diff options
author | Greg Hartman <ghartman@google.com> | 2018-08-17 12:43:34 -0700 |
---|---|---|
committer | Greg Hartman <ghartman@google.com> | 2018-08-23 17:24:52 -0700 |
commit | 8cf8f6b088cc014921e1a9b3d4ebc93c3b5de8b8 (patch) | |
tree | d4968732d8516f2940cfcb340bacdf7693e0ceb3 /find_java2/WinLauncher2/WinLauncher2.vcxproj | |
parent | 182e4691d1c5e724fc60ed94b6de8a3356018cb6 (diff) | |
download | device_generic_opengl-transport-8cf8f6b088cc014921e1a9b3d4ebc93c3b5de8b8.tar.gz device_generic_opengl-transport-8cf8f6b088cc014921e1a9b3d4ebc93c3b5de8b8.tar.bz2 device_generic_opengl-transport-8cf8f6b088cc014921e1a9b3d4ebc93c3b5de8b8.zip |
distrib/android-emugl: Move Android GPU emulation sources here.
This patch is used to add the unmodified sources of the GPU
emulation libraries that are normally under sdk/emulator/opengl/.
These sources were originally built with the platform build system,
but this is no longer the case. Since they are only built through
the emulator's own build system (i.e. android-rebuild.sh), it's
easier to put them under external/qemu/ to ensure that they are
always in sync with the rest of the emulator.
Note that the encoder sources are still in the platform under
device/generic/goldfish/opengl/.
A future patch will update the emulator build system to pick
the sources from here, and another one will remove the sources
from sdk/ after that.
Note: these are the unmodified sources from the following
commit in https://android.googlesource.com/platform/sdk.git :
182e469 emulator/opengl: Fix Windows cross-build.
Change-Id: If2010577ef4af4c6755ab345f424af0b546f9282
Diffstat (limited to 'find_java2/WinLauncher2/WinLauncher2.vcxproj')
-rwxr-xr-x | find_java2/WinLauncher2/WinLauncher2.vcxproj | 132 |
1 files changed, 0 insertions, 132 deletions
diff --git a/find_java2/WinLauncher2/WinLauncher2.vcxproj b/find_java2/WinLauncher2/WinLauncher2.vcxproj deleted file mode 100755 index 9dfdca755..000000000 --- a/find_java2/WinLauncher2/WinLauncher2.vcxproj +++ /dev/null @@ -1,132 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{64980924-B76E-4E00-90A4-647E67CEB050}</ProjectGuid>
- <RootNamespace>WinLauncher2</RootNamespace>
- <Keyword>MFCProj</Keyword>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v120</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- <UseOfMfc>Dynamic</UseOfMfc>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v120</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>Unicode</CharacterSet>
- <UseOfMfc>Dynamic</UseOfMfc>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <LinkIncremental>true</LinkIncremental>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <LinkIncremental>false</LinkIncremental>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(ProjectDir);$(SolutionDir)\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>version.lib</AdditionalDependencies>
- </Link>
- <Midl>
- <MkTypLibCompatible>false</MkTypLibCompatible>
- <ValidateAllParameters>true</ValidateAllParameters>
- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </Midl>
- <ResourceCompile>
- <Culture>0x0409</Culture>
- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ResourceCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(ProjectDir);$(SolutionDir)\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ClCompile>
- <Link>
- <SubSystem>Windows</SubSystem>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>version.lib</AdditionalDependencies>
- </Link>
- <Midl>
- <MkTypLibCompatible>false</MkTypLibCompatible>
- <ValidateAllParameters>true</ValidateAllParameters>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </Midl>
- <ResourceCompile>
- <Culture>0x0409</Culture>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- </ResourceCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClInclude Include="..\src\FindJava2Dlg.h" />
- <ClInclude Include="..\src\JavaFinder.h" />
- <ClInclude Include="..\src\JavaPath.h" />
- <ClInclude Include="..\src\utils.h" />
- <ClInclude Include="..\src\WinLauncher2App.h" />
- <ClInclude Include="Resource.h" />
- <ClInclude Include="stdafx.h" />
- <ClInclude Include="targetver.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\src\FindJava2Dlg.cpp" />
- <ClCompile Include="..\src\JavaFinder.cpp" />
- <ClCompile Include="..\src\JavaPath.cpp" />
- <ClCompile Include="..\src\utils.cpp" />
- <ClCompile Include="..\src\WinLauncher2App.cpp" />
- <ClCompile Include="stdafx.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- <ResourceCompile Include="WinLauncher2.rc" />
- </ItemGroup>
- <ItemGroup>
- <Image Include="..\android_icon.ico" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
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