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-rw-r--r--emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Validate.cpp184
1 files changed, 0 insertions, 184 deletions
diff --git a/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Validate.cpp b/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Validate.cpp
deleted file mode 100644
index b71131750..000000000
--- a/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Validate.cpp
+++ /dev/null
@@ -1,184 +0,0 @@
-/*
-* Copyright (C) 2011 The Android Open Source Project
-*
-* Licensed under the Apache License, Version 2.0 (the "License");
-* you may not use this file except in compliance with the License.
-* You may obtain a copy of the License at
-*
-* http://www.apache.org/licenses/LICENSE-2.0
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" BASIS,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-* See the License for the specific language governing permissions and
-* limitations under the License.
-*/
-#include "GLESv2Validate.h"
-#include <string.h>
-
-bool GLESv2Validate::blendEquationMode(GLenum mode){
- return mode == GL_FUNC_ADD ||
- mode == GL_FUNC_SUBTRACT ||
- mode == GL_FUNC_REVERSE_SUBTRACT;
-}
-
-bool GLESv2Validate::blendSrc(GLenum s) {
- switch(s) {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- return true;
- }
- return false;
-}
-
-
-bool GLESv2Validate::blendDst(GLenum d) {
- switch(d) {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- return true;
- }
- return false;
-}
-
-bool GLESv2Validate::textureParams(GLenum param){
- switch(param) {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- return true;
- default:
- return false;
- }
-}
-
-bool GLESv2Validate::hintTargetMode(GLenum target,GLenum mode){
-
- switch(mode) {
- case GL_FASTEST:
- case GL_NICEST:
- case GL_DONT_CARE:
- break;
- default: return false;
- }
- return target == GL_GENERATE_MIPMAP_HINT || target == GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES;
-}
-
-bool GLESv2Validate::capability(GLenum cap){
- switch(cap){
- case GL_BLEND:
- case GL_CULL_FACE:
- case GL_DEPTH_TEST:
- case GL_DITHER:
- case GL_POLYGON_OFFSET_FILL:
- case GL_SAMPLE_ALPHA_TO_COVERAGE:
- case GL_SAMPLE_COVERAGE:
- case GL_SCISSOR_TEST:
- case GL_STENCIL_TEST:
- return true;
- }
- return false;
-}
-
-bool GLESv2Validate::pixelStoreParam(GLenum param){
- return param == GL_PACK_ALIGNMENT || param == GL_UNPACK_ALIGNMENT;
-}
-
-bool GLESv2Validate::readPixelFrmt(GLenum format){
- switch(format) {
- case GL_ALPHA:
- case GL_LUMINANCE_ALPHA:
- case GL_RGB:
- case GL_RGBA:
- return true;
- }
- return false;
-}
-
-
-bool GLESv2Validate::shaderType(GLenum type){
- return type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER;
-}
-
-bool GLESv2Validate::precisionType(GLenum type){
- switch(type){
- case GL_LOW_FLOAT:
- case GL_MEDIUM_FLOAT:
- case GL_HIGH_FLOAT:
- case GL_LOW_INT:
- case GL_MEDIUM_INT:
- case GL_HIGH_INT:
- return true;
- }
- return false;
-}
-
-bool GLESv2Validate::arrayIndex(GLEScontext * ctx,GLuint index) {
- return index < (GLuint)ctx->getCaps()->maxVertexAttribs;
-}
-
-bool GLESv2Validate::pixelType(GLEScontext * ctx,GLenum type) {
- if(type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_INT)
- return true;
-
- return GLESvalidate::pixelType(ctx, type);
-}
-
-bool GLESv2Validate::pixelFrmt(GLEScontext* ctx,GLenum format) {
- if(format == GL_DEPTH_COMPONENT)
- return true;
-
- return GLESvalidate::pixelFrmt(ctx, format);
-}
-
-bool GLESv2Validate::attribName(const GLchar* name){
- const GLchar* found = strstr(name,"gl_");
- return (!found) ||
- (found != name) ; // attrib name does not start with gl_
-}
-
-bool GLESv2Validate::attribIndex(int index){
- return index >=0 && index < GL_MAX_VERTEX_ATTRIBS;
-}
-
-bool GLESv2Validate::programParam(GLenum pname){
- switch(pname){
- case GL_DELETE_STATUS:
- case GL_LINK_STATUS:
- case GL_VALIDATE_STATUS:
- case GL_INFO_LOG_LENGTH:
- case GL_ATTACHED_SHADERS:
- case GL_ACTIVE_ATTRIBUTES:
- case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- case GL_ACTIVE_UNIFORMS:
- case GL_ACTIVE_UNIFORM_MAX_LENGTH:
- return true;
- }
- return false;
-}