/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "renderstate/PixelBufferState.h" namespace android { namespace uirenderer { PixelBufferState::PixelBufferState() : mCurrentPixelBuffer(0) { } bool PixelBufferState::bind(GLuint buffer) { if (mCurrentPixelBuffer != buffer) { glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); mCurrentPixelBuffer = buffer; return true; } return false; } bool PixelBufferState::unbind() { if (mCurrentPixelBuffer) { glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); mCurrentPixelBuffer = 0; return true; } return false; } } /* namespace uirenderer */ } /* namespace android */