/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GLClientState.h" #include "GLESTextureUtils.h" #include "ErrorLog.h" #include #include #include #include "glUtils.h" #include #ifndef MAX #define MAX(a, b) ((a) < (b) ? (b) : (a)) #endif // Don't include these in the .h file, or we get weird compile errors. #include #include void GLClientState::init() { m_initialized = false; m_nLocations = CODEC_MAX_VERTEX_ATTRIBUTES; m_arrayBuffer = 0; m_max_vertex_attrib_bindings = m_nLocations; addVertexArrayObject(0); setVertexArrayObject(0); // init gl constans; m_currVaoState[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; m_currVaoState[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; m_currVaoState[COLOR_LOCATION].glConst = GL_COLOR_ARRAY; m_currVaoState[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES; m_currVaoState[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_currVaoState[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_currVaoState[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_currVaoState[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_currVaoState[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_currVaoState[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_currVaoState[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_currVaoState[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_currVaoState[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES; m_currVaoState[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES; m_copyReadBuffer = 0; m_copyWriteBuffer = 0; m_pixelPackBuffer = 0; m_pixelUnpackBuffer = 0; m_transformFeedbackBuffer = 0; m_uniformBuffer = 0; m_atomicCounterBuffer = 0; m_dispatchIndirectBuffer = 0; m_drawIndirectBuffer = 0; m_shaderStorageBuffer = 0; m_transformFeedbackActiveUnpaused = false; // to be modified later when these are queried from host. m_max_transform_feedback_separate_attribs = 0; m_max_uniform_buffer_bindings = 0; m_max_atomic_counter_buffer_bindings = 0; m_max_shader_storage_buffer_bindings = 0; m_activeTexture = 0; m_currentProgram = 0; m_currentShaderProgram = 0; m_pixelStore.unpack_alignment = 4; m_pixelStore.pack_alignment = 4; m_pixelStore.unpack_row_length = 0; m_pixelStore.unpack_image_height = 0; m_pixelStore.unpack_skip_pixels = 0; m_pixelStore.unpack_skip_rows = 0; m_pixelStore.unpack_skip_images = 0; m_pixelStore.pack_row_length = 0; m_pixelStore.pack_skip_pixels = 0; m_pixelStore.pack_skip_rows = 0; memset(m_tex.unit, 0, sizeof(m_tex.unit)); m_tex.activeUnit = &m_tex.unit[0]; m_tex.textureRecs = NULL; mRboState.boundRenderbuffer = 0; mRboState.boundRenderbufferIndex = 0; mFboState.boundDrawFramebuffer = 0; mFboState.boundReadFramebuffer = 0; mFboState.drawFboCheckStatus = GL_NONE; mFboState.readFboCheckStatus = GL_NONE; m_maxVertexAttribsDirty = true; } GLClientState::GLClientState() { init(); } GLClientState::GLClientState(int majorVersion, int minorVersion) : m_glesMajorVersion(majorVersion), m_glesMinorVersion(minorVersion) { init(); } GLClientState::~GLClientState() { } void GLClientState::enable(int location, int state) { m_currVaoState[location].enableDirty |= (state != m_currVaoState[location].enabled); m_currVaoState[location].enabled = state; } void GLClientState::setVertexAttribState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data, bool isInt) { m_currVaoState[location].size = size; m_currVaoState[location].type = type; m_currVaoState[location].stride = stride; m_currVaoState[location].data = (void*)data; m_currVaoState[location].bufferObject = m_arrayBuffer; m_currVaoState[location].elementSize = size ? (glSizeof(type) * size) : 0; switch (type) { case GL_INT_2_10_10_10_REV: case GL_UNSIGNED_INT_2_10_10_10_REV: m_currVaoState[location].elementSize = m_currVaoState[location].elementSize / 4; break; default: break; } m_currVaoState[location].normalized = normalized; m_currVaoState[location].isInt = isInt; } void GLClientState::setVertexBindingDivisor(int bindingindex, GLuint divisor) { m_currVaoState.bufferBinding(bindingindex).divisor = divisor; } const GLClientState::BufferBinding& GLClientState::getCurrAttributeBindingInfo(int attribindex) { return m_currVaoState.bufferBindings_const()[m_currVaoState[attribindex].bindingindex]; } void GLClientState::setVertexAttribBinding(int attribindex, int bindingindex) { m_currVaoState[attribindex].bindingindex = bindingindex; } void GLClientState::setVertexAttribFormat(int location, int size, GLenum type, GLboolean normalized, GLuint reloffset, bool isInt) { m_currVaoState[location].size = size; m_currVaoState[location].type = type; m_currVaoState[location].normalized = normalized; m_currVaoState[location].reloffset = reloffset; m_currVaoState[location].elementSize = size ? (glSizeof(type) * size) : 0; switch (type) { case GL_INT_2_10_10_10_REV: case GL_UNSIGNED_INT_2_10_10_10_REV: m_currVaoState[location].elementSize = m_currVaoState[location].elementSize / 4; break; default: break; } m_currVaoState[location].isInt = isInt; } void GLClientState::addVertexArrayObjects(GLsizei n, GLuint* arrays) { for (GLsizei i = 0; i < n; i++) { addVertexArrayObject(arrays[i]); } } void GLClientState::removeVertexArrayObjects(GLsizei n, const GLuint* arrays) { for (GLsizei i = 0; i < n; i++) { if (arrays[i] && m_currVaoState.vaoId() == arrays[i]) { setVertexArrayObject(0); } removeVertexArrayObject(arrays[i]); } } void GLClientState::addVertexArrayObject(GLuint name) { if (m_vaoMap.find(name) != m_vaoMap.end()) { ALOGE("%s: ERROR: %u already part of current VAO state!", __FUNCTION__, name); return; } m_vaoMap.insert( VAOStateMap::value_type( name, VAOState(0, m_nLocations, std::max(m_nLocations, m_max_vertex_attrib_bindings)))); VertexAttribStateVector& attribState = m_vaoMap.find(name)->second.attribState; for (int i = 0; i < m_nLocations; i++) { attribState[i].enabled = 0; attribState[i].enableDirty = false; attribState[i].data = 0; attribState[i].reloffset = 0; attribState[i].bindingindex = i; attribState[i].divisor = 0; attribState[i].size = 4; // 4 is the default size attribState[i].type = GL_FLOAT; // GL_FLOAT is the default type } VertexAttribBindingVector& bindingState = m_vaoMap.find(name)->second.bindingState; for (int i = 0; i < bindingState.size(); i++) { bindingState[i].effectiveStride = 16; } } void GLClientState::removeVertexArrayObject(GLuint name) { if (name == 0) { ALOGE("%s: ERROR: cannot delete VAO 0!", __FUNCTION__); return; } if (m_vaoMap.find(name) == m_vaoMap.end()) { ALOGE("%s: ERROR: %u not found in VAO state!", __FUNCTION__, name); return; } m_vaoMap.erase(name); } void GLClientState::setVertexArrayObject(GLuint name) { if (m_vaoMap.find(name) == m_vaoMap.end()) { ALOGE("%s: ERROR: %u not found in VAO state!", __FUNCTION__, name); return; } if (name && m_currVaoState.vaoId() == name) { ALOGV("%s: set vao to self, no-op (%u)", __FUNCTION__, name); return; } m_currVaoState = VAOStateRef(m_vaoMap.find(name)); ALOGV("%s: set vao to %u (%u) %u %u", __FUNCTION__, name, m_currVaoState.vaoId(), m_arrayBuffer, m_currVaoState.iboId()); } bool GLClientState::isVertexArrayObject(GLuint vao) const { return m_vaoMap.find(vao) != m_vaoMap.end(); } const GLClientState::VertexAttribState& GLClientState::getState(int location) { return m_currVaoState[location]; } const GLClientState::VertexAttribState& GLClientState::getStateAndEnableDirty(int location, bool *enableChanged) { if (enableChanged) { *enableChanged = m_currVaoState[location].enableDirty; } m_currVaoState[location].enableDirty = false; return m_currVaoState[location]; } int GLClientState::getLocation(GLenum loc) { int retval; switch(loc) { case GL_VERTEX_ARRAY: retval = int(VERTEX_LOCATION); break; case GL_NORMAL_ARRAY: retval = int(NORMAL_LOCATION); break; case GL_COLOR_ARRAY: retval = int(COLOR_LOCATION); break; case GL_POINT_SIZE_ARRAY_OES: retval = int(POINTSIZE_LOCATION); break; case GL_TEXTURE_COORD_ARRAY: retval = int (TEXCOORD0_LOCATION + m_activeTexture); break; case GL_MATRIX_INDEX_ARRAY_OES: retval = int (MATRIXINDEX_LOCATION); break; case GL_WEIGHT_ARRAY_OES: retval = int (WEIGHT_LOCATION); break; default: retval = loc; } return retval; } static void sClearIndexedBufferBinding(GLuint id, std::vector& bindings) { for (size_t i = 0; i < bindings.size(); i++) { if (bindings[i].buffer == id) { bindings[i].offset = 0; bindings[i].stride = 0; bindings[i].effectiveStride = 16; bindings[i].size = 0; bindings[i].buffer = 0; bindings[i].divisor = 0; } } } void GLClientState::addBuffer(GLuint id) { mBufferIds.insert(id); } void GLClientState::removeBuffer(GLuint id) { mBufferIds.erase(id); } bool GLClientState::bufferIdExists(GLuint id) const { return mBufferIds.find(id) != mBufferIds.end(); } void GLClientState::unBindBuffer(GLuint id) { if (m_arrayBuffer == id) m_arrayBuffer = 0; if (m_currVaoState.iboId() == id) m_currVaoState.iboId() = 0; if (m_copyReadBuffer == id) m_copyReadBuffer = 0; if (m_copyWriteBuffer == id) m_copyWriteBuffer = 0; if (m_pixelPackBuffer == id) m_pixelPackBuffer = 0; if (m_pixelUnpackBuffer == id) m_pixelUnpackBuffer = 0; if (m_transformFeedbackBuffer == id) m_transformFeedbackBuffer = 0; if (m_uniformBuffer == id) m_uniformBuffer = 0; if (m_atomicCounterBuffer == id) m_atomicCounterBuffer = 0; if (m_dispatchIndirectBuffer == id) m_dispatchIndirectBuffer = 0; if (m_drawIndirectBuffer == id) m_drawIndirectBuffer = 0; if (m_shaderStorageBuffer == id) m_shaderStorageBuffer = 0; sClearIndexedBufferBinding(id, m_indexedTransformFeedbackBuffers); sClearIndexedBufferBinding(id, m_indexedUniformBuffers); sClearIndexedBufferBinding(id, m_indexedAtomicCounterBuffers); sClearIndexedBufferBinding(id, m_indexedShaderStorageBuffers); sClearIndexedBufferBinding(id, m_currVaoState.bufferBindings()); } int GLClientState::bindBuffer(GLenum target, GLuint id) { int err = 0; switch(target) { case GL_ARRAY_BUFFER: m_arrayBuffer = id; break; case GL_ELEMENT_ARRAY_BUFFER: m_currVaoState.iboId() = id; break; case GL_COPY_READ_BUFFER: m_copyReadBuffer = id; break; case GL_COPY_WRITE_BUFFER: m_copyWriteBuffer = id; break; case GL_PIXEL_PACK_BUFFER: m_pixelPackBuffer = id; break; case GL_PIXEL_UNPACK_BUFFER: m_pixelUnpackBuffer = id; break; case GL_TRANSFORM_FEEDBACK_BUFFER: m_transformFeedbackBuffer = id; break; case GL_UNIFORM_BUFFER: m_uniformBuffer = id; break; case GL_ATOMIC_COUNTER_BUFFER: m_atomicCounterBuffer = id; break; case GL_DISPATCH_INDIRECT_BUFFER: m_dispatchIndirectBuffer = id; break; case GL_DRAW_INDIRECT_BUFFER: m_drawIndirectBuffer = id; break; case GL_SHADER_STORAGE_BUFFER: m_shaderStorageBuffer = id; break; default: err = -1; } return err; } void GLClientState::bindIndexedBuffer(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride) { switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER: m_indexedTransformFeedbackBuffers[index].buffer = buffer; m_indexedTransformFeedbackBuffers[index].offset = offset; m_indexedTransformFeedbackBuffers[index].size = size; m_indexedTransformFeedbackBuffers[index].stride = stride; break; case GL_UNIFORM_BUFFER: m_indexedUniformBuffers[index].buffer = buffer; m_indexedUniformBuffers[index].offset = offset; m_indexedUniformBuffers[index].size = size; m_indexedUniformBuffers[index].stride = stride; break; case GL_ATOMIC_COUNTER_BUFFER: m_indexedAtomicCounterBuffers[index].buffer = buffer; m_indexedAtomicCounterBuffers[index].offset = offset; m_indexedAtomicCounterBuffers[index].size = size; m_indexedAtomicCounterBuffers[index].stride = stride; break; case GL_SHADER_STORAGE_BUFFER: m_indexedShaderStorageBuffers[index].buffer = buffer; m_indexedShaderStorageBuffers[index].offset = offset; m_indexedShaderStorageBuffers[index].size = size; m_indexedShaderStorageBuffers[index].stride = stride; break; default: m_currVaoState.bufferBinding(index).buffer = buffer; m_currVaoState.bufferBinding(index).offset = offset; m_currVaoState.bufferBinding(index).size = size; m_currVaoState.bufferBinding(index).stride = stride; m_currVaoState.bufferBinding(index).effectiveStride = effectiveStride; return; } } int GLClientState::getMaxIndexedBufferBindings(GLenum target) const { switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER: return m_indexedTransformFeedbackBuffers.size(); case GL_UNIFORM_BUFFER: return m_indexedUniformBuffers.size(); case GL_ATOMIC_COUNTER_BUFFER: return m_indexedAtomicCounterBuffers.size(); case GL_SHADER_STORAGE_BUFFER: return m_indexedShaderStorageBuffers.size(); default: return m_currVaoState.bufferBindings_const().size(); } } int GLClientState::getBuffer(GLenum target) { int ret=0; switch (target) { case GL_ARRAY_BUFFER: ret = m_arrayBuffer; break; case GL_ELEMENT_ARRAY_BUFFER: ret = m_currVaoState.iboId(); break; case GL_COPY_READ_BUFFER: ret = m_copyReadBuffer; break; case GL_COPY_WRITE_BUFFER: ret = m_copyWriteBuffer; break; case GL_PIXEL_PACK_BUFFER: ret = m_pixelPackBuffer; break; case GL_PIXEL_UNPACK_BUFFER: ret = m_pixelUnpackBuffer; break; case GL_TRANSFORM_FEEDBACK_BUFFER: ret = m_transformFeedbackBuffer; break; case GL_UNIFORM_BUFFER: ret = m_uniformBuffer; break; case GL_ATOMIC_COUNTER_BUFFER: ret = m_atomicCounterBuffer; break; case GL_DISPATCH_INDIRECT_BUFFER: ret = m_dispatchIndirectBuffer; break; case GL_DRAW_INDIRECT_BUFFER: ret = m_drawIndirectBuffer; break; case GL_SHADER_STORAGE_BUFFER: ret = m_shaderStorageBuffer; break; default: ret = -1; } return ret; } void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params) { GLenum which_state = -1; switch (pname) { case GL_VERTEX_ARRAY_POINTER: { which_state = GLClientState::VERTEX_LOCATION; break; } case GL_NORMAL_ARRAY_POINTER: { which_state = GLClientState::NORMAL_LOCATION; break; } case GL_COLOR_ARRAY_POINTER: { which_state = GLClientState::COLOR_LOCATION; break; } case GL_TEXTURE_COORD_ARRAY_POINTER: { which_state = getActiveTexture() + GLClientState::TEXCOORD0_LOCATION; break; } case GL_POINT_SIZE_ARRAY_POINTER_OES: { which_state = GLClientState::POINTSIZE_LOCATION; break; } case GL_MATRIX_INDEX_ARRAY_POINTER_OES: { which_state = GLClientState::MATRIXINDEX_LOCATION; break; } case GL_WEIGHT_ARRAY_POINTER_OES: { which_state = GLClientState::WEIGHT_LOCATION; break; } } if (which_state != -1) *params = getState(which_state).data; } int GLClientState::setPixelStore(GLenum param, GLint value) { int retval = 0; switch(param) { case GL_UNPACK_ALIGNMENT: m_pixelStore.unpack_alignment = value; break; case GL_PACK_ALIGNMENT: m_pixelStore.pack_alignment = value; break; case GL_UNPACK_ROW_LENGTH: m_pixelStore.unpack_row_length = value; break; case GL_UNPACK_IMAGE_HEIGHT: m_pixelStore.unpack_image_height = value; break; case GL_UNPACK_SKIP_PIXELS: m_pixelStore.unpack_skip_pixels = value; break; case GL_UNPACK_SKIP_ROWS: m_pixelStore.unpack_skip_rows = value; break; case GL_UNPACK_SKIP_IMAGES: m_pixelStore.unpack_skip_images = value; break; case GL_PACK_ROW_LENGTH: m_pixelStore.pack_row_length = value; break; case GL_PACK_SKIP_PIXELS: m_pixelStore.pack_skip_pixels = value; break; case GL_PACK_SKIP_ROWS: m_pixelStore.pack_skip_rows = value; break; default: retval = GL_INVALID_ENUM; } return retval; } size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack) const { if (width <= 0 || height <= 0 || depth <= 0) return 0; ALOGV("%s: pack? %d", __FUNCTION__, pack); if (pack) { ALOGV("%s: pack stats", __FUNCTION__); ALOGV("%s: pack align %d", __FUNCTION__, m_pixelStore.pack_alignment); ALOGV("%s: pack rowlen %d", __FUNCTION__, m_pixelStore.pack_row_length); ALOGV("%s: pack skippixels %d", __FUNCTION__, m_pixelStore.pack_skip_pixels); ALOGV("%s: pack skiprows %d", __FUNCTION__, m_pixelStore.pack_skip_rows); } else { ALOGV("%s: unpack stats", __FUNCTION__); ALOGV("%s: unpack align %d", __FUNCTION__, m_pixelStore.unpack_alignment); ALOGV("%s: unpack rowlen %d", __FUNCTION__, m_pixelStore.unpack_row_length); ALOGV("%s: unpack imgheight %d", __FUNCTION__, m_pixelStore.unpack_image_height); ALOGV("%s: unpack skippixels %d", __FUNCTION__, m_pixelStore.unpack_skip_pixels); ALOGV("%s: unpack skiprows %d", __FUNCTION__, m_pixelStore.unpack_skip_rows); ALOGV("%s: unpack skipimages %d", __FUNCTION__, m_pixelStore.unpack_skip_images); } return GLESTextureUtils::computeTotalImageSize( width, height, depth, format, type, pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment, pack ? m_pixelStore.pack_row_length : m_pixelStore.unpack_row_length, pack ? 0 : m_pixelStore.unpack_image_height, pack ? m_pixelStore.pack_skip_pixels : m_pixelStore.unpack_skip_pixels, pack ? m_pixelStore.pack_skip_rows : m_pixelStore.unpack_skip_rows, pack ? 0 : m_pixelStore.unpack_skip_images); } size_t GLClientState::pboNeededDataSize(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack) const { if (width <= 0 || height <= 0 || depth <= 0) return 0; ALOGV("%s: pack? %d", __FUNCTION__, pack); if (pack) { ALOGV("%s: pack stats", __FUNCTION__); ALOGV("%s: pack align %d", __FUNCTION__, m_pixelStore.pack_alignment); ALOGV("%s: pack rowlen %d", __FUNCTION__, m_pixelStore.pack_row_length); ALOGV("%s: pack skippixels %d", __FUNCTION__, m_pixelStore.pack_skip_pixels); ALOGV("%s: pack skiprows %d", __FUNCTION__, m_pixelStore.pack_skip_rows); } else { ALOGV("%s: unpack stats", __FUNCTION__); ALOGV("%s: unpack align %d", __FUNCTION__, m_pixelStore.unpack_alignment); ALOGV("%s: unpack rowlen %d", __FUNCTION__, m_pixelStore.unpack_row_length); ALOGV("%s: unpack imgheight %d", __FUNCTION__, m_pixelStore.unpack_image_height); ALOGV("%s: unpack skippixels %d", __FUNCTION__, m_pixelStore.unpack_skip_pixels); ALOGV("%s: unpack skiprows %d", __FUNCTION__, m_pixelStore.unpack_skip_rows); ALOGV("%s: unpack skipimages %d", __FUNCTION__, m_pixelStore.unpack_skip_images); } return GLESTextureUtils::computeNeededBufferSize( width, height, depth, format, type, pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment, pack ? m_pixelStore.pack_row_length : m_pixelStore.unpack_row_length, pack ? 0 : m_pixelStore.unpack_image_height, pack ? m_pixelStore.pack_skip_pixels : m_pixelStore.unpack_skip_pixels, pack ? m_pixelStore.pack_skip_rows : m_pixelStore.unpack_skip_rows, pack ? 0 : m_pixelStore.unpack_skip_images); } size_t GLClientState::clearBufferNumElts(GLenum buffer) const { switch (buffer) { case GL_COLOR: return 4; case GL_DEPTH: case GL_STENCIL: return 1; } return 1; } void GLClientState::setNumActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex, GLint numActiveUniforms) { UniformBlockInfoKey key; key.program = program; key.uniformBlockIndex = uniformBlockIndex; UniformBlockUniformInfo info; info.numActiveUniforms = (size_t)numActiveUniforms; m_uniformBlockInfoMap[key] = info; } size_t GLClientState::numActiveUniformsInUniformBlock(GLuint program, GLuint uniformBlockIndex) const { UniformBlockInfoKey key; key.program = program; key.uniformBlockIndex = uniformBlockIndex; UniformBlockInfoMap::const_iterator it = m_uniformBlockInfoMap.find(key); if (it == m_uniformBlockInfoMap.end()) return 0; return it->second.numActiveUniforms; } void GLClientState::associateProgramWithPipeline(GLuint program, GLuint pipeline) { m_programPipelines[program] = pipeline; } GLClientState::ProgramPipelineIterator GLClientState::programPipelineBegin() { return m_programPipelines.begin(); } GLClientState::ProgramPipelineIterator GLClientState::programPipelineEnd() { return m_programPipelines.end(); } GLenum GLClientState::setActiveTextureUnit(GLenum texture) { GLuint unit = texture - GL_TEXTURE0; if (unit >= MAX_TEXTURE_UNITS) { return GL_INVALID_ENUM; } m_tex.activeUnit = &m_tex.unit[unit]; return GL_NO_ERROR; } GLenum GLClientState::getActiveTextureUnit() const { return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); } void GLClientState::enableTextureTarget(GLenum target) { switch (target) { case GL_TEXTURE_2D: m_tex.activeUnit->enables |= (1u << TEXTURE_2D); break; case GL_TEXTURE_EXTERNAL_OES: m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); break; } } void GLClientState::disableTextureTarget(GLenum target) { switch (target) { case GL_TEXTURE_2D: m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); break; case GL_TEXTURE_EXTERNAL_OES: m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL); break; } } GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const { unsigned int enables = m_tex.activeUnit->enables; if (enables & (1u << TEXTURE_EXTERNAL)) { return GL_TEXTURE_EXTERNAL_OES; } else if (enables & (1u << TEXTURE_2D)) { return GL_TEXTURE_2D; } else { return allDisabled; } } int GLClientState::compareTexId(const void* pid, const void* prec) { const GLuint* id = (const GLuint*)pid; const TextureRec* rec = (const TextureRec*)prec; return (GLint)(*id) - (GLint)rec->id; } GLenum GLClientState::bindTexture(GLenum target, GLuint texture, GLboolean* firstUse) { GLboolean first = GL_FALSE; TextureRec* texrec = getTextureRec(texture); if (!texrec) { texrec = addTextureRec(texture, target); } if (texture && target != texrec->target && (target != GL_TEXTURE_EXTERNAL_OES && texrec->target != GL_TEXTURE_EXTERNAL_OES)) { ALOGD("%s: issue GL_INVALID_OPERATION: target 0x%x texrectarget 0x%x texture %u", __FUNCTION__, target, texrec->target, texture); } switch (target) { case GL_TEXTURE_2D: m_tex.activeUnit->texture[TEXTURE_2D] = texture; break; case GL_TEXTURE_EXTERNAL_OES: m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture; break; case GL_TEXTURE_CUBE_MAP: m_tex.activeUnit->texture[TEXTURE_CUBE_MAP] = texture; break; case GL_TEXTURE_2D_ARRAY: m_tex.activeUnit->texture[TEXTURE_2D_ARRAY] = texture; break; case GL_TEXTURE_3D: m_tex.activeUnit->texture[TEXTURE_3D] = texture; break; case GL_TEXTURE_2D_MULTISAMPLE: m_tex.activeUnit->texture[TEXTURE_2D_MULTISAMPLE] = texture; break; } if (firstUse) { *firstUse = first; } return GL_NO_ERROR; } void GLClientState::setBoundEGLImage(GLenum target, GLeglImageOES image) { GLuint texture = getBoundTexture(target); TextureRec* texrec = getTextureRec(texture); if (!texrec) return; texrec->boundEGLImage = true; } TextureRec* GLClientState::addTextureRec(GLuint id, GLenum target) { TextureRec* tex = new TextureRec; tex->id = id; tex->target = target; tex->format = -1; tex->multisamples = 0; tex->immutable = false; tex->boundEGLImage = false; tex->dims = new TextureDims; (*(m_tex.textureRecs))[id] = tex; return tex; } TextureRec* GLClientState::getTextureRec(GLuint id) const { SharedTextureDataMap::const_iterator it = m_tex.textureRecs->find(id); if (it == m_tex.textureRecs->end()) { return NULL; } return it->second; } void GLClientState::setBoundTextureInternalFormat(GLenum target, GLint internalformat) { GLuint texture = getBoundTexture(target); TextureRec* texrec = getTextureRec(texture); if (!texrec) return; texrec->internalformat = internalformat; } void GLClientState::setBoundTextureFormat(GLenum target, GLenum format) { GLuint texture = getBoundTexture(target); TextureRec* texrec = getTextureRec(texture); if (!texrec) return; texrec->format = format; } void GLClientState::setBoundTextureType(GLenum target, GLenum type) { GLuint texture = getBoundTexture(target); TextureRec* texrec = getTextureRec(texture); if (!texrec) return; texrec->type = type; } void GLClientState::setBoundTextureDims(GLenum target, GLsizei level, GLsizei width, GLsizei height, GLsizei depth) { GLuint texture = getBoundTexture(target); TextureRec* texrec = getTextureRec(texture); if (!texrec) { return; } if (level == -1) { GLsizei curr_width = width; GLsizei curr_height = height; GLsizei curr_depth = depth; GLsizei curr_level = 0; while (true) { texrec->dims->widths[curr_level] = curr_width; texrec->dims->heights[curr_level] = curr_height; texrec->dims->depths[curr_level] = curr_depth; if (curr_width >> 1 == 0 && curr_height >> 1 == 0 && ((target == GL_TEXTURE_3D && curr_depth == 0) || true)) { break; } curr_width = (curr_width >> 1) ? (curr_width >> 1) : 1; curr_height = (curr_height >> 1) ? (curr_height >> 1) : 1; if (target == GL_TEXTURE_3D) { curr_depth = (curr_depth >> 1) ? (curr_depth >> 1) : 1; } curr_level++; } } else { texrec->dims->widths[level] = width; texrec->dims->heights[level] = height; texrec->dims->depths[level] = depth; } } void GLClientState::setBoundTextureSamples(GLenum target, GLsizei samples) { GLuint texture = getBoundTexture(target); TextureRec* texrec = getTextureRec(texture); if (!texrec) return; texrec->multisamples = samples; } void GLClientState::setBoundTextureImmutableFormat(GLenum target) { GLuint texture = getBoundTexture(target); TextureRec* texrec = getTextureRec(texture); if (!texrec) return; texrec->immutable = true; } bool GLClientState::isBoundTextureImmutableFormat(GLenum target) const { GLuint texture = getBoundTexture(target); TextureRec* texrec = getTextureRec(texture); if (!texrec) return false; return texrec->immutable; } GLuint GLClientState::getBoundTexture(GLenum target) const { switch (target) { case GL_TEXTURE_2D: return m_tex.activeUnit->texture[TEXTURE_2D]; case GL_TEXTURE_EXTERNAL_OES: return m_tex.activeUnit->texture[TEXTURE_EXTERNAL]; case GL_TEXTURE_CUBE_MAP: return m_tex.activeUnit->texture[TEXTURE_CUBE_MAP]; case GL_TEXTURE_2D_ARRAY: return m_tex.activeUnit->texture[TEXTURE_2D_ARRAY]; case GL_TEXTURE_3D: return m_tex.activeUnit->texture[TEXTURE_3D]; case GL_TEXTURE_2D_MULTISAMPLE: return m_tex.activeUnit->texture[TEXTURE_2D_MULTISAMPLE]; default: return 0; } } // BEGIN driver workarounds-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- // (>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')> static bool unreliableInternalFormat(GLenum internalformat) { switch (internalformat) { case GL_LUMINANCE: return true; default: return false; } } void GLClientState::writeCopyTexImageState (GLenum target, GLint level, GLenum internalformat) { if (unreliableInternalFormat(internalformat)) { CubeMapDef entry; entry.id = getBoundTexture(GL_TEXTURE_2D); entry.target = target; entry.level = level; entry.internalformat = internalformat; m_cubeMapDefs.insert(entry); } } static GLenum identifyPositiveCubeMapComponent(GLenum target) { switch (target) { case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z; default: return 0; } } GLenum GLClientState::copyTexImageNeededTarget (GLenum target, GLint level, GLenum internalformat) { if (unreliableInternalFormat(internalformat)) { GLenum positiveComponent = identifyPositiveCubeMapComponent(target); if (positiveComponent) { CubeMapDef query; query.id = getBoundTexture(GL_TEXTURE_2D); query.target = positiveComponent; query.level = level; query.internalformat = internalformat; if (m_cubeMapDefs.find(query) == m_cubeMapDefs.end()) { return positiveComponent; } } } return 0; } GLenum GLClientState::copyTexImageLuminanceCubeMapAMDWorkaround (GLenum target, GLint level, GLenum internalformat) { writeCopyTexImageState(target, level, internalformat); return copyTexImageNeededTarget(target, level, internalformat); } // (>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')> // END driver workarounds-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- void GLClientState::deleteTextures(GLsizei n, const GLuint* textures) { // Updating the textures array could be made more efficient when deleting // several textures: // - compacting the array could be done in a single pass once the deleted // textures are marked, or // - could swap deleted textures to the end and re-sort. TextureRec* texrec; for (const GLuint* texture = textures; texture != textures + n; texture++) { texrec = getTextureRec(*texture); if (texrec && texrec->dims) { delete texrec->dims; } if (texrec) { m_tex.textureRecs->erase(*texture); delete texrec; for (TextureUnit* unit = m_tex.unit; unit != m_tex.unit + MAX_TEXTURE_UNITS; unit++) { if (unit->texture[TEXTURE_2D] == *texture) { unit->texture[TEXTURE_2D] = 0; } else if (unit->texture[TEXTURE_EXTERNAL] == *texture) { unit->texture[TEXTURE_EXTERNAL] = 0; } } } } } // RBO////////////////////////////////////////////////////////////////////////// void GLClientState::addFreshRenderbuffer(GLuint name) { // if underlying opengl says these are fresh names, // but we are keeping a stale one, reset it. RboProps props; props.target = GL_RENDERBUFFER; props.name = name; props.format = GL_NONE; props.multisamples = 0; props.previouslyBound = false; if (usedRenderbufferName(name)) { mRboState.rboData[getRboIndex(name)] = props; } else { mRboState.rboData.push_back(props); } } void GLClientState::addRenderbuffers(GLsizei n, GLuint* renderbuffers) { for (size_t i = 0; i < n; i++) { addFreshRenderbuffer(renderbuffers[i]); } } size_t GLClientState::getRboIndex(GLuint name) const { for (size_t i = 0; i < mRboState.rboData.size(); i++) { if (mRboState.rboData[i].name == name) { return i; } } return -1; } void GLClientState::removeRenderbuffers(GLsizei n, const GLuint* renderbuffers) { size_t bound_rbo_idx = getRboIndex(boundRboProps_const().name); std::vector to_remove; for (size_t i = 0; i < n; i++) { if (renderbuffers[i] != 0) { // Never remove the zero rb. to_remove.push_back(getRboIndex(renderbuffers[i])); } } for (size_t i = 0; i < to_remove.size(); i++) { mRboState.rboData[to_remove[i]] = mRboState.rboData.back(); mRboState.rboData.pop_back(); } // If we just deleted the currently bound rb, // bind the zero rb if (getRboIndex(boundRboProps_const().name) != bound_rbo_idx) { bindRenderbuffer(GL_RENDERBUFFER, 0); } } bool GLClientState::usedRenderbufferName(GLuint name) const { for (size_t i = 0; i < mRboState.rboData.size(); i++) { if (mRboState.rboData[i].name == name) { return true; } } return false; } void GLClientState::setBoundRenderbufferIndex() { for (size_t i = 0; i < mRboState.rboData.size(); i++) { if (mRboState.rboData[i].name == mRboState.boundRenderbuffer) { mRboState.boundRenderbufferIndex = i; break; } } } RboProps& GLClientState::boundRboProps() { return mRboState.rboData[mRboState.boundRenderbufferIndex]; } const RboProps& GLClientState::boundRboProps_const() const { return mRboState.rboData[mRboState.boundRenderbufferIndex]; } void GLClientState::bindRenderbuffer(GLenum target, GLuint name) { // If unused, add it. if (!usedRenderbufferName(name)) { addFreshRenderbuffer(name); } mRboState.boundRenderbuffer = name; setBoundRenderbufferIndex(); boundRboProps().target = target; boundRboProps().previouslyBound = true; } GLuint GLClientState::boundRenderbuffer() const { return boundRboProps_const().name; } void GLClientState::setBoundRenderbufferFormat(GLenum format) { boundRboProps().format = format; } void GLClientState::setBoundRenderbufferSamples(GLsizei samples) { boundRboProps().multisamples = samples; } // FBO////////////////////////////////////////////////////////////////////////// // Format querying GLenum GLClientState::queryRboFormat(GLuint rbo_name) const { return mRboState.rboData[getRboIndex(rbo_name)].format; } GLsizei GLClientState::queryRboSamples(GLuint rbo_name) const { return mRboState.rboData[getRboIndex(rbo_name)].multisamples; } GLint GLClientState::queryTexInternalFormat(GLuint tex_name) const { TextureRec* texrec = getTextureRec(tex_name); if (!texrec) return -1; return texrec->internalformat; } GLsizei GLClientState::queryTexWidth(GLsizei level, GLuint tex_name) const { TextureRec* texrec = getTextureRec(tex_name); if (!texrec) { return 0; } return texrec->dims->widths[level]; } GLsizei GLClientState::queryTexHeight(GLsizei level, GLuint tex_name) const { TextureRec* texrec = getTextureRec(tex_name); if (!texrec) return 0; return texrec->dims->heights[level]; } GLsizei GLClientState::queryTexDepth(GLsizei level, GLuint tex_name) const { TextureRec* texrec = getTextureRec(tex_name); if (!texrec) return 0; return texrec->dims->depths[level]; } bool GLClientState::queryTexEGLImageBacked(GLuint tex_name) const { TextureRec* texrec = getTextureRec(tex_name); if (!texrec) return false; return texrec->boundEGLImage; } GLenum GLClientState::queryTexFormat(GLuint tex_name) const { TextureRec* texrec = getTextureRec(tex_name); if (!texrec) return -1; return texrec->format; } GLenum GLClientState::queryTexType(GLuint tex_name) const { TextureRec* texrec = getTextureRec(tex_name); if (!texrec) return -1; return texrec->type; } GLsizei GLClientState::queryTexSamples(GLuint tex_name) const { TextureRec* texrec = getTextureRec(tex_name); if (!texrec) return 0; return texrec->multisamples; } GLenum GLClientState::queryTexLastBoundTarget(GLuint tex_name) const { TextureRec* texrec = getTextureRec(tex_name); if (!texrec) return GL_NONE; return texrec->target; } void GLClientState::getBoundFramebufferFormat( GLenum target, GLenum attachment, FboFormatInfo* res_info) const { const FboProps& props = boundFboProps_const(target); res_info->type = FBO_ATTACHMENT_NONE; res_info->rb_format = GL_NONE; res_info->rb_multisamples = 0; res_info->tex_internalformat = -1; res_info->tex_format = GL_NONE; res_info->tex_type = GL_NONE; res_info->tex_multisamples = 0; int colorAttachmentIndex = glUtilsColorAttachmentIndex(attachment); if (colorAttachmentIndex != -1) { if (props.colorAttachmenti_hasRbo[colorAttachmentIndex]) { res_info->type = FBO_ATTACHMENT_RENDERBUFFER; res_info->rb_format = queryRboFormat( props.colorAttachmenti_rbos[colorAttachmentIndex]); res_info->rb_multisamples = queryRboSamples( props.colorAttachmenti_rbos[colorAttachmentIndex]); } else if (props.colorAttachmenti_hasTex[colorAttachmentIndex]) { res_info->type = FBO_ATTACHMENT_TEXTURE; res_info->tex_internalformat = queryTexInternalFormat( props.colorAttachmenti_textures[colorAttachmentIndex]); res_info->tex_format = queryTexFormat( props.colorAttachmenti_textures[colorAttachmentIndex]); res_info->tex_type = queryTexType(props.colorAttachmenti_textures[colorAttachmentIndex]); res_info->tex_multisamples = queryTexSamples(props.colorAttachmenti_textures[colorAttachmentIndex]); } else { res_info->type = FBO_ATTACHMENT_NONE; } } switch (attachment) { case GL_DEPTH_ATTACHMENT: if (props.depthAttachment_hasRbo) { res_info->type = FBO_ATTACHMENT_RENDERBUFFER; res_info->rb_format = queryRboFormat(props.depthAttachment_rbo); res_info->rb_multisamples = queryRboSamples( props.colorAttachmenti_rbos[colorAttachmentIndex]); } else if (props.depthAttachment_hasTexObj) { res_info->type = FBO_ATTACHMENT_TEXTURE; res_info->tex_internalformat = queryTexInternalFormat(props.depthAttachment_texture); res_info->tex_format = queryTexFormat(props.depthAttachment_texture); res_info->tex_type = queryTexType(props.depthAttachment_texture); res_info->tex_multisamples = queryTexSamples(props.colorAttachmenti_textures[colorAttachmentIndex]); } else { res_info->type = FBO_ATTACHMENT_NONE; } break; case GL_STENCIL_ATTACHMENT: if (props.stencilAttachment_hasRbo) { res_info->type = FBO_ATTACHMENT_RENDERBUFFER; res_info->rb_format = queryRboFormat(props.stencilAttachment_rbo); res_info->rb_multisamples = queryRboSamples( props.colorAttachmenti_rbos[colorAttachmentIndex]); } else if (props.stencilAttachment_hasTexObj) { res_info->type = FBO_ATTACHMENT_TEXTURE; res_info->tex_internalformat = queryTexInternalFormat(props.stencilAttachment_texture); res_info->tex_format = queryTexFormat(props.stencilAttachment_texture); res_info->tex_type = queryTexType(props.stencilAttachment_texture); res_info->tex_multisamples = queryTexSamples(props.colorAttachmenti_textures[colorAttachmentIndex]); } else { res_info->type = FBO_ATTACHMENT_NONE; } break; case GL_DEPTH_STENCIL_ATTACHMENT: if (props.depthstencilAttachment_hasRbo) { res_info->type = FBO_ATTACHMENT_RENDERBUFFER; res_info->rb_format = queryRboFormat(props.depthstencilAttachment_rbo); res_info->rb_multisamples = queryRboSamples( props.colorAttachmenti_rbos[colorAttachmentIndex]); } else if (props.depthstencilAttachment_hasTexObj) { res_info->type = FBO_ATTACHMENT_TEXTURE; res_info->tex_internalformat = queryTexInternalFormat(props.depthstencilAttachment_texture); res_info->tex_format = queryTexFormat(props.depthstencilAttachment_texture); res_info->tex_type = queryTexType(props.depthstencilAttachment_texture); res_info->tex_multisamples = queryTexSamples(props.colorAttachmenti_textures[colorAttachmentIndex]); } else { res_info->type = FBO_ATTACHMENT_NONE; } break; } } FboAttachmentType GLClientState::getBoundFramebufferAttachmentType(GLenum target, GLenum attachment) const { FboFormatInfo info; getBoundFramebufferFormat(target, attachment, &info); return info.type; } int GLClientState::getMaxColorAttachments() const { return m_max_color_attachments; } int GLClientState::getMaxDrawBuffers() const { return m_max_draw_buffers; } void GLClientState::addFreshFramebuffer(GLuint name) { FboProps props; props.name = name; props.previouslyBound = false; props.colorAttachmenti_textures.resize(m_max_color_attachments, 0); props.depthAttachment_texture = 0; props.stencilAttachment_texture = 0; props.depthstencilAttachment_texture = 0; props.colorAttachmenti_hasTex.resize(m_max_color_attachments, false); props.depthAttachment_hasTexObj = false; props.stencilAttachment_hasTexObj = false; props.depthstencilAttachment_hasTexObj = false; props.colorAttachmenti_rbos.resize(m_max_color_attachments, 0); props.depthAttachment_rbo = 0; props.stencilAttachment_rbo = 0; props.depthstencilAttachment_rbo = 0; props.colorAttachmenti_hasRbo.resize(m_max_color_attachments, false); props.depthAttachment_hasRbo = false; props.stencilAttachment_hasRbo = false; props.depthstencilAttachment_hasRbo = false; mFboState.fboData[name] = props; } void GLClientState::addFramebuffers(GLsizei n, GLuint* framebuffers) { for (size_t i = 0; i < n; i++) { addFreshFramebuffer(framebuffers[i]); } } void GLClientState::removeFramebuffers(GLsizei n, const GLuint* framebuffers) { for (size_t i = 0; i < n; i++) { if (framebuffers[i] != 0) { // Never remove the zero fb. if (framebuffers[i] == mFboState.boundDrawFramebuffer) { bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); } if (framebuffers[i] == mFboState.boundReadFramebuffer) { bindFramebuffer(GL_READ_FRAMEBUFFER, 0); } mFboState.fboData.erase(framebuffers[i]); } } } bool GLClientState::usedFramebufferName(GLuint name) const { return mFboState.fboData.find(name) != mFboState.fboData.end(); } FboProps& GLClientState::boundFboProps(GLenum target) { switch (target) { case GL_DRAW_FRAMEBUFFER: return mFboState.fboData[mFboState.boundDrawFramebuffer]; case GL_READ_FRAMEBUFFER: return mFboState.fboData[mFboState.boundReadFramebuffer]; case GL_FRAMEBUFFER: return mFboState.fboData[mFboState.boundDrawFramebuffer]; } return mFboState.fboData[mFboState.boundDrawFramebuffer]; } const FboProps& GLClientState::boundFboProps_const(GLenum target) const { switch (target) { case GL_DRAW_FRAMEBUFFER: return mFboState.fboData.find(mFboState.boundDrawFramebuffer)->second; case GL_READ_FRAMEBUFFER: return mFboState.fboData.find(mFboState.boundReadFramebuffer)->second; case GL_FRAMEBUFFER: return mFboState.fboData.find(mFboState.boundDrawFramebuffer)->second; } return mFboState.fboData.find(mFboState.boundDrawFramebuffer)->second; } void GLClientState::bindFramebuffer(GLenum target, GLuint name) { // If unused, add it. if (!usedFramebufferName(name)) { addFreshFramebuffer(name); } switch (target) { case GL_DRAW_FRAMEBUFFER: mFboState.boundDrawFramebuffer = name; break; case GL_READ_FRAMEBUFFER: mFboState.boundReadFramebuffer = name; break; default: // case GL_FRAMEBUFFER: mFboState.boundDrawFramebuffer = name; mFboState.boundReadFramebuffer = name; break; } boundFboProps(target).previouslyBound = true; } void GLClientState::setCheckFramebufferStatus(GLenum target, GLenum status) { switch (target) { case GL_DRAW_FRAMEBUFFER: mFboState.drawFboCheckStatus = status; break; case GL_READ_FRAMEBUFFER: mFboState.readFboCheckStatus = status; break; case GL_FRAMEBUFFER: mFboState.drawFboCheckStatus = status; break; } } GLenum GLClientState::getCheckFramebufferStatus(GLenum target) const { switch (target) { case GL_DRAW_FRAMEBUFFER: return mFboState.drawFboCheckStatus; case GL_READ_FRAMEBUFFER: return mFboState.readFboCheckStatus; case GL_FRAMEBUFFER: return mFboState.drawFboCheckStatus; } return mFboState.drawFboCheckStatus; } GLuint GLClientState::boundFramebuffer(GLenum target) const { return boundFboProps_const(target).name; } // Texture objects for FBOs///////////////////////////////////////////////////// void GLClientState::attachTextureObject( GLenum target, GLenum attachment, GLuint texture) { int colorAttachmentIndex = glUtilsColorAttachmentIndex(attachment); if (colorAttachmentIndex != -1) { boundFboProps(target).colorAttachmenti_textures[colorAttachmentIndex] = texture; boundFboProps(target).colorAttachmenti_hasTex[colorAttachmentIndex] = true; } switch (attachment) { case GL_DEPTH_ATTACHMENT: boundFboProps(target).depthAttachment_texture = texture; boundFboProps(target).depthAttachment_hasTexObj = true; break; case GL_STENCIL_ATTACHMENT: boundFboProps(target).stencilAttachment_texture = texture; boundFboProps(target).stencilAttachment_hasTexObj = true; break; case GL_DEPTH_STENCIL_ATTACHMENT: boundFboProps(target).depthstencilAttachment_texture = texture; boundFboProps(target).depthstencilAttachment_hasTexObj = true; boundFboProps(target).stencilAttachment_texture = texture; boundFboProps(target).stencilAttachment_hasTexObj = true; boundFboProps(target).depthAttachment_texture = texture; boundFboProps(target).depthAttachment_hasTexObj = true; break; } } GLuint GLClientState::getFboAttachmentTextureId(GLenum target, GLenum attachment) const { GLuint res = 0; // conservative int colorAttachmentIndex = glUtilsColorAttachmentIndex(attachment); if (colorAttachmentIndex != -1) { res = boundFboProps_const(target).colorAttachmenti_textures[colorAttachmentIndex]; } switch (attachment) { case GL_DEPTH_ATTACHMENT: res = boundFboProps_const(target).depthAttachment_texture; break; case GL_STENCIL_ATTACHMENT: res = boundFboProps_const(target).stencilAttachment_texture; break; case GL_DEPTH_STENCIL_ATTACHMENT: res = boundFboProps_const(target).depthstencilAttachment_texture; break; } return res; } // RBOs for FBOs//////////////////////////////////////////////////////////////// void GLClientState::detachRbo(GLuint renderbuffer) { for (int i = 0; i < m_max_color_attachments; i++) { detachRboFromFbo(GL_DRAW_FRAMEBUFFER, glUtilsColorAttachmentName(i), renderbuffer); detachRboFromFbo(GL_READ_FRAMEBUFFER, glUtilsColorAttachmentName(i), renderbuffer); } detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, renderbuffer); detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, renderbuffer); detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, renderbuffer); detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, renderbuffer); detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, renderbuffer); detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, renderbuffer); } void GLClientState::detachRboFromFbo(GLenum target, GLenum attachment, GLuint renderbuffer) { int colorAttachmentIndex = glUtilsColorAttachmentIndex(attachment); if (colorAttachmentIndex != -1) { if (boundFboProps(target).colorAttachmenti_hasRbo[colorAttachmentIndex] && boundFboProps(target).colorAttachmenti_rbos[colorAttachmentIndex] == renderbuffer) { boundFboProps(target).colorAttachmenti_rbos[colorAttachmentIndex] = 0; boundFboProps(target).colorAttachmenti_hasRbo[colorAttachmentIndex] = false; } } switch (attachment) { case GL_DEPTH_ATTACHMENT: if (boundFboProps(target).depthAttachment_rbo == renderbuffer && boundFboProps(target).depthAttachment_hasRbo) { boundFboProps(target).depthAttachment_rbo = 0; boundFboProps(target).depthAttachment_hasRbo = false; } break; case GL_STENCIL_ATTACHMENT: if (boundFboProps(target).stencilAttachment_rbo == renderbuffer && boundFboProps(target).stencilAttachment_hasRbo) { boundFboProps(target).stencilAttachment_rbo = 0; boundFboProps(target).stencilAttachment_hasRbo = false; } break; case GL_DEPTH_STENCIL_ATTACHMENT: if (boundFboProps(target).depthAttachment_rbo == renderbuffer && boundFboProps(target).depthAttachment_hasRbo) { boundFboProps(target).depthAttachment_rbo = 0; boundFboProps(target).depthAttachment_hasRbo = false; } if (boundFboProps(target).stencilAttachment_rbo == renderbuffer && boundFboProps(target).stencilAttachment_hasRbo) { boundFboProps(target).stencilAttachment_rbo = 0; boundFboProps(target).stencilAttachment_hasRbo = false; } if (boundFboProps(target).depthstencilAttachment_rbo == renderbuffer && boundFboProps(target).depthstencilAttachment_hasRbo) { boundFboProps(target).depthstencilAttachment_rbo = 0; boundFboProps(target).depthstencilAttachment_hasRbo = false; } break; } } void GLClientState::attachRbo(GLenum target, GLenum attachment, GLuint renderbuffer) { int colorAttachmentIndex = glUtilsColorAttachmentIndex(attachment); if (colorAttachmentIndex != -1) { boundFboProps(target).colorAttachmenti_rbos[colorAttachmentIndex] = renderbuffer; boundFboProps(target).colorAttachmenti_hasRbo[colorAttachmentIndex] = true; } switch (attachment) { case GL_DEPTH_ATTACHMENT: boundFboProps(target).depthAttachment_rbo = renderbuffer; boundFboProps(target).depthAttachment_hasRbo = true; break; case GL_STENCIL_ATTACHMENT: boundFboProps(target).stencilAttachment_rbo = renderbuffer; boundFboProps(target).stencilAttachment_hasRbo = true; break; case GL_DEPTH_STENCIL_ATTACHMENT: boundFboProps(target).depthAttachment_rbo = renderbuffer; boundFboProps(target).depthAttachment_hasRbo = true; boundFboProps(target).stencilAttachment_rbo = renderbuffer; boundFboProps(target).stencilAttachment_hasRbo = true; boundFboProps(target).depthstencilAttachment_rbo = renderbuffer; boundFboProps(target).depthstencilAttachment_hasRbo = true; break; } } GLuint GLClientState::getFboAttachmentRboId(GLenum target, GLenum attachment) const { GLuint res = 0; // conservative int colorAttachmentIndex = glUtilsColorAttachmentIndex(attachment); if (colorAttachmentIndex != -1) { res = boundFboProps_const(target).colorAttachmenti_rbos[colorAttachmentIndex]; } switch (attachment) { case GL_DEPTH_ATTACHMENT: res = boundFboProps_const(target).depthAttachment_rbo; break; case GL_STENCIL_ATTACHMENT: res = boundFboProps_const(target).stencilAttachment_rbo; break; case GL_DEPTH_STENCIL_ATTACHMENT: res = boundFboProps_const(target).depthstencilAttachment_rbo; break; } return res; } bool GLClientState::attachmentHasObject(GLenum target, GLenum attachment) const { bool res = true; // liberal int colorAttachmentIndex = glUtilsColorAttachmentIndex(attachment); if (colorAttachmentIndex != -1) { res = boundFboProps_const(target).colorAttachmenti_hasTex[colorAttachmentIndex] || boundFboProps_const(target).colorAttachmenti_hasRbo[colorAttachmentIndex]; } switch (attachment) { case GL_DEPTH_ATTACHMENT: res = (boundFboProps_const(target).depthAttachment_hasTexObj) || (boundFboProps_const(target).depthAttachment_hasRbo); break; case GL_STENCIL_ATTACHMENT: res = (boundFboProps_const(target).stencilAttachment_hasTexObj) || (boundFboProps_const(target).stencilAttachment_hasRbo); break; case GL_DEPTH_STENCIL_ATTACHMENT: res = (boundFboProps_const(target).depthstencilAttachment_hasTexObj) || (boundFboProps_const(target).depthstencilAttachment_hasRbo); break; } return res; } GLuint GLClientState::objectOfAttachment(GLenum target, GLenum attachment) const { const FboProps& props = boundFboProps_const(target); int colorAttachmentIndex = glUtilsColorAttachmentIndex(attachment); if (colorAttachmentIndex != -1) { if (props.colorAttachmenti_hasTex[colorAttachmentIndex]) { return props.colorAttachmenti_textures[colorAttachmentIndex]; } else if (props.colorAttachmenti_hasRbo[colorAttachmentIndex]) { return props.colorAttachmenti_rbos[colorAttachmentIndex]; } else { return 0; } } switch (attachment) { case GL_DEPTH_ATTACHMENT: if (props.depthAttachment_hasTexObj) { return props.depthAttachment_texture; } else if (props.depthAttachment_hasRbo) { return props.depthAttachment_rbo; } else { return 0; } break; case GL_STENCIL_ATTACHMENT: if (props.stencilAttachment_hasTexObj) { return props.stencilAttachment_texture; } else if (props.stencilAttachment_hasRbo) { return props.stencilAttachment_rbo; } else { return 0; } case GL_DEPTH_STENCIL_ATTACHMENT: if (props.depthstencilAttachment_hasTexObj) { return props.depthstencilAttachment_texture; } else if (props.depthstencilAttachment_hasRbo) { return props.depthstencilAttachment_rbo; } else { return 0; } break; } return 0; } void GLClientState::setTransformFeedbackActiveUnpaused(bool activeUnpaused) { m_transformFeedbackActiveUnpaused = activeUnpaused; } bool GLClientState::getTransformFeedbackActiveUnpaused() const { return m_transformFeedbackActiveUnpaused; } void GLClientState::setTextureData(SharedTextureDataMap* sharedTexData) { m_tex.textureRecs = sharedTexData; } void GLClientState::fromMakeCurrent() { if (mFboState.fboData.find(0) == mFboState.fboData.end()) { addFreshFramebuffer(0); } FboProps& default_fb_props = mFboState.fboData[0]; default_fb_props.colorAttachmenti_hasRbo[0] = true; default_fb_props.depthAttachment_hasRbo = true; default_fb_props.stencilAttachment_hasRbo = true; default_fb_props.depthstencilAttachment_hasRbo = true; } void GLClientState::initFromCaps( int max_transform_feedback_separate_attribs, int max_uniform_buffer_bindings, int max_atomic_counter_buffer_bindings, int max_shader_storage_buffer_bindings, int max_vertex_attrib_bindings, int max_color_attachments, int max_draw_buffers) { m_max_vertex_attrib_bindings = max_vertex_attrib_bindings; if (m_glesMajorVersion >= 3) { m_max_transform_feedback_separate_attribs = max_transform_feedback_separate_attribs; m_max_uniform_buffer_bindings = max_uniform_buffer_bindings; m_max_atomic_counter_buffer_bindings = max_atomic_counter_buffer_bindings; m_max_shader_storage_buffer_bindings = max_shader_storage_buffer_bindings; if (m_max_transform_feedback_separate_attribs) m_indexedTransformFeedbackBuffers.resize(m_max_transform_feedback_separate_attribs); if (m_max_uniform_buffer_bindings) m_indexedUniformBuffers.resize(m_max_uniform_buffer_bindings); if (m_max_atomic_counter_buffer_bindings) m_indexedAtomicCounterBuffers.resize(m_max_atomic_counter_buffer_bindings); if (m_max_shader_storage_buffer_bindings) m_indexedShaderStorageBuffers.resize(m_max_shader_storage_buffer_bindings); BufferBinding buf0Binding; buf0Binding.buffer = 0; buf0Binding.offset = 0; buf0Binding.size = 0; buf0Binding.stride = 0; buf0Binding.effectiveStride = 0; for (size_t i = 0; i < m_indexedTransformFeedbackBuffers.size(); ++i) m_indexedTransformFeedbackBuffers[i] = buf0Binding; for (size_t i = 0; i < m_indexedUniformBuffers.size(); ++i) m_indexedUniformBuffers[i] = buf0Binding; for (size_t i = 0; i < m_indexedAtomicCounterBuffers.size(); ++i) m_indexedAtomicCounterBuffers[i] = buf0Binding; for (size_t i = 0; i < m_indexedShaderStorageBuffers.size(); ++i) m_indexedShaderStorageBuffers[i] = buf0Binding; } m_max_color_attachments = max_color_attachments; m_max_draw_buffers = max_draw_buffers; addFreshRenderbuffer(0); addFreshFramebuffer(0); m_initialized = true; } bool GLClientState::needsInitFromCaps() const { return !m_initialized; }