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authorSascha Haeberling <haeberling@google.com>2013-08-14 11:20:34 -0700
committerSascha Haeberling <haeberling@google.com>2013-08-14 11:20:34 -0700
commit8bddf8ce4f3dcbb56edb12cee7e93f3a9daa3f96 (patch)
tree3382b4b8b52be577c3d0525df0e7da8178673d1c /jni/feature_stab/src/dbreg/dbstabsmooth.cpp
parenta34e8c7d439d17355df51e5e536bdbbd1744cc74 (diff)
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Copy over libjni_mosaic from Camera. We need to support the SRI pano
mode for Carlsbad. Change-Id: Id14e64d8248236e8170c12cfca2cbf2ca952e993
Diffstat (limited to 'jni/feature_stab/src/dbreg/dbstabsmooth.cpp')
-rw-r--r--jni/feature_stab/src/dbreg/dbstabsmooth.cpp330
1 files changed, 330 insertions, 0 deletions
diff --git a/jni/feature_stab/src/dbreg/dbstabsmooth.cpp b/jni/feature_stab/src/dbreg/dbstabsmooth.cpp
new file mode 100644
index 000000000..dffff8ab1
--- /dev/null
+++ b/jni/feature_stab/src/dbreg/dbstabsmooth.cpp
@@ -0,0 +1,330 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include "dbstabsmooth.h"
+
+///// TODO TODO ////////// Replace this with the actual definition from Jayan's reply /////////////
+#define vp_copy_motion_no_id vp_copy_motion
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+static bool vpmotion_add(VP_MOTION *in1, VP_MOTION *in2, VP_MOTION *out);
+static bool vpmotion_multiply(VP_MOTION *in1, double factor, VP_MOTION *out);
+
+db_StabilizationSmoother::db_StabilizationSmoother()
+{
+ Init();
+}
+
+void db_StabilizationSmoother::Init()
+{
+ f_smoothOn = true;
+ f_smoothReset = false;
+ f_smoothFactor = 1.0f;
+ f_minDampingFactor = 0.2f;
+ f_zoom = 1.0f;
+ VP_MOTION_ID(f_motLF);
+ VP_MOTION_ID(f_imotLF);
+ f_hsize = 0;
+ f_vsize = 0;
+
+ VP_MOTION_ID(f_disp_mot);
+ VP_MOTION_ID(f_src_mot);
+ VP_MOTION_ID(f_diff_avg);
+
+ for( int i = 0; i < MOTION_ARRAY-1; i++) {
+ VP_MOTION_ID(f_hist_mot_speed[i]);
+ VP_MOTION_ID(f_hist_mot[i]);
+ VP_MOTION_ID(f_hist_diff_mot[i]);
+ }
+ VP_MOTION_ID(f_hist_mot[MOTION_ARRAY-1]);
+
+}
+
+db_StabilizationSmoother::~db_StabilizationSmoother()
+{}
+
+
+bool db_StabilizationSmoother::smoothMotion(VP_MOTION *inmot, VP_MOTION *outmot)
+{
+ VP_MOTION_ID(f_motLF);
+ VP_MOTION_ID(f_imotLF);
+ f_motLF.insid = inmot->refid;
+ f_motLF.refid = inmot->insid;
+
+ if(f_smoothOn) {
+ if(!f_smoothReset) {
+ MXX(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MXX(f_motLF) + (1.0-f_smoothFactor)* (double) MXX(*inmot));
+ MXY(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MXY(f_motLF) + (1.0-f_smoothFactor)* (double) MXY(*inmot));
+ MXZ(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MXZ(f_motLF) + (1.0-f_smoothFactor)* (double) MXZ(*inmot));
+ MXW(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MXW(f_motLF) + (1.0-f_smoothFactor)* (double) MXW(*inmot));
+
+ MYX(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MYX(f_motLF) + (1.0-f_smoothFactor)* (double) MYX(*inmot));
+ MYY(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MYY(f_motLF) + (1.0-f_smoothFactor)* (double) MYY(*inmot));
+ MYZ(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MYZ(f_motLF) + (1.0-f_smoothFactor)* (double) MYZ(*inmot));
+ MYW(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MYW(f_motLF) + (1.0-f_smoothFactor)* (double) MYW(*inmot));
+
+ MZX(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MZX(f_motLF) + (1.0-f_smoothFactor)* (double) MZX(*inmot));
+ MZY(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MZY(f_motLF) + (1.0-f_smoothFactor)* (double) MZY(*inmot));
+ MZZ(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MZZ(f_motLF) + (1.0-f_smoothFactor)* (double) MZZ(*inmot));
+ MZW(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MZW(f_motLF) + (1.0-f_smoothFactor)* (double) MZW(*inmot));
+
+ MWX(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MWX(f_motLF) + (1.0-f_smoothFactor)* (double) MWX(*inmot));
+ MWY(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MWY(f_motLF) + (1.0-f_smoothFactor)* (double) MWY(*inmot));
+ MWZ(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MWZ(f_motLF) + (1.0-f_smoothFactor)* (double) MWZ(*inmot));
+ MWW(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MWW(f_motLF) + (1.0-f_smoothFactor)* (double) MWW(*inmot));
+ }
+ else
+ vp_copy_motion_no_id(inmot, &f_motLF); // f_smoothFactor = 0.0
+
+ // Only allow LF motion to be compensated. Remove HF motion from
+ // the output transformation
+ if(!vp_invert_motion(&f_motLF, &f_imotLF))
+ return false;
+
+ if(!vp_cascade_motion(&f_imotLF, inmot, outmot))
+ return false;
+ }
+ else {
+ vp_copy_motion_no_id(inmot, outmot);
+ }
+
+ return true;
+}
+
+bool db_StabilizationSmoother::smoothMotionAdaptive(/*VP_BIMG *bimg,*/int hsize, int vsize, VP_MOTION *inmot, VP_MOTION *outmot)
+{
+ VP_MOTION tmpMotion, testMotion;
+ VP_PAR p1x, p2x, p3x, p4x;
+ VP_PAR p1y, p2y, p3y, p4y;
+ double smoothFactor;
+ double minSmoothFactor = f_minDampingFactor;
+
+// int hsize = bimg->w;
+// int vsize = bimg->h;
+ double border_factor = 0.01;//0.2;
+ double border_x = border_factor * hsize;
+ double border_y = border_factor * vsize;
+
+ VP_MOTION_ID(f_motLF);
+ VP_MOTION_ID(f_imotLF);
+ VP_MOTION_ID(testMotion);
+ VP_MOTION_ID(tmpMotion);
+
+ if (f_smoothOn) {
+ VP_MOTION identityMotion;
+ VP_MOTION_ID(identityMotion); // initialize the motion
+ vp_copy_motion(inmot/*in*/, &testMotion/*out*/);
+ VP_PAR delta = vp_motion_cornerdiff(&testMotion, &identityMotion, 0, 0,(int)hsize, (int)vsize);
+
+ smoothFactor = 0.99 - 0.0015 * delta;
+
+ if(smoothFactor < minSmoothFactor)
+ smoothFactor = minSmoothFactor;
+
+ // Find the amount of motion that must be compensated so that no "border" pixels are seen in the stable video
+ for (smoothFactor = smoothFactor; smoothFactor >= minSmoothFactor; smoothFactor -= 0.01) {
+ // Compute the smoothed motion
+ if(!smoothMotion(inmot, &tmpMotion, smoothFactor))
+ break;
+
+ // TmpMotion, or Qsi where s is the smoothed display reference and i is the
+ // current image, tells us how points in the S co-ordinate system map to
+ // points in the I CS. We would like to check whether the four corners of the
+ // warped and smoothed display reference lies entirely within the I co-ordinate
+ // system. If yes, then the amount of smoothing is sufficient so that NO
+ // border pixels are seen at the output. We test for f_smoothFactor terms
+ // between 0.9 and 1.0, in steps of 0.01, and between 0.5 ands 0.9 in steps of 0.1
+
+ (void) vp_zoom_motion2d(&tmpMotion, &testMotion, 1, hsize, vsize, (double)f_zoom); // needs to return bool
+
+ VP_WARP_POINT_2D(0, 0, testMotion, p1x, p1y);
+ VP_WARP_POINT_2D(hsize - 1, 0, testMotion, p2x, p2y);
+ VP_WARP_POINT_2D(hsize - 1, vsize - 1, testMotion, p3x, p3y);
+ VP_WARP_POINT_2D(0, vsize - 1, testMotion, p4x, p4y);
+
+ if (!is_point_in_rect((double)p1x,(double)p1y,-border_x,-border_y,(double)(hsize+2.0*border_x),(double)(vsize+2.0*border_y))) {
+ continue;
+ }
+ if (!is_point_in_rect((double)p2x, (double)p2y,-border_x,-border_y,(double)(hsize+2.0*border_x),(double)(vsize+2.0*border_y))) {
+ continue;
+ }
+ if (!is_point_in_rect((double)p3x,(double)p3y,-border_x,-border_y,(double)(hsize+2.0*border_x),(double)(vsize+2.0*border_y))) {
+ continue;
+ }
+ if (!is_point_in_rect((double)p4x, (double)p4y,-border_x,-border_y,(double)(hsize+2.0*border_x),(double)(vsize+2.0*border_y))) {
+ continue;
+ }
+
+ // If we get here, then all the points are in the rectangle.
+ // Therefore, break out of this loop
+ break;
+ }
+
+ // if we get here and f_smoothFactor <= fMinDampingFactor, reset the stab reference
+ if (smoothFactor < f_minDampingFactor)
+ smoothFactor = f_minDampingFactor;
+
+ // use the smoothed motion for stabilization
+ vp_copy_motion_no_id(&tmpMotion/*in*/, outmot/*out*/);
+ }
+ else
+ {
+ vp_copy_motion_no_id(inmot, outmot);
+ }
+
+ return true;
+}
+
+bool db_StabilizationSmoother::smoothMotion(VP_MOTION *inmot, VP_MOTION *outmot, double smooth_factor)
+{
+ f_motLF.insid = inmot->refid;
+ f_motLF.refid = inmot->insid;
+
+ if(f_smoothOn) {
+ if(!f_smoothReset) {
+ MXX(f_motLF) = (VP_PAR) (smooth_factor*(double) MXX(f_motLF) + (1.0-smooth_factor)* (double) MXX(*inmot));
+ MXY(f_motLF) = (VP_PAR) (smooth_factor*(double) MXY(f_motLF) + (1.0-smooth_factor)* (double) MXY(*inmot));
+ MXZ(f_motLF) = (VP_PAR) (smooth_factor*(double) MXZ(f_motLF) + (1.0-smooth_factor)* (double) MXZ(*inmot));
+ MXW(f_motLF) = (VP_PAR) (smooth_factor*(double) MXW(f_motLF) + (1.0-smooth_factor)* (double) MXW(*inmot));
+
+ MYX(f_motLF) = (VP_PAR) (smooth_factor*(double) MYX(f_motLF) + (1.0-smooth_factor)* (double) MYX(*inmot));
+ MYY(f_motLF) = (VP_PAR) (smooth_factor*(double) MYY(f_motLF) + (1.0-smooth_factor)* (double) MYY(*inmot));
+ MYZ(f_motLF) = (VP_PAR) (smooth_factor*(double) MYZ(f_motLF) + (1.0-smooth_factor)* (double) MYZ(*inmot));
+ MYW(f_motLF) = (VP_PAR) (smooth_factor*(double) MYW(f_motLF) + (1.0-smooth_factor)* (double) MYW(*inmot));
+
+ MZX(f_motLF) = (VP_PAR) (smooth_factor*(double) MZX(f_motLF) + (1.0-smooth_factor)* (double) MZX(*inmot));
+ MZY(f_motLF) = (VP_PAR) (smooth_factor*(double) MZY(f_motLF) + (1.0-smooth_factor)* (double) MZY(*inmot));
+ MZZ(f_motLF) = (VP_PAR) (smooth_factor*(double) MZZ(f_motLF) + (1.0-smooth_factor)* (double) MZZ(*inmot));
+ MZW(f_motLF) = (VP_PAR) (smooth_factor*(double) MZW(f_motLF) + (1.0-smooth_factor)* (double) MZW(*inmot));
+
+ MWX(f_motLF) = (VP_PAR) (smooth_factor*(double) MWX(f_motLF) + (1.0-smooth_factor)* (double) MWX(*inmot));
+ MWY(f_motLF) = (VP_PAR) (smooth_factor*(double) MWY(f_motLF) + (1.0-smooth_factor)* (double) MWY(*inmot));
+ MWZ(f_motLF) = (VP_PAR) (smooth_factor*(double) MWZ(f_motLF) + (1.0-smooth_factor)* (double) MWZ(*inmot));
+ MWW(f_motLF) = (VP_PAR) (smooth_factor*(double) MWW(f_motLF) + (1.0-smooth_factor)* (double) MWW(*inmot));
+ }
+ else
+ vp_copy_motion_no_id(inmot, &f_motLF); // smooth_factor = 0.0
+
+ // Only allow LF motion to be compensated. Remove HF motion from
+ // the output transformation
+ if(!vp_invert_motion(&f_motLF, &f_imotLF))
+ return false;
+
+ if(!vp_cascade_motion(&f_imotLF, inmot, outmot))
+ return false;
+ }
+ else {
+ vp_copy_motion_no_id(inmot, outmot);
+ }
+
+ return true;
+}
+
+//! Overloaded smoother function that takes in user-specidied smoothing factor
+bool
+db_StabilizationSmoother::smoothMotion1(VP_MOTION *inmot, VP_MOTION *outmot, VP_MOTION *motLF, VP_MOTION *imotLF, double factor)
+{
+
+ if(!f_smoothOn) {
+ vp_copy_motion(inmot, outmot);
+ return true;
+ }
+ else {
+ if(!f_smoothReset) {
+ MXX(*motLF) = (VP_PAR) (factor*(double) MXX(*motLF) + (1.0-factor)* (double) MXX(*inmot));
+ MXY(*motLF) = (VP_PAR) (factor*(double) MXY(*motLF) + (1.0-factor)* (double) MXY(*inmot));
+ MXZ(*motLF) = (VP_PAR) (factor*(double) MXZ(*motLF) + (1.0-factor)* (double) MXZ(*inmot));
+ MXW(*motLF) = (VP_PAR) (factor*(double) MXW(*motLF) + (1.0-factor)* (double) MXW(*inmot));
+
+ MYX(*motLF) = (VP_PAR) (factor*(double) MYX(*motLF) + (1.0-factor)* (double) MYX(*inmot));
+ MYY(*motLF) = (VP_PAR) (factor*(double) MYY(*motLF) + (1.0-factor)* (double) MYY(*inmot));
+ MYZ(*motLF) = (VP_PAR) (factor*(double) MYZ(*motLF) + (1.0-factor)* (double) MYZ(*inmot));
+ MYW(*motLF) = (VP_PAR) (factor*(double) MYW(*motLF) + (1.0-factor)* (double) MYW(*inmot));
+
+ MZX(*motLF) = (VP_PAR) (factor*(double) MZX(*motLF) + (1.0-factor)* (double) MZX(*inmot));
+ MZY(*motLF) = (VP_PAR) (factor*(double) MZY(*motLF) + (1.0-factor)* (double) MZY(*inmot));
+ MZZ(*motLF) = (VP_PAR) (factor*(double) MZZ(*motLF) + (1.0-factor)* (double) MZZ(*inmot));
+ MZW(*motLF) = (VP_PAR) (factor*(double) MZW(*motLF) + (1.0-factor)* (double) MZW(*inmot));
+
+ MWX(*motLF) = (VP_PAR) (factor*(double) MWX(*motLF) + (1.0-factor)* (double) MWX(*inmot));
+ MWY(*motLF) = (VP_PAR) (factor*(double) MWY(*motLF) + (1.0-factor)* (double) MWY(*inmot));
+ MWZ(*motLF) = (VP_PAR) (factor*(double) MWZ(*motLF) + (1.0-factor)* (double) MWZ(*inmot));
+ MWW(*motLF) = (VP_PAR) (factor*(double) MWW(*motLF) + (1.0-factor)* (double) MWW(*inmot));
+ }
+ else {
+ vp_copy_motion(inmot, motLF);
+ }
+ // Only allow LF motion to be compensated. Remove HF motion from the output transformation
+ if(!vp_invert_motion(motLF, imotLF)) {
+#if DEBUG_PRINT
+ printfOS("Invert failed \n");
+#endif
+ return false;
+ }
+ if(!vp_cascade_motion(imotLF, inmot, outmot)) {
+#if DEBUG_PRINT
+ printfOS("cascade failed \n");
+#endif
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+
+bool db_StabilizationSmoother::is_point_in_rect(double px, double py, double rx, double ry, double w, double h)
+{
+ if (px < rx)
+ return(false);
+ if (px >= rx + w)
+ return(false);
+ if (py < ry)
+ return(false);
+ if (py >= ry + h)
+ return(false);
+
+ return(true);
+}
+
+
+
+static bool vpmotion_add(VP_MOTION *in1, VP_MOTION *in2, VP_MOTION *out)
+{
+ int i;
+ if(in1 == NULL || in2 == NULL || out == NULL)
+ return false;
+
+ for(i = 0; i < VP_MAX_MOTION_PAR; i++)
+ out->par[i] = in1->par[i] + in2->par[i];
+
+ return true;
+}
+
+static bool vpmotion_multiply(VP_MOTION *in1, double factor, VP_MOTION *out)
+{
+ int i;
+ if(in1 == NULL || out == NULL)
+ return false;
+
+ for(i = 0; i < VP_MAX_MOTION_PAR; i++)
+ out->par[i] = in1->par[i] * factor;
+
+ return true;
+}
+