/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define ATRACE_TAG ATRACE_TAG_VIEW #include "DrawFrameTask.h" #include #include #include "../DeferredLayerUpdater.h" #include "../DisplayList.h" #include "../RenderNode.h" #include "CanvasContext.h" #include "RenderThread.h" namespace android { namespace uirenderer { namespace renderthread { DrawFrameTask::DrawFrameTask() : mRenderThread(nullptr) , mContext(nullptr) , mSyncResult(kSync_OK) { } DrawFrameTask::~DrawFrameTask() { } void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context) { mRenderThread = thread; mContext = context; } void DrawFrameTask::pushLayerUpdate(DeferredLayerUpdater* layer) { LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to pushLayerUpdate with!"); for (size_t i = 0; i < mLayers.size(); i++) { if (mLayers[i].get() == layer) { return; } } mLayers.push_back(layer); } void DrawFrameTask::removeLayerUpdate(DeferredLayerUpdater* layer) { for (size_t i = 0; i < mLayers.size(); i++) { if (mLayers[i].get() == layer) { mLayers.erase(mLayers.begin() + i); return; } } } int DrawFrameTask::drawFrame() { LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!"); mSyncResult = kSync_OK; mSyncQueued = systemTime(CLOCK_MONOTONIC); postAndWait(); return mSyncResult; } void DrawFrameTask::postAndWait() { AutoMutex _lock(mLock); mRenderThread->queue(this); mSignal.wait(mLock); } void DrawFrameTask::run() { ATRACE_NAME("DrawFrame"); bool canUnblockUiThread; bool canDrawThisFrame; { TreeInfo info(TreeInfo::MODE_FULL, mRenderThread->renderState()); canUnblockUiThread = syncFrameState(info); canDrawThisFrame = info.out.canDrawThisFrame; } // Grab a copy of everything we need CanvasContext* context = mContext; // From this point on anything in "this" is *UNSAFE TO ACCESS* if (canUnblockUiThread) { unblockUiThread(); } if (CC_LIKELY(canDrawThisFrame)) { context->draw(); } if (!canUnblockUiThread) { unblockUiThread(); } } bool DrawFrameTask::syncFrameState(TreeInfo& info) { ATRACE_CALL(); int64_t vsync = mFrameInfo[static_cast(FrameInfoIndex::Vsync)]; mRenderThread->timeLord().vsyncReceived(vsync); mContext->makeCurrent(); Caches::getInstance().textureCache.resetMarkInUse(mContext); for (size_t i = 0; i < mLayers.size(); i++) { mContext->processLayerUpdate(mLayers[i].get()); } mLayers.clear(); mContext->prepareTree(info, mFrameInfo, mSyncQueued); // This is after the prepareTree so that any pending operations // (RenderNode tree state, prefetched layers, etc...) will be flushed. if (CC_UNLIKELY(!mContext->hasSurface())) { mSyncResult |= kSync_LostSurfaceRewardIfFound; } if (info.out.hasAnimations) { if (info.out.requiresUiRedraw) { mSyncResult |= kSync_UIRedrawRequired; } } // If prepareTextures is false, we ran out of texture cache space return info.prepareTextures; } void DrawFrameTask::unblockUiThread() { AutoMutex _lock(mLock); mSignal.signal(); } } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */