diff options
Diffstat (limited to 'emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Validate.cpp')
-rw-r--r-- | emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Validate.cpp | 184 |
1 files changed, 0 insertions, 184 deletions
diff --git a/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Validate.cpp b/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Validate.cpp deleted file mode 100644 index b71131750..000000000 --- a/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Validate.cpp +++ /dev/null @@ -1,184 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include "GLESv2Validate.h" -#include <string.h> - -bool GLESv2Validate::blendEquationMode(GLenum mode){ - return mode == GL_FUNC_ADD || - mode == GL_FUNC_SUBTRACT || - mode == GL_FUNC_REVERSE_SUBTRACT; -} - -bool GLESv2Validate::blendSrc(GLenum s) { - switch(s) { - case GL_ZERO: - case GL_ONE: - case GL_SRC_COLOR: - case GL_ONE_MINUS_SRC_COLOR: - case GL_DST_COLOR: - case GL_ONE_MINUS_DST_COLOR: - case GL_SRC_ALPHA: - case GL_ONE_MINUS_SRC_ALPHA: - case GL_DST_ALPHA: - case GL_ONE_MINUS_DST_ALPHA: - case GL_CONSTANT_COLOR: - case GL_ONE_MINUS_CONSTANT_COLOR: - case GL_CONSTANT_ALPHA: - case GL_ONE_MINUS_CONSTANT_ALPHA: - case GL_SRC_ALPHA_SATURATE: - return true; - } - return false; -} - - -bool GLESv2Validate::blendDst(GLenum d) { - switch(d) { - case GL_ZERO: - case GL_ONE: - case GL_SRC_COLOR: - case GL_ONE_MINUS_SRC_COLOR: - case GL_DST_COLOR: - case GL_ONE_MINUS_DST_COLOR: - case GL_SRC_ALPHA: - case GL_ONE_MINUS_SRC_ALPHA: - case GL_DST_ALPHA: - case GL_ONE_MINUS_DST_ALPHA: - case GL_CONSTANT_COLOR: - case GL_ONE_MINUS_CONSTANT_COLOR: - case GL_CONSTANT_ALPHA: - case GL_ONE_MINUS_CONSTANT_ALPHA: - return true; - } - return false; -} - -bool GLESv2Validate::textureParams(GLenum param){ - switch(param) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - return true; - default: - return false; - } -} - -bool GLESv2Validate::hintTargetMode(GLenum target,GLenum mode){ - - switch(mode) { - case GL_FASTEST: - case GL_NICEST: - case GL_DONT_CARE: - break; - default: return false; - } - return target == GL_GENERATE_MIPMAP_HINT || target == GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES; -} - -bool GLESv2Validate::capability(GLenum cap){ - switch(cap){ - case GL_BLEND: - case GL_CULL_FACE: - case GL_DEPTH_TEST: - case GL_DITHER: - case GL_POLYGON_OFFSET_FILL: - case GL_SAMPLE_ALPHA_TO_COVERAGE: - case GL_SAMPLE_COVERAGE: - case GL_SCISSOR_TEST: - case GL_STENCIL_TEST: - return true; - } - return false; -} - -bool GLESv2Validate::pixelStoreParam(GLenum param){ - return param == GL_PACK_ALIGNMENT || param == GL_UNPACK_ALIGNMENT; -} - -bool GLESv2Validate::readPixelFrmt(GLenum format){ - switch(format) { - case GL_ALPHA: - case GL_LUMINANCE_ALPHA: - case GL_RGB: - case GL_RGBA: - return true; - } - return false; -} - - -bool GLESv2Validate::shaderType(GLenum type){ - return type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER; -} - -bool GLESv2Validate::precisionType(GLenum type){ - switch(type){ - case GL_LOW_FLOAT: - case GL_MEDIUM_FLOAT: - case GL_HIGH_FLOAT: - case GL_LOW_INT: - case GL_MEDIUM_INT: - case GL_HIGH_INT: - return true; - } - return false; -} - -bool GLESv2Validate::arrayIndex(GLEScontext * ctx,GLuint index) { - return index < (GLuint)ctx->getCaps()->maxVertexAttribs; -} - -bool GLESv2Validate::pixelType(GLEScontext * ctx,GLenum type) { - if(type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_INT) - return true; - - return GLESvalidate::pixelType(ctx, type); -} - -bool GLESv2Validate::pixelFrmt(GLEScontext* ctx,GLenum format) { - if(format == GL_DEPTH_COMPONENT) - return true; - - return GLESvalidate::pixelFrmt(ctx, format); -} - -bool GLESv2Validate::attribName(const GLchar* name){ - const GLchar* found = strstr(name,"gl_"); - return (!found) || - (found != name) ; // attrib name does not start with gl_ -} - -bool GLESv2Validate::attribIndex(int index){ - return index >=0 && index < GL_MAX_VERTEX_ATTRIBS; -} - -bool GLESv2Validate::programParam(GLenum pname){ - switch(pname){ - case GL_DELETE_STATUS: - case GL_LINK_STATUS: - case GL_VALIDATE_STATUS: - case GL_INFO_LOG_LENGTH: - case GL_ATTACHED_SHADERS: - case GL_ACTIVE_ATTRIBUTES: - case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: - case GL_ACTIVE_UNIFORMS: - case GL_ACTIVE_UNIFORM_MAX_LENGTH: - return true; - } - return false; -} |