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authorKeith Platfoot <kplatfoot@google.com>2015-01-07 10:16:21 -0800
committerKeith Platfoot <kplatfoot@google.com>2015-01-07 10:16:21 -0800
commit9b8f8602a74a943ddc356bb11c55b4998b2b386d (patch)
tree1e1879d85a9e48140108b961b67d1672e18af5c0
parentb5a8e44648685070f146ff8456d36013c502f7a1 (diff)
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Adds the encoding module to giflib.
Change-Id: Ia175f09ca16a1a57e821db8d54f755c6a7c143ba
-rw-r--r--Android.mk7
-rw-r--r--egif_lib.c1149
-rw-r--r--gif_hash.c132
-rw-r--r--quantize.c309
4 files changed, 1595 insertions, 2 deletions
diff --git a/Android.mk b/Android.mk
index f9ff34b..427c1ee 100644
--- a/Android.mk
+++ b/Android.mk
@@ -5,10 +5,13 @@ LOCAL_SDK_VERSION := 9
LOCAL_SRC_FILES := \
dgif_lib.c \
+ egif_lib.c \
gifalloc.c \
- gif_err.c
+ gif_err.c \
+ gif_hash.c \
+ quantize.c
-LOCAL_CFLAGS += -Wno-format -DHAVE_CONFIG_H
+LOCAL_CFLAGS += -Wno-format -Wno-sign-compare -Wno-unused-parameter -DHAVE_CONFIG_H
LOCAL_SDK_VERSION := 8
LOCAL_MODULE:= libgif
diff --git a/egif_lib.c b/egif_lib.c
new file mode 100644
index 0000000..4e353ba
--- /dev/null
+++ b/egif_lib.c
@@ -0,0 +1,1149 @@
+/******************************************************************************
+
+egif_lib.c - GIF encoding
+
+The functions here and in dgif_lib.c are partitioned carefully so that
+if you only require one of read and write capability, only one of these
+two modules will be linked. Preserve this property!
+
+*****************************************************************************/
+
+#include <unistd.h>
+#include <stdint.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <fcntl.h>
+
+#ifdef _WIN32
+#include <io.h>
+#else
+#include <sys/types.h>
+#endif /* _WIN32 */
+#include <sys/stat.h>
+
+#include "gif_lib.h"
+#include "gif_lib_private.h"
+
+/* Masks given codes to BitsPerPixel, to make sure all codes are in range: */
+/*@+charint@*/
+static const GifPixelType CodeMask[] = {
+ 0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff
+};
+/*@-charint@*/
+
+static int EGifPutWord(int Word, GifFileType * GifFile);
+static int EGifSetupCompress(GifFileType * GifFile);
+static int EGifCompressLine(GifFileType * GifFile, GifPixelType * Line,
+ int LineLen);
+static int EGifCompressOutput(GifFileType * GifFile, int Code);
+static int EGifBufferedOutput(GifFileType * GifFile, GifByteType * Buf,
+ int c);
+
+/* extract bytes from an unsigned word */
+#define LOBYTE(x) ((x) & 0xff)
+#define HIBYTE(x) (((x) >> 8) & 0xff)
+
+/******************************************************************************
+ Open a new GIF file for write, specified by name. If TestExistance then
+ if the file exists this routines fails (returns NULL).
+ Returns a dynamically allocated GifFileType pointer which serves as the GIF
+ info record. The Error member is cleared if successful.
+******************************************************************************/
+GifFileType *
+EGifOpenFileName(const char *FileName, const bool TestExistence, int *Error)
+{
+
+ int FileHandle;
+ GifFileType *GifFile;
+
+ if (TestExistence)
+ /* android-changed: changed "S_IREAD | S_IWRITE" to "S_IRUSR | S_IWUSR" */
+ FileHandle = open(FileName, O_WRONLY | O_CREAT | O_EXCL,
+ S_IRUSR | S_IWUSR);
+ else
+ /* android-changed: changed "S_IREAD | S_IWRITE" to "S_IRUSR | S_IWUSR" */
+ FileHandle = open(FileName, O_WRONLY | O_CREAT | O_TRUNC,
+ S_IRUSR | S_IWUSR);
+
+ if (FileHandle == -1) {
+ if (Error != NULL)
+ *Error = E_GIF_ERR_OPEN_FAILED;
+ return NULL;
+ }
+ GifFile = EGifOpenFileHandle(FileHandle, Error);
+ if (GifFile == (GifFileType *) NULL)
+ (void)close(FileHandle);
+ return GifFile;
+}
+
+/******************************************************************************
+ Update a new GIF file, given its file handle, which must be opened for
+ write in binary mode.
+ Returns dynamically allocated a GifFileType pointer which serves as the GIF
+ info record.
+ Only fails on a memory allocation error.
+******************************************************************************/
+GifFileType *
+EGifOpenFileHandle(const int FileHandle, int *Error)
+{
+ GifFileType *GifFile;
+ GifFilePrivateType *Private;
+ FILE *f;
+
+ GifFile = (GifFileType *) malloc(sizeof(GifFileType));
+ if (GifFile == NULL) {
+ return NULL;
+ }
+
+ memset(GifFile, '\0', sizeof(GifFileType));
+
+ Private = (GifFilePrivateType *)malloc(sizeof(GifFilePrivateType));
+ if (Private == NULL) {
+ free(GifFile);
+ if (Error != NULL)
+ *Error = E_GIF_ERR_NOT_ENOUGH_MEM;
+ return NULL;
+ }
+ if ((Private->HashTable = _InitHashTable()) == NULL) {
+ free(GifFile);
+ free(Private);
+ if (Error != NULL)
+ *Error = E_GIF_ERR_NOT_ENOUGH_MEM;
+ return NULL;
+ }
+
+#ifdef _WIN32
+ _setmode(FileHandle, O_BINARY); /* Make sure it is in binary mode. */
+#endif /* _WIN32 */
+
+ f = fdopen(FileHandle, "wb"); /* Make it into a stream: */
+
+ GifFile->Private = (void *)Private;
+ Private->FileHandle = FileHandle;
+ Private->File = f;
+ Private->FileState = FILE_STATE_WRITE;
+
+ Private->Write = (OutputFunc) 0; /* No user write routine (MRB) */
+ GifFile->UserData = (void *)NULL; /* No user write handle (MRB) */
+
+ GifFile->Error = 0;
+
+ return GifFile;
+}
+
+/******************************************************************************
+ Output constructor that takes user supplied output function.
+ Basically just a copy of EGifOpenFileHandle. (MRB)
+******************************************************************************/
+GifFileType *
+EGifOpen(void *userData, OutputFunc writeFunc, int *Error)
+{
+ GifFileType *GifFile;
+ GifFilePrivateType *Private;
+
+ GifFile = (GifFileType *)malloc(sizeof(GifFileType));
+ if (GifFile == NULL) {
+ if (Error != NULL)
+ *Error = E_GIF_ERR_NOT_ENOUGH_MEM;
+ return NULL;
+ }
+
+ memset(GifFile, '\0', sizeof(GifFileType));
+
+ Private = (GifFilePrivateType *)malloc(sizeof(GifFilePrivateType));
+ if (Private == NULL) {
+ free(GifFile);
+ if (Error != NULL)
+ *Error = E_GIF_ERR_NOT_ENOUGH_MEM;
+ return NULL;
+ }
+
+ Private->HashTable = _InitHashTable();
+ if (Private->HashTable == NULL) {
+ free (GifFile);
+ free (Private);
+ if (Error != NULL)
+ *Error = E_GIF_ERR_NOT_ENOUGH_MEM;
+ return NULL;
+ }
+
+ GifFile->Private = (void *)Private;
+ Private->FileHandle = 0;
+ Private->File = (FILE *) 0;
+ Private->FileState = FILE_STATE_WRITE;
+
+ Private->Write = writeFunc; /* User write routine (MRB) */
+ GifFile->UserData = userData; /* User write handle (MRB) */
+
+ Private->gif89 = false; /* initially, write GIF87 */
+
+ GifFile->Error = 0;
+
+ return GifFile;
+}
+
+/******************************************************************************
+ Routine to compute the GIF version that will be written on output.
+******************************************************************************/
+char *
+EGifGetGifVersion(GifFileType *GifFile)
+{
+ GifFilePrivateType *Private = (GifFilePrivateType *) GifFile->Private;
+ int i, j;
+
+ /*
+ * Bulletproofing - always write GIF89 if we need to.
+ * Note, we don't clear the gif89 flag here because
+ * users of the sequential API might have called EGifSetGifVersion()
+ * in order to set that flag.
+ */
+ for (i = 0; i < GifFile->ImageCount; i++) {
+ for (j = 0; j < GifFile->SavedImages[i].ExtensionBlockCount; j++) {
+ int function =
+ GifFile->SavedImages[i].ExtensionBlocks[j].Function;
+
+ if (function == COMMENT_EXT_FUNC_CODE
+ || function == GRAPHICS_EXT_FUNC_CODE
+ || function == PLAINTEXT_EXT_FUNC_CODE
+ || function == APPLICATION_EXT_FUNC_CODE)
+ Private->gif89 = true;
+ }
+ }
+ for (i = 0; i < GifFile->ExtensionBlockCount; i++) {
+ int function = GifFile->ExtensionBlocks[i].Function;
+
+ if (function == COMMENT_EXT_FUNC_CODE
+ || function == GRAPHICS_EXT_FUNC_CODE
+ || function == PLAINTEXT_EXT_FUNC_CODE
+ || function == APPLICATION_EXT_FUNC_CODE)
+ Private->gif89 = true;
+ }
+
+ if (Private->gif89)
+ return GIF89_STAMP;
+ else
+ return GIF87_STAMP;
+}
+
+/******************************************************************************
+ Set the GIF version. In the extremely unlikely event that there is ever
+ another version, replace the bool argument with an enum in which the
+ GIF87 value is 0 (numerically the same as bool false) and the GIF89 value
+ is 1 (numerically the same as bool true). That way we'll even preserve
+ object-file compatibility!
+******************************************************************************/
+void EGifSetGifVersion(GifFileType *GifFile, const bool gif89)
+{
+ GifFilePrivateType *Private = (GifFilePrivateType *) GifFile->Private;
+
+ Private->gif89 = gif89;
+}
+
+/******************************************************************************
+ All writes to the GIF should go through this.
+******************************************************************************/
+static int InternalWrite(GifFileType *GifFileOut,
+ const unsigned char *buf, size_t len)
+{
+ GifFilePrivateType *Private = (GifFilePrivateType*)GifFileOut->Private;
+ if (Private->Write)
+ return Private->Write(GifFileOut,buf,len);
+ else
+ return fwrite(buf, 1, len, Private->File);
+}
+
+/******************************************************************************
+ This routine should be called before any other EGif calls, immediately
+ following the GIF file opening.
+******************************************************************************/
+int
+EGifPutScreenDesc(GifFileType *GifFile,
+ const int Width,
+ const int Height,
+ const int ColorRes,
+ const int BackGround,
+ const ColorMapObject *ColorMap)
+{
+ GifByteType Buf[3];
+ GifFilePrivateType *Private = (GifFilePrivateType *) GifFile->Private;
+ char *write_version;
+
+ if (Private->FileState & FILE_STATE_SCREEN) {
+ /* If already has screen descriptor - something is wrong! */
+ GifFile->Error = E_GIF_ERR_HAS_SCRN_DSCR;
+ return GIF_ERROR;
+ }
+ if (!IS_WRITEABLE(Private)) {
+ /* This file was NOT open for writing: */
+ GifFile->Error = E_GIF_ERR_NOT_WRITEABLE;
+ return GIF_ERROR;
+ }
+
+ write_version = EGifGetGifVersion(GifFile);
+
+ /* First write the version prefix into the file. */
+ if (InternalWrite(GifFile, (unsigned char *)write_version,
+ strlen(write_version)) != strlen(write_version)) {
+ GifFile->Error = E_GIF_ERR_WRITE_FAILED;
+ return GIF_ERROR;
+ }
+
+ GifFile->SWidth = Width;
+ GifFile->SHeight = Height;
+ GifFile->SColorResolution = ColorRes;
+ GifFile->SBackGroundColor = BackGround;
+ if (ColorMap) {
+ GifFile->SColorMap = GifMakeMapObject(ColorMap->ColorCount,
+ ColorMap->Colors);
+ if (GifFile->SColorMap == NULL) {
+ GifFile->Error = E_GIF_ERR_NOT_ENOUGH_MEM;
+ return GIF_ERROR;
+ }
+ } else
+ GifFile->SColorMap = NULL;
+
+ /*
+ * Put the logical screen descriptor into the file:
+ */
+ /* Logical Screen Descriptor: Dimensions */
+ (void)EGifPutWord(Width, GifFile);
+ (void)EGifPutWord(Height, GifFile);
+
+ /* Logical Screen Descriptor: Packed Fields */
+ /* Note: We have actual size of the color table default to the largest
+ * possible size (7+1 == 8 bits) because the decoder can use it to decide
+ * how to display the files.
+ */
+ Buf[0] = (ColorMap ? 0x80 : 0x00) | /* Yes/no global colormap */
+ ((ColorRes - 1) << 4) | /* Bits allocated to each primary color */
+ (ColorMap ? ColorMap->BitsPerPixel - 1 : 0x07 ); /* Actual size of the
+ color table. */
+ if (ColorMap != NULL && ColorMap->SortFlag)
+ Buf[0] |= 0x08;
+ Buf[1] = BackGround; /* Index into the ColorTable for background color */
+ Buf[2] = GifFile->AspectByte; /* Pixel Aspect Ratio */
+ InternalWrite(GifFile, Buf, 3);
+
+ /* If we have Global color map - dump it also: */
+ if (ColorMap != NULL) {
+ int i;
+ for (i = 0; i < ColorMap->ColorCount; i++) {
+ /* Put the ColorMap out also: */
+ Buf[0] = ColorMap->Colors[i].Red;
+ Buf[1] = ColorMap->Colors[i].Green;
+ Buf[2] = ColorMap->Colors[i].Blue;
+ if (InternalWrite(GifFile, Buf, 3) != 3) {
+ GifFile->Error = E_GIF_ERR_WRITE_FAILED;
+ return GIF_ERROR;
+ }
+ }
+ }
+
+ /* Mark this file as has screen descriptor, and no pixel written yet: */
+ Private->FileState |= FILE_STATE_SCREEN;
+
+ return GIF_OK;
+}
+
+/******************************************************************************
+ This routine should be called before any attempt to dump an image - any
+ call to any of the pixel dump routines.
+******************************************************************************/
+int
+EGifPutImageDesc(GifFileType *GifFile,
+ const int Left,
+ const int Top,
+ const int Width,
+ const int Height,
+ const bool Interlace,
+ const ColorMapObject *ColorMap)
+{
+ GifByteType Buf[3];
+ GifFilePrivateType *Private = (GifFilePrivateType *)GifFile->Private;
+
+ if (Private->FileState & FILE_STATE_IMAGE &&
+ Private->PixelCount > 0xffff0000UL) {
+ /* If already has active image descriptor - something is wrong! */
+ GifFile->Error = E_GIF_ERR_HAS_IMAG_DSCR;
+ return GIF_ERROR;
+ }
+ if (!IS_WRITEABLE(Private)) {
+ /* This file was NOT open for writing: */
+ GifFile->Error = E_GIF_ERR_NOT_WRITEABLE;
+ return GIF_ERROR;
+ }
+ GifFile->Image.Left = Left;
+ GifFile->Image.Top = Top;
+ GifFile->Image.Width = Width;
+ GifFile->Image.Height = Height;
+ GifFile->Image.Interlace = Interlace;
+ if (ColorMap) {
+ GifFile->Image.ColorMap = GifMakeMapObject(ColorMap->ColorCount,
+ ColorMap->Colors);
+ if (GifFile->Image.ColorMap == NULL) {
+ GifFile->Error = E_GIF_ERR_NOT_ENOUGH_MEM;
+ return GIF_ERROR;
+ }
+ } else {
+ GifFile->Image.ColorMap = NULL;
+ }
+
+ /* Put the image descriptor into the file: */
+ Buf[0] = DESCRIPTOR_INTRODUCER; /* Image separator character. */
+ InternalWrite(GifFile, Buf, 1);
+ (void)EGifPutWord(Left, GifFile);
+ (void)EGifPutWord(Top, GifFile);
+ (void)EGifPutWord(Width, GifFile);
+ (void)EGifPutWord(Height, GifFile);
+ Buf[0] = (ColorMap ? 0x80 : 0x00) |
+ (Interlace ? 0x40 : 0x00) |
+ (ColorMap ? ColorMap->BitsPerPixel - 1 : 0);
+ InternalWrite(GifFile, Buf, 1);
+
+ /* If we have Global color map - dump it also: */
+ if (ColorMap != NULL) {
+ int i;
+ for (i = 0; i < ColorMap->ColorCount; i++) {
+ /* Put the ColorMap out also: */
+ Buf[0] = ColorMap->Colors[i].Red;
+ Buf[1] = ColorMap->Colors[i].Green;
+ Buf[2] = ColorMap->Colors[i].Blue;
+ if (InternalWrite(GifFile, Buf, 3) != 3) {
+ GifFile->Error = E_GIF_ERR_WRITE_FAILED;
+ return GIF_ERROR;
+ }
+ }
+ }
+ if (GifFile->SColorMap == NULL && GifFile->Image.ColorMap == NULL) {
+ GifFile->Error = E_GIF_ERR_NO_COLOR_MAP;
+ return GIF_ERROR;
+ }
+
+ /* Mark this file as has screen descriptor: */
+ Private->FileState |= FILE_STATE_IMAGE;
+ Private->PixelCount = (long)Width *(long)Height;
+
+ /* Reset compress algorithm parameters. */
+ (void)EGifSetupCompress(GifFile);
+
+ return GIF_OK;
+}
+
+/******************************************************************************
+ Put one full scanned line (Line) of length LineLen into GIF file.
+******************************************************************************/
+int
+EGifPutLine(GifFileType * GifFile, GifPixelType *Line, int LineLen)
+{
+ int i;
+ GifPixelType Mask;
+ GifFilePrivateType *Private = (GifFilePrivateType *) GifFile->Private;
+
+ if (!IS_WRITEABLE(Private)) {
+ /* This file was NOT open for writing: */
+ GifFile->Error = E_GIF_ERR_NOT_WRITEABLE;
+ return GIF_ERROR;
+ }
+
+ if (!LineLen)
+ LineLen = GifFile->Image.Width;
+ if (Private->PixelCount < (unsigned)LineLen) {
+ GifFile->Error = E_GIF_ERR_DATA_TOO_BIG;
+ return GIF_ERROR;
+ }
+ Private->PixelCount -= LineLen;
+
+ /* Make sure the codes are not out of bit range, as we might generate
+ * wrong code (because of overflow when we combine them) in this case: */
+ Mask = CodeMask[Private->BitsPerPixel];
+ for (i = 0; i < LineLen; i++)
+ Line[i] &= Mask;
+
+ return EGifCompressLine(GifFile, Line, LineLen);
+}
+
+/******************************************************************************
+ Put one pixel (Pixel) into GIF file.
+******************************************************************************/
+int
+EGifPutPixel(GifFileType *GifFile, GifPixelType Pixel)
+{
+ GifFilePrivateType *Private = (GifFilePrivateType *)GifFile->Private;
+
+ if (!IS_WRITEABLE(Private)) {
+ /* This file was NOT open for writing: */
+ GifFile->Error = E_GIF_ERR_NOT_WRITEABLE;
+ return GIF_ERROR;
+ }
+
+ if (Private->PixelCount == 0) {
+ GifFile->Error = E_GIF_ERR_DATA_TOO_BIG;
+ return GIF_ERROR;
+ }
+ --Private->PixelCount;
+
+ /* Make sure the code is not out of bit range, as we might generate
+ * wrong code (because of overflow when we combine them) in this case: */
+ Pixel &= CodeMask[Private->BitsPerPixel];
+
+ return EGifCompressLine(GifFile, &Pixel, 1);
+}
+
+/******************************************************************************
+ Put a comment into GIF file using the GIF89 comment extension block.
+******************************************************************************/
+int
+EGifPutComment(GifFileType *GifFile, const char *Comment)
+{
+ unsigned int length = strlen(Comment);
+ char *buf;
+
+ length = strlen(Comment);
+ if (length <= 255) {
+ return EGifPutExtension(GifFile, COMMENT_EXT_FUNC_CODE,
+ length, Comment);
+ } else {
+ buf = (char *)Comment;
+ if (EGifPutExtensionLeader(GifFile, COMMENT_EXT_FUNC_CODE)
+ == GIF_ERROR) {
+ return GIF_ERROR;
+ }
+
+ /* Break the comment into 255 byte sub blocks */
+ while (length > 255) {
+ if (EGifPutExtensionBlock(GifFile, 255, buf) == GIF_ERROR) {
+ return GIF_ERROR;
+ }
+ buf = buf + 255;
+ length -= 255;
+ }
+ /* Output any partial block and the clear code. */
+ if (length > 0) {
+ if (EGifPutExtensionBlock(GifFile, length, buf) == GIF_ERROR) {
+ return GIF_ERROR;
+ }
+ }
+ if (EGifPutExtensionTrailer(GifFile) == GIF_ERROR) {
+ return GIF_ERROR;
+ }
+ }
+ return GIF_OK;
+}
+
+/******************************************************************************
+ Begin an extension block (see GIF manual). More
+ extensions can be dumped using EGifPutExtensionBlock until
+ EGifPutExtensionTrailer is invoked.
+******************************************************************************/
+int
+EGifPutExtensionLeader(GifFileType *GifFile, const int ExtCode)
+{
+ GifByteType Buf[3];
+ GifFilePrivateType *Private = (GifFilePrivateType *)GifFile->Private;
+
+ if (!IS_WRITEABLE(Private)) {
+ /* This file was NOT open for writing: */
+ GifFile->Error = E_GIF_ERR_NOT_WRITEABLE;
+ return GIF_ERROR;
+ }
+
+ Buf[0] = EXTENSION_INTRODUCER;
+ Buf[1] = ExtCode;
+ InternalWrite(GifFile, Buf, 2);
+
+ return GIF_OK;
+}
+
+/******************************************************************************
+ Put extension block data (see GIF manual) into a GIF file.
+******************************************************************************/
+int
+EGifPutExtensionBlock(GifFileType *GifFile,
+ const int ExtLen,
+ const void *Extension)
+{
+ GifByteType Buf;
+ GifFilePrivateType *Private = (GifFilePrivateType *)GifFile->Private;
+
+ if (!IS_WRITEABLE(Private)) {
+ /* This file was NOT open for writing: */
+ GifFile->Error = E_GIF_ERR_NOT_WRITEABLE;
+ return GIF_ERROR;
+ }
+
+ Buf = ExtLen;
+ InternalWrite(GifFile, &Buf, 1);
+ InternalWrite(GifFile, Extension, ExtLen);
+
+ return GIF_OK;
+}
+
+/******************************************************************************
+ Put a terminating block (see GIF manual) into a GIF file.
+******************************************************************************/
+int
+EGifPutExtensionTrailer(GifFileType *GifFile) {
+
+ GifByteType Buf;
+ GifFilePrivateType *Private = (GifFilePrivateType *)GifFile->Private;
+
+ if (!IS_WRITEABLE(Private)) {
+ /* This file was NOT open for writing: */
+ GifFile->Error = E_GIF_ERR_NOT_WRITEABLE;
+ return GIF_ERROR;
+ }
+
+ /* Write the block terminator */
+ Buf = 0;
+ InternalWrite(GifFile, &Buf, 1);
+
+ return GIF_OK;
+}
+
+/******************************************************************************
+ Put an extension block (see GIF manual) into a GIF file.
+ Warning: This function is only useful for Extension blocks that have at
+ most one subblock. Extensions with more than one subblock need to use the
+ EGifPutExtension{Leader,Block,Trailer} functions instead.
+******************************************************************************/
+int
+EGifPutExtension(GifFileType *GifFile,
+ const int ExtCode,
+ const int ExtLen,
+ const void *Extension) {
+
+ GifByteType Buf[3];
+ GifFilePrivateType *Private = (GifFilePrivateType *)GifFile->Private;
+
+ if (!IS_WRITEABLE(Private)) {
+ /* This file was NOT open for writing: */
+ GifFile->Error = E_GIF_ERR_NOT_WRITEABLE;
+ return GIF_ERROR;
+ }
+
+ if (ExtCode == 0)
+ InternalWrite(GifFile, (GifByteType *)&ExtLen, 1);
+ else {
+ Buf[0] = EXTENSION_INTRODUCER;
+ Buf[1] = ExtCode; /* Extension Label */
+ Buf[2] = ExtLen; /* Extension length */
+ InternalWrite(GifFile, Buf, 3);
+ }
+ InternalWrite(GifFile, Extension, ExtLen);
+ Buf[0] = 0;
+ InternalWrite(GifFile, Buf, 1);
+
+ return GIF_OK;
+}
+
+/******************************************************************************
+ Render a Graphics Control Block as raw extension data
+******************************************************************************/
+
+size_t EGifGCBToExtension(const GraphicsControlBlock *GCB,
+ GifByteType *GifExtension)
+{
+ GifExtension[0] = 0;
+ GifExtension[0] |= (GCB->TransparentColor == NO_TRANSPARENT_COLOR) ? 0x00 : 0x01;
+ GifExtension[0] |= GCB->UserInputFlag ? 0x02 : 0x00;
+ GifExtension[0] |= ((GCB->DisposalMode & 0x07) << 2);
+ GifExtension[1] = LOBYTE(GCB->DelayTime);
+ GifExtension[2] = HIBYTE(GCB->DelayTime);
+ GifExtension[3] = (char)GCB->TransparentColor;
+ return 4;
+}
+
+/******************************************************************************
+ Replace the Graphics Control Block for a saved image, if it exists.
+******************************************************************************/
+
+int EGifGCBToSavedExtension(const GraphicsControlBlock *GCB,
+ GifFileType *GifFile, int ImageIndex)
+{
+ int i;
+ size_t Len;
+ GifByteType buf[sizeof(GraphicsControlBlock)]; /* a bit dodgy... */
+
+ if (ImageIndex < 0 || ImageIndex > GifFile->ImageCount - 1)
+ return GIF_ERROR;
+
+ for (i = 0; i < GifFile->SavedImages[ImageIndex].ExtensionBlockCount; i++) {
+ ExtensionBlock *ep = &GifFile->SavedImages[ImageIndex].ExtensionBlocks[i];
+ if (ep->Function == GRAPHICS_EXT_FUNC_CODE) {
+ EGifGCBToExtension(GCB, ep->Bytes);
+ return GIF_OK;
+ }
+ }
+
+ Len = EGifGCBToExtension(GCB, (GifByteType *)buf);
+ if (GifAddExtensionBlock(&GifFile->SavedImages[ImageIndex].ExtensionBlockCount,
+ &GifFile->SavedImages[ImageIndex].ExtensionBlocks,
+ GRAPHICS_EXT_FUNC_CODE,
+ Len,
+ (unsigned char *)buf) == GIF_ERROR)
+ return (GIF_ERROR);
+
+ return (GIF_OK);
+}
+
+/******************************************************************************
+ Put the image code in compressed form. This routine can be called if the
+ information needed to be piped out as is. Obviously this is much faster
+ than decoding and encoding again. This routine should be followed by calls
+ to EGifPutCodeNext, until NULL block is given.
+ The block should NOT be freed by the user (not dynamically allocated).
+******************************************************************************/
+int
+EGifPutCode(GifFileType *GifFile, int CodeSize, const GifByteType *CodeBlock)
+{
+ GifFilePrivateType *Private = (GifFilePrivateType *)GifFile->Private;
+
+ if (!IS_WRITEABLE(Private)) {
+ /* This file was NOT open for writing: */
+ GifFile->Error = E_GIF_ERR_NOT_WRITEABLE;
+ return GIF_ERROR;
+ }
+
+ /* No need to dump code size as Compression set up does any for us: */
+ /*
+ * Buf = CodeSize;
+ * if (InternalWrite(GifFile, &Buf, 1) != 1) {
+ * GifFile->Error = E_GIF_ERR_WRITE_FAILED;
+ * return GIF_ERROR;
+ * }
+ */
+
+ return EGifPutCodeNext(GifFile, CodeBlock);
+}
+
+/******************************************************************************
+ Continue to put the image code in compressed form. This routine should be
+ called with blocks of code as read via DGifGetCode/DGifGetCodeNext. If
+ given buffer pointer is NULL, empty block is written to mark end of code.
+******************************************************************************/
+int
+EGifPutCodeNext(GifFileType *GifFile, const GifByteType *CodeBlock)
+{
+ GifByteType Buf;
+ GifFilePrivateType *Private = (GifFilePrivateType *)GifFile->Private;
+
+ if (CodeBlock != NULL) {
+ if (InternalWrite(GifFile, CodeBlock, CodeBlock[0] + 1)
+ != (unsigned)(CodeBlock[0] + 1)) {
+ GifFile->Error = E_GIF_ERR_WRITE_FAILED;
+ return GIF_ERROR;
+ }
+ } else {
+ Buf = 0;
+ if (InternalWrite(GifFile, &Buf, 1) != 1) {
+ GifFile->Error = E_GIF_ERR_WRITE_FAILED;
+ return GIF_ERROR;
+ }
+ Private->PixelCount = 0; /* And local info. indicate image read. */
+ }
+
+ return GIF_OK;
+}
+
+/******************************************************************************
+ This routine should be called last, to close the GIF file.
+******************************************************************************/
+int
+EGifCloseFile(GifFileType *GifFile)
+{
+ GifByteType Buf;
+ GifFilePrivateType *Private;
+ FILE *File;
+
+ if (GifFile == NULL)
+ return GIF_ERROR;
+
+ Private = (GifFilePrivateType *) GifFile->Private;
+ if (Private == NULL)
+ return GIF_ERROR;
+ if (!IS_WRITEABLE(Private)) {
+ /* This file was NOT open for writing: */
+ GifFile->Error = E_GIF_ERR_NOT_WRITEABLE;
+ return GIF_ERROR;
+ }
+
+ File = Private->File;
+
+ Buf = TERMINATOR_INTRODUCER;
+ InternalWrite(GifFile, &Buf, 1);
+
+ if (GifFile->Image.ColorMap) {
+ GifFreeMapObject(GifFile->Image.ColorMap);
+ GifFile->Image.ColorMap = NULL;
+ }
+ if (GifFile->SColorMap) {
+ GifFreeMapObject(GifFile->SColorMap);
+ GifFile->SColorMap = NULL;
+ }
+ if (Private) {
+ if (Private->HashTable) {
+ free((char *) Private->HashTable);
+ }
+ free((char *) Private);
+ }
+
+ if (File && fclose(File) != 0) {
+ GifFile->Error = E_GIF_ERR_CLOSE_FAILED;
+ return GIF_ERROR;
+ }
+
+ /*
+ * Without the #ifndef, we get spurious warnings because Coverity mistakenly
+ * thinks the GIF structure is freed on an error return.
+ */
+#ifndef __COVERITY__
+ free(GifFile);
+#endif /* __COVERITY__ */
+
+ return GIF_OK;
+}
+
+/******************************************************************************
+ Put 2 bytes (a word) into the given file in little-endian order:
+******************************************************************************/
+static int
+EGifPutWord(int Word, GifFileType *GifFile)
+{
+ unsigned char c[2];
+
+ c[0] = LOBYTE(Word);
+ c[1] = HIBYTE(Word);
+ if (InternalWrite(GifFile, c, 2) == 2)
+ return GIF_OK;
+ else
+ return GIF_ERROR;
+}
+
+/******************************************************************************
+ Setup the LZ compression for this image:
+******************************************************************************/
+static int
+EGifSetupCompress(GifFileType *GifFile)
+{
+ int BitsPerPixel;
+ GifByteType Buf;
+ GifFilePrivateType *Private = (GifFilePrivateType *) GifFile->Private;
+
+ /* Test and see what color map to use, and from it # bits per pixel: */
+ if (GifFile->Image.ColorMap)
+ BitsPerPixel = GifFile->Image.ColorMap->BitsPerPixel;
+ else if (GifFile->SColorMap)
+ BitsPerPixel = GifFile->SColorMap->BitsPerPixel;
+ else {
+ GifFile->Error = E_GIF_ERR_NO_COLOR_MAP;
+ return GIF_ERROR;
+ }
+
+ Buf = BitsPerPixel = (BitsPerPixel < 2 ? 2 : BitsPerPixel);
+ InternalWrite(GifFile, &Buf, 1); /* Write the Code size to file. */
+
+ Private->Buf[0] = 0; /* Nothing was output yet. */
+ Private->BitsPerPixel = BitsPerPixel;
+ Private->ClearCode = (1 << BitsPerPixel);
+ Private->EOFCode = Private->ClearCode + 1;
+ Private->RunningCode = Private->EOFCode + 1;
+ Private->RunningBits = BitsPerPixel + 1; /* Number of bits per code. */
+ Private->MaxCode1 = 1 << Private->RunningBits; /* Max. code + 1. */
+ Private->CrntCode = FIRST_CODE; /* Signal that this is first one! */
+ Private->CrntShiftState = 0; /* No information in CrntShiftDWord. */
+ Private->CrntShiftDWord = 0;
+
+ /* Clear hash table and send Clear to make sure the decoder do the same. */
+ _ClearHashTable(Private->HashTable);
+
+ if (EGifCompressOutput(GifFile, Private->ClearCode) == GIF_ERROR) {
+ GifFile->Error = E_GIF_ERR_DISK_IS_FULL;
+ return GIF_ERROR;
+ }
+ return GIF_OK;
+}
+
+/******************************************************************************
+ The LZ compression routine:
+ This version compresses the given buffer Line of length LineLen.
+ This routine can be called a few times (one per scan line, for example), in
+ order to complete the whole image.
+******************************************************************************/
+static int
+EGifCompressLine(GifFileType *GifFile,
+ GifPixelType *Line,
+ const int LineLen)
+{
+ int i = 0, CrntCode, NewCode;
+ unsigned long NewKey;
+ GifPixelType Pixel;
+ GifHashTableType *HashTable;
+ GifFilePrivateType *Private = (GifFilePrivateType *) GifFile->Private;
+
+ HashTable = Private->HashTable;
+
+ if (Private->CrntCode == FIRST_CODE) /* Its first time! */
+ CrntCode = Line[i++];
+ else
+ CrntCode = Private->CrntCode; /* Get last code in compression. */
+
+ while (i < LineLen) { /* Decode LineLen items. */
+ Pixel = Line[i++]; /* Get next pixel from stream. */
+ /* Form a new unique key to search hash table for the code combines
+ * CrntCode as Prefix string with Pixel as postfix char.
+ */
+ NewKey = (((uint32_t) CrntCode) << 8) + Pixel;
+ if ((NewCode = _ExistsHashTable(HashTable, NewKey)) >= 0) {
+ /* This Key is already there, or the string is old one, so
+ * simple take new code as our CrntCode:
+ */
+ CrntCode = NewCode;
+ } else {
+ /* Put it in hash table, output the prefix code, and make our
+ * CrntCode equal to Pixel.
+ */
+ if (EGifCompressOutput(GifFile, CrntCode) == GIF_ERROR) {
+ GifFile->Error = E_GIF_ERR_DISK_IS_FULL;
+ return GIF_ERROR;
+ }
+ CrntCode = Pixel;
+
+ /* If however the HashTable if full, we send a clear first and
+ * Clear the hash table.
+ */
+ if (Private->RunningCode >= LZ_MAX_CODE) {
+ /* Time to do some clearance: */
+ if (EGifCompressOutput(GifFile, Private->ClearCode)
+ == GIF_ERROR) {
+ GifFile->Error = E_GIF_ERR_DISK_IS_FULL;
+ return GIF_ERROR;
+ }
+ Private->RunningCode = Private->EOFCode + 1;
+ Private->RunningBits = Private->BitsPerPixel + 1;
+ Private->MaxCode1 = 1 << Private->RunningBits;
+ _ClearHashTable(HashTable);
+ } else {
+ /* Put this unique key with its relative Code in hash table: */
+ _InsertHashTable(HashTable, NewKey, Private->RunningCode++);
+ }
+ }
+
+ }
+
+ /* Preserve the current state of the compression algorithm: */
+ Private->CrntCode = CrntCode;
+
+ if (Private->PixelCount == 0) {
+ /* We are done - output last Code and flush output buffers: */
+ if (EGifCompressOutput(GifFile, CrntCode) == GIF_ERROR) {
+ GifFile->Error = E_GIF_ERR_DISK_IS_FULL;
+ return GIF_ERROR;
+ }
+ if (EGifCompressOutput(GifFile, Private->EOFCode) == GIF_ERROR) {
+ GifFile->Error = E_GIF_ERR_DISK_IS_FULL;
+ return GIF_ERROR;
+ }
+ if (EGifCompressOutput(GifFile, FLUSH_OUTPUT) == GIF_ERROR) {
+ GifFile->Error = E_GIF_ERR_DISK_IS_FULL;
+ return GIF_ERROR;
+ }
+ }
+
+ return GIF_OK;
+}
+
+/******************************************************************************
+ The LZ compression output routine:
+ This routine is responsible for the compression of the bit stream into
+ 8 bits (bytes) packets.
+ Returns GIF_OK if written successfully.
+******************************************************************************/
+static int
+EGifCompressOutput(GifFileType *GifFile,
+ const int Code)
+{
+ GifFilePrivateType *Private = (GifFilePrivateType *) GifFile->Private;
+ int retval = GIF_OK;
+
+ if (Code == FLUSH_OUTPUT) {
+ while (Private->CrntShiftState > 0) {
+ /* Get Rid of what is left in DWord, and flush it. */
+ if (EGifBufferedOutput(GifFile, Private->Buf,
+ Private->CrntShiftDWord & 0xff) == GIF_ERROR)
+ retval = GIF_ERROR;
+ Private->CrntShiftDWord >>= 8;
+ Private->CrntShiftState -= 8;
+ }
+ Private->CrntShiftState = 0; /* For next time. */
+ if (EGifBufferedOutput(GifFile, Private->Buf,
+ FLUSH_OUTPUT) == GIF_ERROR)
+ retval = GIF_ERROR;
+ } else {
+ Private->CrntShiftDWord |= ((long)Code) << Private->CrntShiftState;
+ Private->CrntShiftState += Private->RunningBits;
+ while (Private->CrntShiftState >= 8) {
+ /* Dump out full bytes: */
+ if (EGifBufferedOutput(GifFile, Private->Buf,
+ Private->CrntShiftDWord & 0xff) == GIF_ERROR)
+ retval = GIF_ERROR;
+ Private->CrntShiftDWord >>= 8;
+ Private->CrntShiftState -= 8;
+ }
+ }
+
+ /* If code cannt fit into RunningBits bits, must raise its size. Note */
+ /* however that codes above 4095 are used for special signaling. */
+ if (Private->RunningCode >= Private->MaxCode1 && Code <= 4095) {
+ Private->MaxCode1 = 1 << ++Private->RunningBits;
+ }
+
+ return retval;
+}
+
+/******************************************************************************
+ This routines buffers the given characters until 255 characters are ready
+ to be output. If Code is equal to -1 the buffer is flushed (EOF).
+ The buffer is Dumped with first byte as its size, as GIF format requires.
+ Returns GIF_OK if written successfully.
+******************************************************************************/
+static int
+EGifBufferedOutput(GifFileType *GifFile,
+ GifByteType *Buf,
+ int c)
+{
+ if (c == FLUSH_OUTPUT) {
+ /* Flush everything out. */
+ if (Buf[0] != 0
+ && InternalWrite(GifFile, Buf, Buf[0] + 1) != (unsigned)(Buf[0] + 1)) {
+ GifFile->Error = E_GIF_ERR_WRITE_FAILED;
+ return GIF_ERROR;
+ }
+ /* Mark end of compressed data, by an empty block (see GIF doc): */
+ Buf[0] = 0;
+ if (InternalWrite(GifFile, Buf, 1) != 1) {
+ GifFile->Error = E_GIF_ERR_WRITE_FAILED;
+ return GIF_ERROR;
+ }
+ } else {
+ if (Buf[0] == 255) {
+ /* Dump out this buffer - it is full: */
+ if (InternalWrite(GifFile, Buf, Buf[0] + 1) != (unsigned)(Buf[0] + 1)) {
+ GifFile->Error = E_GIF_ERR_WRITE_FAILED;
+ return GIF_ERROR;
+ }
+ Buf[0] = 0;
+ }
+ Buf[++Buf[0]] = c;
+ }
+
+ return GIF_OK;
+}
+
+/******************************************************************************
+ This routine writes to disk an in-core representation of a GIF previously
+ created by DGifSlurp().
+******************************************************************************/
+
+static int
+EGifWriteExtensions(GifFileType *GifFileOut,
+ ExtensionBlock *ExtensionBlocks,
+ int ExtensionBlockCount)
+{
+ if (ExtensionBlocks) {
+ ExtensionBlock *ep;
+ int j;
+
+ for (j = 0; j < ExtensionBlockCount; j++) {
+ ep = &ExtensionBlocks[j];
+ if (ep->Function != CONTINUE_EXT_FUNC_CODE)
+ if (EGifPutExtensionLeader(GifFileOut, ep->Function) == GIF_ERROR)
+ return (GIF_ERROR);
+ if (EGifPutExtensionBlock(GifFileOut, ep->ByteCount, ep->Bytes) == GIF_ERROR)
+ return (GIF_ERROR);
+ if (j == ExtensionBlockCount - 1 || (ep+1)->Function != CONTINUE_EXT_FUNC_CODE)
+ if (EGifPutExtensionTrailer(GifFileOut) == GIF_ERROR)
+ return (GIF_ERROR);
+ }
+ }
+
+ return (GIF_OK);
+}
+
+int
+EGifSpew(GifFileType *GifFileOut)
+{
+ int i, j;
+
+ if (EGifPutScreenDesc(GifFileOut,
+ GifFileOut->SWidth,
+ GifFileOut->SHeight,
+ GifFileOut->SColorResolution,
+ GifFileOut->SBackGroundColor,
+ GifFileOut->SColorMap) == GIF_ERROR) {
+ return (GIF_ERROR);
+ }
+
+ for (i = 0; i < GifFileOut->ImageCount; i++) {
+ SavedImage *sp = &GifFileOut->SavedImages[i];
+ int SavedHeight = sp->ImageDesc.Height;
+ int SavedWidth = sp->ImageDesc.Width;
+
+ /* this allows us to delete images by nuking their rasters */
+ if (sp->RasterBits == NULL)
+ continue;
+
+ if (EGifWriteExtensions(GifFileOut,
+ sp->ExtensionBlocks,
+ sp->ExtensionBlockCount) == GIF_ERROR)
+ return (GIF_ERROR);
+
+ if (EGifPutImageDesc(GifFileOut,
+ sp->ImageDesc.Left,
+ sp->ImageDesc.Top,
+ SavedWidth,
+ SavedHeight,
+ sp->ImageDesc.Interlace,
+ sp->ImageDesc.ColorMap) == GIF_ERROR)
+ return (GIF_ERROR);
+
+ if (sp->ImageDesc.Interlace) {
+ /*
+ * The way an interlaced image should be written -
+ * offsets and jumps...
+ */
+ int InterlacedOffset[] = { 0, 4, 2, 1 };
+ int InterlacedJumps[] = { 8, 8, 4, 2 };
+ int k;
+ /* Need to perform 4 passes on the images: */
+ for (k = 0; k < 4; k++)
+ for (j = InterlacedOffset[k];
+ j < SavedHeight;
+ j += InterlacedJumps[k]) {
+ if (EGifPutLine(GifFileOut,
+ sp->RasterBits + j * SavedWidth,
+ SavedWidth) == GIF_ERROR)
+ return (GIF_ERROR);
+ }
+ } else {
+ for (j = 0; j < SavedHeight; j++) {
+ if (EGifPutLine(GifFileOut,
+ sp->RasterBits + j * SavedWidth,
+ SavedWidth) == GIF_ERROR)
+ return (GIF_ERROR);
+ }
+ }
+ }
+
+ if (EGifWriteExtensions(GifFileOut,
+ GifFileOut->ExtensionBlocks,
+ GifFileOut->ExtensionBlockCount) == GIF_ERROR)
+ return (GIF_ERROR);
+
+ if (EGifCloseFile(GifFileOut) == GIF_ERROR)
+ return (GIF_ERROR);
+
+ return (GIF_OK);
+}
+
+/* end */
diff --git a/gif_hash.c b/gif_hash.c
new file mode 100644
index 0000000..61a4d13
--- /dev/null
+++ b/gif_hash.c
@@ -0,0 +1,132 @@
+/*****************************************************************************
+
+gif_hash.c -- module to support the following operations:
+
+1. InitHashTable - initialize hash table.
+2. ClearHashTable - clear the hash table to an empty state.
+2. InsertHashTable - insert one item into data structure.
+3. ExistsHashTable - test if item exists in data structure.
+
+This module is used to hash the GIF codes during encoding.
+
+*****************************************************************************/
+
+#include <unistd.h>
+#include <stdint.h>
+#include <stdlib.h>
+#include <fcntl.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "gif_lib.h"
+#include "gif_hash.h"
+#include "gif_lib_private.h"
+
+/* #define DEBUG_HIT_RATE Debug number of misses per hash Insert/Exists. */
+
+#ifdef DEBUG_HIT_RATE
+static long NumberOfTests = 0,
+ NumberOfMisses = 0;
+#endif /* DEBUG_HIT_RATE */
+
+static int KeyItem(uint32_t Item);
+
+/******************************************************************************
+ Initialize HashTable - allocate the memory needed and clear it. *
+******************************************************************************/
+GifHashTableType *_InitHashTable(void)
+{
+ GifHashTableType *HashTable;
+
+ if ((HashTable = (GifHashTableType *) malloc(sizeof(GifHashTableType)))
+ == NULL)
+ return NULL;
+
+ _ClearHashTable(HashTable);
+
+ return HashTable;
+}
+
+/******************************************************************************
+ Routine to clear the HashTable to an empty state. *
+ This part is a little machine depended. Use the commented part otherwise. *
+******************************************************************************/
+void _ClearHashTable(GifHashTableType *HashTable)
+{
+ memset(HashTable -> HTable, 0xFF, HT_SIZE * sizeof(uint32_t));
+}
+
+/******************************************************************************
+ Routine to insert a new Item into the HashTable. The data is assumed to be *
+ new one. *
+******************************************************************************/
+void _InsertHashTable(GifHashTableType *HashTable, uint32_t Key, int Code)
+{
+ int HKey = KeyItem(Key);
+ uint32_t *HTable = HashTable -> HTable;
+
+#ifdef DEBUG_HIT_RATE
+ NumberOfTests++;
+ NumberOfMisses++;
+#endif /* DEBUG_HIT_RATE */
+
+ while (HT_GET_KEY(HTable[HKey]) != 0xFFFFFL) {
+#ifdef DEBUG_HIT_RATE
+ NumberOfMisses++;
+#endif /* DEBUG_HIT_RATE */
+ HKey = (HKey + 1) & HT_KEY_MASK;
+ }
+ HTable[HKey] = HT_PUT_KEY(Key) | HT_PUT_CODE(Code);
+}
+
+/******************************************************************************
+ Routine to test if given Key exists in HashTable and if so returns its code *
+ Returns the Code if key was found, -1 if not. *
+******************************************************************************/
+int _ExistsHashTable(GifHashTableType *HashTable, uint32_t Key)
+{
+ int HKey = KeyItem(Key);
+ uint32_t *HTable = HashTable -> HTable, HTKey;
+
+#ifdef DEBUG_HIT_RATE
+ NumberOfTests++;
+ NumberOfMisses++;
+#endif /* DEBUG_HIT_RATE */
+
+ while ((HTKey = HT_GET_KEY(HTable[HKey])) != 0xFFFFFL) {
+#ifdef DEBUG_HIT_RATE
+ NumberOfMisses++;
+#endif /* DEBUG_HIT_RATE */
+ if (Key == HTKey) return HT_GET_CODE(HTable[HKey]);
+ HKey = (HKey + 1) & HT_KEY_MASK;
+ }
+
+ return -1;
+}
+
+/******************************************************************************
+ Routine to generate an HKey for the hashtable out of the given unique key. *
+ The given Key is assumed to be 20 bits as follows: lower 8 bits are the *
+ new postfix character, while the upper 12 bits are the prefix code. *
+ Because the average hit ratio is only 2 (2 hash references per entry), *
+ evaluating more complex keys (such as twin prime keys) does not worth it! *
+******************************************************************************/
+static int KeyItem(uint32_t Item)
+{
+ return ((Item >> 12) ^ Item) & HT_KEY_MASK;
+}
+
+#ifdef DEBUG_HIT_RATE
+/******************************************************************************
+ Debugging routine to print the hit ratio - number of times the hash table *
+ was tested per operation. This routine was used to test the KeyItem routine *
+******************************************************************************/
+void HashTablePrintHitRatio(void)
+{
+ printf("Hash Table Hit Ratio is %ld/%ld = %ld%%.\n",
+ NumberOfMisses, NumberOfTests,
+ NumberOfMisses * 100 / NumberOfTests);
+}
+#endif /* DEBUG_HIT_RATE */
+
+/* end */
diff --git a/quantize.c b/quantize.c
new file mode 100644
index 0000000..fc31f36
--- /dev/null
+++ b/quantize.c
@@ -0,0 +1,309 @@
+/*****************************************************************************
+
+ quantize.c - quantize a high resolution image into lower one
+
+ Based on: "Color Image Quantization for frame buffer Display", by
+ Paul Heckbert SIGGRAPH 1982 page 297-307.
+
+ This doesn't really belong in the core library, was undocumented,
+ and was removed in 4.2. Then it turned out some client apps were
+ actually using it, so it was restored in 5.0.
+
+******************************************************************************/
+
+#include <stdlib.h>
+#include <stdio.h>
+#include "gif_lib.h"
+#include "gif_lib_private.h"
+
+#define ABS(x) ((x) > 0 ? (x) : (-(x)))
+
+#define COLOR_ARRAY_SIZE 32768
+#define BITS_PER_PRIM_COLOR 5
+#define MAX_PRIM_COLOR 0x1f
+
+static int SortRGBAxis;
+
+typedef struct QuantizedColorType {
+ GifByteType RGB[3];
+ GifByteType NewColorIndex;
+ long Count;
+ struct QuantizedColorType *Pnext;
+} QuantizedColorType;
+
+typedef struct NewColorMapType {
+ GifByteType RGBMin[3], RGBWidth[3];
+ unsigned int NumEntries; /* # of QuantizedColorType in linked list below */
+ unsigned long Count; /* Total number of pixels in all the entries */
+ QuantizedColorType *QuantizedColors;
+} NewColorMapType;
+
+static int SubdivColorMap(NewColorMapType * NewColorSubdiv,
+ unsigned int ColorMapSize,
+ unsigned int *NewColorMapSize);
+static int SortCmpRtn(const void *Entry1, const void *Entry2);
+
+/******************************************************************************
+ Quantize high resolution image into lower one. Input image consists of a
+ 2D array for each of the RGB colors with size Width by Height. There is no
+ Color map for the input. Output is a quantized image with 2D array of
+ indexes into the output color map.
+ Note input image can be 24 bits at the most (8 for red/green/blue) and
+ the output has 256 colors at the most (256 entries in the color map.).
+ ColorMapSize specifies size of color map up to 256 and will be updated to
+ real size before returning.
+ Also non of the parameter are allocated by this routine.
+ This function returns GIF_OK if successful, GIF_ERROR otherwise.
+******************************************************************************/
+int
+GifQuantizeBuffer(unsigned int Width,
+ unsigned int Height,
+ int *ColorMapSize,
+ GifByteType * RedInput,
+ GifByteType * GreenInput,
+ GifByteType * BlueInput,
+ GifByteType * OutputBuffer,
+ GifColorType * OutputColorMap) {
+
+ unsigned int Index, NumOfEntries;
+ int i, j, MaxRGBError[3];
+ unsigned int NewColorMapSize;
+ long Red, Green, Blue;
+ NewColorMapType NewColorSubdiv[256];
+ QuantizedColorType *ColorArrayEntries, *QuantizedColor;
+
+ ColorArrayEntries = (QuantizedColorType *)malloc(
+ sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE);
+ if (ColorArrayEntries == NULL) {
+ return GIF_ERROR;
+ }
+
+ for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
+ ColorArrayEntries[i].RGB[0] = i >> (2 * BITS_PER_PRIM_COLOR);
+ ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) &
+ MAX_PRIM_COLOR;
+ ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;
+ ColorArrayEntries[i].Count = 0;
+ }
+
+ /* Sample the colors and their distribution: */
+ for (i = 0; i < (int)(Width * Height); i++) {
+ Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
+ (2 * BITS_PER_PRIM_COLOR)) +
+ ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
+ BITS_PER_PRIM_COLOR) +
+ (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
+ ColorArrayEntries[Index].Count++;
+ }
+
+ /* Put all the colors in the first entry of the color map, and call the
+ * recursive subdivision process. */
+ for (i = 0; i < 256; i++) {
+ NewColorSubdiv[i].QuantizedColors = NULL;
+ NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;
+ for (j = 0; j < 3; j++) {
+ NewColorSubdiv[i].RGBMin[j] = 0;
+ NewColorSubdiv[i].RGBWidth[j] = 255;
+ }
+ }
+
+ /* Find the non empty entries in the color table and chain them: */
+ for (i = 0; i < COLOR_ARRAY_SIZE; i++)
+ if (ColorArrayEntries[i].Count > 0)
+ break;
+ QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i];
+ NumOfEntries = 1;
+ while (++i < COLOR_ARRAY_SIZE)
+ if (ColorArrayEntries[i].Count > 0) {
+ QuantizedColor->Pnext = &ColorArrayEntries[i];
+ QuantizedColor = &ColorArrayEntries[i];
+ NumOfEntries++;
+ }
+ QuantizedColor->Pnext = NULL;
+
+ NewColorSubdiv[0].NumEntries = NumOfEntries; /* Different sampled colors */
+ NewColorSubdiv[0].Count = ((long)Width) * Height; /* Pixels */
+ NewColorMapSize = 1;
+ if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) !=
+ GIF_OK) {
+ free((char *)ColorArrayEntries);
+ return GIF_ERROR;
+ }
+ if (NewColorMapSize < *ColorMapSize) {
+ /* And clear rest of color map: */
+ for (i = NewColorMapSize; i < *ColorMapSize; i++)
+ OutputColorMap[i].Red = OutputColorMap[i].Green =
+ OutputColorMap[i].Blue = 0;
+ }
+
+ /* Average the colors in each entry to be the color to be used in the
+ * output color map, and plug it into the output color map itself. */
+ for (i = 0; i < NewColorMapSize; i++) {
+ if ((j = NewColorSubdiv[i].NumEntries) > 0) {
+ QuantizedColor = NewColorSubdiv[i].QuantizedColors;
+ Red = Green = Blue = 0;
+ while (QuantizedColor) {
+ QuantizedColor->NewColorIndex = i;
+ Red += QuantizedColor->RGB[0];
+ Green += QuantizedColor->RGB[1];
+ Blue += QuantizedColor->RGB[2];
+ QuantizedColor = QuantizedColor->Pnext;
+ }
+ OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j;
+ OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j;
+ OutputColorMap[i].Blue = (Blue << (8 - BITS_PER_PRIM_COLOR)) / j;
+ }
+ }
+
+ /* Finally scan the input buffer again and put the mapped index in the
+ * output buffer. */
+ MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;
+ for (i = 0; i < (int)(Width * Height); i++) {
+ Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
+ (2 * BITS_PER_PRIM_COLOR)) +
+ ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) <<
+ BITS_PER_PRIM_COLOR) +
+ (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
+ Index = ColorArrayEntries[Index].NewColorIndex;
+ OutputBuffer[i] = Index;
+ if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i]))
+ MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]);
+ if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i]))
+ MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]);
+ if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i]))
+ MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]);
+ }
+
+#ifdef DEBUG
+ fprintf(stderr,
+ "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n",
+ MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]);
+#endif /* DEBUG */
+
+ free((char *)ColorArrayEntries);
+
+ *ColorMapSize = NewColorMapSize;
+
+ return GIF_OK;
+}
+
+/******************************************************************************
+ Routine to subdivide the RGB space recursively using median cut in each
+ axes alternatingly until ColorMapSize different cubes exists.
+ The biggest cube in one dimension is subdivide unless it has only one entry.
+ Returns GIF_ERROR if failed, otherwise GIF_OK.
+*******************************************************************************/
+static int
+SubdivColorMap(NewColorMapType * NewColorSubdiv,
+ unsigned int ColorMapSize,
+ unsigned int *NewColorMapSize) {
+
+ int MaxSize;
+ unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor;
+ long Sum, Count;
+ QuantizedColorType *QuantizedColor, **SortArray;
+
+ while (ColorMapSize > *NewColorMapSize) {
+ /* Find candidate for subdivision: */
+ MaxSize = -1;
+ for (i = 0; i < *NewColorMapSize; i++) {
+ for (j = 0; j < 3; j++) {
+ if ((((int)NewColorSubdiv[i].RGBWidth[j]) > MaxSize) &&
+ (NewColorSubdiv[i].NumEntries > 1)) {
+ MaxSize = NewColorSubdiv[i].RGBWidth[j];
+ Index = i;
+ SortRGBAxis = j;
+ }
+ }
+ }
+
+ if (MaxSize == -1)
+ return GIF_OK;
+
+ /* Split the entry Index into two along the axis SortRGBAxis: */
+
+ /* Sort all elements in that entry along the given axis and split at
+ * the median. */
+ SortArray = (QuantizedColorType **)malloc(
+ sizeof(QuantizedColorType *) *
+ NewColorSubdiv[Index].NumEntries);
+ if (SortArray == NULL)
+ return GIF_ERROR;
+ for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors;
+ j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL;
+ j++, QuantizedColor = QuantizedColor->Pnext)
+ SortArray[j] = QuantizedColor;
+
+ qsort(SortArray, NewColorSubdiv[Index].NumEntries,
+ sizeof(QuantizedColorType *), SortCmpRtn);
+
+ /* Relink the sorted list into one: */
+ for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++)
+ SortArray[j]->Pnext = SortArray[j + 1];
+ SortArray[NewColorSubdiv[Index].NumEntries - 1]->Pnext = NULL;
+ NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0];
+ free((char *)SortArray);
+
+ /* Now simply add the Counts until we have half of the Count: */
+ Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor->Count;
+ NumEntries = 1;
+ Count = QuantizedColor->Count;
+ while (QuantizedColor->Pnext != NULL &&
+ (Sum -= QuantizedColor->Pnext->Count) >= 0 &&
+ QuantizedColor->Pnext->Pnext != NULL) {
+ QuantizedColor = QuantizedColor->Pnext;
+ NumEntries++;
+ Count += QuantizedColor->Count;
+ }
+ /* Save the values of the last color of the first half, and first
+ * of the second half so we can update the Bounding Boxes later.
+ * Also as the colors are quantized and the BBoxes are full 0..255,
+ * they need to be rescaled.
+ */
+ MaxColor = QuantizedColor->RGB[SortRGBAxis]; /* Max. of first half */
+ /* coverity[var_deref_op] */
+ MinColor = QuantizedColor->Pnext->RGB[SortRGBAxis]; /* of second */
+ MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
+ MinColor <<= (8 - BITS_PER_PRIM_COLOR);
+
+ /* Partition right here: */
+ NewColorSubdiv[*NewColorMapSize].QuantizedColors =
+ QuantizedColor->Pnext;
+ QuantizedColor->Pnext = NULL;
+ NewColorSubdiv[*NewColorMapSize].Count = Count;
+ NewColorSubdiv[Index].Count -= Count;
+ NewColorSubdiv[*NewColorMapSize].NumEntries =
+ NewColorSubdiv[Index].NumEntries - NumEntries;
+ NewColorSubdiv[Index].NumEntries = NumEntries;
+ for (j = 0; j < 3; j++) {
+ NewColorSubdiv[*NewColorMapSize].RGBMin[j] =
+ NewColorSubdiv[Index].RGBMin[j];
+ NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =
+ NewColorSubdiv[Index].RGBWidth[j];
+ }
+ NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =
+ NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +
+ NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] - MinColor;
+ NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;
+
+ NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =
+ MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];
+
+ (*NewColorMapSize)++;
+ }
+
+ return GIF_OK;
+}
+
+/****************************************************************************
+ Routine called by qsort to compare two entries.
+*****************************************************************************/
+static int
+SortCmpRtn(const void *Entry1,
+ const void *Entry2) {
+
+ return (*((QuantizedColorType **) Entry1))->RGB[SortRGBAxis] -
+ (*((QuantizedColorType **) Entry2))->RGB[SortRGBAxis];
+}
+
+/* end */