/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Tests socket functionality using loopback connections. Requires IPv4 and // IPv6 capabilities. These tests assume that no UDP packets are lost, which // should be the case for loopback communication, but is not guaranteed. #include #include #include // Makes sure the passed sockets are valid, sends data between them, and closes // them. Any failures are logged with gtest. // // On Mac recvfrom() will not fill in the address for TCP sockets, so we need // separate logic paths depending on socket type. static void TestConnectedSockets(cutils_socket_t server, cutils_socket_t client, int type) { ASSERT_NE(INVALID_SOCKET, server); ASSERT_NE(INVALID_SOCKET, client); char buffer[128]; sockaddr_storage addr; socklen_t addr_size = sizeof(addr); // Send client -> server first to get the UDP client's address. ASSERT_EQ(3, send(client, "foo", 3, 0)); if (type == SOCK_DGRAM) { EXPECT_EQ(3, recvfrom(server, buffer, sizeof(buffer), 0, reinterpret_cast(&addr), &addr_size)); } else { EXPECT_EQ(3, recv(server, buffer, sizeof(buffer), 0)); } EXPECT_EQ(0, memcmp(buffer, "foo", 3)); // Now send server -> client. if (type == SOCK_DGRAM) { ASSERT_EQ(3, sendto(server, "bar", 3, 0, reinterpret_cast(&addr), addr_size)); } else { ASSERT_EQ(3, send(server, "bar", 3, 0)); } EXPECT_EQ(3, recv(client, buffer, sizeof(buffer), 0)); EXPECT_EQ(0, memcmp(buffer, "bar", 3)); // Send multiple buffers using socket_send_buffers(). std::string data[] = {"foo", "bar", "12345"}; cutils_socket_buffer_t socket_buffers[] = { {data[0].data(), data[0].length()}, {data[1].data(), data[1].length()}, {data[2].data(), data[2].length()} }; EXPECT_EQ(11, socket_send_buffers(client, socket_buffers, 3)); EXPECT_EQ(11, recv(server, buffer, sizeof(buffer), 0)); EXPECT_EQ(0, memcmp(buffer, "foobar12345", 11)); EXPECT_EQ(0, socket_close(server)); EXPECT_EQ(0, socket_close(client)); } // Tests receive timeout. The timing verification logic must be very coarse to // make sure different systems can all pass these tests. void TestReceiveTimeout(cutils_socket_t sock) { time_t start_time; char buffer[32]; // Make sure a 20ms timeout completes in 1 second or less. EXPECT_EQ(0, socket_set_receive_timeout(sock, 20)); start_time = time(nullptr); EXPECT_EQ(-1, recv(sock, buffer, sizeof(buffer), 0)); EXPECT_LE(difftime(time(nullptr), start_time), 1.0); // Make sure a 1250ms timeout takes 1 second or more. EXPECT_EQ(0, socket_set_receive_timeout(sock, 1250)); start_time = time(nullptr); EXPECT_EQ(-1, recv(sock, buffer, sizeof(buffer), 0)); EXPECT_LE(1.0, difftime(time(nullptr), start_time)); } // Tests socket_get_local_port(). TEST(SocketsTest, TestGetLocalPort) { cutils_socket_t server; // Check a bunch of ports so that we can ignore any conflicts in case // of ports already being taken, but if a server is able to start up we // should always be able to read its port. for (int port : {10000, 12345, 15999, 20202, 25000}) { for (int type : {SOCK_DGRAM, SOCK_STREAM}) { server = socket_inaddr_any_server(port, SOCK_DGRAM); if (server != INVALID_SOCKET) { EXPECT_EQ(port, socket_get_local_port(server)); } socket_close(server); } } // Check expected failure for an invalid socket. EXPECT_EQ(-1, socket_get_local_port(INVALID_SOCKET)); } // Tests socket_inaddr_any_server() and socket_network_client() for IPv4 UDP. TEST(SocketsTest, TestIpv4UdpLoopback) { cutils_socket_t server = socket_inaddr_any_server(0, SOCK_DGRAM); cutils_socket_t client = socket_network_client( "127.0.0.1", socket_get_local_port(server), SOCK_DGRAM); TestConnectedSockets(server, client, SOCK_DGRAM); } // Tests socket_inaddr_any_server() and socket_network_client() for IPv4 TCP. TEST(SocketsTest, TestIpv4TcpLoopback) { cutils_socket_t server = socket_inaddr_any_server(0, SOCK_STREAM); ASSERT_NE(INVALID_SOCKET, server); cutils_socket_t client = socket_network_client( "127.0.0.1", socket_get_local_port(server), SOCK_STREAM); cutils_socket_t handler = accept(server, nullptr, nullptr); EXPECT_EQ(0, socket_close(server)); TestConnectedSockets(handler, client, SOCK_STREAM); } // Tests socket_inaddr_any_server() and socket_network_client() for IPv6 UDP. TEST(SocketsTest, TestIpv6UdpLoopback) { cutils_socket_t server = socket_inaddr_any_server(0, SOCK_DGRAM); cutils_socket_t client = socket_network_client( "::1", socket_get_local_port(server), SOCK_DGRAM); TestConnectedSockets(server, client, SOCK_DGRAM); } // Tests socket_inaddr_any_server() and socket_network_client() for IPv6 TCP. TEST(SocketsTest, TestIpv6TcpLoopback) { cutils_socket_t server = socket_inaddr_any_server(0, SOCK_STREAM); ASSERT_NE(INVALID_SOCKET, server); cutils_socket_t client = socket_network_client( "::1", socket_get_local_port(server), SOCK_STREAM); cutils_socket_t handler = accept(server, nullptr, nullptr); EXPECT_EQ(0, socket_close(server)); TestConnectedSockets(handler, client, SOCK_STREAM); } // Tests setting a receive timeout for UDP sockets. TEST(SocketsTest, TestUdpReceiveTimeout) { cutils_socket_t sock = socket_inaddr_any_server(0, SOCK_DGRAM); ASSERT_NE(INVALID_SOCKET, sock); TestReceiveTimeout(sock); EXPECT_EQ(0, socket_close(sock)); } // Tests setting a receive timeout for TCP sockets. TEST(SocketsTest, TestTcpReceiveTimeout) { cutils_socket_t server = socket_inaddr_any_server(0, SOCK_STREAM); ASSERT_NE(INVALID_SOCKET, server); cutils_socket_t client = socket_network_client( "localhost", socket_get_local_port(server), SOCK_STREAM); cutils_socket_t handler = accept(server, nullptr, nullptr); EXPECT_EQ(0, socket_close(server)); TestReceiveTimeout(handler); EXPECT_EQ(0, socket_close(client)); EXPECT_EQ(0, socket_close(handler)); } // Tests socket_send_buffers() failure. TEST(SocketsTest, TestSocketSendBuffersFailure) { EXPECT_EQ(-1, socket_send_buffers(INVALID_SOCKET, nullptr, 0)); }