/* * Copyright (C) 2013 Unknown * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma version(1) #pragma rs java_package_name(com.android.gallery3d.filtershow.filters) uint32_t inputWidth; uint32_t inputHeight; float centerx; float centery; float radiusx; float radiusy; float strength; float finalBright; float finalSaturation; float finalContrast; float finalSubtract; rs_matrix3x3 colorMatrix; float scalex; float scaley; float offset; static const float Rf = 0.2999f; static const float Gf = 0.587f; static const float Bf = 0.114f; void setupVignetteParams() { int k = 0; scalex = 1.f / radiusx; scaley = 1.f / radiusy; float S = 1 + finalSaturation / 100.f; float MS = 1 - S; float Rt = Rf * MS; float Gt = Gf * MS; float Bt = Bf * MS; float b = 1 + finalBright / 100.f; float c = 1 + finalContrast / 100.f; b *= c; offset = .5f - c / 2.f - finalSubtract / 100.f; rsMatrixSet(&colorMatrix, 0, 0, b * (Rt + S)); rsMatrixSet(&colorMatrix, 1, 0, b * Gt); rsMatrixSet(&colorMatrix, 2, 0, b * Bt); rsMatrixSet(&colorMatrix, 0, 1, b * Rt); rsMatrixSet(&colorMatrix, 1, 1, b * (Gt + S)); rsMatrixSet(&colorMatrix, 2, 1, b * Bt); rsMatrixSet(&colorMatrix, 0, 2, b * Rt); rsMatrixSet(&colorMatrix, 1, 2, b * Gt); rsMatrixSet(&colorMatrix, 2, 2, b * (Bt + S)); } uchar4 __attribute__((kernel)) vignette(const uchar4 in, uint32_t x, uint32_t y) { float4 pixel = rsUnpackColor8888(in); float radx = (x - centerx) * scalex; float rady = (y - centery) * scaley; float dist = strength * (sqrt(radx * radx + rady * rady) - 1.f); float t = (1.f + dist / sqrt(1.f + dist* dist)) * .5f; float4 wsum = pixel; wsum.xyz = wsum.xyz * (1 - t) + t * (rsMatrixMultiply(&colorMatrix, wsum.xyz) + offset); wsum.a = 1.0f; uchar4 out = rsPackColorTo8888(clamp(wsum, 0.f, 1.0f)); return out; }