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Diffstat (limited to 'opengl/system/GLESv2_enc/gl2_entry.cpp')
-rw-r--r--opengl/system/GLESv2_enc/gl2_entry.cpp1483
1 files changed, 0 insertions, 1483 deletions
diff --git a/opengl/system/GLESv2_enc/gl2_entry.cpp b/opengl/system/GLESv2_enc/gl2_entry.cpp
deleted file mode 100644
index 3812aae0..00000000
--- a/opengl/system/GLESv2_enc/gl2_entry.cpp
+++ /dev/null
@@ -1,1483 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#include <stdio.h>
-#include <stdlib.h>
-#include "gl2_client_context.h"
-
-#ifndef GL_TRUE
-extern "C" {
- void glActiveTexture(GLenum texture);
- void glAttachShader(GLuint program, GLuint shader);
- void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
- void glBindBuffer(GLenum target, GLuint buffer);
- void glBindFramebuffer(GLenum target, GLuint framebuffer);
- void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
- void glBindTexture(GLenum target, GLuint texture);
- void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void glBlendEquation(GLenum mode);
- void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
- void glBlendFunc(GLenum sfactor, GLenum dfactor);
- void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
- void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
- void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
- GLenum glCheckFramebufferStatus(GLenum target);
- void glClear(GLbitfield mask);
- void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void glClearDepthf(GLclampf depth);
- void glClearStencil(GLint s);
- void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- void glCompileShader(GLuint shader);
- void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
- void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
- void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLuint glCreateProgram();
- GLuint glCreateShader(GLenum type);
- void glCullFace(GLenum mode);
- void glDeleteBuffers(GLsizei n, const GLuint* buffers);
- void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
- void glDeleteProgram(GLuint program);
- void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
- void glDeleteShader(GLuint shader);
- void glDeleteTextures(GLsizei n, const GLuint* textures);
- void glDepthFunc(GLenum func);
- void glDepthMask(GLboolean flag);
- void glDepthRangef(GLclampf zNear, GLclampf zFar);
- void glDetachShader(GLuint program, GLuint shader);
- void glDisable(GLenum cap);
- void glDisableVertexAttribArray(GLuint index);
- void glDrawArrays(GLenum mode, GLint first, GLsizei count);
- void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
- void glEnable(GLenum cap);
- void glEnableVertexAttribArray(GLuint index);
- void glFinish();
- void glFlush();
- void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- void glFrontFace(GLenum mode);
- void glGenBuffers(GLsizei n, GLuint* buffers);
- void glGenerateMipmap(GLenum target);
- void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
- void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
- void glGenTextures(GLsizei n, GLuint* textures);
- void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
- void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
- void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
- int glGetAttribLocation(GLuint program, const GLchar* name);
- void glGetBooleanv(GLenum pname, GLboolean* params);
- void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
- GLenum glGetError();
- void glGetFloatv(GLenum pname, GLfloat* params);
- void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
- void glGetIntegerv(GLenum pname, GLint* params);
- void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
- void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
- void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
- void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
- void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
- void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
- void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
- const GLubyte* glGetString(GLenum name);
- void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
- void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
- void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
- void glGetUniformiv(GLuint program, GLint location, GLint* params);
- int glGetUniformLocation(GLuint program, const GLchar* name);
- void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
- void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
- void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
- void glHint(GLenum target, GLenum mode);
- GLboolean glIsBuffer(GLuint buffer);
- GLboolean glIsEnabled(GLenum cap);
- GLboolean glIsFramebuffer(GLuint framebuffer);
- GLboolean glIsProgram(GLuint program);
- GLboolean glIsRenderbuffer(GLuint renderbuffer);
- GLboolean glIsShader(GLuint shader);
- GLboolean glIsTexture(GLuint texture);
- void glLineWidth(GLfloat width);
- void glLinkProgram(GLuint program);
- void glPixelStorei(GLenum pname, GLint param);
- void glPolygonOffset(GLfloat factor, GLfloat units);
- void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
- void glReleaseShaderCompiler();
- void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- void glSampleCoverage(GLclampf value, GLboolean invert);
- void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
- void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
- void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
- void glStencilFunc(GLenum func, GLint ref, GLuint mask);
- void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
- void glStencilMask(GLuint mask);
- void glStencilMaskSeparate(GLenum face, GLuint mask);
- void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
- void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
- void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
- void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
- void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
- void glTexParameteri(GLenum target, GLenum pname, GLint param);
- void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
- void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
- void glUniform1f(GLint location, GLfloat x);
- void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
- void glUniform1i(GLint location, GLint x);
- void glUniform1iv(GLint location, GLsizei count, const GLint* v);
- void glUniform2f(GLint location, GLfloat x, GLfloat y);
- void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
- void glUniform2i(GLint location, GLint x, GLint y);
- void glUniform2iv(GLint location, GLsizei count, const GLint* v);
- void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
- void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
- void glUniform3i(GLint location, GLint x, GLint y, GLint z);
- void glUniform3iv(GLint location, GLsizei count, const GLint* v);
- void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
- void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
- void glUniform4iv(GLint location, GLsizei count, const GLint* v);
- void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glUseProgram(GLuint program);
- void glValidateProgram(GLuint program);
- void glVertexAttrib1f(GLuint indx, GLfloat x);
- void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
- void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
- void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
- void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
- void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
- void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
- void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
- void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
- void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
- void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
- void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
- void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
- void* glMapBufferOES(GLenum target, GLenum access);
- GLboolean glUnmapBufferOES(GLenum target);
- void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
- void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
- void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
- void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
- void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- void glBindVertexArrayOES(GLuint array);
- void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
- void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
- GLboolean glIsVertexArrayOES(GLuint array);
- void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
- void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount);
- void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount);
- void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups);
- void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters);
- void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString);
- void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString);
- void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data);
- void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors);
- void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors);
- void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList);
- void glBeginPerfMonitorAMD(GLuint monitor);
- void glEndPerfMonitorAMD(GLuint monitor);
- void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
- void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
- void glDeleteFencesNV(GLsizei n, const GLuint* fences);
- void glGenFencesNV(GLsizei n, GLuint* fences);
- GLboolean glIsFenceNV(GLuint fence);
- GLboolean glTestFenceNV(GLuint fence);
- void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
- void glFinishFenceNV(GLuint fence);
- void glSetFenceNV(GLuint fence, GLenum condition);
- void glCoverageMaskNV(GLboolean mask);
- void glCoverageOperationNV(GLenum operation);
- void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
- void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
- void glEnableDriverControlQCOM(GLuint driverControl);
- void glDisableDriverControlQCOM(GLuint driverControl);
- void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
- void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
- void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
- void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
- void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
- void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
- void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
- void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params);
- void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
- void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
- GLboolean glExtIsProgramBinaryQCOM(GLuint program);
- void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
- void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
- void glEndTilingQCOM(GLbitfield preserveMask);
- void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen);
- void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset);
- void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
- void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
- void glGetCompressedTextureFormats(int count, GLint* formats);
- void glShaderString(GLuint shader, const GLchar* string, GLsizei len);
- int glFinishRoundTrip();
-};
-
-#endif
-#ifndef GET_CONTEXT
-static gl2_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
-void gl2_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
-#define GET_CONTEXT gl2_client_context_t * ctx = getCurrentContext()
-#endif
-
-void glActiveTexture(GLenum texture)
-{
- GET_CONTEXT;
- ctx->glActiveTexture(ctx, texture);
-}
-
-void glAttachShader(GLuint program, GLuint shader)
-{
- GET_CONTEXT;
- ctx->glAttachShader(ctx, program, shader);
-}
-
-void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
-{
- GET_CONTEXT;
- ctx->glBindAttribLocation(ctx, program, index, name);
-}
-
-void glBindBuffer(GLenum target, GLuint buffer)
-{
- GET_CONTEXT;
- ctx->glBindBuffer(ctx, target, buffer);
-}
-
-void glBindFramebuffer(GLenum target, GLuint framebuffer)
-{
- GET_CONTEXT;
- ctx->glBindFramebuffer(ctx, target, framebuffer);
-}
-
-void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
-{
- GET_CONTEXT;
- ctx->glBindRenderbuffer(ctx, target, renderbuffer);
-}
-
-void glBindTexture(GLenum target, GLuint texture)
-{
- GET_CONTEXT;
- ctx->glBindTexture(ctx, target, texture);
-}
-
-void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- GET_CONTEXT;
- ctx->glBlendColor(ctx, red, green, blue, alpha);
-}
-
-void glBlendEquation(GLenum mode)
-{
- GET_CONTEXT;
- ctx->glBlendEquation(ctx, mode);
-}
-
-void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
- GET_CONTEXT;
- ctx->glBlendEquationSeparate(ctx, modeRGB, modeAlpha);
-}
-
-void glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
- GET_CONTEXT;
- ctx->glBlendFunc(ctx, sfactor, dfactor);
-}
-
-void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
- GET_CONTEXT;
- ctx->glBlendFuncSeparate(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- GET_CONTEXT;
- ctx->glBufferData(ctx, target, size, data, usage);
-}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glBufferSubData(ctx, target, offset, size, data);
-}
-
-GLenum glCheckFramebufferStatus(GLenum target)
-{
- GET_CONTEXT;
- return ctx->glCheckFramebufferStatus(ctx, target);
-}
-
-void glClear(GLbitfield mask)
-{
- GET_CONTEXT;
- ctx->glClear(ctx, mask);
-}
-
-void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- GET_CONTEXT;
- ctx->glClearColor(ctx, red, green, blue, alpha);
-}
-
-void glClearDepthf(GLclampf depth)
-{
- GET_CONTEXT;
- ctx->glClearDepthf(ctx, depth);
-}
-
-void glClearStencil(GLint s)
-{
- GET_CONTEXT;
- ctx->glClearStencil(ctx, s);
-}
-
-void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- GET_CONTEXT;
- ctx->glColorMask(ctx, red, green, blue, alpha);
-}
-
-void glCompileShader(GLuint shader)
-{
- GET_CONTEXT;
- ctx->glCompileShader(ctx, shader);
-}
-
-void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data);
-}
-
-void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- GET_CONTEXT;
- ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border);
-}
-
-void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height);
-}
-
-GLuint glCreateProgram()
-{
- GET_CONTEXT;
- return ctx->glCreateProgram(ctx);
-}
-
-GLuint glCreateShader(GLenum type)
-{
- GET_CONTEXT;
- return ctx->glCreateShader(ctx, type);
-}
-
-void glCullFace(GLenum mode)
-{
- GET_CONTEXT;
- ctx->glCullFace(ctx, mode);
-}
-
-void glDeleteBuffers(GLsizei n, const GLuint* buffers)
-{
- GET_CONTEXT;
- if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
- ctx->glDeleteBuffers(ctx, n, buffers);
-}
-
-void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
-{
- GET_CONTEXT;
- if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
- ctx->glDeleteFramebuffers(ctx, n, framebuffers);
-}
-
-void glDeleteProgram(GLuint program)
-{
- GET_CONTEXT;
- ctx->glDeleteProgram(ctx, program);
-}
-
-void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
-{
- GET_CONTEXT;
- if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
- ctx->glDeleteRenderbuffers(ctx, n, renderbuffers);
-}
-
-void glDeleteShader(GLuint shader)
-{
- GET_CONTEXT;
- ctx->glDeleteShader(ctx, shader);
-}
-
-void glDeleteTextures(GLsizei n, const GLuint* textures)
-{
- GET_CONTEXT;
- if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
- ctx->glDeleteTextures(ctx, n, textures);
-}
-
-void glDepthFunc(GLenum func)
-{
- GET_CONTEXT;
- ctx->glDepthFunc(ctx, func);
-}
-
-void glDepthMask(GLboolean flag)
-{
- GET_CONTEXT;
- ctx->glDepthMask(ctx, flag);
-}
-
-void glDepthRangef(GLclampf zNear, GLclampf zFar)
-{
- GET_CONTEXT;
- ctx->glDepthRangef(ctx, zNear, zFar);
-}
-
-void glDetachShader(GLuint program, GLuint shader)
-{
- GET_CONTEXT;
- ctx->glDetachShader(ctx, program, shader);
-}
-
-void glDisable(GLenum cap)
-{
- GET_CONTEXT;
- ctx->glDisable(ctx, cap);
-}
-
-void glDisableVertexAttribArray(GLuint index)
-{
- GET_CONTEXT;
- ctx->glDisableVertexAttribArray(ctx, index);
-}
-
-void glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- GET_CONTEXT;
- ctx->glDrawArrays(ctx, mode, first, count);
-}
-
-void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-{
- GET_CONTEXT;
- ctx->glDrawElements(ctx, mode, count, type, indices);
-}
-
-void glEnable(GLenum cap)
-{
- GET_CONTEXT;
- ctx->glEnable(ctx, cap);
-}
-
-void glEnableVertexAttribArray(GLuint index)
-{
- GET_CONTEXT;
- ctx->glEnableVertexAttribArray(ctx, index);
-}
-
-void glFinish()
-{
- GET_CONTEXT;
- ctx->glFinish(ctx);
-}
-
-void glFlush()
-{
- GET_CONTEXT;
- ctx->glFlush(ctx);
-}
-
-void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- GET_CONTEXT;
- ctx->glFramebufferRenderbuffer(ctx, target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- GET_CONTEXT;
- ctx->glFramebufferTexture2D(ctx, target, attachment, textarget, texture, level);
-}
-
-void glFrontFace(GLenum mode)
-{
- GET_CONTEXT;
- ctx->glFrontFace(ctx, mode);
-}
-
-void glGenBuffers(GLsizei n, GLuint* buffers)
-{
- GET_CONTEXT;
- if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
- ctx->glGenBuffers(ctx, n, buffers);
-}
-
-void glGenerateMipmap(GLenum target)
-{
- GET_CONTEXT;
- ctx->glGenerateMipmap(ctx, target);
-}
-
-void glGenFramebuffers(GLsizei n, GLuint* framebuffers)
-{
- GET_CONTEXT;
- if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
- ctx->glGenFramebuffers(ctx, n, framebuffers);
-}
-
-void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
-{
- GET_CONTEXT;
- if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
- ctx->glGenRenderbuffers(ctx, n, renderbuffers);
-}
-
-void glGenTextures(GLsizei n, GLuint* textures)
-{
- GET_CONTEXT;
- if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
- ctx->glGenTextures(ctx, n, textures);
-}
-
-void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
- GET_CONTEXT;
- ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name);
-}
-
-void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
- GET_CONTEXT;
- ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name);
-}
-
-void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-{
- GET_CONTEXT;
- ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders);
-}
-
-int glGetAttribLocation(GLuint program, const GLchar* name)
-{
- GET_CONTEXT;
- return ctx->glGetAttribLocation(ctx, program, name);
-}
-
-void glGetBooleanv(GLenum pname, GLboolean* params)
-{
- GET_CONTEXT;
- ctx->glGetBooleanv(ctx, pname, params);
-}
-
-void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetBufferParameteriv(ctx, target, pname, params);
-}
-
-GLenum glGetError()
-{
- GET_CONTEXT;
- return ctx->glGetError(ctx);
-}
-
-void glGetFloatv(GLenum pname, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetFloatv(ctx, pname, params);
-}
-
-void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetFramebufferAttachmentParameteriv(ctx, target, attachment, pname, params);
-}
-
-void glGetIntegerv(GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetIntegerv(ctx, pname, params);
-}
-
-void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetProgramiv(ctx, program, pname, params);
-}
-
-void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
- GET_CONTEXT;
- ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog);
-}
-
-void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetRenderbufferParameteriv(ctx, target, pname, params);
-}
-
-void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetShaderiv(ctx, shader, pname, params);
-}
-
-void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
- GET_CONTEXT;
- ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog);
-}
-
-void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-{
- GET_CONTEXT;
- ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision);
-}
-
-void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-{
- GET_CONTEXT;
- ctx->glGetShaderSource(ctx, shader, bufsize, length, source);
-}
-
-const GLubyte* glGetString(GLenum name)
-{
- GET_CONTEXT;
- return ctx->glGetString(ctx, name);
-}
-
-void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetTexParameterfv(ctx, target, pname, params);
-}
-
-void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetTexParameteriv(ctx, target, pname, params);
-}
-
-void glGetUniformfv(GLuint program, GLint location, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetUniformfv(ctx, program, location, params);
-}
-
-void glGetUniformiv(GLuint program, GLint location, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetUniformiv(ctx, program, location, params);
-}
-
-int glGetUniformLocation(GLuint program, const GLchar* name)
-{
- GET_CONTEXT;
- return ctx->glGetUniformLocation(ctx, program, name);
-}
-
-void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetVertexAttribfv(ctx, index, pname, params);
-}
-
-void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetVertexAttribiv(ctx, index, pname, params);
-}
-
-void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
-{
- GET_CONTEXT;
- ctx->glGetVertexAttribPointerv(ctx, index, pname, pointer);
-}
-
-void glHint(GLenum target, GLenum mode)
-{
- GET_CONTEXT;
- ctx->glHint(ctx, target, mode);
-}
-
-GLboolean glIsBuffer(GLuint buffer)
-{
- GET_CONTEXT;
- return ctx->glIsBuffer(ctx, buffer);
-}
-
-GLboolean glIsEnabled(GLenum cap)
-{
- GET_CONTEXT;
- return ctx->glIsEnabled(ctx, cap);
-}
-
-GLboolean glIsFramebuffer(GLuint framebuffer)
-{
- GET_CONTEXT;
- return ctx->glIsFramebuffer(ctx, framebuffer);
-}
-
-GLboolean glIsProgram(GLuint program)
-{
- GET_CONTEXT;
- return ctx->glIsProgram(ctx, program);
-}
-
-GLboolean glIsRenderbuffer(GLuint renderbuffer)
-{
- GET_CONTEXT;
- return ctx->glIsRenderbuffer(ctx, renderbuffer);
-}
-
-GLboolean glIsShader(GLuint shader)
-{
- GET_CONTEXT;
- return ctx->glIsShader(ctx, shader);
-}
-
-GLboolean glIsTexture(GLuint texture)
-{
- GET_CONTEXT;
- return ctx->glIsTexture(ctx, texture);
-}
-
-void glLineWidth(GLfloat width)
-{
- GET_CONTEXT;
- ctx->glLineWidth(ctx, width);
-}
-
-void glLinkProgram(GLuint program)
-{
- GET_CONTEXT;
- ctx->glLinkProgram(ctx, program);
-}
-
-void glPixelStorei(GLenum pname, GLint param)
-{
- GET_CONTEXT;
- ctx->glPixelStorei(ctx, pname, param);
-}
-
-void glPolygonOffset(GLfloat factor, GLfloat units)
-{
- GET_CONTEXT;
- ctx->glPolygonOffset(ctx, factor, units);
-}
-
-void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
- GET_CONTEXT;
- ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels);
-}
-
-void glReleaseShaderCompiler()
-{
- GET_CONTEXT;
- ctx->glReleaseShaderCompiler(ctx);
-}
-
-void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glRenderbufferStorage(ctx, target, internalformat, width, height);
-}
-
-void glSampleCoverage(GLclampf value, GLboolean invert)
-{
- GET_CONTEXT;
- ctx->glSampleCoverage(ctx, value, invert);
-}
-
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glScissor(ctx, x, y, width, height);
-}
-
-void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
-{
- GET_CONTEXT;
- ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length);
-}
-
-void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
-{
- GET_CONTEXT;
- ctx->glShaderSource(ctx, shader, count, string, length);
-}
-
-void glStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- GET_CONTEXT;
- ctx->glStencilFunc(ctx, func, ref, mask);
-}
-
-void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- GET_CONTEXT;
- ctx->glStencilFuncSeparate(ctx, face, func, ref, mask);
-}
-
-void glStencilMask(GLuint mask)
-{
- GET_CONTEXT;
- ctx->glStencilMask(ctx, mask);
-}
-
-void glStencilMaskSeparate(GLenum face, GLuint mask)
-{
- GET_CONTEXT;
- ctx->glStencilMaskSeparate(ctx, face, mask);
-}
-
-void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CONTEXT;
- ctx->glStencilOp(ctx, fail, zfail, zpass);
-}
-
-void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CONTEXT;
- ctx->glStencilOpSeparate(ctx, face, fail, zfail, zpass);
-}
-
-void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
- GET_CONTEXT;
- ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels);
-}
-
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- GET_CONTEXT;
- ctx->glTexParameterf(ctx, target, pname, param);
-}
-
-void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glTexParameterfv(ctx, target, pname, params);
-}
-
-void glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
- GET_CONTEXT;
- ctx->glTexParameteri(ctx, target, pname, param);
-}
-
-void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
-{
- GET_CONTEXT;
- ctx->glTexParameteriv(ctx, target, pname, params);
-}
-
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
- GET_CONTEXT;
- ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-void glUniform1f(GLint location, GLfloat x)
-{
- GET_CONTEXT;
- ctx->glUniform1f(ctx, location, x);
-}
-
-void glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
-{
- GET_CONTEXT;
- ctx->glUniform1fv(ctx, location, count, v);
-}
-
-void glUniform1i(GLint location, GLint x)
-{
- GET_CONTEXT;
- ctx->glUniform1i(ctx, location, x);
-}
-
-void glUniform1iv(GLint location, GLsizei count, const GLint* v)
-{
- GET_CONTEXT;
- ctx->glUniform1iv(ctx, location, count, v);
-}
-
-void glUniform2f(GLint location, GLfloat x, GLfloat y)
-{
- GET_CONTEXT;
- ctx->glUniform2f(ctx, location, x, y);
-}
-
-void glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
-{
- GET_CONTEXT;
- ctx->glUniform2fv(ctx, location, count, v);
-}
-
-void glUniform2i(GLint location, GLint x, GLint y)
-{
- GET_CONTEXT;
- ctx->glUniform2i(ctx, location, x, y);
-}
-
-void glUniform2iv(GLint location, GLsizei count, const GLint* v)
-{
- GET_CONTEXT;
- ctx->glUniform2iv(ctx, location, count, v);
-}
-
-void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CONTEXT;
- ctx->glUniform3f(ctx, location, x, y, z);
-}
-
-void glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
-{
- GET_CONTEXT;
- ctx->glUniform3fv(ctx, location, count, v);
-}
-
-void glUniform3i(GLint location, GLint x, GLint y, GLint z)
-{
- GET_CONTEXT;
- ctx->glUniform3i(ctx, location, x, y, z);
-}
-
-void glUniform3iv(GLint location, GLsizei count, const GLint* v)
-{
- GET_CONTEXT;
- ctx->glUniform3iv(ctx, location, count, v);
-}
-
-void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CONTEXT;
- ctx->glUniform4f(ctx, location, x, y, z, w);
-}
-
-void glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
-{
- GET_CONTEXT;
- ctx->glUniform4fv(ctx, location, count, v);
-}
-
-void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
- GET_CONTEXT;
- ctx->glUniform4i(ctx, location, x, y, z, w);
-}
-
-void glUniform4iv(GLint location, GLsizei count, const GLint* v)
-{
- GET_CONTEXT;
- ctx->glUniform4iv(ctx, location, count, v);
-}
-
-void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glUniformMatrix2fv(ctx, location, count, transpose, value);
-}
-
-void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glUniformMatrix3fv(ctx, location, count, transpose, value);
-}
-
-void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glUniformMatrix4fv(ctx, location, count, transpose, value);
-}
-
-void glUseProgram(GLuint program)
-{
- GET_CONTEXT;
- ctx->glUseProgram(ctx, program);
-}
-
-void glValidateProgram(GLuint program)
-{
- GET_CONTEXT;
- ctx->glValidateProgram(ctx, program);
-}
-
-void glVertexAttrib1f(GLuint indx, GLfloat x)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib1f(ctx, indx, x);
-}
-
-void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib1fv(ctx, indx, values);
-}
-
-void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib2f(ctx, indx, x, y);
-}
-
-void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib2fv(ctx, indx, values);
-}
-
-void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib3f(ctx, indx, x, y, z);
-}
-
-void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib3fv(ctx, indx, values);
-}
-
-void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib4f(ctx, indx, x, y, z, w);
-}
-
-void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib4fv(ctx, indx, values);
-}
-
-void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
-{
- GET_CONTEXT;
- ctx->glVertexAttribPointer(ctx, indx, size, type, normalized, stride, ptr);
-}
-
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glViewport(ctx, x, y, width, height);
-}
-
-void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
-{
- GET_CONTEXT;
- ctx->glEGLImageTargetTexture2DOES(ctx, target, image);
-}
-
-void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
-{
- GET_CONTEXT;
- ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image);
-}
-
-void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
-{
- GET_CONTEXT;
- ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary);
-}
-
-void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length)
-{
- GET_CONTEXT;
- ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length);
-}
-
-void* glMapBufferOES(GLenum target, GLenum access)
-{
- GET_CONTEXT;
- return ctx->glMapBufferOES(ctx, target, access);
-}
-
-GLboolean glUnmapBufferOES(GLenum target)
-{
- GET_CONTEXT;
- return ctx->glUnmapBufferOES(ctx, target);
-}
-
-void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
- GET_CONTEXT;
- ctx->glTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, format, type, pixels);
-}
-
-void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
-{
- GET_CONTEXT;
- ctx->glTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-}
-
-void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glCopyTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glCompressedTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, imageSize, data);
-}
-
-void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glCompressedTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- GET_CONTEXT;
- ctx->glFramebufferTexture3DOES(ctx, target, attachment, textarget, texture, level, zoffset);
-}
-
-void glBindVertexArrayOES(GLuint array)
-{
- GET_CONTEXT;
- ctx->glBindVertexArrayOES(ctx, array);
-}
-
-void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
-{
- GET_CONTEXT;
- if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
- ctx->glDeleteVertexArraysOES(ctx, n, arrays);
-}
-
-void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
-{
- GET_CONTEXT;
- if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
- ctx->glGenVertexArraysOES(ctx, n, arrays);
-}
-
-GLboolean glIsVertexArrayOES(GLuint array)
-{
- GET_CONTEXT;
- return ctx->glIsVertexArrayOES(ctx, array);
-}
-
-void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
-{
- GET_CONTEXT;
- ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments);
-}
-
-void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount)
-{
- GET_CONTEXT;
- ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount);
-}
-
-void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount)
-{
- GET_CONTEXT;
- ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount);
-}
-
-void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups)
-{
- GET_CONTEXT;
- ctx->glGetPerfMonitorGroupsAMD(ctx, numGroups, groupsSize, groups);
-}
-
-void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters)
-{
- GET_CONTEXT;
- ctx->glGetPerfMonitorCountersAMD(ctx, group, numCounters, maxActiveCounters, counterSize, counters);
-}
-
-void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString)
-{
- GET_CONTEXT;
- ctx->glGetPerfMonitorGroupStringAMD(ctx, group, bufSize, length, groupString);
-}
-
-void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString)
-{
- GET_CONTEXT;
- ctx->glGetPerfMonitorCounterStringAMD(ctx, group, counter, bufSize, length, counterString);
-}
-
-void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glGetPerfMonitorCounterInfoAMD(ctx, group, counter, pname, data);
-}
-
-void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors)
-{
- GET_CONTEXT;
- ctx->glGenPerfMonitorsAMD(ctx, n, monitors);
-}
-
-void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors)
-{
- GET_CONTEXT;
- ctx->glDeletePerfMonitorsAMD(ctx, n, monitors);
-}
-
-void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList)
-{
- GET_CONTEXT;
- ctx->glSelectPerfMonitorCountersAMD(ctx, monitor, enable, group, numCounters, countersList);
-}
-
-void glBeginPerfMonitorAMD(GLuint monitor)
-{
- GET_CONTEXT;
- ctx->glBeginPerfMonitorAMD(ctx, monitor);
-}
-
-void glEndPerfMonitorAMD(GLuint monitor)
-{
- GET_CONTEXT;
- ctx->glEndPerfMonitorAMD(ctx, monitor);
-}
-
-void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten)
-{
- GET_CONTEXT;
- ctx->glGetPerfMonitorCounterDataAMD(ctx, monitor, pname, dataSize, data, bytesWritten);
-}
-
-void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height);
-}
-
-void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
-{
- GET_CONTEXT;
- ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
-}
-
-void glDeleteFencesNV(GLsizei n, const GLuint* fences)
-{
- GET_CONTEXT;
- ctx->glDeleteFencesNV(ctx, n, fences);
-}
-
-void glGenFencesNV(GLsizei n, GLuint* fences)
-{
- GET_CONTEXT;
- ctx->glGenFencesNV(ctx, n, fences);
-}
-
-GLboolean glIsFenceNV(GLuint fence)
-{
- GET_CONTEXT;
- return ctx->glIsFenceNV(ctx, fence);
-}
-
-GLboolean glTestFenceNV(GLuint fence)
-{
- GET_CONTEXT;
- return ctx->glTestFenceNV(ctx, fence);
-}
-
-void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetFenceivNV(ctx, fence, pname, params);
-}
-
-void glFinishFenceNV(GLuint fence)
-{
- GET_CONTEXT;
- ctx->glFinishFenceNV(ctx, fence);
-}
-
-void glSetFenceNV(GLuint fence, GLenum condition)
-{
- GET_CONTEXT;
- ctx->glSetFenceNV(ctx, fence, condition);
-}
-
-void glCoverageMaskNV(GLboolean mask)
-{
- GET_CONTEXT;
- ctx->glCoverageMaskNV(ctx, mask);
-}
-
-void glCoverageOperationNV(GLenum operation)
-{
- GET_CONTEXT;
- ctx->glCoverageOperationNV(ctx, operation);
-}
-
-void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
-{
- GET_CONTEXT;
- ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls);
-}
-
-void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
-{
- GET_CONTEXT;
- ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString);
-}
-
-void glEnableDriverControlQCOM(GLuint driverControl)
-{
- GET_CONTEXT;
- ctx->glEnableDriverControlQCOM(ctx, driverControl);
-}
-
-void glDisableDriverControlQCOM(GLuint driverControl)
-{
- GET_CONTEXT;
- ctx->glDisableDriverControlQCOM(ctx, driverControl);
-}
-
-void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
-{
- GET_CONTEXT;
- ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures);
-}
-
-void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
-{
- GET_CONTEXT;
- ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers);
-}
-
-void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
-{
- GET_CONTEXT;
- ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers);
-}
-
-void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
-{
- GET_CONTEXT;
- ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers);
-}
-
-void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params);
-}
-
-void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
-{
- GET_CONTEXT;
- ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param);
-}
-
-void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
-{
- GET_CONTEXT;
- ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
-}
-
-void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params)
-{
- GET_CONTEXT;
- ctx->glExtGetBufferPointervQCOM(ctx, target, params);
-}
-
-void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
-{
- GET_CONTEXT;
- ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders);
-}
-
-void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
-{
- GET_CONTEXT;
- ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms);
-}
-
-GLboolean glExtIsProgramBinaryQCOM(GLuint program)
-{
- GET_CONTEXT;
- return ctx->glExtIsProgramBinaryQCOM(ctx, program);
-}
-
-void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
-{
- GET_CONTEXT;
- ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
-}
-
-void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
-{
- GET_CONTEXT;
- ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask);
-}
-
-void glEndTilingQCOM(GLbitfield preserveMask)
-{
- GET_CONTEXT;
- ctx->glEndTilingQCOM(ctx, preserveMask);
-}
-
-void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
-{
- GET_CONTEXT;
- ctx->glVertexAttribPointerData(ctx, indx, size, type, normalized, stride, data, datalen);
-}
-
-void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glVertexAttribPointerOffset(ctx, indx, size, type, normalized, stride, offset);
-}
-
-void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glDrawElementsOffset(ctx, mode, count, type, offset);
-}
-
-void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
-{
- GET_CONTEXT;
- ctx->glDrawElementsData(ctx, mode, count, type, data, datalen);
-}
-
-void glGetCompressedTextureFormats(int count, GLint* formats)
-{
- GET_CONTEXT;
- ctx->glGetCompressedTextureFormats(ctx, count, formats);
-}
-
-void glShaderString(GLuint shader, const GLchar* string, GLsizei len)
-{
- GET_CONTEXT;
- ctx->glShaderString(ctx, shader, string, len);
-}
-
-int glFinishRoundTrip()
-{
- GET_CONTEXT;
- return ctx->glFinishRoundTrip(ctx);
-}
-