/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Animator.h" #include #include #include "AnimationContext.h" #include "Interpolator.h" #include "RenderNode.h" #include "RenderProperties.h" namespace android { namespace uirenderer { /************************************************************ * BaseRenderNodeAnimator ************************************************************/ BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue) : mTarget(nullptr) , mFinalValue(finalValue) , mDeltaValue(0) , mFromValue(0) , mStagingPlayState(NOT_STARTED) , mPlayState(NOT_STARTED) , mHasStartValue(false) , mStartTime(0) , mDuration(300) , mStartDelay(0) , mMayRunAsync(true) { } BaseRenderNodeAnimator::~BaseRenderNodeAnimator() { } void BaseRenderNodeAnimator::checkMutable() { // Should be impossible to hit as the Java-side also has guards for this LOG_ALWAYS_FATAL_IF(mStagingPlayState != NOT_STARTED, "Animator has already been started!"); } void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) { checkMutable(); mInterpolator.reset(interpolator); } void BaseRenderNodeAnimator::setStartValue(float value) { checkMutable(); doSetStartValue(value); } void BaseRenderNodeAnimator::doSetStartValue(float value) { mFromValue = value; mDeltaValue = (mFinalValue - mFromValue); mHasStartValue = true; } void BaseRenderNodeAnimator::setDuration(nsecs_t duration) { checkMutable(); mDuration = duration; } void BaseRenderNodeAnimator::setStartDelay(nsecs_t startDelay) { checkMutable(); mStartDelay = startDelay; } void BaseRenderNodeAnimator::attach(RenderNode* target) { mTarget = target; onAttached(); } void BaseRenderNodeAnimator::pushStaging(AnimationContext& context) { if (!mHasStartValue) { doSetStartValue(getValue(mTarget)); } if (mStagingPlayState > mPlayState) { mPlayState = mStagingPlayState; // Oh boy, we're starting! Man the battle stations! if (mPlayState == RUNNING) { transitionToRunning(context); } else if (mPlayState == FINISHED) { callOnFinishedListener(context); } } } void BaseRenderNodeAnimator::transitionToRunning(AnimationContext& context) { nsecs_t frameTimeMs = context.frameTimeMs(); LOG_ALWAYS_FATAL_IF(frameTimeMs <= 0, "%" PRId64 " isn't a real frame time!", frameTimeMs); if (mStartDelay < 0 || mStartDelay > 50000) { ALOGW("Your start delay is strange and confusing: %" PRId64, mStartDelay); } mStartTime = frameTimeMs + mStartDelay; if (mStartTime < 0) { ALOGW("Ended up with a really weird start time of %" PRId64 " with frame time %" PRId64 " and start delay %" PRId64, mStartTime, frameTimeMs, mStartDelay); // Set to 0 so that the animate() basically instantly finishes mStartTime = 0; } // No interpolator was set, use the default if (!mInterpolator) { mInterpolator.reset(Interpolator::createDefaultInterpolator()); } if (mDuration < 0 || mDuration > 50000) { ALOGW("Your duration is strange and confusing: %" PRId64, mDuration); } } bool BaseRenderNodeAnimator::animate(AnimationContext& context) { if (mPlayState < RUNNING) { return false; } if (mPlayState == FINISHED) { return true; } // If BaseRenderNodeAnimator is handling the delay (not typical), then // because the staging properties reflect the final value, we always need // to call setValue even if the animation isn't yet running or is still // being delayed as we need to override the staging value if (mStartTime > context.frameTimeMs()) { setValue(mTarget, mFromValue); return false; } float fraction = 1.0f; if (mPlayState == RUNNING && mDuration > 0) { fraction = (float)(context.frameTimeMs() - mStartTime) / mDuration; } if (fraction >= 1.0f) { fraction = 1.0f; mPlayState = FINISHED; } fraction = mInterpolator->interpolate(fraction); setValue(mTarget, mFromValue + (mDeltaValue * fraction)); if (mPlayState == FINISHED) { callOnFinishedListener(context); return true; } return false; } void BaseRenderNodeAnimator::forceEndNow(AnimationContext& context) { if (mPlayState < FINISHED) { mPlayState = FINISHED; callOnFinishedListener(context); } } void BaseRenderNodeAnimator::callOnFinishedListener(AnimationContext& context) { if (mListener.get()) { context.callOnFinished(this, mListener.get()); } } /************************************************************ * RenderPropertyAnimator ************************************************************/ struct RenderPropertyAnimator::PropertyAccessors { RenderNode::DirtyPropertyMask dirtyMask; GetFloatProperty getter; SetFloatProperty setter; }; // Maps RenderProperty enum to accessors const RenderPropertyAnimator::PropertyAccessors RenderPropertyAnimator::PROPERTY_ACCESSOR_LUT[] = { {RenderNode::TRANSLATION_X, &RenderProperties::getTranslationX, &RenderProperties::setTranslationX }, {RenderNode::TRANSLATION_Y, &RenderProperties::getTranslationY, &RenderProperties::setTranslationY }, {RenderNode::TRANSLATION_X, &RenderProperties::getTranslationZ, &RenderProperties::setTranslationZ }, {RenderNode::SCALE_X, &RenderProperties::getScaleX, &RenderProperties::setScaleX }, {RenderNode::SCALE_Y, &RenderProperties::getScaleY, &RenderProperties::setScaleY }, {RenderNode::ROTATION, &RenderProperties::getRotation, &RenderProperties::setRotation }, {RenderNode::ROTATION_X, &RenderProperties::getRotationX, &RenderProperties::setRotationX }, {RenderNode::ROTATION_Y, &RenderProperties::getRotationY, &RenderProperties::setRotationY }, {RenderNode::X, &RenderProperties::getX, &RenderProperties::setX }, {RenderNode::Y, &RenderProperties::getY, &RenderProperties::setY }, {RenderNode::Z, &RenderProperties::getZ, &RenderProperties::setZ }, {RenderNode::ALPHA, &RenderProperties::getAlpha, &RenderProperties::setAlpha }, }; RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property, float finalValue) : BaseRenderNodeAnimator(finalValue) , mPropertyAccess(&(PROPERTY_ACCESSOR_LUT[property])) { } void RenderPropertyAnimator::onAttached() { if (!mHasStartValue && mTarget->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) { setStartValue((mTarget->stagingProperties().*mPropertyAccess->getter)()); } } void RenderPropertyAnimator::onStagingPlayStateChanged() { if (mStagingPlayState == RUNNING) { (mTarget->mutateStagingProperties().*mPropertyAccess->setter)(finalValue()); } else if (mStagingPlayState == FINISHED) { // We're being canceled, so make sure that whatever values the UI thread // is observing for us is pushed over mTarget->setPropertyFieldsDirty(dirtyMask()); } } uint32_t RenderPropertyAnimator::dirtyMask() { return mPropertyAccess->dirtyMask; } float RenderPropertyAnimator::getValue(RenderNode* target) const { return (target->properties().*mPropertyAccess->getter)(); } void RenderPropertyAnimator::setValue(RenderNode* target, float value) { (target->animatorProperties().*mPropertyAccess->setter)(value); } /************************************************************ * CanvasPropertyPrimitiveAnimator ************************************************************/ CanvasPropertyPrimitiveAnimator::CanvasPropertyPrimitiveAnimator( CanvasPropertyPrimitive* property, float finalValue) : BaseRenderNodeAnimator(finalValue) , mProperty(property) { } float CanvasPropertyPrimitiveAnimator::getValue(RenderNode* target) const { return mProperty->value; } void CanvasPropertyPrimitiveAnimator::setValue(RenderNode* target, float value) { mProperty->value = value; } uint32_t CanvasPropertyPrimitiveAnimator::dirtyMask() { return RenderNode::DISPLAY_LIST; } /************************************************************ * CanvasPropertySkPaintAnimator ************************************************************/ CanvasPropertyPaintAnimator::CanvasPropertyPaintAnimator( CanvasPropertyPaint* property, PaintField field, float finalValue) : BaseRenderNodeAnimator(finalValue) , mProperty(property) , mField(field) { } float CanvasPropertyPaintAnimator::getValue(RenderNode* target) const { switch (mField) { case STROKE_WIDTH: return mProperty->value.getStrokeWidth(); case ALPHA: return mProperty->value.getAlpha(); } LOG_ALWAYS_FATAL("Unknown field %d", (int) mField); return -1; } static uint8_t to_uint8(float value) { int c = (int) (value + .5f); return static_cast( c < 0 ? 0 : c > 255 ? 255 : c ); } void CanvasPropertyPaintAnimator::setValue(RenderNode* target, float value) { switch (mField) { case STROKE_WIDTH: mProperty->value.setStrokeWidth(value); return; case ALPHA: mProperty->value.setAlpha(to_uint8(value)); return; } LOG_ALWAYS_FATAL("Unknown field %d", (int) mField); } uint32_t CanvasPropertyPaintAnimator::dirtyMask() { return RenderNode::DISPLAY_LIST; } RevealAnimator::RevealAnimator(int centerX, int centerY, float startValue, float finalValue) : BaseRenderNodeAnimator(finalValue) , mCenterX(centerX) , mCenterY(centerY) { setStartValue(startValue); } float RevealAnimator::getValue(RenderNode* target) const { return target->properties().getRevealClip().getRadius(); } void RevealAnimator::setValue(RenderNode* target, float value) { target->animatorProperties().mutableRevealClip().set(true, mCenterX, mCenterY, value); } uint32_t RevealAnimator::dirtyMask() { return RenderNode::GENERIC; } } /* namespace uirenderer */ } /* namespace android */