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#pragma once
#include "FrameBuffer.h"
#include "Renderer.h"
#include <GLES2/gl2.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
class WarpRenderer: public Renderer {
public:
WarpRenderer();
virtual ~WarpRenderer();
// Initialize OpenGL resources
// @return true if successful
bool InitializeGLProgram();
void SetViewportMatrix(int w, int h, int W, int H);
void SetScalingMatrix(float xscale, float yscale);
void SetRotation(int degree);
bool DrawTexture(GLfloat *affine);
private:
// Source code for shaders.
const char* VertexShaderSource() const;
const char* FragmentShaderSource() const;
GLuint mTexHandle; // Handle to s_texture.
GLuint mTexCoordHandle; // Handle to a_texCoord.
GLuint mTriangleVerticesHandle; // Handle to vPosition.
// Attribute locations
GLint mPositionLoc;
GLint mAffinetransLoc;
GLint mViewporttransLoc;
GLint mScalingtransLoc;
GLint mTexCoordLoc;
GLint mRotationtransLoc;
GLfloat mViewportMatrix[16];
GLfloat mScalingMatrix[16];
GLfloat mRotationMatrix[16];
// Sampler location
GLint mSamplerLoc;
};
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