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author | Greg Hartman <ghartman@google.com> | 2018-08-17 12:43:34 -0700 |
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committer | Greg Hartman <ghartman@google.com> | 2018-08-23 17:24:52 -0700 |
commit | 8cf8f6b088cc014921e1a9b3d4ebc93c3b5de8b8 (patch) | |
tree | d4968732d8516f2940cfcb340bacdf7693e0ceb3 /testapps/testProjectTest/testlib/build.xml | |
parent | 182e4691d1c5e724fc60ed94b6de8a3356018cb6 (diff) | |
download | device_generic_opengl-transport-8cf8f6b088cc014921e1a9b3d4ebc93c3b5de8b8.tar.gz device_generic_opengl-transport-8cf8f6b088cc014921e1a9b3d4ebc93c3b5de8b8.tar.bz2 device_generic_opengl-transport-8cf8f6b088cc014921e1a9b3d4ebc93c3b5de8b8.zip |
distrib/android-emugl: Move Android GPU emulation sources here.
This patch is used to add the unmodified sources of the GPU
emulation libraries that are normally under sdk/emulator/opengl/.
These sources were originally built with the platform build system,
but this is no longer the case. Since they are only built through
the emulator's own build system (i.e. android-rebuild.sh), it's
easier to put them under external/qemu/ to ensure that they are
always in sync with the rest of the emulator.
Note that the encoder sources are still in the platform under
device/generic/goldfish/opengl/.
A future patch will update the emulator build system to pick
the sources from here, and another one will remove the sources
from sdk/ after that.
Note: these are the unmodified sources from the following
commit in https://android.googlesource.com/platform/sdk.git :
182e469 emulator/opengl: Fix Windows cross-build.
Change-Id: If2010577ef4af4c6755ab345f424af0b546f9282
Diffstat (limited to 'testapps/testProjectTest/testlib/build.xml')
-rw-r--r-- | testapps/testProjectTest/testlib/build.xml | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/testapps/testProjectTest/testlib/build.xml b/testapps/testProjectTest/testlib/build.xml deleted file mode 100644 index b59cc6570..000000000 --- a/testapps/testProjectTest/testlib/build.xml +++ /dev/null @@ -1,92 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<project name="testProjectTest-testlib" default="help"> - - <!-- The local.properties file is created and updated by the 'android' tool. - It contains the path to the SDK. It should *NOT* be checked into - Version Control Systems. --> - <property file="local.properties" /> - - <!-- The ant.properties file can be created by you. It is only edited by the - 'android' tool to add properties to it. - This is the place to change some Ant specific build properties. - Here are some properties you may want to change/update: - - source.dir - The name of the source directory. Default is 'src'. - out.dir - The name of the output directory. Default is 'bin'. - - For other overridable properties, look at the beginning of the rules - files in the SDK, at tools/ant/build.xml - - Properties related to the SDK location or the project target should - be updated using the 'android' tool with the 'update' action. - - This file is an integral part of the build system for your - application and should be checked into Version Control Systems. - - --> - <property file="ant.properties" /> - - <!-- if sdk.dir was not set from one of the property file, then - get it from the ANDROID_HOME env var. - This must be done before we load project.properties since - the proguard config can use sdk.dir --> - <property environment="env" /> - <condition property="sdk.dir" value="${env.ANDROID_HOME}"> - <isset property="env.ANDROID_HOME" /> - </condition> - - <!-- The project.properties file is created and updated by the 'android' - tool, as well as ADT. - - This contains project specific properties such as project target, and library - dependencies. Lower level build properties are stored in ant.properties - (or in .classpath for Eclipse projects). - - This file is an integral part of the build system for your - application and should be checked into Version Control Systems. --> - <loadproperties srcFile="project.properties" /> - - <!-- quick check on sdk.dir --> - <fail - message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable." - unless="sdk.dir" - /> - - <!-- - Import per project custom build rules if present at the root of the project. - This is the place to put custom intermediary targets such as: - -pre-build - -pre-compile - -post-compile (This is typically used for code obfuscation. - Compiled code location: ${out.classes.absolute.dir} - If this is not done in place, override ${out.dex.input.absolute.dir}) - -post-package - -post-build - -pre-clean - --> - <import file="custom_rules.xml" optional="true" /> - - <!-- Import the actual build file. - - To customize existing targets, there are two options: - - Customize only one target: - - copy/paste the target into this file, *before* the - <import> task. - - customize it to your needs. - - Customize the whole content of build.xml - - copy/paste the content of the rules files (minus the top node) - into this file, replacing the <import> task. - - customize to your needs. - - *********************** - ****** IMPORTANT ****** - *********************** - In all cases you must update the value of version-tag below to read 'custom' instead of an integer, - in order to avoid having your file be overridden by tools such as "android update project" - --> - <!-- version-tag: 1 --> - <import file="${sdk.dir}/tools/ant/build.xml" /> - -</project> |