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authorGreg Hartman <ghartman@google.com>2018-08-17 12:43:34 -0700
committerGreg Hartman <ghartman@google.com>2018-08-23 17:24:52 -0700
commit8cf8f6b088cc014921e1a9b3d4ebc93c3b5de8b8 (patch)
treed4968732d8516f2940cfcb340bacdf7693e0ceb3 /avdlauncher/Android.mk
parent182e4691d1c5e724fc60ed94b6de8a3356018cb6 (diff)
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distrib/android-emugl: Move Android GPU emulation sources here.
This patch is used to add the unmodified sources of the GPU emulation libraries that are normally under sdk/emulator/opengl/. These sources were originally built with the platform build system, but this is no longer the case. Since they are only built through the emulator's own build system (i.e. android-rebuild.sh), it's easier to put them under external/qemu/ to ensure that they are always in sync with the rest of the emulator. Note that the encoder sources are still in the platform under device/generic/goldfish/opengl/. A future patch will update the emulator build system to pick the sources from here, and another one will remove the sources from sdk/ after that. Note: these are the unmodified sources from the following commit in https://android.googlesource.com/platform/sdk.git : 182e469 emulator/opengl: Fix Windows cross-build. Change-Id: If2010577ef4af4c6755ab345f424af0b546f9282
Diffstat (limited to 'avdlauncher/Android.mk')
-rw-r--r--avdlauncher/Android.mk56
1 files changed, 0 insertions, 56 deletions
diff --git a/avdlauncher/Android.mk b/avdlauncher/Android.mk
deleted file mode 100644
index 97b6d732d..000000000
--- a/avdlauncher/Android.mk
+++ /dev/null
@@ -1,56 +0,0 @@
-# Copyright 2011 The Android Open Source Project
-#
-# Android.mk for avdlauncher
-#
-# The "AVD Launcher" is for Windows only.
-# This simple .exe will sit at the root of the Windows SDK
-# and currently simply executes tools\android.bat.
-# Eventually it should simply replace the batch file.
-
-
-#----- The current C++ avdlauncher -----
-
-LOCAL_PATH := $(call my-dir)
-include $(CLEAR_VARS)
-
-ifeq ($(HOST_OS),windows)
-
-LOCAL_SRC_FILES := \
- src/source/avdlauncher.c
-
-LOCAL_CFLAGS += -Wall -Wno-unused-parameter
-LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY
-LOCAL_MODULE := avdlauncher
-
-LOCAL_MODULE_TAGS := optional
-
-# Locate windres executable
-WINDRES := windres
-ifneq ($(USE_MINGW),)
- # When building the resources under Linux, use the MinGW one
- WINDRES := i586-mingw32msvc-windres
-endif
-
-# Link the Windows icon file as well into the executable, based on the technique
-# used in external/qemu/Makefile.android. The variables need to have different
-# names to not interfere with the ones from qemu/Makefile.android.
-#
-INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
-AVDLAUNCHER_ICON_OBJ := avdlauncher_icon.o
-AVDLAUNCHER_ICON_PATH := $(LOCAL_PATH)/images
-$(AVDLAUNCHER_ICON_PATH)/$(AVDLAUNCHER_ICON_OBJ): $(AVDLAUNCHER_ICON_PATH)/android_icon.rc
- $(WINDRES) $< -I $(AVDLAUNCHER_ICON_PATH) -o $@
-
-# seems to be the only way to add an object file that was not generated from
-# a C/C++/Java source file to our build system. and very unfortunately,
-# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
-# us to put the object file in the source directory...
-#
-LOCAL_PREBUILT_OBJ_FILES += images/$(AVDLAUNCHER_ICON_OBJ)
-
-include $(BUILD_HOST_EXECUTABLE)
-
-$(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE))
-
-endif
-