE: Destructor don't free the thread-local values, but are required
- // to avoid crashes (see note above).
- ~ThreadStore();
-
- // Retrieve current thread-specific value from store.
-#ifdef _WIN32
- void* get() const;
-#else
- inline void* get() const {
- return pthread_getspecific(mKey);
- }
-#endif
-
- // Set the new thread-specific value.
-#ifdef _WIN32
- void set(void* value);
-#else
- inline void set(void* value) {
- pthread_setspecific(mKey, value);
- }
-#endif
-
-#ifdef _WIN32
- // Each thread should call this function on exit to ensure that
- // all corresponding TLS values are properly freed.
- static void OnThreadExit();
-#else
- // Nothing to do on Posix.
- static inline void OnThreadExit() {}
-#endif
-
-private:
- // Ensure you can't create an empty ThreadStore instance, or simply
- // copy it in any way.
- ThreadStore();
- ThreadStore(const ThreadStore&);
- ThreadStore& operator=(const ThreadStore&);
-
-#ifdef _WIN32
- int mKey;
-#else
- pthread_key_t mKey;
-#endif
-};
-
-} // namespace emugl
-
-#endif // EMUGL_COMMON_THREAD_STORE_H