diff options
Diffstat (limited to 'opengl/system/GLESv2_enc/gl2_entry.cpp')
-rw-r--r-- | opengl/system/GLESv2_enc/gl2_entry.cpp | 1483 |
1 files changed, 0 insertions, 1483 deletions
diff --git a/opengl/system/GLESv2_enc/gl2_entry.cpp b/opengl/system/GLESv2_enc/gl2_entry.cpp deleted file mode 100644 index 3812aae0..00000000 --- a/opengl/system/GLESv2_enc/gl2_entry.cpp +++ /dev/null @@ -1,1483 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#include <stdio.h> -#include <stdlib.h> -#include "gl2_client_context.h" - -#ifndef GL_TRUE -extern "C" { - void glActiveTexture(GLenum texture); - void glAttachShader(GLuint program, GLuint shader); - void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); - void glBindBuffer(GLenum target, GLuint buffer); - void glBindFramebuffer(GLenum target, GLuint framebuffer); - void glBindRenderbuffer(GLenum target, GLuint renderbuffer); - void glBindTexture(GLenum target, GLuint texture); - void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - void glBlendEquation(GLenum mode); - void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); - void glBlendFunc(GLenum sfactor, GLenum dfactor); - void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); - void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); - GLenum glCheckFramebufferStatus(GLenum target); - void glClear(GLbitfield mask); - void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - void glClearDepthf(GLclampf depth); - void glClearStencil(GLint s); - void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); - void glCompileShader(GLuint shader); - void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); - void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); - void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - GLuint glCreateProgram(); - GLuint glCreateShader(GLenum type); - void glCullFace(GLenum mode); - void glDeleteBuffers(GLsizei n, const GLuint* buffers); - void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); - void glDeleteProgram(GLuint program); - void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); - void glDeleteShader(GLuint shader); - void glDeleteTextures(GLsizei n, const GLuint* textures); - void glDepthFunc(GLenum func); - void glDepthMask(GLboolean flag); - void glDepthRangef(GLclampf zNear, GLclampf zFar); - void glDetachShader(GLuint program, GLuint shader); - void glDisable(GLenum cap); - void glDisableVertexAttribArray(GLuint index); - void glDrawArrays(GLenum mode, GLint first, GLsizei count); - void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); - void glEnable(GLenum cap); - void glEnableVertexAttribArray(GLuint index); - void glFinish(); - void glFlush(); - void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); - void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - void glFrontFace(GLenum mode); - void glGenBuffers(GLsizei n, GLuint* buffers); - void glGenerateMipmap(GLenum target); - void glGenFramebuffers(GLsizei n, GLuint* framebuffers); - void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); - void glGenTextures(GLsizei n, GLuint* textures); - void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); - void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); - void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); - int glGetAttribLocation(GLuint program, const GLchar* name); - void glGetBooleanv(GLenum pname, GLboolean* params); - void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); - GLenum glGetError(); - void glGetFloatv(GLenum pname, GLfloat* params); - void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); - void glGetIntegerv(GLenum pname, GLint* params); - void glGetProgramiv(GLuint program, GLenum pname, GLint* params); - void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); - void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); - void glGetShaderiv(GLuint shader, GLenum pname, GLint* params); - void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); - void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); - void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); - const GLubyte* glGetString(GLenum name); - void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); - void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); - void glGetUniformfv(GLuint program, GLint location, GLfloat* params); - void glGetUniformiv(GLuint program, GLint location, GLint* params); - int glGetUniformLocation(GLuint program, const GLchar* name); - void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); - void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); - void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); - void glHint(GLenum target, GLenum mode); - GLboolean glIsBuffer(GLuint buffer); - GLboolean glIsEnabled(GLenum cap); - GLboolean glIsFramebuffer(GLuint framebuffer); - GLboolean glIsProgram(GLuint program); - GLboolean glIsRenderbuffer(GLuint renderbuffer); - GLboolean glIsShader(GLuint shader); - GLboolean glIsTexture(GLuint texture); - void glLineWidth(GLfloat width); - void glLinkProgram(GLuint program); - void glPixelStorei(GLenum pname, GLint param); - void glPolygonOffset(GLfloat factor, GLfloat units); - void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); - void glReleaseShaderCompiler(); - void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - void glSampleCoverage(GLclampf value, GLboolean invert); - void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); - void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); - void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); - void glStencilFunc(GLenum func, GLint ref, GLuint mask); - void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); - void glStencilMask(GLuint mask); - void glStencilMaskSeparate(GLenum face, GLuint mask); - void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); - void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); - void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); - void glTexParameterf(GLenum target, GLenum pname, GLfloat param); - void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); - void glTexParameteri(GLenum target, GLenum pname, GLint param); - void glTexParameteriv(GLenum target, GLenum pname, const GLint* params); - void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); - void glUniform1f(GLint location, GLfloat x); - void glUniform1fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform1i(GLint location, GLint x); - void glUniform1iv(GLint location, GLsizei count, const GLint* v); - void glUniform2f(GLint location, GLfloat x, GLfloat y); - void glUniform2fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform2i(GLint location, GLint x, GLint y); - void glUniform2iv(GLint location, GLsizei count, const GLint* v); - void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); - void glUniform3fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform3i(GLint location, GLint x, GLint y, GLint z); - void glUniform3iv(GLint location, GLsizei count, const GLint* v); - void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void glUniform4fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); - void glUniform4iv(GLint location, GLsizei count, const GLint* v); - void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void glUseProgram(GLuint program); - void glValidateProgram(GLuint program); - void glVertexAttrib1f(GLuint indx, GLfloat x); - void glVertexAttrib1fv(GLuint indx, const GLfloat* values); - void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); - void glVertexAttrib2fv(GLuint indx, const GLfloat* values); - void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); - void glVertexAttrib3fv(GLuint indx, const GLfloat* values); - void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void glVertexAttrib4fv(GLuint indx, const GLfloat* values); - void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); - void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); - void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); - void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); - void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); - void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length); - void* glMapBufferOES(GLenum target, GLenum access); - GLboolean glUnmapBufferOES(GLenum target); - void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); - void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); - void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); - void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); - void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); - void glBindVertexArrayOES(GLuint array); - void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays); - void glGenVertexArraysOES(GLsizei n, GLuint* arrays); - GLboolean glIsVertexArrayOES(GLuint array); - void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments); - void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); - void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount); - void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups); - void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters); - void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString); - void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString); - void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data); - void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors); - void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors); - void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList); - void glBeginPerfMonitorAMD(GLuint monitor); - void glEndPerfMonitorAMD(GLuint monitor); - void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten); - void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); - void glDeleteFencesNV(GLsizei n, const GLuint* fences); - void glGenFencesNV(GLsizei n, GLuint* fences); - GLboolean glIsFenceNV(GLuint fence); - GLboolean glTestFenceNV(GLuint fence); - void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params); - void glFinishFenceNV(GLuint fence); - void glSetFenceNV(GLuint fence, GLenum condition); - void glCoverageMaskNV(GLboolean mask); - void glCoverageOperationNV(GLenum operation); - void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls); - void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString); - void glEnableDriverControlQCOM(GLuint driverControl); - void glDisableDriverControlQCOM(GLuint driverControl); - void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures); - void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers); - void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); - void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); - void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); - void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); - void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels); - void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params); - void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders); - void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms); - GLboolean glExtIsProgramBinaryQCOM(GLuint program); - void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length); - void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); - void glEndTilingQCOM(GLbitfield preserveMask); - void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen); - void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset); - void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset); - void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen); - void glGetCompressedTextureFormats(int count, GLint* formats); - void glShaderString(GLuint shader, const GLchar* string, GLsizei len); - int glFinishRoundTrip(); -}; - -#endif -#ifndef GET_CONTEXT -static gl2_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL; -void gl2_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; } -#define GET_CONTEXT gl2_client_context_t * ctx = getCurrentContext() -#endif - -void glActiveTexture(GLenum texture) -{ - GET_CONTEXT; - ctx->glActiveTexture(ctx, texture); -} - -void glAttachShader(GLuint program, GLuint shader) -{ - GET_CONTEXT; - ctx->glAttachShader(ctx, program, shader); -} - -void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) -{ - GET_CONTEXT; - ctx->glBindAttribLocation(ctx, program, index, name); -} - -void glBindBuffer(GLenum target, GLuint buffer) -{ - GET_CONTEXT; - ctx->glBindBuffer(ctx, target, buffer); -} - -void glBindFramebuffer(GLenum target, GLuint framebuffer) -{ - GET_CONTEXT; - ctx->glBindFramebuffer(ctx, target, framebuffer); -} - -void glBindRenderbuffer(GLenum target, GLuint renderbuffer) -{ - GET_CONTEXT; - ctx->glBindRenderbuffer(ctx, target, renderbuffer); -} - -void glBindTexture(GLenum target, GLuint texture) -{ - GET_CONTEXT; - ctx->glBindTexture(ctx, target, texture); -} - -void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - GET_CONTEXT; - ctx->glBlendColor(ctx, red, green, blue, alpha); -} - -void glBlendEquation(GLenum mode) -{ - GET_CONTEXT; - ctx->glBlendEquation(ctx, mode); -} - -void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) -{ - GET_CONTEXT; - ctx->glBlendEquationSeparate(ctx, modeRGB, modeAlpha); -} - -void glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - GET_CONTEXT; - ctx->glBlendFunc(ctx, sfactor, dfactor); -} - -void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - GET_CONTEXT; - ctx->glBlendFuncSeparate(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - GET_CONTEXT; - ctx->glBufferData(ctx, target, size, data, usage); -} - -void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - GET_CONTEXT; - ctx->glBufferSubData(ctx, target, offset, size, data); -} - -GLenum glCheckFramebufferStatus(GLenum target) -{ - GET_CONTEXT; - return ctx->glCheckFramebufferStatus(ctx, target); -} - -void glClear(GLbitfield mask) -{ - GET_CONTEXT; - ctx->glClear(ctx, mask); -} - -void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - GET_CONTEXT; - ctx->glClearColor(ctx, red, green, blue, alpha); -} - -void glClearDepthf(GLclampf depth) -{ - GET_CONTEXT; - ctx->glClearDepthf(ctx, depth); -} - -void glClearStencil(GLint s) -{ - GET_CONTEXT; - ctx->glClearStencil(ctx, s); -} - -void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - GET_CONTEXT; - ctx->glColorMask(ctx, red, green, blue, alpha); -} - -void glCompileShader(GLuint shader) -{ - GET_CONTEXT; - ctx->glCompileShader(ctx, shader); -} - -void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - GET_CONTEXT; - ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data); -} - -void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - GET_CONTEXT; - ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - GET_CONTEXT; - ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border); -} - -void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); -} - -GLuint glCreateProgram() -{ - GET_CONTEXT; - return ctx->glCreateProgram(ctx); -} - -GLuint glCreateShader(GLenum type) -{ - GET_CONTEXT; - return ctx->glCreateShader(ctx, type); -} - -void glCullFace(GLenum mode) -{ - GET_CONTEXT; - ctx->glCullFace(ctx, mode); -} - -void glDeleteBuffers(GLsizei n, const GLuint* buffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteBuffers(ctx, n, buffers); -} - -void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteFramebuffers(ctx, n, framebuffers); -} - -void glDeleteProgram(GLuint program) -{ - GET_CONTEXT; - ctx->glDeleteProgram(ctx, program); -} - -void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteRenderbuffers(ctx, n, renderbuffers); -} - -void glDeleteShader(GLuint shader) -{ - GET_CONTEXT; - ctx->glDeleteShader(ctx, shader); -} - -void glDeleteTextures(GLsizei n, const GLuint* textures) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteTextures(ctx, n, textures); -} - -void glDepthFunc(GLenum func) -{ - GET_CONTEXT; - ctx->glDepthFunc(ctx, func); -} - -void glDepthMask(GLboolean flag) -{ - GET_CONTEXT; - ctx->glDepthMask(ctx, flag); -} - -void glDepthRangef(GLclampf zNear, GLclampf zFar) -{ - GET_CONTEXT; - ctx->glDepthRangef(ctx, zNear, zFar); -} - -void glDetachShader(GLuint program, GLuint shader) -{ - GET_CONTEXT; - ctx->glDetachShader(ctx, program, shader); -} - -void glDisable(GLenum cap) -{ - GET_CONTEXT; - ctx->glDisable(ctx, cap); -} - -void glDisableVertexAttribArray(GLuint index) -{ - GET_CONTEXT; - ctx->glDisableVertexAttribArray(ctx, index); -} - -void glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - GET_CONTEXT; - ctx->glDrawArrays(ctx, mode, first, count); -} - -void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) -{ - GET_CONTEXT; - ctx->glDrawElements(ctx, mode, count, type, indices); -} - -void glEnable(GLenum cap) -{ - GET_CONTEXT; - ctx->glEnable(ctx, cap); -} - -void glEnableVertexAttribArray(GLuint index) -{ - GET_CONTEXT; - ctx->glEnableVertexAttribArray(ctx, index); -} - -void glFinish() -{ - GET_CONTEXT; - ctx->glFinish(ctx); -} - -void glFlush() -{ - GET_CONTEXT; - ctx->glFlush(ctx); -} - -void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - GET_CONTEXT; - ctx->glFramebufferRenderbuffer(ctx, target, attachment, renderbuffertarget, renderbuffer); -} - -void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - GET_CONTEXT; - ctx->glFramebufferTexture2D(ctx, target, attachment, textarget, texture, level); -} - -void glFrontFace(GLenum mode) -{ - GET_CONTEXT; - ctx->glFrontFace(ctx, mode); -} - -void glGenBuffers(GLsizei n, GLuint* buffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenBuffers(ctx, n, buffers); -} - -void glGenerateMipmap(GLenum target) -{ - GET_CONTEXT; - ctx->glGenerateMipmap(ctx, target); -} - -void glGenFramebuffers(GLsizei n, GLuint* framebuffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenFramebuffers(ctx, n, framebuffers); -} - -void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenRenderbuffers(ctx, n, renderbuffers); -} - -void glGenTextures(GLsizei n, GLuint* textures) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenTextures(ctx, n, textures); -} - -void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) -{ - GET_CONTEXT; - ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name); -} - -void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) -{ - GET_CONTEXT; - ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name); -} - -void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) -{ - GET_CONTEXT; - ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); -} - -int glGetAttribLocation(GLuint program, const GLchar* name) -{ - GET_CONTEXT; - return ctx->glGetAttribLocation(ctx, program, name); -} - -void glGetBooleanv(GLenum pname, GLboolean* params) -{ - GET_CONTEXT; - ctx->glGetBooleanv(ctx, pname, params); -} - -void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetBufferParameteriv(ctx, target, pname, params); -} - -GLenum glGetError() -{ - GET_CONTEXT; - return ctx->glGetError(ctx); -} - -void glGetFloatv(GLenum pname, GLfloat* params) -{ - GET_CONTEXT; - ctx->glGetFloatv(ctx, pname, params); -} - -void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetFramebufferAttachmentParameteriv(ctx, target, attachment, pname, params); -} - -void glGetIntegerv(GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetIntegerv(ctx, pname, params); -} - -void glGetProgramiv(GLuint program, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetProgramiv(ctx, program, pname, params); -} - -void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) -{ - GET_CONTEXT; - ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog); -} - -void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetRenderbufferParameteriv(ctx, target, pname, params); -} - -void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetShaderiv(ctx, shader, pname, params); -} - -void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) -{ - GET_CONTEXT; - ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog); -} - -void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) -{ - GET_CONTEXT; - ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision); -} - -void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) -{ - GET_CONTEXT; - ctx->glGetShaderSource(ctx, shader, bufsize, length, source); -} - -const GLubyte* glGetString(GLenum name) -{ - GET_CONTEXT; - return ctx->glGetString(ctx, name); -} - -void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) -{ - GET_CONTEXT; - ctx->glGetTexParameterfv(ctx, target, pname, params); -} - -void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetTexParameteriv(ctx, target, pname, params); -} - -void glGetUniformfv(GLuint program, GLint location, GLfloat* params) -{ - GET_CONTEXT; - ctx->glGetUniformfv(ctx, program, location, params); -} - -void glGetUniformiv(GLuint program, GLint location, GLint* params) -{ - GET_CONTEXT; - ctx->glGetUniformiv(ctx, program, location, params); -} - -int glGetUniformLocation(GLuint program, const GLchar* name) -{ - GET_CONTEXT; - return ctx->glGetUniformLocation(ctx, program, name); -} - -void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) -{ - GET_CONTEXT; - ctx->glGetVertexAttribfv(ctx, index, pname, params); -} - -void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetVertexAttribiv(ctx, index, pname, params); -} - -void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) -{ - GET_CONTEXT; - ctx->glGetVertexAttribPointerv(ctx, index, pname, pointer); -} - -void glHint(GLenum target, GLenum mode) -{ - GET_CONTEXT; - ctx->glHint(ctx, target, mode); -} - -GLboolean glIsBuffer(GLuint buffer) -{ - GET_CONTEXT; - return ctx->glIsBuffer(ctx, buffer); -} - -GLboolean glIsEnabled(GLenum cap) -{ - GET_CONTEXT; - return ctx->glIsEnabled(ctx, cap); -} - -GLboolean glIsFramebuffer(GLuint framebuffer) -{ - GET_CONTEXT; - return ctx->glIsFramebuffer(ctx, framebuffer); -} - -GLboolean glIsProgram(GLuint program) -{ - GET_CONTEXT; - return ctx->glIsProgram(ctx, program); -} - -GLboolean glIsRenderbuffer(GLuint renderbuffer) -{ - GET_CONTEXT; - return ctx->glIsRenderbuffer(ctx, renderbuffer); -} - -GLboolean glIsShader(GLuint shader) -{ - GET_CONTEXT; - return ctx->glIsShader(ctx, shader); -} - -GLboolean glIsTexture(GLuint texture) -{ - GET_CONTEXT; - return ctx->glIsTexture(ctx, texture); -} - -void glLineWidth(GLfloat width) -{ - GET_CONTEXT; - ctx->glLineWidth(ctx, width); -} - -void glLinkProgram(GLuint program) -{ - GET_CONTEXT; - ctx->glLinkProgram(ctx, program); -} - -void glPixelStorei(GLenum pname, GLint param) -{ - GET_CONTEXT; - ctx->glPixelStorei(ctx, pname, param); -} - -void glPolygonOffset(GLfloat factor, GLfloat units) -{ - GET_CONTEXT; - ctx->glPolygonOffset(ctx, factor, units); -} - -void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) -{ - GET_CONTEXT; - ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels); -} - -void glReleaseShaderCompiler() -{ - GET_CONTEXT; - ctx->glReleaseShaderCompiler(ctx); -} - -void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glRenderbufferStorage(ctx, target, internalformat, width, height); -} - -void glSampleCoverage(GLclampf value, GLboolean invert) -{ - GET_CONTEXT; - ctx->glSampleCoverage(ctx, value, invert); -} - -void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glScissor(ctx, x, y, width, height); -} - -void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) -{ - GET_CONTEXT; - ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length); -} - -void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) -{ - GET_CONTEXT; - ctx->glShaderSource(ctx, shader, count, string, length); -} - -void glStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - GET_CONTEXT; - ctx->glStencilFunc(ctx, func, ref, mask); -} - -void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - GET_CONTEXT; - ctx->glStencilFuncSeparate(ctx, face, func, ref, mask); -} - -void glStencilMask(GLuint mask) -{ - GET_CONTEXT; - ctx->glStencilMask(ctx, mask); -} - -void glStencilMaskSeparate(GLenum face, GLuint mask) -{ - GET_CONTEXT; - ctx->glStencilMaskSeparate(ctx, face, mask); -} - -void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CONTEXT; - ctx->glStencilOp(ctx, fail, zfail, zpass); -} - -void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CONTEXT; - ctx->glStencilOpSeparate(ctx, face, fail, zfail, zpass); -} - -void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) -{ - GET_CONTEXT; - ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels); -} - -void glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - GET_CONTEXT; - ctx->glTexParameterf(ctx, target, pname, param); -} - -void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) -{ - GET_CONTEXT; - ctx->glTexParameterfv(ctx, target, pname, params); -} - -void glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - GET_CONTEXT; - ctx->glTexParameteri(ctx, target, pname, param); -} - -void glTexParameteriv(GLenum target, GLenum pname, const GLint* params) -{ - GET_CONTEXT; - ctx->glTexParameteriv(ctx, target, pname, params); -} - -void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) -{ - GET_CONTEXT; - ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -void glUniform1f(GLint location, GLfloat x) -{ - GET_CONTEXT; - ctx->glUniform1f(ctx, location, x); -} - -void glUniform1fv(GLint location, GLsizei count, const GLfloat* v) -{ - GET_CONTEXT; - ctx->glUniform1fv(ctx, location, count, v); -} - -void glUniform1i(GLint location, GLint x) -{ - GET_CONTEXT; - ctx->glUniform1i(ctx, location, x); -} - -void glUniform1iv(GLint location, GLsizei count, const GLint* v) -{ - GET_CONTEXT; - ctx->glUniform1iv(ctx, location, count, v); -} - -void glUniform2f(GLint location, GLfloat x, GLfloat y) -{ - GET_CONTEXT; - ctx->glUniform2f(ctx, location, x, y); -} - -void glUniform2fv(GLint location, GLsizei count, const GLfloat* v) -{ - GET_CONTEXT; - ctx->glUniform2fv(ctx, location, count, v); -} - -void glUniform2i(GLint location, GLint x, GLint y) -{ - GET_CONTEXT; - ctx->glUniform2i(ctx, location, x, y); -} - -void glUniform2iv(GLint location, GLsizei count, const GLint* v) -{ - GET_CONTEXT; - ctx->glUniform2iv(ctx, location, count, v); -} - -void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CONTEXT; - ctx->glUniform3f(ctx, location, x, y, z); -} - -void glUniform3fv(GLint location, GLsizei count, const GLfloat* v) -{ - GET_CONTEXT; - ctx->glUniform3fv(ctx, location, count, v); -} - -void glUniform3i(GLint location, GLint x, GLint y, GLint z) -{ - GET_CONTEXT; - ctx->glUniform3i(ctx, location, x, y, z); -} - -void glUniform3iv(GLint location, GLsizei count, const GLint* v) -{ - GET_CONTEXT; - ctx->glUniform3iv(ctx, location, count, v); -} - -void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CONTEXT; - ctx->glUniform4f(ctx, location, x, y, z, w); -} - -void glUniform4fv(GLint location, GLsizei count, const GLfloat* v) -{ - GET_CONTEXT; - ctx->glUniform4fv(ctx, location, count, v); -} - -void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) -{ - GET_CONTEXT; - ctx->glUniform4i(ctx, location, x, y, z, w); -} - -void glUniform4iv(GLint location, GLsizei count, const GLint* v) -{ - GET_CONTEXT; - ctx->glUniform4iv(ctx, location, count, v); -} - -void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - GET_CONTEXT; - ctx->glUniformMatrix2fv(ctx, location, count, transpose, value); -} - -void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - GET_CONTEXT; - ctx->glUniformMatrix3fv(ctx, location, count, transpose, value); -} - -void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - GET_CONTEXT; - ctx->glUniformMatrix4fv(ctx, location, count, transpose, value); -} - -void glUseProgram(GLuint program) -{ - GET_CONTEXT; - ctx->glUseProgram(ctx, program); -} - -void glValidateProgram(GLuint program) -{ - GET_CONTEXT; - ctx->glValidateProgram(ctx, program); -} - -void glVertexAttrib1f(GLuint indx, GLfloat x) -{ - GET_CONTEXT; - ctx->glVertexAttrib1f(ctx, indx, x); -} - -void glVertexAttrib1fv(GLuint indx, const GLfloat* values) -{ - GET_CONTEXT; - ctx->glVertexAttrib1fv(ctx, indx, values); -} - -void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) -{ - GET_CONTEXT; - ctx->glVertexAttrib2f(ctx, indx, x, y); -} - -void glVertexAttrib2fv(GLuint indx, const GLfloat* values) -{ - GET_CONTEXT; - ctx->glVertexAttrib2fv(ctx, indx, values); -} - -void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CONTEXT; - ctx->glVertexAttrib3f(ctx, indx, x, y, z); -} - -void glVertexAttrib3fv(GLuint indx, const GLfloat* values) -{ - GET_CONTEXT; - ctx->glVertexAttrib3fv(ctx, indx, values); -} - -void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CONTEXT; - ctx->glVertexAttrib4f(ctx, indx, x, y, z, w); -} - -void glVertexAttrib4fv(GLuint indx, const GLfloat* values) -{ - GET_CONTEXT; - ctx->glVertexAttrib4fv(ctx, indx, values); -} - -void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) -{ - GET_CONTEXT; - ctx->glVertexAttribPointer(ctx, indx, size, type, normalized, stride, ptr); -} - -void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glViewport(ctx, x, y, width, height); -} - -void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) -{ - GET_CONTEXT; - ctx->glEGLImageTargetTexture2DOES(ctx, target, image); -} - -void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) -{ - GET_CONTEXT; - ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image); -} - -void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) -{ - GET_CONTEXT; - ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary); -} - -void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length) -{ - GET_CONTEXT; - ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length); -} - -void* glMapBufferOES(GLenum target, GLenum access) -{ - GET_CONTEXT; - return ctx->glMapBufferOES(ctx, target, access); -} - -GLboolean glUnmapBufferOES(GLenum target) -{ - GET_CONTEXT; - return ctx->glUnmapBufferOES(ctx, target); -} - -void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) -{ - GET_CONTEXT; - ctx->glTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, format, type, pixels); -} - -void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) -{ - GET_CONTEXT; - ctx->glTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); -} - -void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glCopyTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - GET_CONTEXT; - ctx->glCompressedTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, imageSize, data); -} - -void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - GET_CONTEXT; - ctx->glCompressedTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - GET_CONTEXT; - ctx->glFramebufferTexture3DOES(ctx, target, attachment, textarget, texture, level, zoffset); -} - -void glBindVertexArrayOES(GLuint array) -{ - GET_CONTEXT; - ctx->glBindVertexArrayOES(ctx, array); -} - -void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteVertexArraysOES(ctx, n, arrays); -} - -void glGenVertexArraysOES(GLsizei n, GLuint* arrays) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenVertexArraysOES(ctx, n, arrays); -} - -GLboolean glIsVertexArrayOES(GLuint array) -{ - GET_CONTEXT; - return ctx->glIsVertexArrayOES(ctx, array); -} - -void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments) -{ - GET_CONTEXT; - ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments); -} - -void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount) -{ - GET_CONTEXT; - ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount); -} - -void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount) -{ - GET_CONTEXT; - ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount); -} - -void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups) -{ - GET_CONTEXT; - ctx->glGetPerfMonitorGroupsAMD(ctx, numGroups, groupsSize, groups); -} - -void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters) -{ - GET_CONTEXT; - ctx->glGetPerfMonitorCountersAMD(ctx, group, numCounters, maxActiveCounters, counterSize, counters); -} - -void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString) -{ - GET_CONTEXT; - ctx->glGetPerfMonitorGroupStringAMD(ctx, group, bufSize, length, groupString); -} - -void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString) -{ - GET_CONTEXT; - ctx->glGetPerfMonitorCounterStringAMD(ctx, group, counter, bufSize, length, counterString); -} - -void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data) -{ - GET_CONTEXT; - ctx->glGetPerfMonitorCounterInfoAMD(ctx, group, counter, pname, data); -} - -void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors) -{ - GET_CONTEXT; - ctx->glGenPerfMonitorsAMD(ctx, n, monitors); -} - -void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors) -{ - GET_CONTEXT; - ctx->glDeletePerfMonitorsAMD(ctx, n, monitors); -} - -void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList) -{ - GET_CONTEXT; - ctx->glSelectPerfMonitorCountersAMD(ctx, monitor, enable, group, numCounters, countersList); -} - -void glBeginPerfMonitorAMD(GLuint monitor) -{ - GET_CONTEXT; - ctx->glBeginPerfMonitorAMD(ctx, monitor); -} - -void glEndPerfMonitorAMD(GLuint monitor) -{ - GET_CONTEXT; - ctx->glEndPerfMonitorAMD(ctx, monitor); -} - -void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten) -{ - GET_CONTEXT; - ctx->glGetPerfMonitorCounterDataAMD(ctx, monitor, pname, dataSize, data, bytesWritten); -} - -void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height); -} - -void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) -{ - GET_CONTEXT; - ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples); -} - -void glDeleteFencesNV(GLsizei n, const GLuint* fences) -{ - GET_CONTEXT; - ctx->glDeleteFencesNV(ctx, n, fences); -} - -void glGenFencesNV(GLsizei n, GLuint* fences) -{ - GET_CONTEXT; - ctx->glGenFencesNV(ctx, n, fences); -} - -GLboolean glIsFenceNV(GLuint fence) -{ - GET_CONTEXT; - return ctx->glIsFenceNV(ctx, fence); -} - -GLboolean glTestFenceNV(GLuint fence) -{ - GET_CONTEXT; - return ctx->glTestFenceNV(ctx, fence); -} - -void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetFenceivNV(ctx, fence, pname, params); -} - -void glFinishFenceNV(GLuint fence) -{ - GET_CONTEXT; - ctx->glFinishFenceNV(ctx, fence); -} - -void glSetFenceNV(GLuint fence, GLenum condition) -{ - GET_CONTEXT; - ctx->glSetFenceNV(ctx, fence, condition); -} - -void glCoverageMaskNV(GLboolean mask) -{ - GET_CONTEXT; - ctx->glCoverageMaskNV(ctx, mask); -} - -void glCoverageOperationNV(GLenum operation) -{ - GET_CONTEXT; - ctx->glCoverageOperationNV(ctx, operation); -} - -void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls) -{ - GET_CONTEXT; - ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls); -} - -void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString) -{ - GET_CONTEXT; - ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString); -} - -void glEnableDriverControlQCOM(GLuint driverControl) -{ - GET_CONTEXT; - ctx->glEnableDriverControlQCOM(ctx, driverControl); -} - -void glDisableDriverControlQCOM(GLuint driverControl) -{ - GET_CONTEXT; - ctx->glDisableDriverControlQCOM(ctx, driverControl); -} - -void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) -{ - GET_CONTEXT; - ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures); -} - -void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers) -{ - GET_CONTEXT; - ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers); -} - -void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) -{ - GET_CONTEXT; - ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers); -} - -void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) -{ - GET_CONTEXT; - ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers); -} - -void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params); -} - -void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) -{ - GET_CONTEXT; - ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param); -} - -void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels) -{ - GET_CONTEXT; - ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); -} - -void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params) -{ - GET_CONTEXT; - ctx->glExtGetBufferPointervQCOM(ctx, target, params); -} - -void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) -{ - GET_CONTEXT; - ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); -} - -void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms) -{ - GET_CONTEXT; - ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms); -} - -GLboolean glExtIsProgramBinaryQCOM(GLuint program) -{ - GET_CONTEXT; - return ctx->glExtIsProgramBinaryQCOM(ctx, program); -} - -void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) -{ - GET_CONTEXT; - ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length); -} - -void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) -{ - GET_CONTEXT; - ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask); -} - -void glEndTilingQCOM(GLbitfield preserveMask) -{ - GET_CONTEXT; - ctx->glEndTilingQCOM(ctx, preserveMask); -} - -void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen) -{ - GET_CONTEXT; - ctx->glVertexAttribPointerData(ctx, indx, size, type, normalized, stride, data, datalen); -} - -void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset) -{ - GET_CONTEXT; - ctx->glVertexAttribPointerOffset(ctx, indx, size, type, normalized, stride, offset); -} - -void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset) -{ - GET_CONTEXT; - ctx->glDrawElementsOffset(ctx, mode, count, type, offset); -} - -void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) -{ - GET_CONTEXT; - ctx->glDrawElementsData(ctx, mode, count, type, data, datalen); -} - -void glGetCompressedTextureFormats(int count, GLint* formats) -{ - GET_CONTEXT; - ctx->glGetCompressedTextureFormats(ctx, count, formats); -} - -void glShaderString(GLuint shader, const GLchar* string, GLsizei len) -{ - GET_CONTEXT; - ctx->glShaderString(ctx, shader, string, len); -} - -int glFinishRoundTrip() -{ - GET_CONTEXT; - return ctx->glFinishRoundTrip(ctx); -} - |